Commit Graph

5705 Commits

Author SHA1 Message Date
YFdyh000
1e103d0850 Translated using Weblate (Chinese (China))
Currently translated at 75.3% (652 of 865 strings)

This is a merger of 3 commits.
2016-05-01 01:13:22 +02:00
Stas Kies
fe64f93170 Translated using Weblate (Russian)
Currently translated at 59.3% (513 of 865 strings)

This is a merger of 5 commits.
2016-05-01 01:13:22 +02:00
Pavel Sokolov
2b1ad6a4dc Translated using Weblate (Russian)
Currently translated at 58.9% (510 of 865 strings)

This is a merger of two commits.
2016-05-01 01:13:22 +02:00
Anton Tsyganenko
7a923f5b0b Translated using Weblate (Russian)
Currently translated at 58.9% (510 of 865 strings)
2016-05-01 01:13:22 +02:00
Alex “XShell” Schekoldin
ac38f4ec99 Translated using Weblate (Russian)
Currently translated at 58.9% (510 of 865 strings)

This is a merger of two commits.
2016-05-01 01:13:21 +02:00
Stas Kies
aec0979b27 Translated using Weblate (Russian)
Currently translated at 58.9% (510 of 865 strings)
2016-05-01 01:13:21 +02:00
Ever Medina
a760359391 Translated using Weblate (Spanish)
Currently translated at 46.2% (400 of 865 strings)
2016-05-01 01:13:21 +02:00
Ian Giestas Pauli
93fc5556ca Translated using Weblate (Portuguese (Brazil))
Currently translated at 71.3% (617 of 865 strings)

This is a merger of two commits.
2016-05-01 01:13:21 +02:00
Jean-Patrick G
6e6bd7e774 Translated using Weblate (French)
Currently translated at 94.1% (814 of 865 strings)

This is a merger of two commits.
2016-04-30 23:52:11 +02:00
ShadowNinja
a53357d291 Fix POSIX C++11 build
I broke this in 46fd114e9a4e05b74576dce682e24357363298e7.
2016-04-30 13:41:04 -04:00
Craig Robbins
ae75073944 Fix prepreprocessor error in thread.h (related to C++11 threads) 2016-04-30 12:29:52 +10:00
paramat
8b1f8e99cf Mapgen: Make 3D noise tunnels' width settable
Correct parameter names mg_valleys to mgvalleys
Remove biome NoiseParams from MapgenValleysParams
Improve format of parameter code
2016-04-28 23:36:19 -04:00
ShadowNinja
46fd114e9a Fix race on thread creation
This often broke the threading tests on OSX.
2016-04-28 13:21:46 -04:00
ShadowNinja
e41673820f Upgrade Android build to Gradle build system
The old Ant build system has been deprecated for a while and new development is focused on Gradle.
I also removed a hardcoded string that lint caught and moved the patch files to a subdirectory.
I left the JNI files in the root directory.
2016-04-28 12:28:42 -04:00
tenplus1
7baddd1735 Avoid teleporting player if /teleport coords are out-of-range 2016-04-29 00:00:35 +10:00
kilbith
dc35091aff Android menu: Unified serverlist 2016-04-28 07:19:31 +01:00
rubenwardy
17bfe2fe5b Builtin: Add basic_privs setting 2016-04-28 07:19:07 +01:00
SmallJoker
30083d1e00 Mainmenu: Standardize the menu button order and sizes 2016-04-28 07:16:58 +01:00
obneq
6278da296b Handle particle spawners in env and delete expired ids
Rebased by Zeno (2016-04-2016)
2016-04-28 02:09:36 +10:00
Maksim Gamarnik
26a9a85129 Android: Update dependencies, GMP was required as a dependency 2016-04-26 10:17:04 +01:00
Xunto
ae7fb9b5be Inventory: Make ItemStack with different metadata not stackable 2016-04-26 10:16:20 +01:00
SmallJoker
31c1fca6fd tile.cpp: Automatically upscale lower resolution texture 2016-04-25 06:39:32 +01:00
gregorycu
46da0e8b3b Make GUIEngine use pause_fps_max not fps_max 2016-04-24 17:40:16 +10:00
Ekdohibs
48939df9a5 Escape more strings: formspecs, item descriptions, infotexts...
Also, change the escape character to the more standard \x1b
Thus, it can be used in the future for translation or colored text,
for example.
2016-04-24 03:54:11 +10:00
Xunto
21079cc8eb Fix bug that was leading to oversized tooltips containing multiline text when it have multiple lines 2016-04-23 21:12:53 +10:00
Ekdohibs
2177f3090e Fix mainmenu code downloading the public serverlist twice.
Also, fix a nil error that can happen sometimes in
menu_handle_key_up_down
2016-04-22 23:39:54 +10:00
est31
7a6502a7a5 CONTRIBUTING: disallow signed git commits
They break bzr-git, and bzr-git breaks the Minetest PPAs.
2016-04-22 00:46:07 +02:00
Ekdohibs
c350cfb50b Make logging use a fixed-length buffer to avoid race conditions.
Previously, race conditions occurred inside logging, that caused
segfaults because a thread was trying to use an old pointer that
was freed when the string was reallocated. Using a fixed-length buffer
avoids this, at the cost of cutting too long messages over seveal lines.
2016-04-21 10:15:17 +01:00
paramat
5c32c5e945 Biomes: Make dust fallback 'ignore' to fix y = 63 lighting
The shadow bug at y = 63 was caused by dark air being placed as dust,
when the biome dust was unspecified it was falling back to 'air'
In dustTopNodes only dust == 'ignore' will disable dust placement
2016-04-21 10:15:12 +01:00
paramat
9b437088df Textures: Replace menu background fallback dirt_bg.png with empty sky texture 2016-04-21 10:15:05 +01:00
Auke Kok
a60aa8e226 Fix timer initialization.
This fixes the problem that the first timer tick is an
overrun and causes all timers to expire immediately.

