186 Commits

Author SHA1 Message Date
ndren
53c594abe0 Introduce and start using microsecond sleep on Linux (#13445) 2023-07-22 17:19:49 +02:00
Gregor Parzefall
1837a11c22 Improve messages when changing viewing range and exceeding server-set limit (#13647) 2023-07-14 14:41:45 +02:00
Gregor Parzefall
0218963f1b Fix max_formspec_size not taking gui_scaling into account (#13493) 2023-07-07 21:42:43 +02:00
Gregor Parzefall
26453df2f7 Don't crash if a Lua error occurs inside get_staticdata 2023-07-03 20:34:02 +02:00
lhofhansl
0ade097e99 Allow the server to control fog_distance and fog_start via the sky-api (#13448) 2023-06-30 19:11:17 -07:00
x2048
c09a3a52ac Add antialiasing filters (FXAA, SSAA) (#13253) 2023-06-28 05:30:08 +02:00
DS
edcbfa31c9 Sound refactor and improvements (#12764) 2023-06-16 20:15:21 +02:00
Muhammad Rifqi Priyo Susanto
7221de6ede Option to invert direction or disable mouse wheel for hotbar item selection
More changed callbacks for the settings are added in readSettings(). Those are also deregistered when the Game object is destroyed.
2023-05-31 12:40:00 +07:00
Gregor Parzefall
fc3d6c1dd9 Place nodes with single tap on Android (+ bugfix) (#13187)
Don't place nodes when closing button bars.
Update docs (also in-game).
Rename "Default controls" -> "Controls" in Android pause menu since players can't change them (normally), so calling them "default" doesn't make sense.
2023-05-29 12:30:30 +07:00
Desour
8b73743baa Reduce number of recursively included headers
This should improve compilation speed.

Things changed:
* Prefer forward-declarations in headers.
* Move header-includes out of headers if possible.
* Move some functions definitions out of headers.
* Put some member variables into unique_ptrs (see Client).
2023-04-27 18:50:33 +02:00
rubenwardy
4158b72971 Add ability to override item images using meta (#12614) 2023-04-17 19:44:41 +01:00
DS
d49d80a4a0 Store whether window is maximized (#12861) 2023-04-14 21:04:03 +02:00
Gregor Parzefall
2a1bc82887 Fix black loading screen background if menu_clouds = false (#13322) 2023-04-13 18:12:48 +01:00
Wuzzy
d1e5dbefc7 Clarify documentation of punch key (#13238) 2023-04-13 18:12:26 +01:00
Zardshard
e139749b5c Simulate all keys being released when when game loses focus (#13336) 2023-04-13 18:06:21 +02:00
Desour
1dd13da37d Get rid of global dummySoundManager
There is no need for this to be globally unique.
2023-04-11 20:06:15 +02:00
Lars
4a742be73e Do not call updateDrawList, updateDrawListShadow, and touchMapBlocks in the same frame 2023-04-09 07:10:17 -10:00
Lars
8982998681 Add a default direction light for shadows 2023-04-09 07:10:17 -10:00
Desour
67068cfaf4 Get rid of wgettext 2023-04-08 20:17:50 +02:00
x2048
9af587c54e Move rendering engine reset after deletion of game objects 2023-03-20 11:42:16 +01:00
DS
02346819f9 Fix rendertarget size being saved as screensize (#13313) 2023-03-12 19:56:49 +01:00
numzero
d6be6682ec Drop dependency on IrrCompileConfig
The only remaining thing is IRRLICHT_SDK_VERSION via irrlicht.h
2023-03-01 09:06:23 +01:00
rubenwardy
39f4d26177 Add minetest.get_player_window_information() (#12367) 2023-02-27 22:58:41 +00:00
sofar
2083252c05 Sky: transmit body_orbit_tilt to client. (#13193)
This obsoletes the current client-side setting entirely. The server can
transmit the tilt to the client directly and will send 0.0f as default
value.

Co-authored-by: x2048 <codeforsmile@gmail.com>
Co-authored-by: sfan5 <sfan5@live.de>
2023-02-26 01:08:33 +01:00
Alex
af4009d924 Add chat HUD flag (#13189) 2023-02-20 21:00:37 +01:00
sfan5
3bafbaac49 Remove dead code behind Irrlicht version checks 2023-02-18 16:46:51 +01:00
DS
8478796226 Decrease minimum for repeat_place_time (#13165) 2023-01-23 00:20:12 +01:00
ROllerozxa
390b5caaaa Fix crash on Android with IrrlichtMt9 (#13123)
Caused by mouse control
2023-01-08 14:04:17 +01:00
iliekprogrammar
fb28ca463e Clamp player wieldindex when processing hotbar item selection (#13098) 2023-01-08 14:03:16 +01:00
x2048
6d45c243f8 Add dynamic exposure correction (#12959)
* Add uniform for frame delta time
* Adjust exposure in logarithmic (EV) space
* Add network support and LUA API
* Add testing mod
2023-01-06 22:33:25 +01:00
x2048
2715cc8bf6 Occlusion culling algorithm based on recursive descend (#13104)
Co-authored-by: DS <vorunbekannt75@web.de>
2023-01-06 22:31:06 +01:00
lhofhansl
1e7804aaf6 Allow saturation to be controlled by the server. (#13075) 2022-12-25 16:15:32 -08:00
ROllerozxa
afd5caa26a Fully remove pageflip 3D mode (#13074) 2022-12-25 10:57:39 -05:00
ndren
62ee02b8ba Set and unset relative mouse mode where necessary (#12636)
* Set and unset relative mouse mode where necessary

