Lars Hofhansl
|
075833e393
|
Fog: Make fraction of visible distance at which fog starts configurable
Optimise the fetching of global settings 'camera_smoothing',
'cinematic' and 'cinematic_camera_smoothing'.
Cache 'cam_smoothing'.
|
2016-12-07 04:07:54 +00:00 |
|
Rogier-5
|
5f0dc8e78a
|
Fix unexplained shader issue (glsl compiler bug??) (#4757)
|
2016-11-17 02:56:05 +10:00 |
|
Lars Hofhansl
|
779d2c5f64
|
Shaders: Harmonize Irrlicht and shader fog calculations
|
2016-10-24 07:41:00 +01:00 |
|
Lars Hofhansl
|
0ad40fd484
|
Use range-based fog instead of z-plane based.
|
2016-10-13 23:30:15 +02:00 |
|
RealBadAngel
|
60350699c7
|
Add wielded (and CAOs) shader
|
2015-07-21 23:56:41 +02:00 |
|