Loïc Blot
921151d97a
C++ modernize: Pragma once ( #6264 )
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* Migrate cpp headers to pragma once
2017-08-17 22:19:39 +02:00
Vincent Glize
4a5e8ad343
C++11 cleanup on constructors ( #6000 )
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* C++11 cleanup on constructors dir script
2017-06-19 23:54:58 +02:00
sfan5
071e114ffa
Private nodemeta ( #5702 )
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* Private node metadata that isn't sent to the client
2017-05-10 15:29:21 +02:00
Loïc Blot
41c5483024
Replace luaL_reg with luaL_Reg as recent LuaJIT dropped the Lua 5.0 compat ( #5541 )
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We are bundling Lua5.1 which has same macro
2017-04-08 09:28:37 +02:00
red-001
000ec26001
[CSM] Add local node meta reference. ( #5508 )
2017-04-04 07:41:37 +02:00
rubenwardy
c2e7b1f579
Derive NodeMetaRef from MetaDataRef
2017-02-04 22:07:55 +00:00
rubenwardy
13f94ecad5
Make NodeMetaRef::getmeta a non-static member
2017-02-04 22:07:55 +00:00
MetaDucky
5be786c804
Fixed potential NULL pointer and leak when setting node metadata
2013-11-29 23:35:16 -05:00
Kahrl
4e1f50035e
Omnicleanup: header cleanup, add ModApiUtil shared between game and mainmenu
2013-08-14 21:03:33 +02:00
sapier
ab43377577
Move scriptapi to separate folder (by sapier)
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On the lua side, notably minetest.env:<function>(<args>) should now
be replaced by minetest.<function>(<args>).
The old way is and will stay supported for a long time.
Also:
Update and clean up lua_api.txt (by celeron55)
Move EnvRef to lua and remove add_rat and add_firefly (by kahrl)
Add separate src/util/CMakeLists.txt, other minor fixes (by kahrl)
2013-05-25 00:51:02 +02:00