Commit Graph

4887 Commits

Author SHA1 Message Date
est31
5704fb36d2 Better version detection for shallow clones 2015-05-03 16:47:22 +02:00
paramat
9e1e4b6284 RotateAlongYAxis: For facedir case, return if param2 >= 4 2015-05-03 03:43:51 +01:00
est31
aef1b41b02 Add .patch files to gitignore 2015-05-01 07:42:08 +02:00
SmallJoker
6626a3f72f Fix several MSVC issues numeric.h
-> Round negative numbers correctly CMakeLists.txt
-> Link Json with the static run-time library
2015-05-01 07:34:51 +02:00
kwolekr
37ca3212ee Fix MSVC compatibility
Make sure to include random unittests in android builds, too
Use SWAP() macro
Ensure that negative ranges are tested as well in random unittests
2015-04-29 13:20:01 -04:00
kwolekr
b6475f5448 Tests: Add random unittests 2015-04-29 04:08:04 -04:00
mich1
9179081776 Add Russian comment translation to minetest.desktop 2015-04-27 18:14:58 +02:00
sfan5
4ea5a96fff Revert the upper-case PROJECT_NAME nonsense that was part of #2402 2015-04-27 16:24:49 +02:00
sfan5
558d715bf6 Revert "Only lowercase project name at compile time"
This reverts commit 3be9787e64362b8a5020746220c65abbe31f8097.
2015-04-27 16:24:49 +02:00
kwolekr
415167b228 Noise: Fix PcgRandom::randNormalDist() when range contains negative numbers
This fixes an issue with erroneous float-to-int rounding that resulted in
truncation toward 0, causing a biased distribution.
2015-04-27 04:05:25 -04:00
kwolekr
cd1d625ab2 Replace PRNG assertions with PrngException 2015-04-27 01:24:37 -04:00
Tomas Brod
732eb72a0c Fix minetest.clear_* creating new LOCAL table instead of clearing the existing one.
On calling clear_redistered_biomes the registered_biomes table is cleared
by creating a new empty table, but the pointer is not updated to point to
the new one. So after calling more register_biome, the registered_biome
table always contains 0 items, which is an error. Instead, the table is
cleared by removing all its items so the pointer (minetest.registered_*)
remains valid.
2015-04-26 15:45:58 -04:00
kwolekr
068d561a3c Update .gitignore 2015-04-26 15:40:19 -04:00
est31
27e3a353d8 Remove craftdef serialisation
It isn't needed anymore, sending ICraftDefManager over the network has been obsoleted
by protocol version 7.
2015-04-26 21:30:52 +02:00
est31
4f851faa91 Craftdef refactor
Fix style, refactor assert, use '"' instead of "\"",
replace code duplicating craftGetItemName, rename iterators.
2015-04-26 21:28:40 +02:00
kwolekr
7220ca906d Tests: Modularize unit testing
Split unit tests into separate files under src/unittest/
Give better unittest diagnostics
Clean up some code
2015-04-26 15:08:54 -04:00
fishyWET
45a77c8bf1 Update chinese translation
fixed some mistakes and added in some new translations
2015-04-27 01:17:10 +10:00
Aaron Suen
1fb3d1156c Fix fast leaves with texture_clean_transparent enabled. 2015-04-26 23:39:40 +10:00
Kevin Ott
400c6087b6 Fix player pitch and yaw not being set properly 2015-04-26 23:36:05 +10:00
Muhammad Rifqi Priyo Susanto
1c7c349264 Remove fly mode in simple main menu
As the fly mode option is avaiable in-game, this is not used anymore.
2015-04-26 23:35:32 +10:00
est31
e3764410d3 German translation: shorter setting name 2015-04-24 20:25:33 +02:00
nerzhul
ab04b7fe94 Remove unused variable Client::m_active_blocks 2015-04-24 15:41:45 +02:00
paramat
ac6efa2539 DecoSchematic: Fix missing trees in rough terrain
Move place_on check to before place_center_x/y/z displacement of p
Reduce displacement of p by place_center_x/y/z flags
to correctly position schematics
2015-04-23 02:44:25 +01:00
est31
ccc09abc2d Protocol 25: wstring -> string for custom access denial reasons
Also fix std::logic_error when server::DenyAccess() is used with only two arguments.
