Commit Graph

456 Commits

Author SHA1 Message Date
Perttu Ahola
e92238edc8 This map generator is starting to look pretty good now... also, disabled loading player position from disk because map is regenerated always. 2011-02-01 16:17:55 +02:00
Perttu Ahola
6e196c2ce4 partly working chunk-based map generator (doesn't save properly, spawn is pretty random) 2011-02-01 03:06:02 +02:00
Perttu Ahola
be851871cd map generation framework under development... not quite operational at this point. 2011-01-30 01:44:54 +02:00
Perttu Ahola
9f882bf74d Reworked texture, material, mineral and whatever handling 2011-01-26 00:41:06 +02:00
Perttu Ahola
d3a6a12bae removed alternative name "pressure" from param2 2011-01-25 09:53:21 +02:00
Perttu Ahola
3909e712a0 Faster lighting at map generation time 2011-01-24 16:36:58 +02:00
Perttu Ahola
24e41ab4c8 Mainly some texture tweaking 2011-01-24 13:32:11 +02:00
Perttu Ahola
4a952f22d7 small fixes here and there 2011-01-24 01:58:15 +02:00
Perttu Ahola
c914cbb0a0 OMG! Main Menu! 2011-01-23 17:29:15 +02:00
Perttu Ahola
7dc6b03f31 . 2011-01-17 21:18:08 +02:00
Perttu Ahola
d44abdab17 minecraft-style water done (but no texture animation or sound) 2011-01-17 21:15:31 +02:00
Perttu Ahola
0fa0e0752a old water removed, some fixes here and there 2011-01-17 14:57:37 +02:00
Perttu Ahola
3891bc43e0 fine-tuning of map generator and server and stuff. 2011-01-17 02:40:53 +02:00
Perttu Ahola
7068bc90af Initial commit of mapgen v.2. Lacks configuration and saving to disk. 2011-01-16 19:32:14 +02:00
Perttu Ahola
a176f9eb36 generate-time lighting optimization 2011-01-15 13:50:13 +02:00
Perttu Ahola
cfaa15895a tweaking around, including mapgen, player speed in water, settings 2011-01-15 01:26:29 +02:00
Perttu Ahola
eb476f1ce2 Lots of small stuff 2011-01-08 19:35:14 +02:00
Perttu Ahola
426c206d7e Made dungeons a bit rarer 2011-01-08 14:08:48 +02:00
Perttu Ahola
bcd9813acc tuned expired mesh updating while drawing a bit 2010-12-29 18:14:14 +02:00
Perttu Ahola
6d4cd2ea1a A bit longer day and a bit shorter night. Client-side. 2010-12-29 15:26:47 +02:00
Perttu Ahola
847a4227b8 better grass generation (integration to sunlight propagation algorithms) 2010-12-26 14:34:34 +02:00
Perttu Ahola
c32da52104 working good 2010-12-26 13:51:56 +02:00
Perttu Ahola
4ba5cd580d drawing range updater update and myrand() (but not usage of it) 2010-12-26 13:33:20 +02:00
Perttu Ahola
582af0cb21 new viewing range updater algorithm 2010-12-26 03:58:19 +02:00
Perttu Ahola
822621f792 some... stuff. dunno. 8-) 2010-12-25 23:23:53 +02:00
Perttu Ahola
07a759fdb8 better caves 2010-12-25 16:04:51 +02:00
Perttu Ahola
705de63dcd ProgressBarTextureMod 2010-12-24 11:44:26 +02:00
Perttu Ahola
58ccc68c81 server starting on port 0 on invalid settings 2010-12-22 17:58:02 +02:00
Perttu Ahola
3de176cc58 crafting system! 2010-12-22 16:30:23 +02:00
Perttu Ahola
b94a007864 some work-in-progress 2010-12-22 03:33:58 +02:00
Perttu Ahola
3f5bad938a organizing stuff. 2010-12-21 18:08:24 +02:00
Perttu Ahola
3b0bff2f74 Cracking blocks while digging 2010-12-21 02:25:47 +02:00
Perttu Ahola
123e8fdf53 framework for modifying textures 2010-12-20 22:03:49 +02:00
Perttu Ahola
6350c5d7a6 some tinkering with gui. removed updating of configuration file at end 2010-12-20 14:59:21 +02:00
Perttu Ahola
ab7477c4c3 added dedicated server build without irrlicht 2010-12-19 19:11:05 +02:00
Perttu Ahola
0ca9423b8b day/night working client side 2010-12-19 16:51:45 +02:00
Perttu Ahola
240499dc2c before daynight mesh cache 2010-12-18 17:46:00 +02:00
Perttu Ahola
15a43c5ed0 before adding day/night lighting
--HG--
rename : data/light.png => data/cloud.png
2010-12-18 13:10:37 +02:00
Perttu Ahola
f501cfd799 tinkering around 2010-12-14 13:14:43 +02:00
Perttu Ahola
6129e31b96 better graphics, zlib to work on vc++ 2010-12-14 01:56:24 +02:00
Perttu Ahola
626ed6338a in before messing with face drawing orientation 2010-12-14 00:21:18 +02:00
Perttu Ahola
3ac2abb0b5 commit before content-tile separation 2010-12-13 21:32:35 +02:00
Perttu Ahola
2b9d03b267 random stuff and different node lighting 2010-12-13 11:38:04 +02:00
Perttu Ahola
571fb14f94 working nicely 2010-12-13 03:19:12 +02:00
Perttu Ahola
47a593b519 starting to separate "material" to "content" and "tile" 2010-12-12 14:33:13 +02:00
Perttu Ahola
2a0d1a059e commit before some radicallish changes to water behavior 2010-12-11 18:11:03 +02:00
Perttu Ahola
38353751c9 better water 2010-11-30 15:35:03 +02:00
Perttu Ahola
fc26dcdb19 license stuff
--HG--
rename : src/licensecomment.txt => licensecomment.txt
2010-11-29 20:13:04 +02:00
Perttu Ahola
d10627a77f Windows bug fixes 2010-11-29 17:55:07 +02:00
Perttu Ahola
d2090a32d8 plant amount fix and ravine amount setting 2010-11-29 14:17:46 +02:00
Perttu Ahola
a18525a14e fixed face updating slowness bug 2010-11-29 14:03:40 +02:00
Perttu Ahola
c18af6e728 - added map generating script
- dropped support for versions older than 2 because of lighting support
2010-11-29 12:16:17 +02:00
Perttu Ahola
b326e75baa constant size for array for vc 2010-11-29 11:01:18 +02:00
Perttu Ahola
c707e00195 sitä sun tätä tekeillä, toimii kivasti 2010-11-29 10:52:07 +02:00
Perttu Ahola
24c4b7c68d Working version before block send priorization update 2010-11-27 17:18:34 +02:00
Perttu Ahola
4e249fb3fb Initial files 2010-11-27 01:02:21 +02:00