Tim Myers
c413eeb026
Also print help commands to chat for server terminal ( #8869 )
2019-09-19 00:37:56 +02:00
Hugo Locurcio
05a7da6279
Improve undersampling settings
...
The setting now accepts values between 1 and 8 in the
Advanced Settings menu.
Values 0 and 1 now behave the same way (setting it to 1 won't
disable MSAA anymore), so there's no need to expose 0 as a value.
This closes #8939 .
2019-09-17 19:06:51 +02:00
SmallJoker
9acd36bf99
Formspecs: Introduce formspec_version to mods
2019-09-14 19:43:08 +02:00
Paramat
4682c7be5d
Dungeons: Remove non-functional 'projecting dungeons' setting ( #8897 )
2019-09-08 17:51:34 +01:00
HybridDog
36bfc67574
Move debug.txt after it grows too big ( #8904 )
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Before opening the file for writing, its file size is tested. If it exceeds 50 MB, it is moved to debut.txt.1, otherwise the log is appended to the old messages. An old debut.txt.1 is removed if it already exists.
2019-09-07 19:38:54 +02:00
sfan5
c9ec1a8580
Force item entities out of solid nodes (simpler) ( #8885 )
2019-09-04 22:21:40 +02:00
Muhammad Rifqi Priyo Susanto
cd1d01b8b4
'All Settings': Don't use checkboxes for 'no...' mapgen flags ( #7847 )
2019-09-01 22:43:41 +01:00
Paramat
4291961e09
Various settingtypes.txt improvements ( #8867 )
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Improve 'readable' setting names for waving water settings.
Change 'near plane' to 'near clipping plane'.
Document physics settings.
mgv6_spflags:
Change 'new biome system' to 'snowbiomes flag' for clarity.
Add missing 'noflat' flag to default flags.
2019-08-28 01:39:33 +01:00
Wuzzy
9c725609c3
Fix default hand definition not using wieldhand.png
2019-08-23 19:17:50 +02:00
DS
082066e813
Fix undeclared global warning because of _ ( #8798 )
2019-08-14 23:35:47 +02:00
sfan5
291e7730cf
Add player knockback on punch to builtin
2019-08-10 19:44:27 +02:00
SmallJoker
b19400aa74
Builtin UI: Move box element to ensure correct draw order
2019-08-08 19:33:43 +02:00
ANAND
d1c27c7e80
Allow customizing chat message format ( #8529 )
2019-08-08 17:04:46 +01:00
Beha
8ffe95913b
Fix usage of wrong variable in builtin chat command handling ( #8762 )
...
This was introduced in commit 8e75785 and resulted in chat commands not
returning their output text.
2019-08-07 19:32:40 +01:00
rubenwardy
8e757859d6
Add luacheck to check builtin ( #7895 )
2019-08-06 19:30:18 +01:00
rubenwardy
9541165752
Add styles to most elements
2019-08-03 19:36:30 +01:00
rubenwardy
ec3795a55c
Add style[] tag with button support
2019-08-03 19:36:30 +01:00
SmallJoker
3ad9a8f3a9
Builtin: Forward old return values
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Was forgotten in 69bf964.
2019-08-02 10:20:41 +02:00
SmallJoker
3ceef8e6a0
Mainmenu: Use textarea in error formspecs
2019-08-01 15:56:28 +02:00
Wuzzy
ec3142af99
Group "immortal" also protects players from damage
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Document new meaning of immortal=1 for players
Disable breathing if player is immortal
Hide builtin statbars if player immortal (delayed)
Co-authored-by: ClobberXD <ClobberXD@gmail.com>
2019-08-01 14:45:23 +02:00
SmallJoker
8efa1de835
Check for 'action' field in ABMs & LBMs
2019-07-27 21:13:47 +02:00
Paramat
0cde6fc552
Re-order mapgens in mainmenu and 'all settings' mapgen selection ( #8705 )
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v6 always last to discourage selection.
Special mapgens flat, fractal, singlenode, next to last. Of these, singlenode
last to discourage selection.
Of the remaining, v5 last due to age, v7 first due to being the default.
2019-07-25 20:46:28 +01:00
Paramat
245a31d6b7
Mgfractal: Make non-fractal terrain optional ( #8702 )
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Enabled by default.
Only allow spawn on fractal, not on seabed terrain.
Various codestyle and comment improvements.