2015-04-22 14:10:39 +02:00
nerzhul
eec01bc2fa Re-apply 972d17baea81ffe6d508b291ef97207a4822e1da...
but not rename the container. Approved-By est31
2015-04-22 11:47:22 +02:00
SmallJoker
17a173f474 Fix crash on startup (Windows) 2015-04-22 13:48:10 +10:00
ShadowNinja
3be9787e64 Only lowercase project name at compile time 2015-04-21 20:51:16 -04:00
kwolekr
e0eec201a1 Revert "m_active_object_messages is used like a queue. Use std::queue instead of std::list. Also rename to m_active_object_messages_queue"
This reverts commit 972d17baea81ffe6d508b291ef97207a4822e1da.
The commit being reverted was unauthorized.  There had been no discussion,
review, or sign-off prior to submittal to upstream.
2015-04-21 18:12:01 -04:00
Loic Blot
972d17baea m_active_object_messages is used like a queue. Use std::queue instead of std::list. Also rename to m_active_object_messages_queue 2015-04-21 23:28:13 +02:00
ShadowNinja
436cb468e9 Add minetest.global_exists() 2015-04-21 22:58:37 +02:00
kwolekr
943c6e523e Noise: Add noise unittests
Fix buffer size calculation for lacunarity < 1.0
Add guard against absurd noise parameters
2015-04-21 13:05:14 -04:00
ShadowNinja
c197e03922 Fix sign-compare compiler warnings in mg_ore.cpp 2015-04-20 22:57:30 -04:00
ShadowNinja
d36067fda5 Fix mod store rating 2015-04-20 22:48:14 -04:00
kwolekr
46a2c1f167 Ore: Add biomes parameter 2015-04-20 20:25:33 -04:00
kwolekr
a443a13a9d Fix build on OS X (Thanks neoascetic) 2015-04-20 01:35:41 -04:00
kwolekr
3d4244cc75 Add 'persistence' alias for Lua noiseparams and validate more vector parameters 2015-04-19 21:42:40 -04:00
kwolekr
687d969c9c Noise: Correct noise objects created with invalid dimensions 2015-04-19 21:39:10 -04:00
kwolekr
386d695330 Porting: Refactor initalizePaths()
Add support for Solaris and HP-UX
Search additional potential procfs locations for current executable
2015-04-19 16:52:58 -04:00
est31
f1a41e4f77 Disable connection timeout for singleplayer and server tabs
In worlds with many mods we can easily reach timeout, waiting for the server to start.
2015-04-19 19:58:21 +02:00
paramat
a615da6b12 Biome API: Add biome-specific river water 2015-04-19 06:09:57 +01:00
obneq
0c792db05c fix infinite spawners 2015-04-18 20:14:34 +02:00
kwolekr
e0889c6c03 Schematics: Fix core.schematic_create() 2015-04-17 18:39:37 -04:00
SmallJoker
5f0b36b8b7 10s timeout when connecting to server 2015-04-17 10:40:48 +02:00
est31
d4d561fbcd Fix build since: "Remove referenced schematics from Decorations on clear"
Fixes build, which has been broken for all platforms (except BSD?) since
grandparent 406d9ba87b9f6e57b86c6282bf157e3341aa195c.
Thanks to @SmallJoker for pointing out a solution.
2015-04-17 10:30:59 +02:00
kwolekr
3576f4fab7 Switch to check_v3s16 in l_mapgen.cpp and l_vmanip.cpp for type safety 2015-04-17 01:03:13 -04:00
kwolekr
406d9ba87b Schematics: Remove referenced schematics from Decorations on clear 2015-04-17 00:53:05 -04:00
est31
f0a1379e5a Refactor around translatePassword
Change types for passed password from wstring to string, which removes converting
back and forth in most cases. Move the narrow_to_wide conversion, where its neccessary,
closer to irrlicht. Remove trailing spaces in guiPasswordChange.cpp. Make parameters for
translatePassword passed as const reference.
2015-04-17 06:10:30 +02:00
kwolekr
821d0025da Biomes: Remove referenced biomes from Decorations on clear 2015-04-16 23:38:05 -04:00
est31
4abb96fb54 Fix path detection with --std= parameter
Fixes path detection when compilers have been told to follow a standard, e.g. with -DCMAKE_CXX_FLAGS=--std=c++98.
To see the passed defines, try this with and without the --std parameter:
gcc -E -dM --std=c99 - < /dev/null | grep linux
2015-04-17 05:12:06 +02:00
est31
b318c4712c Fix build for < C++11 since last commit
Build broke since last commit 479f38973e13680d6a39d9c2a7f29fd330b67d41 for compilers not supporting C++11.
Pre C++11, the constructor of std::ifstream only allows C like strings.
2015-04-17 02:34:02 +02:00