Perttu Ahola
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037b259197
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Switch the license to be LGPLv2/later, with small parts still remaining as GPLv2/later, by agreement of major contributors
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2012-06-05 18:54:07 +03:00 |
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Perttu Ahola
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52122c342d
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Add 'fly' and 'fast' privileges and the underlying privileges-to-client system
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2012-03-31 16:25:02 +03:00 |
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Perttu Ahola
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42bbd5c9ae
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Simple fix for camera blinking black when jumping into ceiling with current smaller collision box
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2012-03-29 21:21:34 +03:00 |
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Kahrl
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f8c3743991
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added PlayerSAO and RemotePlayer, removed ServerRemotePlayer
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2012-03-29 14:05:45 +03:00 |
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Perttu Ahola
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e53794868e
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LocalPlayer::getStandingNodePos()
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2012-03-24 04:24:26 +02:00 |
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Giuseppe Bilotta
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64af6d3afe
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Fix some warnings on some compilers
ItemStack is a struct, not a class
CollisionInfo is a struct, not a class
InventoryAction is abstract and it needs a virtual destructor
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2012-02-02 15:54:20 +02:00 |
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Kahrl
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1efdc36b22
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Inventory menu (with dragging) improved. Crafting is now handled via a IACTION_CRAFT inventory action.
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2012-01-22 17:31:12 +02:00 |
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Kahrl
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6a76c226e1
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The huge item definition and item namespace unification patch (itemdef), see http://c55.me/minetest/wiki/doku.php?id=changes:itemdef
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2012-01-12 06:10:39 +01:00 |
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Perttu Ahola
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7937813c98
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Add get_look_dir(), get_look_pitch() and get_look_yaw() for players
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2011-12-28 17:34:07 +02:00 |
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Perttu Ahola
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5344dec760
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Move ServerRemotePlayer to a separate file
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2011-12-02 10:44:20 +02:00 |
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Perttu Ahola
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e4daa4c065
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Make players be again visible from a long distance
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2011-12-02 01:08:14 +02:00 |
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Perttu Ahola
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af32240545
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Players are more like objects + related stuff
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2011-12-01 23:33:48 +02:00 |
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Perttu Ahola
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ee0d3bacbc
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Player-is-SAO WIP
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2011-12-01 18:23:58 +02:00 |
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Perttu Ahola
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e109ed5cef
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Proper player inventory and hp modification tracking and sending accordingly
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2011-11-29 23:18:20 +02:00 |
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Kahrl
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d6b30dd3a5
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CraftItem rework and Lua interface
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2011-11-29 19:13:58 +02:00 |
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Perttu Ahola
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1bfc3c1eb9
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Player movement speed and node access distance checking
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2011-11-29 19:13:54 +02:00 |
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Perttu Ahola
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945d01fd9e
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on_newplayer and on_respawnplayer callbacks
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2011-11-29 19:13:53 +02:00 |
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Perttu Ahola
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ba762bcd49
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Clean mapnode.h and fix other files accordingly
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2011-11-29 19:13:44 +02:00 |
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Perttu Ahola
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c6fd2986d4
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GameDef compiles
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2011-11-29 19:13:42 +02:00 |
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Perttu Ahola
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abceeee92f
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Create framework for getting rid of global definitions of node/tool/item/whatever types
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2011-11-29 19:13:41 +02:00 |
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Perttu Ahola
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1320d07068
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Scripting WIP: dynamic object stuff
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2011-11-29 19:13:40 +02:00 |
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Perttu Ahola
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0b97ad8384
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ServerRemotePlayer implements ServerActiveObject
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2011-11-29 19:13:40 +02:00 |
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Perttu Ahola
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369177aa80
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Better player damage prevention when falling on unloaded blocks, not involving getting stuck in there.
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2011-10-16 18:45:17 +03:00 |
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Kahrl
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3e012122d1
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Simplistic wielded tool lighting, added setMeshVerticesColor to utility.h and refactored some other code into calls of that
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2011-09-21 18:37:29 +02:00 |
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Kahrl
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6599002149
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fix a numerical problem, but tool is still jittery
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2011-09-20 18:25:29 +02:00 |
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Kahrl
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36bcbca9ac
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Added sprite extruder
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2011-09-19 03:01:11 +02:00 |
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JacobF
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f31b0a3361
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Display which tool the player is holding
And some simple animation when trying to dig...
