Commit Graph

5002 Commits

Author SHA1 Message Date
Vitaliy
2d9f0d344e Update light decoding table size (#6696)
Fix old undiminish_light bug
2017-12-12 19:29:55 +01:00
Loïc Blot
308bb69eef
CSM fixes: load mods after flavours & add flavour to block mod loading (#6738)
* CSM fixes: load mods after flavours & add flavour to block mod loading

* Don't permit to load mods twice

* Prepare builtin integrity global algorithm

* Add missing doc & use a nicer byteflag for LOAD_CLIENT_MODS flavour

* flag typo fix

* Invert CSM_FL_LOOKUP_NODES & CSM_FL_LOAD_CLIENT_MODS ids
2017-12-11 17:33:44 +01:00
ThomasMonroe314
419799b831 F5 debug info: Add colons, use lowercase except for FPS and RTT 2017-12-10 14:24:28 +00:00
SmallJoker
03caa1e319 Damage: Remove damage ignore timer 2017-12-10 14:23:45 +00:00
adrido
d677f292cc Use std::vector instead of dynamic C-Array (#6744) 2017-12-10 09:07:24 +01:00
Lars Hofhansl
9c669016d1 Add an active object step time budget #6721
This can be set via the active_object_interval option.
2017-12-06 12:21:54 -08:00
you
e049405fdc Add coloured logs (#4549)
The setting log_colour can be used to en-/disable or autodetect it.
2017-12-06 18:50:39 +01:00
Luis Cáceres
2b5341c518 Ensure no item stack is being held before crafting (#4779) 2017-12-06 17:32:05 +01:00
Lars Hofhansl
fd9f195fcc Use Irrlicht's mesh cache for animated meshes.
Fixes #6676.
Allow animated meshes to be cached in Irrlicht's builtin mesh cache.
Use Material.EmmissiveColor instead of manipulating the mesh' vertex colors.
2017-12-04 22:29:11 -08:00
paramat
f470cb7270 Zoom: Set zoom FOV per-player using a player object property
Remove player object property 'can zoom'.
Add player object property 'zoom fov'.
Remove clientside setting for 'zoom fov'.
Object property default is 15 degrees in creative mode, zoom disabled
in survival mode.

Needed due to zoom now loading and/or generating distant world
according to zoom FOV.

Update object properties serialisation version to 3.
2017-12-04 02:25:10 +00:00
Lars Hofhansl
5a03b1f5f9 Optionally extend the active object in a players camera direction.
See #6667

By setting active_object_send_range_blocks > active_block_range a server admin
can allow clients to retrieve active objects futher out from the player at
relatively low cost to the server
(only objects in the players' view cone are considered).
2017-12-03 17:52:05 -08:00
raymoo
83b12ed481 Shut down mapgen threads before other shutdown tasks (#6689)
Solves some issues with ModStorage functionality in mapgen threads
that occurred when mapgen threads continued to run after the main
server thread had stopped. Also shuts down mapgen threads before
shutdown callbacks are called.
2017-12-03 10:28:35 +01:00
SmallJoker
089f594582 CAO/SAO: Nicer velocity-controlled, interpolated rotation property:
'automatic_face_movement_max_rotation_per_sec'.
Rotate towards the smaller angle.
2017-12-01 05:36:49 +00:00
Lars Hofhansl
f4fedfed07 Turn off verbose info message introduced accidentally with ae9b1aa 2017-11-29 22:55:37 -08:00
paramat
ea1ae07beb F5 Debug info: More compact, return to 2 lines
All data fits on width 960, most useful data still visible on width 800.
2017-11-27 01:28:47 +00:00
sfan5
813d819d15 Hint at problematic code when logging deprecated calls 2017-11-27 01:28:39 +00:00
paramat
03c11a73d8 Light curve: Add and tune mid boost gaussian
Create a closer match to the light curve of 0.4.16 stable.
Results in darker shadows while maintaining the 'brightness' and light
spread.
2017-11-27 01:28:29 +00:00
SmallJoker
990d0b0264 Inventory: Restrict access from too far away 2017-11-24 05:39:47 +00:00
paramat
912ba1e47f Clearobjects: Send progress messages to terminal using actionstream
Change default mode to 'quick' as 'full' can lock up a server for a
long time.
2017-11-24 05:38:53 +00:00
paramat
4b553ece09 Stratum ore: Add option for a constant thickness stratum
Add a 'stratum thickness' integer parameter, as an alternative
to providing a 2nd noise parameter for thickness variation.
2017-11-19 00:25:39 +00:00
shivajiva101
3f8e2e8c38 Fix mousewheel behaviour in textarea (#6641)
Allowing scrolling with the mousewheel when the vertical scrollbar is
hidden, unnecessarily exposes oversized containers and newlines at the
end of the text. For example try scrolling over the textareas in the
pause menu. This PR addresses the issue by requiring the scrollbar to be
visible before allowing the scrolling with the mousewheel.
2017-11-18 14:58:08 +01:00
Vitaliy
0780ee51c5 Fix dark liquids (#6621)
* Update light storage format
2017-11-18 10:57:22 +01:00
paramat
ec93893c7f Biome dust node: Only place on 'walkable' cubic non-liquid drawtypes
No longer decide placement on 'buildable_to' parameter.
Dust nodes only look acceptable placed on cubic nodes.
Modders may not want to make their plantlike decorations 'buildable_to'.
2017-11-17 19:27:06 +00:00
number Zero
05d93c7fa1 Load files from subfolders in texturepacks
Updated and rebased version of a PR by red-001
2017-11-17 19:23:08 +00:00
Lars Hofhansl
ae9b1aa177 Allow zoom to actually show more data.
This allows the client to retrieve blocks at a greater distance
from the server, thus allowing for a real zoom.
2017-11-15 22:03:58 -08:00
Vitaliy
ee6bb5a315 Fix item and wield meshes (#6596) 2017-11-14 19:23:34 +01:00
paramat
a0c8c05242 PlayerSAO damage: Update to cope with variable player heights
Nearby codestyle cleanup.
2017-11-14 00:38:36 +00:00
Vitaliy
20a85d76d9 Move files to subdirectories (#6599)
* Move files around
2017-11-08 23:56:20 +01:00
sfan5
b692454f70 Add minetest.safe_write_file() to script API 2017-11-08 16:14:05 +01:00
Muhammad Rifqi Priyo Susanto
9526c68699 Fix issue Minetest crash when custom font path is not exist
We try to use default fallback for both mono and main font when custom font path is not exist. This way, if Minetest is not corrupted, we could avoid crash.
2017-11-08 16:14:00 +01:00
paramat
179476d833 LINT: Add files to whitelist, fix detected indent errors 2017-11-06 12:54:08 +00:00
paramat
4c40e0775c Player eye height: Make this a settable player object property 2017-11-06 12:54:00 +00:00
Lars Hofhansl
6be6fb78a4 Do not scale texture unless necessary.
This avoids scaling textures to 'texture_min_size' unless it is actually
required (because either auto-scaling or bi/trilinear filtering is enabled)
2017-11-04 18:05:55 -07:00
sfan5
21f3237fe9 httpfetch: Enable gzip support 2017-11-04 22:19:27 +01:00
Vitaliy
28841961ba Rewrite rendering engine (#6253)
* Clean draw_*() arguments