Co-authored-by: sfan5 <sfan5@live.de>
2022-12-24 09:38:30 +01:00
Jude Melton-Houghton
1798ad0ec4 Avoid out-of-bounds memory access in attached node placement prediction (#13038) 2022-12-10 09:00:27 -05:00
Muhammad Rifqi Priyo Susanto
281f9a9f88 Android: Segmentation fault fix, PendingIntent flag, and other fixes (#12960)
* Android: Segmentation fault fix, PendingIntent flag, and other fixes

- Information about the crosshair is sent after camera initialization.
- Since API 31, PendingIntent requires mutability flag.
- super (class) is called in onRequestPermissionsResult().
- GameActivity suppresses "unused" warning since most of its methods are called from native code.
- Non-null safety is added for nullable function calls.
- Warning/error logging is added for various function calls' return value.

* Move utility functions into Utils.java

- Some nullable functions are changed to be non-null functions.
- Some null checking outside it is removed.
- More annotations are added to functions and parameters.
2022-11-30 10:50:06 -05:00
Wuzzy
3c7f26d937 Add support for attached facedir/4dir nodes (#11432) 2022-11-24 17:56:07 -05:00
lhofhansl
7bf64fc61a Add configurable saturation (#12865)
* Add configurable saturation

Co-authored-by: Pevernow <3450354617@qq.com>
Co-authored-by: x2048 <codeforsmile@gmail.com>

Author:    Lars <larsh@apache.org>
2022-11-18 11:49:52 -08:00
x2048
81bfc9c7a2 Resize hotbar immediately before drawing (#12930) 2022-11-09 11:57:55 -05:00
Abdou-31
d1b80b462e Fix typos and en_US/en_GB inconsistency in various files (#12902) 2022-11-09 11:57:19 -05:00
x2048
9b24041394 Improve bloom effect (#12916)
* Remove the built-in exposure factor of 2.5
* Add physics-based bloom (https://learnopengl.com/Guest-Articles/2022/Phys.-Based-Bloom)
* Add luminance scaling for bloom layer to simulate HDR
* Add setting to control bloom strength
2022-11-02 09:09:48 +01:00
Muhammad Rifqi Priyo Susanto
987277de52 Send crosshair setting after the touch screen GUI has been initialized (#12910) 2022-10-31 14:17:50 +01:00
Lars Müller
077627181e Allow rotating entity selectionboxes (#12379) 2022-10-30 16:53:14 +01:00
sfan5
525fc3833c Implement tool use sounds 2022-09-30 14:02:14 +02:00
sfan5
bbdb1929c6 Clean up Game::handleDigging() and some related parts 2022-09-30 14:02:14 +02:00
Muhammad Rifqi Priyo Susanto
13a8948edd Improve double tap for jump detection (#12793) 2022-09-30 14:02:06 +02:00
x2048
9df79a4b2d Bloom (#12791)
Adds configurable light exposure control and bloom effect (light bleeding) with client-side settings.
2022-09-29 20:34:05 +02:00
Muhammad Rifqi Priyo Susanto
3978b9b8ed Add crosshair support for Android (#7865)
If enabled, a crosshair will be shown to select object.
This will give Android players a way to play like they play on desktop.
On third-person back camera mode, player is forced to use crosshair.
On third-person front camera mode, player is unable to select anything.

Co-authored-by: ROllerozxa <temporaryemail4meh+github@gmail.com>
Co-authored-by: rubenwardy <rw@rubenwardy.com>
2022-09-29 20:30:33 +02:00
DS
0251b01da6 Pause shader animation timer in singleplayer pause menu (#12766)
Co-authored-by: sfan5 <sfan5@live.de>
2022-09-27 16:23:07 -04:00
Wuzzy
1d04903c19 Add paramtype2s for 4 horizontal rotations and 64 colors (#11431)
4dir is like facedir, but only for 4 horizontal directions: NESW. It is identical in behavior to facedir otherwise. The reason why game makers would want to use this over facedir is 1) simplicity and 2) you get 6 free bits.
It can be used for things like chests and furnaces and you don't need or want them to "flip them on the side" (like you could with facedir).

color4dir is like colorfacedir, but you get 64 colors instead of only 8.
2022-09-16 13:18:55 +02:00