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2011-09-07 10:56:04 -04:00 |
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JacobF
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bd72091150
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Pause in unloaded territory instead of collide
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2011-09-06 20:07:43 +03:00 |
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Giuseppe Bilotta
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91d1186cbb
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Keep track of player item
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2011-08-11 15:22:36 +02:00 |
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Giuseppe Bilotta
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b318e82356
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Refactor player's eye position coding
Collect the player's eye position coding in a Player method, and
use it in client to pass the eye position information to the game.
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2011-08-11 15:22:35 +02:00 |
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Giuseppe Bilotta
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98fa00db12
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Introduce Player::getLightPosition
This is currently only used in the lighting update for remote
players in client.
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2011-08-11 15:22:35 +02:00 |
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Giuseppe Bilotta
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34492ce480
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Respect base virtual functions' signatures
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2011-08-08 16:15:53 +02:00 |
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Mark Holmquist
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1c59cff832
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Ladders implemented!
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2011-08-01 09:22:36 +02:00 |
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Perttu Ahola
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8e1eacf3a8
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Fixed handling of inventory in creative mode (normal inventory is not trashed anymore), fixed mese pick speed, added some forgotten stuff
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2011-07-30 23:33:57 +03:00 |
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Perttu Ahola
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e81919c818
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hopefully fixed the privilege problems
--HG--
extra : rebase_source : 9826d20176134a53ff232816a10407465d8c0f50
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2011-05-29 22:34:04 +03:00 |
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Perttu Ahola
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63611932eb
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player passwords and privileges in world/auth.txt
--HG--
extra : rebase_source : 7260636295d9068fbeeddf4143c89f2b8a91446c
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2011-05-29 21:11:16 +03:00 |
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Ciaran Gultnieks
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8bbc512fe5
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Added 'shout' player privilege
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2011-05-23 20:40:25 +01:00 |
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Ciaran Gultnieks
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d4d49ee8f4
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Passwords - password entry at main menu, stored and checked by server
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2011-05-20 20:28:03 +01:00 |
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Ciaran Gultnieks
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1520d49310
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Privileges to/from string conversion functions standalone, not static members
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2011-05-16 16:13:17 +01:00 |
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Ciaran Gultnieks
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248d7c8469
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Improved server commands and added player permissions.
--HG--
extra : rebase_source : 178fe08f10b7de3ebaba088bd24faad795114216
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2011-05-16 10:41:19 +01:00 |
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Perttu Ahola
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1995b59320
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Code refactoring; split half of main.cpp to game.cpp.
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2011-04-23 18:31:31 +03:00 |
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Perttu Ahola
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c638442e78
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Some work-in-progress in hp and mobs and a frightening amount of random fixes.
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2011-04-21 19:35:17 +03:00 |
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Perttu Ahola
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249c0dc68a
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Fixed some problems with crafting and inventory
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2011-04-11 21:28:04 +03:00 |
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Perttu Ahola
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c57637b4c3
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Temporary commit; lots of test code and stuff
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2011-02-21 00:45:14 +02:00 |
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Perttu Ahola
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b1defb4def
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fixed bug in sneaking
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2011-02-14 11:43:42 +02:00 |
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Perttu Ahola
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14fafc7217
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added sneaking/crouching and changelog
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2011-02-14 02:54:15 +02:00 |
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Perttu Ahola
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dd9e82f5bc
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bug-fixin'
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2011-02-08 01:12:55 +02:00 |
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Perttu Ahola
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25a7fabed8
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mapgen tweaking
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2011-02-06 16:35:27 +02:00 |
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Perttu Ahola
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e92238edc8
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This map generator is starting to look pretty good now... also, disabled loading player position from disk because map is regenerated always.
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2011-02-01 16:17:55 +02:00 |
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Perttu Ahola
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64b5975732
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Now texture handling is fast. Also now players are saved on disk.
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2011-01-28 01:38:16 +02:00 |
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