x2048
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2715cc8bf6
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Occlusion culling algorithm based on recursive descend (#13104)
Co-authored-by: DS <vorunbekannt75@web.de>
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2023-01-06 22:31:06 +01:00 |
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x2048
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89e7f72c92
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Use multiple threads for mesh generation (#13062)
Co-authored-by: sfan5 <sfan5@live.de>
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2022-12-27 18:44:18 +01:00 |
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x2048
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aa2fdc6ef6
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Limit force shadow update to urgent blocks (#12692)
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2022-08-14 20:29:20 +02:00 |
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sfan5
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f22d40975e
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Switch MeshUpdateQueue to better data structure
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2022-08-02 11:58:26 +02:00 |
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sfan5
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4c1ef1b72b
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Ratelimit MeshUpdateQueue::cleanupCache() runs
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2022-08-02 11:58:26 +02:00 |
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Vitaliy
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9b650b9efb
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Add more neighbors on mesh update (#6765)
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2021-12-29 22:59:53 +01:00 |
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rubenwardy
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4c76239818
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Remove dead code (#10845)
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2021-01-22 15:09:26 +00:00 |
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Lars
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ed22260822
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Remove all bump mapping and parallax occlusion related code.
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2020-10-17 13:09:16 -07:00 |
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Quentin Bazin
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5f1cd555cd
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Move client-specific files to 'src/client' (#7902)
Update Android.mk
Remove 'src/client' from include_directories
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2018-11-28 20:01:49 +01:00 |
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