343 Commits

Author SHA1 Message Date
rubenwardy
d16d1a1341 Settings GUI: Add setting dependencies (#13704) 2023-08-05 17:55:27 +01:00
rubenwardy
752ce1a1b2 Settings GUI: Move shadow presets to Shaders, remove Most Used (#13713) 2023-08-05 17:33:18 +01:00
x2048
c09a3a52ac Add antialiasing filters (FXAA, SSAA) (#13253) 2023-06-28 05:30:08 +02:00
Muhammad Rifqi Priyo Susanto
7221de6ede Option to invert direction or disable mouse wheel for hotbar item selection
More changed callbacks for the settings are added in readSettings(). Those are also deregistered when the Game object is destroyed.
2023-05-31 12:40:00 +07:00
ROllerozxa
f4cb16cc2d Disable desynchronize_mapblock_texture_animation by default (#13514) 2023-05-26 13:48:37 +02:00
rubenwardy
d35672e78e Redesign/unify mainmenu settings interface 2023-05-01 17:11:41 +01:00
rubenwardy
5cd6a22dd3 Update settingtypes (#13428)
* Move settings to correct sections
* Improve titles and descriptions
* Make defaults in settingtypes.txt and defaultsettings.cpp match

Fixes #9002
2023-04-14 22:32:25 +01:00
DS
d49d80a4a0 Store whether window is maximized (#12861) 2023-04-14 21:04:03 +02:00
Wuzzy
d1e5dbefc7 Clarify documentation of punch key (#13238) 2023-04-13 18:12:26 +01:00
rubenwardy
2fc7eb3ea2 Remove formspec_default_bg_color/opacity settings (#13419)
These settings are unnecessary. They only apply when formspecs don't have a background/bgcolor set. In practice, most games do theme their GUIs. Removing low value settings simplifies code and improves UX by decluttering the settings menu

Split out from #12140
2023-04-11 19:57:36 +01:00
sfan5
9d736e8b8b Drop ENABLE_GLES option
ENABLE_GLES predates forking Irrlicht. Its primary use was to distinguish Irrlicht-ogles from upstream version as Minetest could be compiled with either.
That's not necessary anymore and gets in the way sometimes.
2023-04-08 20:19:35 +02:00
sfan5
c26e122485 Move video_driver default selection to runtime 2023-04-08 20:19:35 +02:00
SmallJoker
1c1f1b1615 Revert "Enable connected glass by default (#13242)"
This reverts commit a93f3542d92e87c3d728f067358e6f42b31cfe96 for
the upcoming 5.7.0 release.

See https://github.com/minetest/minetest/issues/8290 for a detailed discussion.
2023-04-02 20:56:31 +02:00
x2048
93898957b6 Return 'loops' occlusion culler under a setting (#13352)
* Add occlusion_culler setting to minetest.conf.example
* Add raytraced occlusion culling to 'loops' algorithm

---------

Co-authored-by: sfan5 <sfan5@live.de>
2023-03-30 00:10:23 +02:00
x2048
f3b198e490 Return shadow_sky_body_orbit_tilt setting
Used as a default value when the game does not change the value via API (e.g. legacy server)
2023-03-24 12:34:21 +01:00
Gregor Parzefall
38e005294f Remove default keybind for pitchmove (#13319) 2023-03-16 14:57:44 +01:00
x2048
705195b43e Scale culler steps proportionally to the mesh sizes (#13250) 2023-03-11 14:10:26 +01:00
ROllerozxa
c91f3f99fd Minor adjustments now that OpenGLES 2 is the default driver on Android (#12391) 2023-03-05 15:07:40 +01:00
PrairieWind
a93f3542d9 Enable connected glass by default (#13242) 2023-03-02 19:56:55 +01:00
sofar
2083252c05 Sky: transmit body_orbit_tilt to client. (#13193)
This obsoletes the current client-side setting entirely. The server can
transmit the tilt to the client directly and will send 0.0f as default
value.

Co-authored-by: x2048 <codeforsmile@gmail.com>
Co-authored-by: sfan5 <sfan5@live.de>
2023-02-26 01:08:33 +01:00
lhofhansl
d3a6ee00e6 Generalize mesh chunking, and make it configurable. (#13179)
* Generalize mesh chunking. Set 3x3x3 chunks.

* Make mesh chunk size configurable... Default to 1 (off).

* Extract all mesh grid maths into a dedicated class

---------

Co-authored-by: x2048 <codeforsmile@gmail.com>
2023-02-08 13:42:12 -08:00
x2048
b8aaad4f1e Remove the 'loops' occlusion culler (#13169) 2023-01-23 10:58:29 +01:00
DS
8478796226 Decrease minimum for repeat_place_time (#13165) 2023-01-23 00:20:12 +01:00
x2048
6d45c243f8 Add dynamic exposure correction (#12959)
* Add uniform for frame delta time
* Adjust exposure in logarithmic (EV) space
* Add network support and LUA API
* Add testing mod
2023-01-06 22:33:25 +01:00
x2048
2715cc8bf6 Occlusion culling algorithm based on recursive descend (#13104)
Co-authored-by: DS <vorunbekannt75@web.de>
2023-01-06 22:31:06 +01:00
x2048
89e7f72c92 Use multiple threads for mesh generation (#13062)
Co-authored-by: sfan5 <sfan5@live.de>
2022-12-27 18:44:18 +01:00
lhofhansl
1e7804aaf6 Allow saturation to be controlled by the server. (#13075) 2022-12-25 16:15:32 -08:00
ROllerozxa
afd5caa26a Fully remove pageflip 3D mode (#13074) 2022-12-25 10:57:39 -05:00
sfan5
504e43e0da Remove Irrlicht documentation URL from key settings (#13010) 2022-12-04 12:35:28 +01:00
Jude Melton-Houghton
f80ea73bfb Let mods choose a forceload limit (#13002) 2022-12-03 10:41:34 -05:00
lhofhansl
7bf64fc61a Add configurable saturation (#12865)
* Add configurable saturation

