Commit Graph

1095 Commits

Author SHA1 Message Date
rubenwardy
143a37e947
Clarify use of minetest.request_insecure_environment() (#9597) 2020-04-06 16:54:27 +02:00
Wren Turkal
f91124a0c0
Add allowed_mapgens option in game.conf. (#9263)
The game.conf has a disallowed_mapgens option. However, some games
require a certain mapgen to be used, like the CTF plugin. This change
adds an option to specify allowed mapgens so that the setting can be
specified in a way that needn't be updated as map generators are added
to Minetest.
2020-04-06 16:06:16 +02:00
Wuzzy
faedde08f9
Some minor Lua API documentation clarifications (#9461)
See #5854
2020-04-06 16:05:27 +02:00
sfan5
528b162d9f Continue with 5.3.0-dev 2020-04-05 18:31:52 +02:00
Paramat
45a2ca0af2
Add warning to set_sky() docs about unstable dawn and night sky colours (#9578)
Also clean up confusing double meaning usage of the word 'skybox'.
2020-04-03 02:57:15 +01:00
v-rob
9953145a4e
Formspec: Mark hypertext and markup language as unstable 2020-03-28 21:54:19 +01:00
sfan5
3c0d309643 Improve documentation of minetest.get_node_drops()
Also remove the comment saying it could be removed or modified.
2020-03-26 20:35:05 +01:00
Dave Chu
f7c7353a9a
Fix small typos in lua_api.txt (#9546) 2020-03-25 11:44:20 +01:00
v-rob
13ad8e2a09
Formspecs: Add starting frame to animated_image (#9411) 2020-03-16 22:56:48 +01:00
Jordan Snelling
b9a0626d88
Fix star visilibity and documentation (since 946c03c6)
Fix memory leak (unused allocation)
Fix star rendering
Rename sky color struct
Fix stars on android
Remove extraneous .data() from android star draw
2020-03-08 16:13:36 +01:00
sfan5
e774d8ca2f Fixes around ServerActiveObject on_punch handling 2020-03-05 22:04:23 +01:00
sfan5
8d6a0b917c
Fix potential security issue(s), documentation on minetest.deserialize() (#9369)
Also adds an unittest
2020-03-05 22:03:04 +01:00
Jordach
946c03c69b set_sky improvements, set_sun, set_moon and set_stars 2020-03-05 20:12:19 +01:00
Wuzzy
580e7e8eb9 Fix pathfinder bugs: returning nil frequently, broken A*, jump through solid nodes (#9339)
* Fix pathfinder fail when startpos is over air
* Note down pathfinder restrictions
* Implement real A* search
* Pathfinder: Implement buildPath non-recursively
* Update find_path documentation
* Pathfinder: Check if jump path is unobstructed
* Pathfinder: Fix drop check first checking upwards
* Pathfinder: Return nil if source or dest are solid
* Pathfinder: Use priority queue for open list
2020-03-05 12:09:44 +01:00
v-rob
7dffd08c1a
Add multiple element selection to style and style_type (#9380) 2020-03-01 14:39:57 +00:00
Gao Tiesuan
8ddb6718e3
Fix incorrect spelling in lua_api.txt (#9431) 2020-02-26 02:27:54 +00:00
sfan5
6be7150cd5 Documementation: Add advice on lifetime of ObjectRefs 2020-02-23 22:24:12 +01:00
sfan5
217f3a42f4 Documentation: More precise description of ObjectRef:remove() 2020-02-23 22:24:12 +01:00
Paramat
2df226bb41
Lua_api.txt: Add documentation of VoxelArea 'ystride', 'zstride' (#9415) 2020-02-22 01:11:33 +00:00
Hugues Ross
7ce21788f8
Add animated_image[] formspec element (#9258) 2020-02-15 15:33:18 +00:00
Wuzzy
ff769e7df5
Add missing paramtype2 documentation (#9397) 2020-02-13 23:27:20 +01:00
Paramat
b14aa1c847
Warn of biome ID re-allocation when unregistering or clearing biomes (#9359) 2020-02-03 00:31:00 +00:00
sfan5
ace3c76112 Improve core.sound_play with ephemeral sounds and player exclusion 2020-02-01 20:31:41 +01:00
HybridDog
ea5e231959
Add table.shuffle (#8299) 2020-02-01 16:09:45 +01:00
DS
1116918dbb
Formspec: Create a new class for inventorylists (#9287) 2020-02-01 13:55:13 +01:00
Hugues Ross
60544ac56f Add 9-slice background support to button formspec elements (#9290) 2020-01-26 19:35:26 +00:00
SmallJoker
cde2a7f6f2
Settings: Add get_flags API for mapgen flags (mg_flags, mgv6_spflags, ...) (#9284)
Unified flags handling in C++ and Lua Settings API
     -> Reading only, for now. Writing can be implemented later, if needed.
API function to read the currently active flags
     -> was impossible from Lua

