RealBadAngel
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0dc1aec509
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Normal maps generation on the fly.
Parallax mapping with slope information.
Overriding normal maps.
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2014-03-21 01:32:00 +01:00 |
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RealBadAngel
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dae03382bf
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Optimize shaders code. Add settings at compile time.
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2013-12-09 13:28:50 +01:00 |
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Novatux
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206565d965
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Fix shaders on some GPUs
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2013-12-08 08:01:20 +01:00 |
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RealBadAngel
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2330267d22
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Shaders rework.
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2013-12-03 18:55:25 +01:00 |
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Zeg9
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44eb01695a
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Fix texture bumpmapping on some GPUs
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2013-08-04 21:49:48 +02:00 |
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RealBadAngel
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3f6f327cb9
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Add texture bumpmapping feature.
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2013-07-04 02:36:32 +02:00 |
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kwolekr
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d7395cd2ab
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Actually fix shader3 alpha this time
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2013-04-27 23:04:52 -04:00 |
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kwolekr
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ddd2b18321
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Transform alpha channel as well in shader
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2013-04-25 12:30:01 -04:00 |
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kwolekr
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770305e28d
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Add option to use texture alpha channel
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2013-04-23 22:15:51 -04:00 |
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PilzAdam
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c00c8832c6
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Fix new_style_water
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2013-03-17 11:28:43 -04:00 |
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Perttu Ahola
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ec54e35757
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Tweak shader randomly a bit
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2012-12-02 23:47:53 +02:00 |
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Perttu Ahola
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cd1f604ffe
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Handle day-night transition in shader and make light sources brighter when shaders are used
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2012-12-02 14:24:58 +02:00 |
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Perttu Ahola
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d0b9b10ee0
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Remove accidental vim swap file
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2012-12-02 01:42:03 +02:00 |
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Perttu Ahola
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27373919f4
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Implement a global shader parameter passing system and useful shaders
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2012-12-02 00:46:18 +02:00 |
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Kahrl
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22e6fb7056
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ShaderSource and silly example shaders
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2012-12-02 00:46:18 +02:00 |
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