Commit Graph

80 Commits

Author SHA1 Message Date
rubenwardy
d1a1c5cbf0 Add custom colorable GUIButton implementation 2019-08-03 19:36:30 +01:00
Paramat
245e628d40
Silence invalid clang format warnings in guiScrollBar.cpp () 2019-07-31 01:30:17 +01:00
Pierre-Yves Rollo
39c54e13c3 Improve buildbot script
PR created under the employment of EvidenceBKidscode

* Variables to set git repositories urls (allows to build from another repo)
* Variables to set git branch to build from (allows to build from non-master branch)
* Variables to change built name
* Make -j uses the proper number of processors (autodetect)
* Changed toolchain from win32 to adpat it to non-debian distros
2019-06-21 01:46:00 +01:00
Loïc Blot
a6a04c4b5b Update our tooling (Clang 5 -> 7, GCC 7 -> 8)
This change permits to use up-to-date compilers, clang-tidy and
clang-format

It also refactor the tidy/format step to drop the binary selection from
scripts and perform it directly in travis
2019-03-14 12:30:13 +01:00
Loïc Blot
111f1dc9c5 Revert "Revert CSM particles commit to fix particle spawner bug for 5.0.0 ()"
This reverts commit 01cd63bd3bca0192dab2834faf414b022706a77e.
2019-02-26 08:53:53 +01:00
Paramat
01cd63bd3b
Revert CSM particles commit to fix particle spawner bug for 5.0.0 ()
Reverts 5dab7426451842793b183fbd961ad2ae83c8acbd
"[CSM] Add functions to create particles and particlespawners."
2019-02-26 04:26:25 +00:00
Paramat
20fb04d9fb
Attend to LINT sillyness () 2019-02-23 02:41:36 +00:00
Jozef Behran
03cc93f489 Fix fake LINT check success ()
The code 'if [ -z ${something} ]; then ... fi' means "if
${something} is an empty string, yell at the command line
about 'binary operator expected' and ignore the body of the
if statement, if ${something} is not an empty string,
the condition is false so ignore the body of the if
statement" which clearly isn't what the author wanted. Fix
it by adding a few quotes around the offending ${something}.
2019-01-12 16:15:42 +01:00
Quentin Bazin
5f1cd555cd Move client-specific files to 'src/client' ()
Update Android.mk
Remove 'src/client' from include_directories
2018-11-28 20:01:49 +01:00
stujones11
9519d57017 Make non-formspec modal menus respect gui scale () 2018-11-26 22:55:24 +01:00
lhofhansl
94cd2bfeac Revert 6587 - Optimize entity-entity collision () 2018-07-08 21:30:55 +01:00
Loic Blot
fb4e4f048e
Disable clang-tidy when no C/C++ files has been modified. 2018-06-10 18:33:33 +02:00
Loïc Blot
077f231111
[clang-tidy] Promote some performance-* as a coding error ()
* Promote performance-type-promotion-in-math-fn as a coding error
* Promote performance-faster-string-find too (which is not problematic currently)
* Same for performance-implicit-cast-in-loop
* Fix remaining tidy points
2018-04-04 20:49:42 +02:00
Vitaliy
528908a4c3 Optimize entity-entity collision ()
* Add IrrLicht type aliases
* Add hash for IrrLicht vector
* Add object map
2018-04-03 08:23:46 +02:00
SmallJoker
e98fd934ce 'fix' LINT, use InventoryLocation== 2018-04-02 17:18:48 +02:00
Loïc Blot
d88c4e1822
LINT: add clang-tidy step ()
* Implement new travis clang-tidy build step

* This step enable some rules and enforce one rule as error
* This permits to have some C++ quality rules based on clang & clang contributor guidelines

* Fix clang-tidy reported problems on push_back -> emplace_back
2018-04-01 23:57:55 +02:00
Loïc Blot
ce873108aa
Client eventmanager refactor ()
* Drop EventManager from GameDef & do some client cleanups

* EventManager is only used by Client. Don't expose it on Server & GameDef for nothing
* Drop Client::event() in favor of direct calls to getEventManager
* Cleanup some event put from new + put to put(new)
* MtEvent: add Type(u8) enum
* This will enhance event performance & ensure stricter type
* Drop MtEvent::checkIs (unused)

* clang-tidy reported fixes

* Code style

* Move event_manager.h to the client directory as it's only used by client

Add EventManager unittests + switch to unordered_map as order is not important here

Drop a unused function
2018-03-30 18:32:52 +02:00
Loïc Blot
4fd9715876
Cleanup sound manager class ()
* Cleanup sound manager client

* Use some const refs
* Use auto on iterators
* Drop unused parameters
* Move sound_openal.* to client folder
* Move sound.cpp + OnDemandSoundFetcher to client/ folder + reorganize includes properly
2018-03-24 15:45:25 +01:00
red-001
5dab742645 [CSM] Add functions to create particles and particlespawners. () 2018-01-20 23:31:53 +01:00
red-001
9649e47214 [CSM] Add basic HUD manipulation. ()
* [CSM] Add basic HUD manipulation.