Co-authored-by: Wuzzy <wuzzy2@mail.ru>
2020-01-25 16:56:54 +01:00
Wuzzy
e05b7dbb3c Remove unused weight property from objects (#9320) 2020-01-22 10:19:27 +01:00
Wuzzy
0877587cce Resized torchlike sprite now attaches to surface (#9303) 2020-01-20 19:17:54 +00:00
ANAND
468eb4bf57 lua_api.txt: Improve privs_to_string and string_to_privs documentation (#9228) 2020-01-19 11:16:54 +01:00
Hugues Ross
680aaa1bd5 Make clipping of formspec elements more consistent (#9262) 2020-01-16 18:41:07 +00:00
Wuzzy
3189e4466b Add missing entity documentation (#9297) 2020-01-09 19:48:16 +01:00
Wuzzy
f4f7c7a11b Improve Lua API documentation on sounds (#9265) 2020-01-08 21:27:54 +00:00
HybridDog
f9c7e46a34 Add table.key_value_swap (#9248) 2020-01-04 15:44:48 +01:00
Wuzzy
3ad92baa9c Tweak default textures (#9237) 2020-01-04 15:44:31 +01:00
Wuzzy
7199dc7559 Document permissible group ratings (#9236) 2019-12-24 19:12:31 +01:00
Bluebird
80af58c8c5 Make core.item_place_node return position of placed node. (#7713) 2019-12-18 19:21:24 +01:00
sfan5
db7e59f472 Correct documentation around minetest.item_place
The code that calls minetest.item_place_object was removed
in 2013 in commit fc61c8809b9a1d47d9f117446764107a56cec956.
2019-12-16 21:24:34 +01:00
SmallJoker
41ff0f6679
Lua API: Document HP, breath and damage limits (#9080) 2019-12-15 18:55:01 +01:00
Hugues Ross
9284313d17 Refactor to centralize GUIButton styling/rendering code (#9090) 2019-12-09 20:06:51 +00:00
DS
8f73ec6c6c Formspec: make bgcolor element less confusing and allow setting fullscreen color (#8996) 2019-12-08 18:59:30 +01:00
Paul Ouellette
27ce6d0ecc Clean up craft replacements docs 2019-12-07 23:46:24 +01:00
v-rob
4f45bfd08b Add scrollbaroptions FormSpec element (#8530) 2019-12-06 20:51:10 +00:00
Pierre-Yves Rollo
cf7fda0083 Add z-index management to HUD 2019-12-06 20:31:26 +00:00
sfan5
c44318a253 [CSM] Fix and improve minetest.get_language()
Previously this method would accidentally reset the locale
and break everything.
2019-11-11 14:06:48 +01:00
sfan5
2c4cf508a9 [CSM] Implement minetest.get_csm_restrictions()
fixes #8068
2019-11-11 14:06:48 +01:00
sfan5
b57dc70769 [CSM] Expose more env functions 2019-11-11 14:06:48 +01:00
sfan5
4d668f32a6 Call on_secondary_use when object is right-clicked 2019-11-10 13:12:31 +01:00
sfan5
485b669840 [CSM] Remove non-functional minetest.get_day_count() 2019-11-09 16:08:38 +01:00
sfan5
7e649f985c Corrections to client_lua_api.txt 2019-11-09 16:08:38 +01:00
sfan5
b1f2a69382 Introduce get_modpath() for CSM 2019-11-09 16:08:38 +01:00
DS
5506e97ed8 Formspec: draw order and clipping for all elements (#8740) 2019-11-07 20:11:01 +01:00
sfan5
15a030ec9f
Improve documentation around banning (#9088)
* Fix ban chatcommand description
* Correct ban API documentation
2019-11-05 19:24:51 +01:00
Pierre-Yves Rollo
72416a6a1f Formspec: add hypertext element 2019-11-03 11:45:33 +01:00
random-geek
f2e62298a5 Change some usages of "deprecated" to "obsolete" (#9062)
"Deprecated" means that something is still in use, but is unsupported and needs to be removed.
"Obsolete" means it is already out of use.
2019-10-29 19:23:12 +01:00
random-geek
cd35949cd0 Remove legacy file format documentation 2019-10-23 20:53:24 +02:00
random-geek
2f3c96b38d Remove legacy flat-file map code 2019-10-23 20:53:24 +02:00
Hugues Ross
69a2099c04 Add more visual feedback for button states (#8916)
- Add style properties for overriding the the hovered/pressed state
  - By default, hovered buttons are a lighter version of the base color
  - By default, pressed buttons are a darker version of the base color
- Add hovered bg image support for image buttons (style property)
