Vitaliy
707c8c1e95
Shaders for Android (GLES 2) ( #10506 )
...
Shader support for OpenGL ES 2 devices (Android)
Co-authored-by: sfan5 <sfan5@live.de>
2020-10-25 18:01:03 +01:00
Lars
ed22260822
Remove all bump mapping and parallax occlusion related code.
2020-10-17 13:09:16 -07:00
hecks
fcff9f2911
Remove "generate normal maps" feature ( #10313 )
...
Erase all traces of normal "generation" from fragment shaders
Remove the "feature" from the engine and default config
Remove any leftover documentation of it
2020-09-14 19:27:25 +02:00
mntmn
44c98089cf
shaders: Fix transparency on GC7000L ( #10036 )
...
Workaround for the missing GL_ALPHA_TEST implementation in Mesa (etnaviv driver).
2020-08-25 20:49:51 +02:00
Danila Shutov
fe3e69eb40
Fix broken coloring of wielditems ( #9969 )
...
Fixes a regression that appeared in 5.3.0-dev.
2020-06-09 21:38:09 +02:00
Danila Shutov
661b4a1837
Add tone mapping for entities ( #9521 )
...
fixes #9301
2020-04-06 16:06:40 +02:00
Danila Shutov
6958071f49
Basic model shading ( #9374 )
2020-02-16 20:37:28 +01:00