2019-07-25 19:58:35 +01:00
SmallJoker
69bf964241
Add /help formspec for commands and privileges ( #8385 )
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* Trigger for 'all' as well
* Add description textarea, double-click to copy
2019-07-20 18:22:32 +02:00
Paramat
76824bac9f
Document the deprecation of hardcoded cave liquids ( #8692 )
2019-07-20 01:03:52 +01:00
HybridDog
41229696be
Use vector.dot and vector.cross in vector.angle
2019-07-16 21:44:42 +02:00
HybridDog
71db715ba5
Add vector.dot and vector.cross
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Mostly copied from MarkuBu's code
2019-07-16 21:44:42 +02:00
SmallJoker
47492386ec
Docs: Clarify where to check for 'protection_bypass' ( #8675 )
2019-07-14 13:23:38 +02:00
ANAND
91d244c522
Increase upper limit of display_gamma to 10 ( #8618 )
2019-06-27 04:04:12 +01:00
Paramat
5d4850a7ce
Mapgen Carpathian: Add optional rivers ( #7977 )
...
Rivers are disabled by default and will not be added to existing worlds.
Rewrite getSpawnLevelAtPoint() to be simpler and more consistent with
generateTerrain().
2019-06-19 01:06:08 +01:00
Paul Ouellette
4c11574e9d
Use CDB author and name in installed package's config ( #8550 )
...
They are used for tracking the package, so should match ContentDB.
2019-06-10 19:49:00 +02:00
Thomas Rudin
9a07792f4d
Save forceloaded blocks file periodically ( #8535 )
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saves the forceloaded blocks periodically.
checks every 10 seconds if the forceloaded blocks got changed in-game
and persists them on-disk if that's the case
2019-06-10 01:07:33 +01:00
DS
2ba6785f09
Remove modstore leftovers. Fix core.show_path_select_dialog documentation ( #8572 )
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This was forgotten in #5852 .
2019-06-07 22:12:20 +02:00
SmallJoker
cb00632e23
HTTP API: Allow binary downloads and headers ( #8573 )
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Add minetest.features.httpfetch_binary_data
2019-06-06 19:13:29 +02:00
Paramat
7379aa74cf
Dungeons: Settable density noise, move number calculation to mapgens ( #8473 )
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Add user-settable noise parameters for dungeon density to each mapgen,
except V6 which hardcodes this noise parameter.
Move the calculation of number of dungeons generated in a mapchunk out
of dungeongen.cpp and into mapgen code, to allow mapgens to generate
any desired number of dungeons in a mapchunk, instead of being forced
to have number of dungeons determined by a density noise.
This is more flexible and allows mapgens to use dungeon generation to
create custom structures, such as occasional mega-dungeons.
2019-06-01 20:50:43 +01:00
ANAND
72feab081c
builtin/../register.lua: Abort make_wrap_deregistration if param is invalid
2019-05-04 12:56:19 +02:00
Paramat
4d2ad7c2b2
World start time: Move to first full light (day night ratio = 1000) ( #8410 )
...
6125 is the time of first full light according to 'get_node_light()',
and the time of first full light visually when basic shaders are on.
This is the optimum default new world start time, taking all possible
games into account.
The previous time assumed a game similar to Minetest Game. Games
should set this setting themselves according to their needs.
2019-04-13 01:46:38 +01:00
rubenwardy
4f7674d448
Change pitch fly binding to 'P', add to change keys menu ( #8314 )
2019-04-03 21:37:30 +01:00
DS
ad75dba87b
Optimize core.after in a simple way ( #8351 )
2019-03-27 21:05:50 +01:00
Paramat
42e1a12714
Require 'waving = 3' in a nodedef to apply the liquid waving shader ( #8418 )
...
Makes the liquid waving shader per-nodedef like waving leaves/plants,
instead of being applied to all liquids.
Like the waving leaves/plants shaders, the liquid waving shader can
also be applied to meshes and nodeboxes.
Derived from a PR by t0ny2.
2019-03-27 00:18:43 +00:00
Paramat
38ea0890ec
Document 'highly unstable' mapgens instead of 'stable' mapgens ( #8404 )
2019-03-20 04:37:33 +00:00
paramat
77cfc4fcd1
num_emerge_threads: Fix documentation of automatic selection
2019-03-17 22:27:36 +01:00
ANAND
d50feb89de
core.after: Improve assertion message ( #8388 )
2019-03-17 10:25:47 +01:00
ANAND
7f1c2b8a00
Builtin: Add vector.angle(). Returns the angle between 2 vectors ( #7738 )
2019-03-17 02:05:03 +00:00
Paramat
ee57b63008
num_emerge_threads: Warn of crashes when > 1 ( #8357 )
2019-03-14 13:49:33 +01:00
HybridDog
3066d76e33
World config: Make depends easier to read ( #7396 )
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* Do not always show every depends textfieds
When there are no dependencies, it does not longer show an empty list.
* Adjust the list height to avoid a scrollbar when possible
* change minimum height and no dependencies message
* Do not get depends for modpacks
2019-03-07 08:23:03 +01:00
Paramat
1c87d57e1d
Change 'num_emerge_threads' default to 1 ( #8303 )
2019-03-05 22:58:38 +00:00
HybridDog
a7c5dc50e5
Add math.factorial ( #8298 )
2019-03-05 10:11:21 +01:00
DS
60ab2d94f0
Add sounds for falling and attached nodes ( #7719 )
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* Add sounds for falling and attached nodes
The sound specified in `node_definition.sounds.fall` is used.
