sfan5
058846d687
Rework drawtime and related timekeeping code to use microseconds
2022-01-27 22:30:02 +01:00
SmallJoker
d51d0f3a5a
Various code improvements
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* Camera: Fix division by 0 after view bobbing
* Remove ignored constness
* Connection: Improve window size range limits
2021-09-27 17:45:44 +02:00
DS
e79d6154fc
Fix client-side performance of chat UI ( #11612 )
2021-09-19 20:23:35 +02:00
Wuzzy
63fc728a84
Require 'basic_debug' priv to view gameplay-relevant debug info, require 'debug' priv to view wireframe ( #9315 )
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Fixes #7245 .
2021-06-24 21:21:19 +03:00
Vitaliy
ed0882fd58
Include irrlichttypes.h first to work around Irrlicht#433 ( #10872 )
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Fixes the PcgRandom::PcgRandom linker issue, caused by inconsistent data type definition.
2021-01-28 21:25:13 +01:00
ANAND
fa6bc699bc
Hide chat when console is open ( #8656 )
2019-08-07 19:15:33 +02:00
SmallJoker
e2f8f4da83
Formspecs: Close on metadata removal ( #8348 )
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Formspecs will now close as soon the formspec string in the node metadata turns invalid.
2019-06-10 13:01:07 +02:00
Loic Blot
75aa41c6de
Fix GameUI flag value regression introduced by a78659ed0529226ad937f5e241ad72ba93702959
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Added more strong unittests on that part to prevent future regression
2018-05-29 08:34:09 +02:00
Loic Blot
9146c6a50f
Don't recalculate statustext initial color everytime & review fixes
2018-01-05 20:59:30 +01:00
Loic Blot
f40f4143df
GameUI refactor (part 7/7): Finish to include profiler things to GameUI
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Other changes:
* Add GameUI clarification comment
* Move force_fog_off & disable_camera_update flags from GameUI to Game, it's not UI related
* Properly init GameUI::Flags
* Move toggleChat toggleHud & toggleProfiler to GameUI
* Add gameui.cpp to LINT whitelist
2018-01-05 20:59:30 +01:00
Loic Blot
02f82eca0b
GameUI refactor (part 6/X): Move Game::guitext_profiler & showStatusTextSimple to GameUI class
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Other enhancements:
* Move showStatusTextSimple to GameUI class & rename to showTranslatedStatusText
2018-01-05 20:59:30 +01:00
Loic Blot
326b0faa5e
GameUI refactor (part 5/X): Move Game::guitext_chat to GameUI class
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Other enhancements:
* Move update_profiler_gui to Game class
* Move updateChat to Game class
2018-01-05 20:59:30 +01:00
Loic Blot
fe510d90c1
GameUI refactor (part 4/X): Move Game::guitext_status, Game::m_statustext, GameRunData::statustext_time to GameUI class
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Other enhancements:
* Simplify setStatusText to showStatusText, as it shows the label too (preventing almost every setStatusText to call setStatusTextTime(0)
* Add unittests
2018-01-05 20:59:30 +01:00
Loic Blot
aab3b18e4b
GameUI refactor (part 3/X): Move Game::guitext2, Game::guitext_info, Game::infotext to GameUI class
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Other enhancements:
* Drop unused GameRunData::time_of_day
* Little GameUI::update code path optimizations
2018-01-05 20:59:30 +01:00
Loic Blot
3a772e7ed6
GameUI refactor (part 2/X): Move Game::guitext to GameUI + enhancements on StaticText
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Other enhancements:
* C++ friendlyness for addStaticText() -> move to static StaticText::add()
2018-01-05 20:59:30 +01:00
Loic Blot
0ebaed430a
GameUI refactor (part 1/X): GameUI object creation + GameUIFlags move to GameUI
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Game class is too huge and has too specialization on various subjects, like UI, formspecs, client, renderer. Start to move UI related things to GameUI object and cleanup them
Other improvements:
* updateChat: more performance on error messages by remove string copies
* Initialize all game class members in definition instead of constructor (with nullptr instead of NULL)
* Drop unused Client::show{GameChat,GameHud,Profiler,GameFog}
* Add GameUI unittests
2018-01-05 20:59:30 +01:00