Aaron Suen
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db32e6c5aa
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Move texture_min_size even further down the pipe. Now, textures are JIT-upscaled using an image transformation, right at the time they're added to a mesh or particle; images used in 2D elements are left unscaled. This should fix any remaining issues with HUD elements.
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2015-03-31 16:56:33 +10:00 |
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Aaron Suen
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6cf7c89236
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Fix for sun/moon tonemaps: don't upscale 1px images.
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2015-03-23 17:01:37 +10:00 |
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Aaron Suen
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837a2e1e5f
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Fix composite textures with texture_min_size. Moved upscaling of textures to later in the process, when images are converted to textures, instead of right after image load, so the original image is unmodified for generateImagePart.
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2015-03-22 01:31:01 +10:00 |
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Aaron Suen
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1e4fb80d46
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Configurable automatic texture scaling and filtering at load time.
Signed off by: Zeno, kwolekr
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2015-03-20 20:21:42 -04:00 |
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Craig Robbins
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ced6d20295
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For usages of assert() that are meant to persist in Release builds (when NDEBUG is defined), replace those usages with persistent alternatives
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2015-03-07 22:41:47 +10:00 |
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Loic Blot
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0d1eedcccc
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Replace std::list to std::vector into tile.cpp (m_texture_trash) and move tile.hpp to src/client/
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2015-03-05 11:59:40 +01:00 |
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