replaces #4003
2016-04-21 10:14:59 +01:00
kilbith
8cf26bb0bb Mainmenu: Code cleaning 2016-04-20 21:31:40 +10:00
kilbith
65db88d24e Mainmenu: Unify favorite servers with main serverlist 2016-04-20 21:31:40 +10:00
paramat
fed5dd3b5d Mgv7: Combine mountain terrain generation with base terrain generation
Previous mountain terrain generation was by necessity placing
stone in air, this was removing air from any overgenerated
structures such as tunnels, dungeons and large caves
Moving it into the base terrain generation loop ensures that
only 'ignore' is replaced

generateRidgeTerrain: only return if node_max.Y < water_level - 16
Previously, if water level was set a few nodes above a mapchunk
border the river channel was only partially excavated
2016-04-20 06:51:20 +01:00
Auke Kok
855a305057 falling: walk 4 additional diagonally down directions.
This seems very little cost and matches the old behavior more
closely. This will cause some more falling nodes to get added
to falling clusters. With the efficiency of the algorithm, this
really doesn't do much damage.
2016-04-20 06:51:11 +01:00
est31
bc4dc80c01 Mainmenu: Still support favorites if send_pre_v25_init is disabled
@SmallJoker has noted a bug that servers from the (local) main menu
favorites list can't be opened.

This commit fixes the bug by disabling any main menu based protocol
checks for servers from the favorite list.

Also, it fixes a second bug that happens when a server from the
public serverlist doesn't send its supported protocol versions,
most likely because its running a minetest older than commit [1].
Then we have shown an error msg that the server has enforced
one specific protocol version. This was most likely not the case.

Of course, we can't do anything better than do an assumption on
the protocol versions if they are not known. That assumption
should however be closest to the most often occuring case as
possible.

Also, some little cleanups.

[1]: 5a0ed780f56a5225b3d7c5f64099586e390e5f39 "Server: announce MIN/MAX protocol version supported to serverlist. Client: check serverlist"
2016-04-15 14:40:31 +02:00
SmallJoker
d82c5da0dc mainmenu: Tidy up logic in is_server_protocol_compat() (#3997)
Apply de morgan to simplify the logic.
2016-04-15 14:37:09 +02:00
TriBlade9
6530ed4dd8 Add option to disable entity selectionboxes. (#3992)
Setting only loaded once, default value is to enable them.
2016-04-14 11:20:11 +02:00
rubenwardy
b5f6d41eed Fix inventory hud scaling 2016-04-12 23:10:28 +10:00
paramat
4fdf66bbf4 Mgv7, mgflat, mgfractal: Tunnel generation code optimisation 2016-04-12 06:58:04 +01:00
paramat
e661d8b32c Mgv5: Optimise tunnels, add biome material in entrances
Place biome top node on tunnel entrance floor
Instead of doing nothing at node_max.Y + 1 use 1-down
overgeneration for tunnel generation and noisemaps
2016-04-12 04:16:15 +01:00
paramat
fe349d401d Mgvalleys: Don't let cavegen place biome nodes everywhere
Fix use of 'air_above' bool so that biome
nodes are only placed in tunnel floors
Minor code improvements
'Continue' when massive cave air is placed
2016-04-12 04:16:08 +01:00
PilzAdam
73d4538d94 Fix hotbar placement on displays with low screen density 2016-04-11 23:04:42 +02:00
Auke Kok
3b43e7e87c Minimap: revert change from RGBA to Indexed
@kilbith spotted correctly that I had accidentally removed the
"soft" edging on the minimap overlay by converting it from RGBA
to Indexed, which killed the transparent pixels on the edging.
2016-04-11 00:24:01 -04:00
Auke Kok
d7908ee494 Convert nodeupdate to non-recursive
This took me a while to figure out. We no longer visit all 9 block
around and with the touched node, but instead visit adjacent plus
self. We then walk -non- recursively through all neigbors and if
they cause a nodeupdate, we just keep walking until it ends. On
the way back we prune the tail.

I've tested this with 8000+ sand nodes. Video result is here:

  https://youtu.be/liKKgLefhFQ

Took ~ 10 seconds to process and return to normal.
2016-04-11 00:01:28 -04:00
kwolekr
2eeb62057a Hud: Cache hud_scaling, fix minor style issues 2016-04-10 23:54:34 -04:00
rubenwardy
eae33951ad Hud: Fix offset being ignored by inventory bar 2016-04-10 23:54:23 -04:00
est31
9a04dfd0f5 Update CSRP-GMP to commit deaa11a7c29a73008
Backports 10 commits, with 8 commits
actually affecting source code:

695822e45d...deaa11a7c2
2016-04-10 14:56:54 +02:00
raymoo
c566a8f2de Document hpchange callback ordering thing (#3981)
Document hpchange callback ordering thing

Callbacks registered by register_on_player_hpchange are ordered so that non-modifiers are called after modifiers are called. Credit to @TeTpaAka who mentioned this previously-undocumented feature in #3799.

See also commit

aa13baa30a45b0f834c23bd5c0407895eb8ec0ee "Add minetest.register_on_player_hpchange"
2016-04-10 13:52:18 +02:00
Auke Kok
af799d4bd2 Minimap: "North" indicator arrow for circle minimap
Related: #3730

This adds a simple, and small "North" indicator to the circular
minimap. The indicator is in a classical triangle-like arrow with a
little bit of shading to accentuate the shape and give it a little
bit depth. The indicator is stuck exactly at the edge as far outwards
as possible, and is not too intrusive but still easy enough to spot.
2016-04-08 21:48:58 +02:00