Commit Graph

26 Commits

Author SHA1 Message Date
Craig Robbins
6c9bbb0360 Fix bug introduced by me (Zeno) 2014-10-29 08:54:16 +01:00
Craig Robbins
813c088c1c Added names colours and refactored parseColorString() 2014-10-29 03:10:59 -04:00
BlockMen
28438bba27 Add [colorize modifier 2014-10-05 16:49:52 +02:00
BlockMen
61ed56f916 Standardize tooltip row detection 2014-09-28 10:10:43 +02:00
ShadowNinja
cd64a92a8c Use const references for Settings methods
Also check for (this == &other) before locking mutexes.
2014-09-21 14:39:35 -04:00
sapier
ee7af21e41 Fix msvc2012 build 2014-06-29 16:57:50 +02:00
sapier
ebf7ea5019 Add formspec api versioning 2014-06-29 12:13:55 +02:00
ShadowNinja
18577f2527 Replace usage of long long with u64/s64 2014-03-12 19:37:19 -04:00
kwolekr
2a01050a0c Add capability to read table flag fields from Lua API 2014-02-09 12:44:31 -05:00
kwolekr
83bafbe08b Make flag strings clear specified flag with 'no' prefix
Remove flagmask field from set_mapgen_params table
Add small bits of needed documentation
2014-02-08 17:50:59 -05:00
kwolekr
c6c5edd73a Revert "Fix settings to honor numeric conversion errors"
This reverts commit 3f376a092e1c16429fb52f24736e9da98aff4cd5.
2014-02-05 00:05:58 -05:00
sapier
3f376a092e Fix settings to honor numeric conversion errors
Rename try* non exceptioning functions to *NoEx
2014-02-04 22:14:13 -05:00
Kahrl
0a903e69fb Implement urlencode and urldecode 2013-12-13 18:05:35 +01:00
kwolekr
e46c527733 Accept hexadecimal and string values for seeds 2013-11-04 23:59:26 -05:00
Kahrl
3c4734d69a Change mainmenu texture handling + small misc changes
Texture names must now be escaped in formspec elements image[],
background[], image_button[], image_button_exit[].

Instead of special-case handling of texture loading (and unloading
which was missing) in guiFormSpecMenu.cpp, use the newly created
ISimpleTextureSource interface which is a minimal subset of
ITextureSource. There is an implementation of this interface
used by GUIEngine (MenuTextureSource).

Fix an off-by-one bug in unescape_string; it caused requests for a
texture called "\0".
2013-09-11 00:08:56 +02:00
Ilya Zhuravlev
58841ef12f Add dummy and LevelDB database backends 2013-09-09 22:50:50 +02:00
Kahrl
4e1f50035e Omnicleanup: header cleanup, add ModApiUtil shared between game and mainmenu 2013-08-14 21:03:33 +02:00
PilzAdam
6bc3a43d52 Settings: everything != 0 equals true; remove .asm shaders 2013-07-08 01:58:49 +02:00
kwolekr
ba78194636 Allow any character in formspec strings with escape char 2013-03-05 23:25:02 -05:00
Sfan5
6d0ea26c2d Update Copyright Years 2013-02-24 20:15:24 +01:00
PilzAdam
497ff1ecd6 Change Minetest-c55 to Minetest 2013-02-24 18:49:03 +01:00
kwolekr
97260d09a8 Add flag string settings, flat map option 2013-02-06 16:52:48 -05:00
kwolekr
69ba485415 Fix compile under MingW 2013-01-23 16:28:15 -05:00
Ilya Zhuravlev
3578e1d4a7 Added ability to fetch media from remote server (using cURL library) 2012-12-16 15:20:18 +04:00
Matthew I
5dd1d354f8 Enforce stricter world names using a blacklist
Blacklisted characters are: / \
2012-09-05 01:17:28 +03:00
Perttu Ahola
1bc37d576c Initially split utility.h to multiple files in util/ 2012-06-17 01:29:13 +03:00