Commit Graph

10289 Commits

Author SHA1 Message Date
sfan5
fd8a8501bc
Shave off buffer copies in networking code (#11607) 2021-09-17 18:14:25 +02:00
sfan5
ea250ff5c5 Fix GLES2 discard behaviour (texture transparency) 2021-09-17 18:13:50 +02:00
HybridDog
d1e0f73b77 Hide Wself-assign-overloaded and Wself-move unittest compilation warnings
The warnings occured with the clang compiler
2021-09-17 18:13:04 +02:00
ROllerozxa
6fedee16f0
Readd TGA to the list of valid texture formats. (#11598) 2021-09-15 11:12:24 +01:00
Lars Müller
719a12ecac
Chop game background in mainmenu (#10796) 2021-09-14 20:46:02 +02:00
sfan5
4feb799b7e Add Windows-specific CreateTempFile() implementation
Once again MSVC is the only compiler not supporting basic POSIX functionality.
2021-09-14 20:45:41 +02:00
sfan5
b480a3e9fd Fix broken handling of NodemetaChanged packets
fixes #11610
2021-09-12 14:42:01 +02:00
sfan5
75bf9b75ca
Make sure relevant std::stringstreams are set to binary 2021-09-11 21:06:57 +02:00
sfan5
766e885a1b
Clean up/improve some scriptapi error handling code 2021-09-10 23:16:46 +02:00
Jude Melton-Houghton
7423c4c11e
Send to clients node metadata that changed to become empty (#11597) 2021-09-10 23:16:34 +02:00
DS
2cefe51d3b
Split vector.new into 3 constructors 2021-09-10 23:16:16 +02:00
sfan5
bbfae0cc67
Dynamic_Add_Media v2 (#11550) 2021-09-09 16:51:35 +02:00
Buckaroo Banzai
bcb6565483
Add missing zstd-libs to final Docker image
Also add `minetestserver --version` command to verify docker build in CI
2021-09-07 15:29:57 +02:00
NeroBurner
7f3401412e
Fix movement in random_input mode (#11592) 2021-09-05 19:58:50 +02:00
20kdc
a3e32d81c5
Add hint to error message on how to build with in-tree Irrlicht 2021-09-05 19:57:40 +02:00
Wuzzy
ff9945dc6e
Fix falling mesh nodes being half size (#11389) 2021-09-01 22:20:57 +02:00
sfan5
e912008cb3 Update README for zstd changes 2021-09-01 22:20:38 +02:00
sfan5
31d2b9edcd Don't look for zlib and zstd manually on Windows 2021-09-01 22:20:38 +02:00
sfan5
e5edda28ce Drop Ubuntu 16.04 from gitlab-ci, add 20.04 instead 2021-09-01 22:20:38 +02:00
sfan5
70dafcf5da Check for required libzstd APIs in cmake
It's very unlikely that anyone uses a zstd version this old, but if they do fail early.
2021-09-01 22:20:38 +02:00
lhofhansl
d1624a5521
Switch MapBlock compression to zstd (#10788)
* Add zstd support.
* Rearrange serialization order
* Compress entire mapblock

Co-authored-by: sfan5 <sfan5@live.de>
2021-08-31 17:32:31 -07:00
sfan5
beac4a2c98 CI: Bump IrrlichtMt to 1.9.0mt3 2021-08-31 23:57:39 +02:00
pecksin
040aed37ab Remove closing paren as weblink delimiter 2021-08-29 19:30:33 +02:00
sfan5
6a1424f2b1
Async-related script cleanups 2021-08-28 12:15:12 +02:00
fn ⌃ ⌥
0f8a6d78a7
CI: Add macOS workflow (#11454) 2021-08-28 12:14:55 +02:00
savilli
3f1adb49ae
Remove redundant on_dieplayer calls 2021-08-28 12:14:16 +02:00
NeroBurner
1d69a23ba4
Joystick sensitivity for player movement (#11262)
This commit deprecates the forward, backward, left, and right binary
inputs currently used for player movement in the PlayerControl struct.
In their place, it adds the movement_speed and movement_direction
values, which represents the player movement is a polar coordinate
system.

movement_speed is a scalar from 0.0 to 1.0. movement_direction is
an angle from 0 to +-Pi:

	       FWD
	        0
	        _
	 LFT   / \   RGT
	-Pi/2 |   | +Pi/2
	       \_/
	       +-Pi
	       BCK

Boolean movement bits will still be set for server telegrams and
Lua script invocations to provide full backward compatibility.
When generating these values from an analog input, a direction is
considered active when it is 22.5 degrees away from either
orthogonal axis.

