x2048
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6d45c243f8
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Add dynamic exposure correction (#12959)
* Add uniform for frame delta time
* Adjust exposure in logarithmic (EV) space
* Add network support and LUA API
* Add testing mod
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2023-01-06 22:33:25 +01:00 |
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x2048
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ff6dcfea82
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Implement rendering pipeline and post-processing (#12465)
Co-authored-by: Lars Mueller <appgurulars@gmx.de>
Co-authored-by: sfan5 <sfan5@live.de>
Co-authored-by: lhofhansl <lhofhansl@yahoo.com>
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2022-09-06 08:25:18 +02:00 |
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Jean-Patrick Guerrero
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66b5c08664
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Fix deprecated calls with Irrlicht 1.9
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2021-03-16 23:27:15 +01:00 |
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Vitaliy
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ed0882fd58
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Include irrlichttypes.h first to work around Irrlicht#433 (#10872)
Fixes the PcgRandom::PcgRandom linker issue, caused by inconsistent data type definition.
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2021-01-28 21:25:13 +01:00 |
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Vitaliy
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ccbf8029ea
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Cleanup shader generation code (#10663)
Shader generation is a mess. This commit cleans some parts up, including dropping remains of HLSL support which was never actually implemented.
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2020-12-19 20:57:10 +01:00 |
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Danila Shutov
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6958071f49
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Basic model shading (#9374)
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2020-02-16 20:37:28 +01:00 |
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Quentin Bazin
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5f1cd555cd
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Move client-specific files to 'src/client' (#7902)
Update Android.mk
Remove 'src/client' from include_directories
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2018-11-28 20:01:49 +01:00 |
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