rubenwardy
2fc7eb3ea2
Remove formspec_default_bg_color/opacity settings ( #13419 )
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These settings are unnecessary. They only apply when formspecs don't have a background/bgcolor set. In practice, most games do theme their GUIs. Removing low value settings simplifies code and improves UX by decluttering the settings menu
Split out from #12140
2023-04-11 19:57:36 +01:00
Desour
1dd13da37d
Get rid of global dummySoundManager
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There is no need for this to be globally unique.
2023-04-11 20:06:15 +02:00
Desour
b201c03625
Use smart-ptrs in GUIEngine
2023-04-11 20:06:15 +02:00
Desour
ceec560779
Add make_irr
2023-04-11 20:06:15 +02:00
Riley Adams
73391013f7
Add node pos to node damage HP change reason ( #13196 )
2023-04-10 23:04:52 +01:00
Lars
4a742be73e
Do not call updateDrawList, updateDrawListShadow, and touchMapBlocks in the same frame
2023-04-09 07:10:17 -10:00
Lars
8982998681
Add a default direction light for shadows
2023-04-09 07:10:17 -10:00
sfan5
9d736e8b8b
Drop ENABLE_GLES option
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ENABLE_GLES predates forking Irrlicht. Its primary use was to distinguish Irrlicht-ogles from upstream version as Minetest could be compiled with either.
That's not necessary anymore and gets in the way sometimes.
2023-04-08 20:19:35 +02:00
sfan5
c26e122485
Move video_driver default selection to runtime
2023-04-08 20:19:35 +02:00
Desour
67068cfaf4
Get rid of wgettext
2023-04-08 20:17:50 +02:00
Vitaliy
35929d27e3
Remove fast faces ( #13216 )
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Co-authored-by: Lars <larsh@apache.org>
2023-04-08 20:17:15 +02:00
SmallJoker
ba2fee0751
Particle spawner: Fix missing parameters
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The changes done to clientpackethandler.cpp and server.cpp move the
compatibility code into a protocol version check so that older code
parts can easily be removed in the future (e.g. bump of minimal version).
2023-04-08 17:23:17 +02:00
SmallJoker
f8e0778fc9
Particle spawner: Move definitions to source
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Long functions were moved to the source file to keep the header
short to speed up compiling. This has no functional change.
2023-04-08 17:23:17 +02:00
SmallJoker
9c9309cdbb
Lua API: Catch serialization error for chat messages ( #13337 )
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Prevents server errors caused by too long chat messages from the Lua API.
2023-04-07 12:49:35 +02:00
SmallJoker
d975ebdcb9
Limit formspec fields to 640K ( #13380 )
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Fixes an issue where long inputs could cause issues when dealing with formspecs.
The expected data is usually below 1 KiB, however that's not a technical limit.
2023-04-07 12:49:23 +02:00
Lars
7048fc25dd
Take mesh-bounding-sphere into account in updateDrawListShadow
2023-04-03 13:57:05 -07:00
Lars
b01f85d573
Revert "Add mesh-holding blocks to shadow drawlist. ( #13203 )"
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This reverts commit 2a8becd650a8adaa86fd7f76122ea75f11f49dad.
2023-04-03 13:57:05 -07:00
SmallJoker
1c1f1b1615
Revert "Enable connected glass by default ( #13242 )"
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This reverts commit a93f3542d92e87c3d728f067358e6f42b31cfe96 for
the upcoming 5.7.0 release.
See https://github.com/minetest/minetest/issues/8290 for a detailed discussion.
2023-04-02 20:56:31 +02:00
x2048
6c0a6925fc
Corrections to loops and BFS cullers ( #13375 )
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* Reset usage timers in loops culler
* Correctly touch map blocks when using bfs culler
* Align use of variables
* Report statistics when using loop culler
2023-04-01 22:41:00 +02:00
sfan5
819e9fc615
Do not rely on ZSTD_CLEVEL_DEFAULT define
2023-04-01 22:06:03 +02:00
lhofhansl
48fc286a95
Restart map-send cycle if visible blocks are soon to be unloaded. ( #13277 )
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* Restart map-send cycle if visible blocks are soon to be unloaded.
* Reset completion timer when camera or position changed.