Co-authored-by: Markus Koch <markus@notsyncing.net>
Co-authored-by: sfan5 <sfan5@live.de>
2021-08-27 20:24:24 +02:00
Treer
149d8fc8d6
Add group-based tool filtering for node drops (#10141)
Supports both AND and OR requirements, e.g.

 * "a tool that's in any of these groups"
 * "a tool that's in all of these groups"
2021-08-27 20:23:20 +02:00
Lean Rada
d36dca3aba
Optimize vector length calculations (#11549) 2021-08-27 20:22:35 +02:00
Loïc Blot
a7188bd6f5
Add debian 11 to Gitlab-CI (#11571)
* feat(gitlab-ci): add debian 11 support
2021-08-27 11:19:15 +02:00
Loïc Blot
ff3aa18436
fix: update to alpine 3.14 (#11570) 2021-08-24 14:52:05 +02:00
JosiahWI
ef84c3b8b9
Set policies through CMake 3.9 to allow enabling IPO (#11560) 2021-08-23 22:13:47 +02:00
Wuzzy
63e8224636
Fix 6th line of infotext being cut off in half (#11456) 2021-08-23 22:13:17 +02:00
SmallJoker
eea488ed75
Inventory: Fix rare out-of-bounds access
Co-authored-by: Thomas--S <info@thomas-stangl.de>
2021-08-23 14:10:17 +02:00
DS
dad87a360b
Use utf-8 for the Irrlicht clipboard (#11538) 2021-08-23 14:09:50 +02:00
sfan5
fad835cf64
Fix server-only builds on older CMake versions (#11566)
closes #11564
2021-08-23 13:33:25 +02:00
SmallJoker
0c1e9603db
HUD: Reject and warn on invalid stat types (#11548)
This comes into play on older servers which do not know the "stat" type.
Warnings are only logged once to avoid spam within globalstep callbacks
2021-08-21 20:04:04 +02:00
sfan5
a72d13064f Allow lib/irrlichtmt to work for server builds (headers-only) 2021-08-21 13:53:59 +02:00
Wuzzy
6fd8aede48
Show status message when changing block bounds (#11556) 2021-08-21 13:53:49 +02:00
sfan5
e7b05beb7d
Validate staticdata and object property length limits (#11511)
Some games provide users with enough freedom to create items
with metadata longer than 64KB, preventing this from causing
issues is on them but we'll still do the minimum not to abort
the server if this happens.
2021-08-19 20:14:22 +02:00
Wuzzy
1320c51d8e
Fix scaled world-aligned textures being aligned inconsistently for non-normal drawtypes 2021-08-19 20:14:04 +02:00
rubenwardy
24b66dede0
Add fwgettext util function 2021-08-19 20:13:25 +02:00
SmallJoker
3b842a7e02 Fix inconsistent integer comparison warnings 2021-08-17 20:00:47 +02:00
Wuzzy
2eec997e97
Clarify the meaning of "rightclick"/"use" in documentation (#11471) 2021-08-16 17:57:07 +02:00
Lean Rada
328d949225
Start sprite animation at the beginning (#11509)
When setting a sprite animation, do not keep the last animation's frame number. Setting a new animation should start the animation at the start of the new animation.
2021-08-16 17:56:38 +02:00
sfan5
4419e311a9 Cap iterations of imageCleanTransparent sanely
fixes #11513 performance regression with 256x textures
2021-08-16 17:56:11 +02:00
Treer
963fbd1572
Fix access violation in create_schematic() (#11534)
fixes #11533

Schematics saved from y locations greater than 0 would cause an access violation if layer probabilities were specified
2021-08-16 17:55:35 +02:00
SmallJoker
b3b075ea02 Fix segfault caused by shadow map on exit 2021-08-12 20:08:39 +02:00
Hugues Ross
47c146120a
Add disable_settings to game.conf to get rid of "Enable Damage"/"Creative Mode"/"Host Server" checkboxes (#11524)
This adds support for disable_settings to game.conf. In this you can specify a list of settings that should not be visible in the "local game" (or however it is called nowadays) tab. Enable Damage, Creative Mode and Host Server are supported.

Co-authored-by: Wuzzy <Wuzzy2@mail.ru>
Co-authored-by: Aaron Suen <warr1024@gmail.com>
Co-authored-by: rubenwardy <rw@rubenwardy.com>
2021-08-12 20:08:12 +02:00
x2048
442e48b84f
Move updating shadows outside of RenderingCore::drawAll. (#11491)
Fixes indirect rendering modes such as some 3D modes mentioned in #11437 and undersampled rendering.
Does not fully fix anaglyph 3d mode.
2021-08-12 20:07:09 +02:00