2019-10-12 18:44:23 +02:00
sfan5
894008ce6f Continue with 5.2.0-dev 2019-10-12 15:49:06 +02:00
SmallJoker
dee22104b7
Revert "Fix the bgcolor formspec element (#8716)" (#9018)
This reverts commit 1db3d252cff9e8d61fecf1052d7497813851da51.
Temporary solution until a compatible solution is found to define both - formspec and fullscreen backgrounds.
2019-10-06 14:50:45 +02:00
Paramat
653d7b8112
Document node drop tool filtering by string matching as deprecated (#9009) 2019-09-30 21:34:43 +01:00
rubenwardy
07bdd6049b Fix error message caused by adding new parameter to background (#8922)
Adds background9[] element to keep backwards compatibility in formspec prepends.
2019-09-29 13:40:59 +02:00
sfan5
70f9e1aafa
Punchwear (improved) (#8959) 2019-09-22 22:12:21 +02:00
SmallJoker
fec30e37ac
Fix AreaStore's IDs persistence (#8888)
Improve documentation
Read old formats
Fix free ID function. Return first gap in map
2019-09-21 17:54:52 +02:00
SmallJoker
5fa614d97e
Wieldhand: Specify which ItemStack to use (#8961)
Makes 'get_wield_item' to return the "main" ItemStack
2019-09-21 11:44:24 +02:00
Anand S
47da640d77 Add support for per-player FOV overrides and multipliers 2019-09-19 20:14:16 +02:00
DS
1db3d252cf Fix the bgcolor formspec element (#8716) 2019-09-15 17:14:31 +01:00
SmallJoker
9acd36bf99 Formspecs: Introduce formspec_version to mods 2019-09-14 19:43:08 +02:00
SmallJoker
e97cbcf34d
Lua API documentation: Various fixes (#8914)
Remove unusable 'minetest.setting_*' from client_lua_api.txt
lua_api.txt:
- Define the 'mod.conf' format
- More precise 'settingtypes.txt' format reference
- Document special sound files 'player_*damage'
- Group, sort and add 'not_in_creative_inventory' special group
- Define the 'Settings' format
- Warning about incorrect byte saving in 'StorageRef'
- Note about non-persistent player definitions fields
- Better 'leveldiff' and 'level' group description
2019-09-08 18:43:49 +02:00
ANAND
52e3b4bc72 lua_api.txt: Improve privilege definition (#8912) 2019-09-08 12:34:44 +02:00
Paul m. p. P
5c97eeabac doc/client_lua_api: Clarify how client side api and mods start (#8822) 2019-09-05 13:06:22 +02:00
DS
0013f064ad Various fixes to lua_api.txt (#8878) 2019-09-01 20:12:22 +02:00
DS
049256573b Document world format version 28 (private nodemeta) (#8857) 2019-08-31 14:47:12 +02:00
DS
f3fd85aafb Document luaentity pitch and roll in world format (#8864) 2019-08-30 19:40:32 +02:00
Beha
99ca72e9df Clarify docs regarding pointed_thing and get_pointed_thing_position (#8766) 2019-08-30 19:40:08 +02:00
Paul Ouellette
008b80fe1c Add ItemStack:get_description() to get tooltip (#8847) 2019-08-24 18:38:02 +02:00
ANAND
75d44ef1e8 lua_api.txt: Add link to Minetest Modding Book (#8826) 2019-08-20 21:15:12 +02:00
upsilon
b2065756cf Add function minetest.read_schematic 2019-08-14 13:15:41 +02:00
rubenwardy
91114b562f Add support for set_formspec_prepend in main menu (#8611) 2019-08-12 19:16:35 +02:00
sfan5
291e7730cf Add player knockback on punch to builtin 2019-08-10 19:44:27 +02:00
sfan5
cf64054390 Implement adding velocity to player from Lua
The intended usecase is knockback, but there's potential for more.
2019-08-10 19:44:27 +02:00
ANAND
d1c27c7e80 Allow customizing chat message format (#8529) 2019-08-08 17:04:46 +01:00
rubenwardy
4f7fa8d417 Add formspec testing to test mod in minimal 2019-08-03 19:36:30 +01:00
rubenwardy
9541165752 Add styles to most elements 2019-08-03 19:36:30 +01:00
rubenwardy
ec3795a55c Add style[] tag with button support 2019-08-03 19:36:30 +01:00
Wuzzy
ec3142af99 Group "immortal" also protects players from damage
Document new meaning of immortal=1 for players