Workaround for on_connect not working right now.
2018-01-20 14:09:58 +01:00
Loïc Blot
7e50529867
Add a build step to test non freetype builds ()
* Add a build step to test non freetype builds
2018-01-12 15:36:54 +01:00
Loic Blot
f40f4143df GameUI refactor (part 7/7): Finish to include profiler things to GameUI
Other changes:
* Add GameUI clarification comment
* Move force_fog_off & disable_camera_update flags from GameUI to Game, it's not UI related
* Properly init GameUI::Flags
* Move toggleChat toggleHud & toggleProfiler to GameUI
* Add gameui.cpp to LINT whitelist
2018-01-05 20:59:30 +01:00
Vitaliy
20a85d76d9 Move files to subdirectories ()
* Move files around
2017-11-08 23:56:20 +01:00
paramat
179476d833 LINT: Add files to whitelist, fix detected indent errors 2017-11-06 12:54:08 +00:00
miqlas
a95e0d1876 Initial Haiku support ()
* Iitial Haiku support
2017-10-30 08:17:43 +01:00
Loïc Blot
17016090e3 Travis: Update clang from 4.0 to 5.0 ()
* Update clang from 4.0 to 5.0
2017-10-09 11:32:06 +02:00
adrido
e6e5fa3bf8
Formspec: textarea with scrollbar improvements
Increase scrollrate depending on fontsize

Scroll on mousewheel

Allow scrolling and marking text on non writable textareas

Update lua api about readonly mode

Show scrollbar if text overflows
2017-10-09 08:11:03 +02:00
Loïc Blot
3cea7a349a Network cleanup ()
* Move Connection threads to dedicated files + various cleanups

* ConnectionReceiveThread::processPacket now uses function pointer table to route MT packet types
* Various code style fixes

* Code style with clang-format

* Various SharedBuffer copy removal

* SharedBuffer cannot be copied anymore using Buffer
* Fix many SharedBuffer copy (thanks to delete operator)
2017-08-25 15:53:56 +02:00
Ekdohibs
b24e6433df Add clientside translations. 2017-08-24 17:54:10 +02:00
Loïc Blot
c7160cb629 Network cleanup ()
* Cleanup network headers

* Move peerhandler to a specific header to reduce compilation times
* Move socket.cpp/h to network folder

* More work

* Network code cleanups

* Move socket.{cpp,h} to network folder
* Move Address object to network/address.{cpp,h}
* Move network exceptions to network/networkexceptions.h
* Client: use unique_ptr for Connection
* Server/ClientIface: use shared_ptr for Connection

* Format fixes

* Remove socket.cpp socket.h from clang-format whitelist

* Also fix NetworkPacket code style & make it under clang-format
2017-08-24 08:28:54 +02:00
Juozas
c8d3d11339 Travis-ci build: fix osx jpeg installation failure, git ambiguous argument error (caused by merging commits) and add a workaround for travis commit range bug ()
* common.sh: fix travis-ci build bugs
install_macosx_deps: check if jpeg is installed, if not - upgrade it.
needs_compile: Check if $TRAVIS_COMMIT_RANGE is valid, if not, rewrite
the range with the correct one, and fix git ambiguous argument error.

* Changed detection method and removed commments
2017-08-20 17:27:26 +02:00
Vaughan Lapsley
a80ecbee1e Mapgen: Add Carpathian mapgen () 2017-07-06 13:53:56 +02:00
Loïc Blot
b3a36f7378 Isolate irrlicht references and use a singleton ()
* Add Device3D class which will contain IrrlichtDevice interface

move getSupportedVideoDrivers to Device3D

Add Device3D singleton & use it in various places

Rename Device3D to Rendering engine & add helper functions to various device pointers

More singleton work

RenderingEngine owns draw_load_screen

move draw functions to RenderingEngine

Reduce IrrlichtDevice exposure and guienvironment

RenderingEngine: Expose get_timer_time() to remove device from guiEngine

Make irrlichtdevice & scene manager less exposed

* Code style fixes

* Move porting::getVideoDriverName, getVideoDriverFriendlyName, getDisplayDensity, getDisplaySize to RenderingEngine

Fix XORG_USED macro -> RenderingEngine + create_engine_device from RenderingEngine constructor directly

* enum paralax => enum parallax
2017-06-26 20:11:17 +02:00
Loïc Blot
16938adfc0 Merge cguittfont lib in irrlicht change folder. ()
* Merge cguittfont lib in irrlicht change folder.

