Commit Graph

66 Commits

Author SHA1 Message Date
RealBadAngel
db60ae0459 Fix invalid liquid lighting. 2014-04-16 16:56:54 +02:00
RealBadAngel
0dc1aec509 Normal maps generation on the fly.
Parallax mapping with slope information.
Overriding normal maps.
2014-03-21 01:32:00 +01:00
RealBadAngel
dae03382bf Optimize shaders code. Add settings at compile time. 2013-12-09 13:28:50 +01:00
Novatux
206565d965 Fix shaders on some GPUs 2013-12-08 08:01:20 +01:00
RealBadAngel
2330267d22 Shaders rework. 2013-12-03 18:55:25 +01:00
Zeg9
44eb01695a Fix texture bumpmapping on some GPUs 2013-08-04 21:49:48 +02:00
RealBadAngel
3f6f327cb9 Add texture bumpmapping feature. 2013-07-04 02:36:32 +02:00
kwolekr
d7395cd2ab Actually fix shader3 alpha this time 2013-04-27 23:04:52 -04:00
kwolekr
ddd2b18321 Transform alpha channel as well in shader 2013-04-25 12:30:01 -04:00
kwolekr
770305e28d Add option to use texture alpha channel 2013-04-23 22:15:51 -04:00
PilzAdam
c00c8832c6 Fix new_style_water 2013-03-17 11:28:43 -04:00
Perttu Ahola
ec54e35757 Tweak shader randomly a bit 2012-12-02 23:47:53 +02:00
Perttu Ahola
cd1f604ffe Handle day-night transition in shader and make light sources brighter when shaders are used 2012-12-02 14:24:58 +02:00
Perttu Ahola
d0b9b10ee0 Remove accidental vim swap file 2012-12-02 01:42:03 +02:00
Perttu Ahola
27373919f4 Implement a global shader parameter passing system and useful shaders 2012-12-02 00:46:18 +02:00
Kahrl
22e6fb7056 ShaderSource and silly example shaders 2012-12-02 00:46:18 +02:00