Disable breathing if player is immortal

Hide builtin statbars if player immortal (delayed)

Co-authored-by: ClobberXD <ClobberXD@gmail.com>
2019-08-01 14:45:23 +02:00
Beha
50052fced5 lua_api.txt clarifications regarding mapgen object index IDs and handles. (#8713) 2019-07-29 14:09:29 +02:00
Alex
a8446d29e8 Document 'wield_item' entity property (#8694) 2019-07-26 19:43:54 +02:00
Paramat
9e00584730
Improve documentation of mapgen aliases (#8693) 2019-07-20 02:54:42 +01:00
HybridDog
71db715ba5 Add vector.dot and vector.cross
Mostly copied from MarkuBu's code
2019-07-16 21:44:42 +02:00
SmallJoker
47492386ec
Docs: Clarify where to check for 'protection_bypass' (#8675) 2019-07-14 13:23:38 +02:00
ANAND
3a8ac9b031 Document ObjectRef:remove under Lua entity (#8659)
This was previously documented under the general ObjectRef section with a note that this won't work on players. So I think this would fit better with Lua entity-only methods.

This PR also changes the title of the Lua entity-only section from `LuaEntitySAO-only` to `Lua entity only`.
2019-07-08 03:27:56 +01:00
Paramat
95371c16e9
Update biome definition dungeon node documentation (#8650) 2019-07-01 22:21:17 +01:00
Paramat
bb14b7e956
Dungeongen: Remove most hardcoded dungeon nodes (#8594)
Biome-defined dungeon nodes was added as a feature to MT 5.0.0.
So now remove most of the hardcoded dungeon node code that assumes a
game has stone, sandstone, desert stone, and no other stone types.
If biome-defined dungeon nodes are not found, dungeon nodes fall back
to the 'cobble' mapgen alias if present, if not present they fall back
to biome-defined 'stone'.
Remove now-unnecessary mapgen aliases from MapgenBasic. Non-mgv6 games
now only need to define 3 to 5 mapgen aliases.

Document dungeon parameters.

Make c_lava_source fallback to c_water_source as both are used as cave
liquids.
2019-06-30 22:55:20 +01:00
v-rob
5e7004e7af Add compatible, consistent coordinate system to FormSpecs. (#8524) 2019-06-27 13:40:49 +01:00
rubenwardy
429a989648 Add support for 9-sliced backgrounds (#8600)
9-slice textures are commonly used in GUIs to allow scaling them to match any resolution without distortion.

https://en.wikipedia.org/wiki/9-slice_scaling
2019-06-22 16:03:54 +02:00
DS
2ba6785f09 Remove modstore leftovers. Fix core.show_path_select_dialog documentation (#8572)
This was forgotten in #5852.
2019-06-07 22:12:20 +02:00
SmallJoker
cb00632e23
HTTP API: Allow binary downloads and headers (#8573)
Add minetest.features.httpfetch_binary_data
2019-06-06 19:13:29 +02:00
Paul Ouellette
920bd3b16f Fix API site build (#8551) 2019-05-21 19:37:10 +02:00
Paramat
b1b40fef16
Allow multiple cave liquids in a biome definition (#8481)
This allows games to specify biome cave liquids and avoid the old
hardcoded behaviour, but preserves the ability to have multiple
cave liquids in one biome, such as lava and water.

When multiple cave liquids are defined by the biome definition,
make each entire cave use a randomly chosen liquid, instead of
every small cave segment using a randomly chosen liquid.

Plus an optimisation:
Don't place nodes if cave liquid is defined as 'air'
2019-05-18 21:13:14 +01:00