This remove hack and static lib for FreeType
2017-06-20 17:18:34 +02:00
red-001
26e2eb019a Improve the path select GUI ()
- Allow lua to chose whatever directories or files can be selected
- Fix selecting directories
- Rename dialog to `guiPathSelectMenu` from `guiFileSelectMenu`
- Rename lua function for opening the menu from `show_file_open_dialog` to `show_path_select_dialog`
- Remove duplicate code and fix code style.

Related changes
- fix `clang-format` whitelist.
- Regenerate minetest.conf.example
2017-06-11 09:43:31 +02:00
Loïc Blot
8bdde45895 Revert "Remove deprecated code segments ()"
This reverts commit 599e13e95e81aadb959c9f3715aec9b425ede084.
2017-06-06 16:19:04 +02:00
Thomas--S
599e13e95e Remove deprecated code segments () 2017-06-04 21:42:32 +02:00
Loic Blot
bf6569b570 Minetest for C++11 (CMakeLists + Travis)
* Move GCC to GCC 6 & GCC 7
* Move Clang to Clang 3.6 & Clang 4.0
* LINT moves from Clang 3.9 to Clang 4.0
* Move XCode 7.3 to 8.0
* Use more travis tricks to install compilers instead of adding complexity to our build script
* Clang format fixes on checked files (compat Cpp11 instead of Cpp03)
* Mingw GCC update from 4.8.4 to 5.3 (Ubuntu Xenial)
* Drop mingw cmake generated files and add them to gitignore
2017-06-04 09:57:08 +02:00
Loic Blot
05309229b8
LINT fix & check all files with clang-format
Seems the diff mode doesn't work well, PR are detected as working whereas in master it's shown it's problematic (and really problematic). Use same check everywhere
2017-05-22 07:28:35 +02:00
Loïc Blot
9b8ca3a746 Move KeyList & InputHandler from game.h to client/inputhandler.h ()
* Move KeyList & InputHandler from game.h to client/inputhandler.h

We have a header for inputs, move inputhandler class & related keylist object to it

Also introduce a cpp file for MyEventReceiver::OnEvent function in inputhandler.h because a so huge function doesn't needs to be inlined

* Pass clang-format on inputhandler.{cpp,h} (compatible)
2017-05-13 11:05:16 +02:00
ShadowNinja
77597c4ff3 Clean up numeric.h and split FacePositionCache from it
I also optiized FacePositionCache a bit: I removed a map
lookup and vector copy from both branches of getFacePosition.
2017-05-06 16:09:45 -04:00
ShadowNinja
c761717f11 Fix Travis builds 2017-04-27 10:57:46 -04:00
Loic Blot
d7ddceac73
Fix lint since recent player to db merge 2017-04-23 16:22:53 +02:00
Loic Blot
dda171d292
LINT fix 2017-04-23 10:24:00 +02:00
Loïc Blot
91a9382c25 Pass clang-format on various cpp/header files () 2017-04-23 09:52:40 +02:00
Loic Blot
3e71c8f482
Fixing warning pointed by @sfan5 and clang and cleanup guiFileSelectMenu
* Also pass clang-format on guiFileSelectMenu.h and remove it from whitelist
2017-04-22 00:51:56 +02:00
Loïc Blot
5f2af7c4e8 Fix broken lint since 04cc9de8f2fbcb11f133c88f02fc11504b3ea6f3 2017-04-18 17:13:50 +02:00
Loïc Blot
b4106ca58f Clang-format styles fixes since previous commit 2017-04-10 09:17:53 +02:00
Loic Blot
4af99b75cf
Pass clang-format on 14 trivial header files fixes
Also remove them from whitelist
2017-04-07 23:22:00 +02:00
Loic Blot
f7088f69ab
Clang-format: fix some header files and remove them from whitelist 2017-04-07 08:50:17 +02:00