RealBadAngel
0a90fedabc
Bugfix: minimap was updated only with loading new blocks, allow forced updates with changing player pos
2015-06-28 14:45:47 +02:00
RealBadAngel
b160f8dfe7
Minimap update
2015-06-28 12:17:36 +02:00
est31
420125debd
Remove busy polling inside minimap thread
2015-06-27 19:20:25 +02:00
paramat
36163d9653
Mgv5/mgv7 caves: Remove sand found in underground tunnels
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Add missing check for max_stone_y to mgv5 cavegen
Tunnels now carve through sand below water_level
2015-06-27 03:36:40 +01:00
RealBadAngel
ffd16e3fec
Add minimap feature
2015-06-27 03:42:01 +02:00
est31
3376d2e114
Remove compile warning
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Thanks @TeTpaAka for pointing this out.
2015-06-25 15:50:31 +02:00
est31
3d43df99f1
Return to ignore
2015-06-24 22:47:41 +02:00
Loic Blot
c6766b275f
Typo fix on previous @est31 commit
2015-06-23 23:17:47 +02:00
est31
3a89e25fe0
Small TOCLIENT_HELLO logging fix
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Fix grammar error and missing number conversion for version.
Also add deployed protocol to log line.
2015-06-23 21:14:48 +02:00
est31
2c1fd29884
Add MoveSomewhere inventory action
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Improve shift+click experience
2015-06-23 20:18:41 +02:00
Craig Davison
bc55ef337c
Use actionstream instead of errorstream when failing to emerge player
2015-06-23 19:25:06 +02:00
est31
6f8bdda90e
Fix string conversion error message
2015-06-23 15:04:14 +02:00
TeTpaAka
17ba584fe2
Fix bug when craft input isn't replaced
2015-06-22 19:30:35 +02:00
MirceaKitsune
660fa516bf
Fix some issues with animations, and allow non-looped animations to be defined
2015-06-22 01:53:38 +02:00
paramat
622918d8a8
Mgv7: Edit noise parameters. Fewer octaves, larger spreads.
2015-06-21 04:34:19 +01:00
est31
14f4cd0ef9
Small CAO improvements
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-> remove the old parent as @kahrl suggested
-> use indices no iterator as @kwolekr suggested
2015-06-20 06:58:07 +02:00
paramat
70da8a940b
Mapgen objects: Enable heatmap and humidmap for all biome api mapgens
2015-06-20 04:16:17 +01:00
figec
d7190df07e
More correct wrap_rows implementation
2015-06-20 03:41:51 +02:00
est31
dd91b3d6fb
Generic CAO cleanups and renames for clarification
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* Use enum for GENERIC_CMD_*
* Rename m_attachements to attachement_parent_ids (public member and clearer name)
* Rename GENERIC_CMD_SET_ATTACHMENT to GENERIC_CMD_ATTACH_TO
* USHRT_MAX + 1 buffer sizes to prevent overflows as @kahrl suggested
* Remove unneccessary m_id from GenericCAO (shadowing protected superclass member for no reason) as @kahrl suggested
2015-06-20 03:37:30 +02:00
est31
40226e5274
Make attached objects visible in 3rd person view
2015-06-20 02:59:53 +02:00
figec
3b65a6a36c
Fix wrap_rows at inner byte of multibyte sequence
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Also fix UTF-8 inner byte bounds and make unittest for case this fixes.
2015-06-18 23:39:23 +02:00
paramat
e45ecad3ab
Biome API: Add noise defined biome blend
2015-06-18 07:05:22 +01:00
paramat
2da1503780
Mgv6: Don't create air gap in tundra at y = 48 in custom high terrain
2015-06-18 04:18:15 +01:00
est31
ea1b17b88f
Don't print an error for valid listring[] formspec
2015-06-18 04:25:11 +02:00
est31
43dab2ffc8
Make wrap_rows not wrap inside utf-8 multibyte sequences
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Also count multibyte sequences as "one" character.
Adds unittest for the bug reporter's case.
Fixes #2796 .
2015-06-17 22:22:15 +02:00
est31
6dcf549ba9
Fail iconv call gracefully
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No freezing when inbuf_size doesn't decrease over time.
