Aaron Suen
|
6d61375cc7
|
Clean scaling pre-filter for formspec/HUD.
|
2015-04-01 00:01:05 -04:00 |
|
Aaron Suen
|
db32e6c5aa
|
Move texture_min_size even further down the pipe. Now, textures are JIT-upscaled using an image transformation, right at the time they're added to a mesh or particle; images used in 2D elements are left unscaled. This should fix any remaining issues with HUD elements.
|
2015-03-31 16:56:33 +10:00 |
|
Aaron Suen
|
6cf7c89236
|
Fix for sun/moon tonemaps: don't upscale 1px images.
|
2015-03-23 17:01:37 +10:00 |
|
Aaron Suen
|
837a2e1e5f
|
Fix composite textures with texture_min_size. Moved upscaling of textures to later in the process, when images are converted to textures, instead of right after image load, so the original image is unmodified for generateImagePart.
|
2015-03-22 01:31:01 +10:00 |
|
Aaron Suen
|
1e4fb80d46
|
Configurable automatic texture scaling and filtering at load time.
Signed off by: Zeno, kwolekr
|
2015-03-20 20:21:42 -04:00 |
|
Craig Robbins
|
ced6d20295
|
For usages of assert() that are meant to persist in Release builds (when NDEBUG is defined), replace those usages with persistent alternatives
|
2015-03-07 22:41:47 +10:00 |
|
Loic Blot
|
0d1eedcccc
|
Replace std::list to std::vector into tile.cpp (m_texture_trash) and move tile.hpp to src/client/
|
2015-03-05 11:59:40 +01:00 |
|