Ilya Zhuravlev
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6a1670dbc3
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Migrate to STL containers/algorithms.
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2013-03-11 19:08:39 -04:00 |
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Sfan5
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6d0ea26c2d
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Update Copyright Years
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2013-02-24 20:15:24 +01:00 |
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PilzAdam
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497ff1ecd6
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Change Minetest-c55 to Minetest
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2013-02-24 18:49:03 +01:00 |
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Perttu Ahola
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cd1f604ffe
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Handle day-night transition in shader and make light sources brighter when shaders are used
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2012-12-02 14:24:58 +02:00 |
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Perttu Ahola
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9f031a6759
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Optimize headers
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2012-06-17 04:03:39 +03:00 |
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Perttu Ahola
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fd1135c7af
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Node texture animation
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2012-06-16 16:47:28 +03:00 |
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Perttu Ahola
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037b259197
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Switch the license to be LGPLv2/later, with small parts still remaining as GPLv2/later, by agreement of major contributors
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2012-06-05 18:54:07 +03:00 |
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Kahrl
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807a0d313b
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MapBlockMesh, mesh animation system, urgent mesh updates, athmospheric light, removed footprints
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2012-03-15 21:45:44 +02:00 |
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Kahrl
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6a76c226e1
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The huge item definition and item namespace unification patch (itemdef), see http://c55.me/minetest/wiki/doku.php?id=changes:itemdef
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2012-01-12 06:10:39 +01:00 |
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Perttu Ahola
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c6fd2986d4
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GameDef compiles
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2011-11-29 19:13:42 +02:00 |
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Perttu Ahola
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abceeee92f
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Create framework for getting rid of global definitions of node/tool/item/whatever types
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2011-11-29 19:13:41 +02:00 |
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Perttu Ahola
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d67cef0eb7
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Made dark places tint slightly in blue
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2011-07-23 04:10:17 +03:00 |
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Perttu Ahola
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682c9d8e7d
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Moved stuff from mapblock{h,cpp} to mapblock_mesh.{h,cpp} and content_mapblock.{h,cpp}
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2011-06-17 23:20:31 +03:00 |
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