Commit Graph

18 Commits

Author SHA1 Message Date
SmallJoker
947466ab28 (se)SerializeString: Include max length in the name
This commit clarifies the maximal length of the serialized strings.
It will avoid accidental use of serializeString() when a larger string can be expected.

Removes unused Wide String serialization functions
2020-10-01 09:52:59 +02:00
Lars
49117de476 Record player existence in dymmy database. 2020-09-20 19:16:14 -07:00
rubenwardy
42b0d612ef Fix build due to revert error 2020-07-07 19:31:14 +01:00
rubenwardy
6e4d8de104 Revert "Verify database connection on interval (#9665)"
Fixes #10113

This reverts commit 5c588f89e79e02cba392abe3d00688772321f88b.
2020-07-07 17:50:52 +01:00
luk3yx
982a030f33
Add LevelDB player database (#9982) 2020-06-12 18:54:20 +02:00
Loïc Blot
e564bf8ead
Add PostgreSQL authentication backend (#9756)
* Add PostgreSQL authentication backend
2020-04-27 06:54:48 +02:00
luk3yx
914dbeaa0b
Add LevelDB auth database. (#9476)
* Add leveldb auth database.
2020-04-23 13:07:19 +02:00
Loïc Blot
5c588f89e7
Verify database connection on interval (#9665) 2020-04-15 08:01:11 +02:00
SmallJoker
7c43cf47c3 PostgreSQL: Fix listAllLoadableBlocks returning the same block
Suggested change from https://github.com/minetest/minetest/issues/9670#issuecomment-613563738
2020-04-14 20:42:40 +02:00
Loic Blot
894a34aef4 Move PlayerSAO to dedicated files 2020-04-11 16:07:17 +02:00
SmallJoker
ffb17f1c9a Consistent HP and damage types (#8167)
Remove deprecated HUDs and chat message handling.
Remove unused m_damage variable (compat break).
HP: s32 for setter/calculations, u16 for getter.
2019-02-10 23:03:26 +00:00
Loïc Blot
4a7c97c5f6 Fix on_successful_save -> onSuccessfulSave 2019-01-04 11:33:04 +01:00
Loïc Blot
c1d7dbfc38 Fix various player save issues (performance penalty on sql backends + bugs)
* PostgreSQL & SQLite3 doesn't setModified(false) on RemotePlayer, then player is saved on each server save call. This results in heavy useless writes.
* PostgreSQL & SQLite3 ack engine meta write whereas db commit hasn't been performed. If commit failed write has failed. We mustn't notify engine write is done.
* serializing player meta must not setModified(false) because it didn't ensure write has been done
* add RemotePlayer::on_successfull_save callback to do the flag update on a successful save
2019-01-04 10:20:04 +01:00
Loïc Blot
0717719073 Player file directory must be only created when using file backend.
Also ensure on each player save that the directory exists
2019-01-04 10:06:46 +01:00
CoderForTheBetter
faa358e797 Add Lua methods 'set_rotation()' and 'get_rotation()' (#7395)
* Adds Lua methods 'set_rotation()' and 'get_rotation'. Also changed some method names to be more clear. Instead of an f32 being sent over network for yaw, now a v3f is sent for rotation on xyz axes. Perserved Lua method set_yaw/setyaw so that old mods still work, other wise to set yaw they would need to switch to set_rotation(0, yaw, 0).
2018-11-28 09:38:50 +01:00
Ben Deutsch
153fb211ac Replace auth.txt with SQLite auth database (#7279)
* Replace auth.txt with SQLite auth database
2018-08-05 13:13:38 +02:00
rubenwardy
91615f9588 Add player:get_meta(), deprecate player attributes (#7202)
* Add player:get_meta(), deprecate player attributes
2018-04-06 10:52:29 +02:00
Vitaliy
20a85d76d9 Move files to subdirectories (#6599)
* Move files around
2017-11-08 23:56:20 +01:00