Commit Graph

27 Commits

Author SHA1 Message Date
rubenwardy
a871115889
Fix some warnings (#12615) 2022-07-30 12:51:23 +01:00
x2048
3107c98591
Mapblock Mesh BspTree: Increase the depth of block-level splits
... before going node-level triangle search.
Fixes transparent grass on transparent land
2022-06-07 21:26:31 +02:00
sfan5
5d26ac0088 Improve code in mapblock_mesh.cpp a bit 2022-05-26 15:49:12 +02:00
paradust7
2742fef458
Fixes needed to use irrArray backed by std::vector (#12263) 2022-05-22 00:11:49 +02:00
sfan5
a66e6d4dff Consolidate some data structures in MapBlockMesh 2022-05-08 19:12:10 +02:00
paradust7
7e18a1f1be
Remove HW_buffer_counter after IrrlichtMt fix to remove HWBufferMap (#12232)
Keep code and use version check instead, for backwards compatibility
2022-04-28 18:52:19 +02:00
x2048
b0b9732359
Add depth sorting for node faces (#11696)
Use BSP tree to order transparent triangles
https://en.wikipedia.org/wiki/Binary_space_partitioning
2022-04-02 10:42:27 +02:00
rubenwardy
c61998bd20
Revert "Disable dynamic shadows for the 5.5.0 release" (#12032) 2022-01-31 21:48:14 +00:00
SmallJoker
a27362de6a Disable dynamic shadows for the 5.5.0 release
The dynamic shadows are yet not in the desired state to justify the
inclusion into version 5.5.0. A stable release is long overdue, hence
this allows fixes to continue in 5.6.0-dev to finally release an
acceptable version of the dynamic shadows feature.

Reverting this commit is highly recommended to proceed in development.
2022-01-29 18:42:55 -05:00
Wuzzy
1320c51d8e
Fix scaled world-aligned textures being aligned inconsistently for non-normal drawtypes 2021-08-19 20:14:04 +02:00
Liso
c47313db65
Shadow mapping render pass (#11244)
Co-authored-by: x2048 <codeforsmile@gmail.com>
2021-06-06 18:51:21 +02:00
Loic Blot
5a02c376ea refacto: RenderingEngine::get_scene_manager() is now not callable from singleton
This permits to make evidence that we have some bad object passing on various code parts. I fixed majority of them to reduce the scope of passed objects

Unfortunately, for some edge cases i should have to expose ISceneManager from client, this should be fixed in the future when our POO will be cleaner client side (we have a mix of rendering and processing in majority of the client objects, it works but it's not clean)
2021-05-03 19:49:19 +02:00
Wuzzy
e441ab9675
Fix world-aligned node rendering at bottom (#10742) 2021-02-19 19:45:36 +01:00
rubenwardy
4c76239818
Remove dead code (#10845) 2021-01-22 15:09:26 +00:00
sfan5
74762470b2 Fix some minor code issues all over the place 2020-12-24 13:44:54 +01:00
hecks
6d7067fd37
Implement mapblock camera offset correctly (#10702)
Implement mapblock camera offset correctly - reduce client jitter

Co-authored-by: hecktest <>
2020-12-05 15:03:40 -08:00
Lars
ed22260822 Remove all bump mapping and parallax occlusion related code. 2020-10-17 13:09:16 -07:00
Zughy
a37e96eefc
-Wmem-access only called when GCC > 7 (#10453) 2020-10-06 20:51:27 +02:00
SmallJoker
f46509d5e2
Remove unused functions reported by cppcheck (#10463)
Run unused functions reported by cppcheck

This change removes a few (but not all) unused functions.
Some unused helper functions were not removed due to their complexity and potential of future use.
2020-10-05 09:07:33 +02:00
Pierre-Yves Rollo
81c66d6efb Minimap as HUD element with API control
Features:
 * Define Minimap available modes (surface/radar, scale) from Lua, using player:set_minimap_modes()
 * New HUD elements for displaying minimap with custom size and placing
 * New minimap mode for displaying a texture instead of the map
2020-10-04 15:24:34 +02:00
Paul Ouellette
542df11bed
Fix GCC class-memaccess warnings (#10239) 2020-08-01 17:25:33 +02:00
SmallJoker
5311a27523 Silence GCC warning in mapblock_mesh
Fixes following warning:
  warning: ‘waving’ may be used uninitialized in this function [-Wmaybe-uninitialized]
2020-05-25 19:10:23 +02:00
sfan5
73180a73da
mapblock_mesh: Optimize a few things (#9713) 2020-04-25 12:39:17 +02:00
Lars Hofhansl
60bff1e6cb Waves generated with Perlin-type noise #8994 2019-11-19 19:42:52 -08:00
SmallJoker
539f016c1b
Better F6 profiler (#8750)
Update the profiler names to make more sense of what they actually represent
Move the profiler code from header to its source file
Use monospace font to align lines
Format the statistics line to align better with surrounding values
Refresh the profiler each 3 seconds (roughly)
2019-08-13 19:56:55 +02:00
sfan5
5b99abb847 Fix texture rotation for wallmounted nodeboxes
fixes #8358
2019-03-19 22:36:51 +01:00
Quentin Bazin
5f1cd555cd Move client-specific files to 'src/client' (#7902)
Update Android.mk
Remove 'src/client' from include_directories
2018-11-28 20:01:49 +01:00