Co-authored-by: sfan5 <sfan5@live.de>
2023-03-30 09:19:13 -07:00
x2048
93898957b6
Return 'loops' occlusion culler under a setting ( #13352 )
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* Add occlusion_culler setting to minetest.conf.example
* Add raytraced occlusion culling to 'loops' algorithm
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Co-authored-by: sfan5 <sfan5@live.de>
2023-03-30 00:10:23 +02:00
sfan5
bd88d299b9
Bump protocol version
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and correct documentation of previous version
2023-03-29 23:19:39 +02:00
DS
2180dc14ef
Fix safeLoadFile() skipping 2 chars too much from the shebang ( #13310 )
2023-03-27 20:01:05 +02:00
DS
ed632f3854
Safely handle block deletion ( #13315 )
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Co-authored-by: Jude Melton-Houghton <jwmhjwmh@gmail.com>
2023-03-24 12:34:44 +01:00
x2048
f3b198e490
Return shadow_sky_body_orbit_tilt setting
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Used as a default value when the game does not change the value via API (e.g. legacy server)
2023-03-24 12:34:21 +01:00
x2048
9af587c54e
Move rendering engine reset after deletion of game objects
2023-03-20 11:42:16 +01:00
x2048
6cd2eea487
Move drawing of wield tool into a dedicated step of the pipeline ( #13338 )
2023-03-19 21:31:15 +01:00
luk3yx
5fa63a0b0c
Fix server-side formspec state keeping issue ( #13332 )
2023-03-19 20:23:11 +01:00
x2048
6fe9bc8ae1
Remove obsolete rendering core init code ( #13341 )
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Also removes duplicate call to shadow render step
2023-03-19 20:22:45 +01:00
Gregor Parzefall
38e005294f
Remove default keybind for pitchmove ( #13319 )
2023-03-16 14:57:44 +01:00
x2048
2bed338ef7
Fix occasional black screen on startup
2023-03-16 14:56:27 +01:00
Jude Melton-Houghton
b7359f5fa9
Update nodes in LBM loop
2023-03-13 18:17:07 +01:00
DS
cac1dca95b
Improvement of #12974 : better linear independent vector ( #12979 )
2023-03-13 18:16:07 +01:00
DS
02346819f9
Fix rendertarget size being saved as screensize ( #13313 )
2023-03-12 19:56:49 +01:00
lhofhansl
3e148e2810
Fix infinite viewing_range ( #13225 )
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Use a simplified version of the old loops culler for infinite viewing range.
2023-03-12 09:37:47 -07:00
DS
b1ed0ef721
Fix ChatPrompt crash in very narrow windows ( #13305 )
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In very narrow windows, `m_cols` can be small (i.e. 0).
Hence, `m_view <= m_line.size() + 1 - m_cols` does not guarantee
`m_view <= m_line.size()`.
`std::string::substr(pos, npos)` requires `pos <= size()`.
2023-03-11 17:46:49 +01:00
x2048
705195b43e
Scale culler steps proportionally to the mesh sizes ( #13250 )
2023-03-11 14:10:26 +01:00
updatepo.sh
c77f3d4dc4
Update minetest.conf.example and translation file
2023-03-09 15:38:46 +01:00
lhofhansl
1f0d042377
Reduce server CPU consumed by occlusion culling. ( #13260 )
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Cache blocks already occluded at a specific distance. The RemoteClient typically visits the same distance multiple time - especially at larger distances, so this saves significant CPU from recalculating the occlusion state of blocks.
2023-03-05 21:33:41 -08:00
ROllerozxa
c91f3f99fd
Minor adjustments now that OpenGLES 2 is the default driver on Android ( #12391 )
2023-03-05 15:07:40 +01:00
SmallJoker
847ed04e0a
Tile: Fix segfault caused by invalid PNG data
2023-03-05 14:41:55 +01:00
Lars
e66e583f5e
Remove accidental emacs files.
2023-03-03 17:51:45 -08:00
lhofhansl
dcf6a6a67b
Log server map send cycle time. ( #13259 )
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* Measure server map send time per player.
2023-03-03 17:41:30 -08:00
sfan5
915befecc5
Re-enable verbose logging on Android
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Without recompiling, there's no way to see it in logcat otherwise.
2023-03-02 19:57:18 +01:00
PrairieWind
a93f3542d9
Enable connected glass by default ( #13242 )
2023-03-02 19:56:55 +01:00
numzero
d6be6682ec
Drop dependency on IrrCompileConfig
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The only remaining thing is IRRLICHT_SDK_VERSION via irrlicht.h
2023-03-01 09:06:23 +01:00
rubenwardy
39f4d26177
Add minetest.get_player_window_information() ( #12367 )
2023-02-27 22:58:41 +00:00
lhofhansl
fbbdae93ee
Fix for #13255 : Check if client has a block even if the server has unloaded it. ( #13256 )
2023-02-27 09:57:03 -08:00
lhofhansl
fe3ea090d1
Don't expire blocks visible to the client. ( #13255 )
2023-02-26 14:18:18 -08:00