Aaron Suen
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db32e6c5aa
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Move texture_min_size even further down the pipe. Now, textures are JIT-upscaled using an image transformation, right at the time they're added to a mesh or particle; images used in 2D elements are left unscaled. This should fix any remaining issues with HUD elements.
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2015-03-31 16:56:33 +10:00 |
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Loic Blot
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0d1eedcccc
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Replace std::list to std::vector into tile.cpp (m_texture_trash) and move tile.hpp to src/client/
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2015-03-05 11:59:40 +01:00 |
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Craig Robbins
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5b8855e83c
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Remove most exceptions from getNode() (and variants)
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2014-11-14 18:05:34 +10:00 |
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Kahrl
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8161ab573f
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Remove texture atlas / AtlasPointer, rename getTextureRaw to getTexture
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2013-07-02 03:03:10 +02:00 |
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kwolekr
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d31f07bd4b
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Fix most warnings, re-fix MSVC compile error
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2013-02-26 01:57:59 -05:00 |
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Sfan5
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6d0ea26c2d
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Update Copyright Years
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2013-02-24 20:15:24 +01:00 |
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PilzAdam
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497ff1ecd6
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Change Minetest-c55 to Minetest
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2013-02-24 18:49:03 +01:00 |
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Perttu Ahola
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0190f9b077
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Experimental-ish rollback functionality
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2012-07-27 02:27:18 +03:00 |
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Perttu Ahola
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037b259197
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Switch the license to be LGPLv2/later, with small parts still remaining as GPLv2/later, by agreement of major contributors
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2012-06-05 18:54:07 +03:00 |
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Perttu Ahola
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f9da2c9507
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Immediate smoke puff when a normal entity is punched to death
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2012-03-10 11:28:14 +02:00 |
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