RealBadAngel
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3295f3c401
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Fix tiling issues for PLANTLIKE and FIRELIKE with FSAA
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2015-08-05 22:52:32 +02:00 |
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RealBadAngel
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60350699c7
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Add wielded (and CAOs) shader
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2015-07-21 23:56:41 +02:00 |
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RealBadAngel
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655fc6010f
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Fix relief mapping issues
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2015-07-16 15:36:48 +02:00 |
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RealBadAngel
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ffd16e3fec
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Add minimap feature
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2015-06-27 03:42:01 +02:00 |
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Aaron Suen
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6d61375cc7
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Clean scaling pre-filter for formspec/HUD.
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2015-04-01 00:01:05 -04:00 |
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Aaron Suen
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db32e6c5aa
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Move texture_min_size even further down the pipe. Now, textures are JIT-upscaled using an image transformation, right at the time they're added to a mesh or particle; images used in 2D elements are left unscaled. This should fix any remaining issues with HUD elements.
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2015-03-31 16:56:33 +10:00 |
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Loic Blot
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0d1eedcccc
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Replace std::list to std::vector into tile.cpp (m_texture_trash) and move tile.hpp to src/client/
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2015-03-05 11:59:40 +01:00 |
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