When a falling node is spawned at a position or an attached node drops, the sound is played at this position.
* allow all sorts of soundspecs
2019-03-05 08:17:48 +01:00
rubenwardy
5d2624ab82
Hide uninstall package button on unmodifiable paths ( #8255 )
2019-03-05 08:12:58 +01:00
Paramat
ae1caba6aa
Update minetest.conf.example and settings_translation_file.cpp ( #8278 )
2019-02-23 20:24:59 +00:00
Paramat
9311d8a8aa
Settingtypes.txt: Remove 2 lines missed in a recent commit ( #8277 )
2019-02-23 03:15:56 +00:00
ANAND
242c9bc36e
Remove 's' from 'automatic forwards' ( #8272 )
2019-02-23 01:12:33 +00:00
rubenwardy
85389ad994
Content store: Ignore '_game' in game names in ID generation ( #8270 )
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Fixes 'install' button continuing to be displayed after installing a game whose
name ends with '_game'.
2019-02-22 03:19:52 +00:00
Paul Ouellette
0ad96cc73f
Update gamebar on tab enter ( #8192 )
2019-02-18 21:04:43 +00:00
rubenwardy
57517628f0
Fix games not updating on deletion
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As reported by @random-geek
2019-02-18 16:39:28 +00:00
Paul Ouellette
cc9bed9321
Fix content store crash ( #8244 )
2019-02-18 12:46:55 +01:00
Paramat
6e7ba366fc
lua_api.txt, settingtypes.txt: Various improvements ( #8252 )
2019-02-18 02:53:33 +00:00
Paul Ouellette
291b2446f1
Fix profiler crash by builtin since eea1fda ( #8239 )
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Default to '??' (common Minetest notation) for unknown mods.
2019-02-16 21:06:04 +01:00
rubenwardy
568540f8e9
Update credits ( #8162 )
2019-02-16 00:41:30 +00:00
SmallJoker
eea1fdaf25
Statbars: Reduce initial update interval
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Centralize HUD updating in update_builtin_statbars.
Fixes race condition in 'on joinplayer' that causes stat bar bugs.
Correctly scales stat bars to custom max values set by mods.
2019-02-12 20:45:38 +00:00
SmallJoker
a809f7361e
Builtin: Fix grayed-out but enabled modpacks
2019-02-09 21:54:39 +01:00
Wuzzy
705b454026
Remove fgettext("") in builtin
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This call is useless and wrong, the empty string has a special meaning in Gettext.
2019-02-09 20:12:56 +01:00
rubenwardy
5b965e08bd
Content store: Fix assertion failed on unsuccessful package list fetch
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Fixes #8168
2019-02-03 19:54:50 +00:00
rubenwardy
0d0875fc00
Rename 'Content Store' to 'Online Content Repository' in Advanced Settings
2019-02-03 18:07:14 +00:00
rubenwardy
626b0b7e6a
Add setting to hide mature content from ContentDB
2019-02-03 17:54:56 +00:00
rubenwardy
809cb9fc0b
Fix rename modpack dialog not appearing to take affect
2019-02-03 13:43:00 +00:00
number Zero
7c239767ff
Fix modpack rename dialog selecting the wrong mod
2019-02-03 12:40:39 +00:00
rubenwardy
3c7e92049d
Content store: Fix overlapping labels
2019-02-03 01:14:15 +00:00
Paramat
d521e61ba7
Settings: Slightly increase block generate, block send, object send distances ( #8147 )
2019-01-31 19:28:14 +00:00
rubenwardy
572ba83b30
Content store: Fix storage leak by storing screenshots in cache ( #8137 )
2019-01-31 16:35:55 +00:00
rubenwardy
944e9f5acb
Content store: Use composite key to track installations ( #8054 )
...
Fixes #7967 'Package manager doesn't track content reliably'.
2019-01-30 16:43:28 +00:00
Muhammad Rifqi Priyo Susanto
9126e1791d
Add setting to disable confirmation on new player registration ( #8102 )
2019-01-26 19:26:37 +00:00
Paramat
15110864c8
Rename 'Advanced Settings' button to 'All Settings' ( #8131 )
2019-01-26 14:14:06 +01:00
Wuzzy
df6670b28a
Make advanced settings noiseparams strings translatable ( #8062 )
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Various minor language improvements in settingtypes.txt.
2019-01-20 18:49:17 +00:00
srifqi
9512c2986e
Advanced settings noiseparams: No tailing comma for empty flags
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Previously, when editing noiseparams and disabling all the noise
flags, the noiseparam is displyed in advanced settings with a
tailing comma.