* Split rendering core

* Add anaglyph 3D

* Interlaced 3D

* Drop obsolete methods
2017-10-31 19:27:10 +01:00
Rob Blanckaert
65c5539035 Add sha1 to lua utils. (#6563) 2017-10-30 08:18:18 +01:00
miqlas
a95e0d1876 Initial Haiku support (#6568)
* Iitial Haiku support
2017-10-30 08:17:43 +01:00
rubenwardy
cd1140f69c Fix day_night_ratio_do_override not being initialised server-side
Causes get_day_night_ratio() to return unpredictable results.
2017-10-29 18:31:53 +00:00
lisacvuk
c252ed506e CSM: Add a way to get current locale from CSM 2017-10-29 12:05:16 +00:00
paramat
241fe649f7 Biome API: Add decoration flags for underground decorations
Add "all_floors" and "all_ceilings" flags for simple and schematic
decorations. Decorations are placed on all floor and/or ceiling surfaces.
Decorations are placed before dungeon generation so placement in dungeons
is not possible.

Add 'getSurfaces()' function to mapgen.cpp that returns 2 arrays of y
coordinates for all floor and ceiling surfaces in a specified node column.

Move 'getHeight()' checks into DecoSimple and DecoSchematic. Delete
'getHeight()' functions.
2017-10-29 12:02:55 +00:00
raymoo
a637107a4e Allow overriding tool capabilities through itemstack metadata
This makes it possible to modify the tool capabilities of individual
itemstacks by calling a method on itemstack metadata references.
2017-10-29 11:57:38 +00:00
lhofhansl
610ea6f216 Avoid filtering low-res textures for animated meshes (incl. players) (#6562) 2017-10-28 10:33:47 +02:00
Esteban I. Ruiz Moreno
2efccb3536 Add missing? include 2017-10-26 20:35:32 +02:00
Lars Hofhansl
0732bf73a4 Reduce server FOV with forward speed
This causes blocks in front of the player to be rendered sooner and
blocks in the periphal view (that would soon be out of view) a bit later.
Overall this leads to smoother rendering as the player is moving around.
2017-10-25 23:13:06 -07:00
Muhammad Rifqi Priyo Susanto
a1e1a19ac3 Improvements/fixes for noise parameter input in advanced settings
Formspec input for each individual noise parameter and flag.
Allow noise flags to be set in advanced settings, previously only settable
in minetest.conf.

Standardise 'group format' for noise parameters set in minetest.conf, as
only these support noise flags. However the older 'single line' format is
still accepted to support existing minetest.conf files.
Therefore auto-generate minetest.conf.example with noise parameters in
'group format'.

Setting 'type' in settingtypes.txt is now either 'noise_params_2D' or
'noise_params_3D', the dimension number is displayed in the advanced
settings edit page.
2017-10-23 01:28:13 +01:00
Lars Hofhansl
cdedaac5e2 Set range of blocks to retrieve per roundtrip to 2.
This is a small, partial revert of #6483, which had set this to 1.
2017-10-19 09:47:58 -07:00
Loic Blot
f36e323175
directiontables.cpp: fix a warning reported by VS2017 2017-10-17 22:29:15 +02:00
asl97
38b0e26679 Fix inventory drag drop flag (#6416) 2017-10-17 21:50:58 +02:00
Esteban I. RM
5e24ca05fd
Add updated settings_translation_file 2017-10-17 19:22:10 +02:00
Esteban I. RM
792e013eaf
don't pass g_settings around, and use it directly 2017-10-17 19:22:09 +02:00