Co-authored-by: Pevernow <3450354617@qq.com>
Co-authored-by: x2048 <codeforsmile@gmail.com>

Author:    Lars <larsh@apache.org>
2022-11-18 11:49:52 -08:00
Abdou-31
d1b80b462e Fix typos and en_US/en_GB inconsistency in various files (#12902) 2022-11-09 11:57:19 -05:00
x2048
9b24041394 Improve bloom effect (#12916)
* Remove the built-in exposure factor of 2.5
* Add physics-based bloom (https://learnopengl.com/Guest-Articles/2022/Phys.-Based-Bloom)
* Add luminance scaling for bloom layer to simulate HDR
* Add setting to control bloom strength
2022-11-02 09:09:48 +01:00
x2048
260de1c2b5 Enable negative values for sun/moon orbit tilt (Northern hemisphere) (#12904) 2022-10-30 16:54:06 +01:00
x2048
9df79a4b2d Bloom (#12791)
Adds configurable light exposure control and bloom effect (light bleeding) with client-side settings.
2022-09-29 20:34:05 +02:00
Muhammad Rifqi Priyo Susanto
3978b9b8ed Add crosshair support for Android (#7865)
If enabled, a crosshair will be shown to select object.
This will give Android players a way to play like they play on desktop.
On third-person back camera mode, player is forced to use crosshair.
On third-person front camera mode, player is unable to select anything.

Co-authored-by: ROllerozxa <temporaryemail4meh+github@gmail.com>
Co-authored-by: rubenwardy <rw@rubenwardy.com>
2022-09-29 20:30:33 +02:00
fluxionary
59601eb922 Remove default keybind for range select (#12632)
Reason: accidental key presses, few use-cases.
2022-08-13 08:53:30 +02:00
SmallJoker
a81259d19a Run Minetest update checker on startup (#7629)
This feature is enabled by default for non-Android release builds. Package
maintainers may use -DENABLE_UPDATE_CHECKER=0 to disable it.

Co-authored-by: rubenwardy <rw@rubenwardy.com>
Co-authored-by: sfan5 <sfan5@live.de>
2022-08-02 21:34:17 +02:00
SmallJoker
051181fa6e Enforce limits of settings that could cause buggy behaviour (#12450)
Enforces the setting value bounds that are currently only limited by the GUI (settingtypes.txt).
2022-07-09 22:32:08 +02:00
rubenwardy
45da0d43fd Reorganise settingtypes.txt (#12490)
This organises the settingstype.txt file to use a logical/user-friendly structure. Advanced settings are also demoted to an advanced section at the end.

At most 3 levels of hierarchy are used, as that's the most allowed by the settings redesign
2022-06-30 20:18:09 +01:00
Wuzzy
7494ff2917 Add many limits to settingtypes (#11463) 2022-06-30 19:22:11 +01:00
rubenwardy
03d86ea0b4 Add register dialog to separate login/register (#12185)
New users find Minetest's account system confusing.
This change moves username/password to a new dialog,
with login and register buttons added to the Join Game tab.

The old registration confirmation dialog is removed in
favour of the new dialog.

Fixes #8138
2022-06-05 17:47:38 +02:00
x2048
dc45b85a54 Improve shadow filters (#12195)
* Rewrite shadow filtering for the new distortion
* Calculate penumbra radius using a single sample
* Avoid peter-panning effect due to filtering of short shadows
* Add adaptive filter quality for soft shadows
* Avoid sharp shadows on surfaces without normals (e.g. plants)
* Increase default and maximum soft shadow radius
* Make line numbers in shader errors match the code
2022-05-21 16:49:30 +02:00
Froggo
45d318a773 Enable chat clickable weblinks by default (#12115)
Co-authored-by: rubenwardy <rw@rubenwardy.com>
2022-05-06 21:15:16 +01:00
paradust7
0704ca0550 Make logging cost free when there is no output target (#12247)
The logging streams now do almost no work when there is no output target for them.

For example, if LL_VERBOSE has no output targets, then `verbosestream << x` will return a StreamProxy with a null target. Any further `<<` operations applied to it will do nothing.
2022-05-04 20:55:01 +02:00
sfan5
3d2bf8fb02 Apply disallow_empty_password to password changes too 2022-04-28 19:55:36 +02:00
olive
a13cf0e3ce Use mod names/titles instead of technical names (#12192) 2022-04-24 21:09:11 +02:00
x2048
b0b9732359 Add depth sorting for node faces (#11696)
Use BSP tree to order transparent triangles
https://en.wikipedia.org/wiki/Binary_space_partitioning
2022-04-02 10:42:27 +02:00
x2048
0f25fa7af6 Add API to control shadow intensity from the game/mod (#11944)
* Also Disable shadows when sun/moon is hidden. Fixes #11972.
2022-03-26 16:58:26 +01:00
Lars Müller
ad1da994b2 Increase max objects per block defaults (#12055) 2022-02-08 19:33:10 +01:00