SmallJoker
9fa547bb80
Run callback in IDropAction, refactor function arguments
2018-04-02 17:18:48 +02:00
Loic Blot
1d086aee7c
Modernize various files (part 2)
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* range-based for loops
* emplace_back instead of push_back
* code style
* C++ headers instead of C headers
* Default operators
* empty stl function
2017-08-18 08:07:59 +02:00
Loïc Blot
921151d97a
C++ modernize: Pragma once ( #6264 )
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* Migrate cpp headers to pragma once
2017-08-17 22:19:39 +02:00
Vincent Glize
c772e0e18c
C++11 cleanup inventorymanager ( #6077 )
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* C++11 cleanup inventorymanager
2017-07-01 14:07:40 +02:00
est31
7bbb9b066a
MoveItemSomewhere double bugfix
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-> Fix bug where MoveSomewhere from an infinite source would fill the destination inventory with copies of itself.
-> Fix bug where MoveSomewhere would needlessly call callbacks.
-> Remove trailing whitespaces
2015-07-19 06:23:41 +02:00
est31
2c1fd29884
Add MoveSomewhere inventory action
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Improve shift+click experience
2015-06-23 20:18:41 +02:00
TeTpaAka
17ba584fe2
Fix bug when craft input isn't replaced
2015-06-22 19:30:35 +02:00
Loic Blot
7851c4f7a2
Don't send an InventoryAction at each setInventoryModified, we only need one SendInventory per inventory modification
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Client doesn't like to receive multiples SendInventory for one action, this can trigger glitches on clients (sometimes due to incorrect UDP packet ordering due to UDP protocol)
This fix issue #2544
2015-03-24 14:13:17 +01:00
Sfan5
6d0ea26c2d
Update Copyright Years
2013-02-24 20:15:24 +01:00
PilzAdam
497ff1ecd6
Change Minetest-c55 to Minetest
2013-02-24 18:49:03 +01:00
Perttu Ahola
e1a495ee30
Make inventory GUI do sane things when server-side inventory acts unusually
2012-09-02 22:51:38 +03:00
Perttu Ahola
2ac20982e0
Detached inventories
2012-07-24 20:57:17 +03:00
Perttu Ahola
037b259197
Switch the license to be LGPLv2/later, with small parts still remaining as GPLv2/later, by agreement of major contributors
2012-06-05 18:54:07 +03:00
Giuseppe Bilotta
64af6d3afe
Fix some warnings on some compilers
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ItemStack is a struct, not a class
CollisionInfo is a struct, not a class
InventoryAction is abstract and it needs a virtual destructor
2012-02-02 15:54:20 +02:00
Kahrl
b4dd5d3bd7
Client-side prediction of inventory changes, and some inventory menu fixes
2012-01-22 17:31:20 +02:00
Kahrl
1efdc36b22
Inventory menu (with dragging) improved. Crafting is now handled via a IACTION_CRAFT inventory action.
2012-01-22 17:31:12 +02:00
Kahrl
6a76c226e1
The huge item definition and item namespace unification patch (itemdef), see http://c55.me/minetest/wiki/doku.php?id=changes:itemdef
2012-01-12 06:10:39 +01:00
Perttu Ahola
103173fc9b
Add InvRef and InvStack (currently untested and unusable)
2012-01-02 01:49:38 +02:00