Commit Graph

26 Commits

Author SHA1 Message Date
Loïc Blot
a90d27e1e2
Optimize a little bit isBlockInSight, adjustDist & collisions (#7193)
* Use constexpr + unroll some calculations to cache definitively some calculations
* Unroll some calls in collision code & use a constref instead of a copy in one occurence
2018-04-04 00:43:08 +02:00
Loic Blot
05fe3b06c8
Fix last clang-tidy reported problems for performance-type-promotion-in-math-fn
Based on https://travis-ci.org/minetest/minetest/jobs/361810382 output

Also fix 2 missing copyright notices
2018-04-03 23:05:22 +02:00
Loïc Blot
67a4cb7d8a Fix various clang-tidy reported performance-type-promotion-in-math-fn 2018-04-03 18:16:17 +02:00
Lars Hofhansl
ae9b1aa177 Allow zoom to actually show more data.
This allows the client to retrieve blocks at a greater distance
from the server, thus allowing for a real zoom.
2017-11-15 22:03:58 -08:00
Vitaliy
20a85d76d9 Move files to subdirectories (#6599)
* Move files around
2017-11-08 23:56:20 +01:00
Loïc Blot
88b436e6a9 Code modernization: subfolders (#6283)
* Code modernization: subfolders

Modernize various code on subfolders client, network, script, threading, unittests, util

* empty function
* default constructor/destructor
* for range-based loops
* use emplace_back instead of push_back
* C++ STL header style
* Make connection.cpp readable in a pointed place + typo
2017-08-19 22:23:47 +02:00
ShadowNinja
77597c4ff3 Clean up numeric.h and split FacePositionCache from it
I also optiized FacePositionCache a bit: I removed a map
lookup and vector copy from both branches of getFacePosition.
2017-05-06 16:09:45 -04:00
red-001
0dada51a55 Remove mathconstants.h and use the correct way to get M_PI in MSVC. (#5072) 2017-01-20 23:19:41 +01:00
Rogier-5
b98f98b367 Fix incorrect distance computation for visible blocks (#4765)
The client would not compute the distance from the camera to
to a mapblock correctly. The result was that blocks that were in
view (i.e. not beyond the fog limit) would not be rendered.

With the improved distance computation, a range adjustment that
existed in clientiface.cpp is no longer required.
2016-11-11 18:30:37 +10:00
Loic Blot
155288ee98 use unordered containers where possible (patch 4 on X)
Also remove some unused parameters/functions
2016-10-06 22:37:26 +02:00
RealBadAngel
1ec1a605d6 HOTFIX: fix too agressive block culling 2016-02-18 18:07:28 +01:00
ShadowNinja
e4bff8be94 Clean up threading
* Rename everything.
    * Strip J prefix.
    * Change UpperCamelCase functions to lowerCamelCase.
  * Remove global (!) semaphore count mutex on OSX.
  * Remove semaphore count getter (unused, unsafe, depended on internal
    API functions on Windows, and used a hack on OSX).
  * Add `Atomic<type>`.
  * Make `Thread` handle thread names.
  * Add support for C++11 multi-threading.
  * Combine pthread and win32 sources.
  * Remove `ThreadStarted` (unused, unneeded).
  * Move some includes from the headers to the sources.
  * Move all of `Event` into its header (allows inlining with no new includes).
  * Make `Event` use `Semaphore` (except on Windows).
  * Move some porting functions into `Thread`.
  * Integrate logging with `Thread`.
  * Add threading test.
2015-08-23 22:04:06 -04:00
Břetislav Štec
abe6c072d6 src/util/numeric.{cpp,h}: Fix FacePositionCache data race 2015-08-02 19:42:22 +02:00
Aaron Suen
6d61375cc7 Clean scaling pre-filter for formspec/HUD. 2015-04-01 00:01:05 -04:00
kwolekr
ed10005d38 GenElementManager: Pass opaque handles to Lua and rename to ObjDefManager
Add core.clear_registered_schematics() and refactor schematics somewhat
2015-03-31 01:11:51 -04:00
kwolekr
3993093f51 Add support for the PCG32 PRNG algo (and associated script APIs) 2015-03-22 00:48:08 -04:00
Loic Blot
7c8793cbea Performance Improvement: Use a cache which caches result for getFacePositions.
This greatly reduce the number of std::list generated by caching the result, which is always constant for each radius selected.
In the callgrind map, you will see original:
  * 3.3M calls to std::list for 9700 calls to getFacePositions
In the modified version, you will see:
  * 3.3K calls to std::list for 6900 call to getFacePositions
Callgrind map is here: #2321

it's a huge performance improvement to l_find_node_near
2015-02-16 11:27:44 +01:00
Sfan5
5094a39f05 Fix compiling with 32bit MinGW 2013-11-12 15:18:20 +01:00
kwolekr
e46c527733 Accept hexadecimal and string values for seeds 2013-11-04 23:59:26 -05:00
Vincent Heuken
39ab22070e include mathconstants.h in numerics.cpp 2013-07-07 01:52:43 -04:00
Aaron Suen
1369503aba Fix math for isBlockInSight. Fixes #718 (client-side). 2013-05-18 00:13:01 +02:00
Ilya Zhuravlev
6a1670dbc3 Migrate to STL containers/algorithms. 2013-03-11 19:08:39 -04:00
Sfan5
6d0ea26c2d Update Copyright Years 2013-02-24 20:15:24 +01:00
PilzAdam
497ff1ecd6 Change Minetest-c55 to Minetest 2013-02-24 18:49:03 +01:00
Perttu Ahola
c9a2058361 Hopefully fix includes on mingw 2012-06-17 18:05:13 +03:00
Perttu Ahola
1bc37d576c Initially split utility.h to multiple files in util/ 2012-06-17 01:29:13 +03:00