2015-06-17 19:03:58 +02:00
est31
7a90b31b30
GUIFormSpecMenu::OnEvent code style update and small refactor
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* Make method (more) consistent with current code stlye
* Move index into loop constructor after @rubenwardy's suggestion
* Cache inv_s->getList(s.listname), which removes a possibly bad scenario
of inv_s being null.
* Properly check for validity
2015-06-16 20:33:07 +02:00
est31
c977fbd928
Add list-rings
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Adds list-rings, a method to implement item sending between inventories via shift-click.
Nice insider feature: a ring consisting of a single inventory list serves as nice clean-up method.
Also adds them to minimal game, and the standard inventory.
Craft output slots are not supported.
2015-06-16 14:51:26 +02:00
Nathaniel Olsen
3ae8b92be6
Remove unneccessary space for tab completion
2015-06-16 07:16:22 +02:00
paramat
38482d2656
Biome API: Enable biome generation to lower world limit
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Decorations: Remove lower limit of water level for placement
2015-06-15 02:07:38 +01:00
SmallJoker
bb5f830d16
Ignore punches with no damage in the actionstream
2015-06-15 00:10:13 +02:00
est31
ee38bcd307
Automated whitespace error fix for last commit
2015-06-14 23:15:20 +02:00
RealBadAngel
43fcfbfe05
Improved parallax mapping. Generate heightmaps on the fly.
2015-06-14 21:13:36 +02:00
est31
d105bf27dd
Add UTF and other utility unit tests
2015-06-14 12:07:51 +02:00
est31
60f31ad523
Android: bypass broken wide_to_utf8 with wide_to_narrow
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While utf8_to_wide works well, wide_to_utf8 is quite broken
on android, for some reason.
2015-06-14 08:25:21 +02:00
Ilya Zhuravlev
b6387b4e0f
Use utf-8 in formspecs
2015-06-13 19:49:55 +02:00
est31
572990dcd3
Add utf-8 conversion utilities and re-add intlGUIEditBox
2015-06-13 19:49:55 +02:00
TeTpaAka
aa13baa30a
Add minetest.register_on_player_hpchange
2015-06-13 19:40:31 +02:00
TeTpaAka
e50aa4ed06
Add return list of individual counts to find_node_in_area
2015-06-13 19:39:18 +02:00
est31
502e40a649
dofile error reporting for syntax errors
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According to doc, dofile() raises an error when parsing failed due to syntax errors.
Fixes #2775
2015-06-12 20:23:31 +02:00
paramat
0b187ede4b
Minimal: Add snow biome and jungleleaves nodes. Add mapgen aliases
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Treegen: Remove alias checks from jungletree generation for speed
2015-06-12 08:20:19 +01:00
paramat
74d8b341bc
Mgv5/mgv7: Trigger biome recalculation at underwater surfaces
2015-06-03 06:37:10 +01:00
est31
ba3ff5ef39
Fix uninitialized variable error
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If you run minetest with valgrind, you'll quickly notice uninitialized jump
depend error messages that point to s_base.cpp:131. This commit fixes those.
2015-06-02 13:55:02 +02:00
est31
617a3d426f
Make split method static
2015-06-01 17:04:21 +02:00
est31
06a2eee692
Mapblock: nodecount refactor
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Spare direct multoplication, use constant MapBlock::nodecount instead of
local nodecount variables.
Also use strides at one place instead of multiplications.
2015-05-31 06:24:41 +02:00
SmallJoker
b4dfaa3a7a
Only retrieve always_fly_fast setting once
2015-05-30 22:29:36 +02:00
Craig Robbins
addf3ee165
(Android) Only simulate holding down fast key if fast_move is toggled to true
2015-05-29 22:59:21 +10:00
kwolekr
522acf920f
Make get_biome_list() error message more helpful
2015-05-28 20:04:50 -04:00
Kahrl
0f15488eae
Fix typo in variable name
2015-05-28 20:47:15 +02:00
TeTpaAka
c0335f7d13
Add some missing getter functions to the lua API
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ObjectRef:
get_properties
get_armor_groups
get_animation
get_attach
get_bone_position
Players:
get_physics_override
hud_get_hotbar_itemcount
hud_get_hotbar_image
hud_get_hotbar_selected_image
get_sky
get_day_night_ratio
get_local_animation
get_eye_offset
Global:
minetest.get_gen_notify
minetest.get_noiseparams
2015-05-28 16:46:35 +02:00