2019-01-19 18:37:19 +00:00
Paul Ouellette
11b550e024
Remove incorrect feature flag ( #8086 )
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And document the versions that introduced the features.
2019-01-19 15:17:05 +01:00
Paul Ouellette
3fce27ece5
Fix some misspellings ( #8104 )
2019-01-16 13:39:13 +01:00
SmallJoker
ed1415f78d
world.mt: Only accept true/false/nil values ( #8055 )
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This patch will make distinguishable mods in modpacks possible in the future
`nil` checks are required to provide backwards-compatibility for fresh configured worlds
2019-01-13 16:22:32 +01:00
rubenwardy
4b04268304
pkgmgr: Fix games list not being updated after game install
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Fixes #8074
2019-01-09 13:14:33 +00:00
Paramat
630c0ea997
Settingtypes.txt: Rewrite documentation of 'num_emerge_threads' ( #8066 )
2019-01-09 08:00:50 +00:00
rubenwardy
6169ecaa4a
Content store: Disable more details dialog for now ( #8060 )
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* Content store: Disable more details dialog for now
2019-01-06 16:54:22 +01:00
rubenwardy
f5de187b6c
Content store: Fix update button not working
2019-01-06 13:18:40 +00:00
rubenwardy
70bf3439ab
Deprecate modpack.txt and use modpack.conf instead ( #7892 )
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* Deprecate modpack.txt and use modpack.conf instead
2019-01-06 10:23:35 +01:00
Paramat
ceacff13a6
CSM restrictions: Make 'LOAD_CLIENT_MODS' disable loading of 'builtin' ( #8000 )
...
Previously, when the CSM restriction 'LOAD_CLIENT_MODS' was used a
client was still able to add CSM code to 'builtin' to bypass that
restriction, because 'builtin' is not yet verified.
Until server-sent CSM and verifying of 'builtin' are complete, make
'LOAD_CLIENT_MODS' disable the loading of builtin.
Clarify code comments and messages to distinguish between client-side
modding and client-side scripting. 'Scripting' includes 'builtin',
'modding' does not.
2019-01-03 12:10:07 +01:00
Moose
c26eab6319
autojump setting: Remove repeated doc line ( #8041 )
2019-01-02 23:32:19 +01:00
random-geek
aa5ec2ec02
Extend pitch fly mode to swimming ( #7943 )
2018-12-31 00:07:30 +00:00
rubenwardy
7d7ccf5c0f
Fix installed modpacks not being found correctly
2018-12-30 12:26:44 +00:00
rubenwardy
f12d374956
Content store: Fix bugs relating to packages list size
2018-12-26 12:47:32 +00:00
Loïc Blot
a5197eaebc
CSM: add requested CSM_RF_READ_PLAYERINFO ( #8007 )
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* CSM: add requested CSM_RF_READ_PLAYERINFO
This new CSM limit permit to limit PLAYERINFO read from server.
It affects get_player_names call
2018-12-24 10:51:10 +01:00
Paramat
9080d7c990
Remove 'Reset singleplayer world' button from full menu on Android ( #8017 )
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Make button appearence dependent on menustyle not platform.
Button only functions with simple menu.
2018-12-23 23:49:08 +00:00
SmallJoker
7efb407872
Fix ignored mod.conf mod name for world.mt (broken by e8eaab6)
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Patch supplied by @pgimeno. Thank you.
2018-12-15 09:01:00 +01:00
rubenwardy
f318366c20
Fix ContentDB packages timing out by using download_file instead ( #7891 )
2018-12-11 04:43:14 +00:00
random-geek
98fa8a154d
Content store: Fix missing screenshot in package view dialog
2018-12-10 20:25:56 +00:00
Wuzzy
5560ec8178
Add eat sound ( #7956 )
2018-12-10 09:25:47 +01:00
Paramat
f0dca284b3
Main menu style: Set to 'full' for Android, remove 'auto' option ( #7936 )
2018-12-06 23:52:11 +00:00
rubenwardy
0c6933bdf7
Disable game bar and header on Android ( #7940 )
2018-12-06 23:32:15 +00:00
Paramat
4000735156
Declare mapgens v5 and flat stable. Add missing carpathian ( #7942 )
2018-12-05 08:18:44 +00:00
Paul Ouellette
e8eaab64a0
Improve world configure menu ( #7922 )
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Replace `Subgame mods` with <game name> mods.
Display game description on left instead of dependencies.
Fix double DIR_DELIM in some paths.
2018-12-02 23:41:05 +00:00
Vanessa Dannenberg
1b0fd195c6
Raise hotbar limit to 32 slots, add associated keybinding options ( #7916 )
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add associated keybinding options
update docs and settingtypes
2018-12-02 23:34:29 +01:00