Kahrl
157a4cf18c
Node placement / mineral / serialization / iron freq / node_dig callback
...
- Node placement code moved to Lua
- Mineral system removed (added default:stone_with_coal and default:stone_with_iron).
- MapBlock and MapNode serialization updated.
- Mapgen: Frequency of iron increased.
- node_dig callback and related changes.
2012-01-22 17:24:50 +02:00
Perttu Ahola
f9d7e399b2
Limit range of ABM timer initial value randomization
2012-01-03 13:49:47 +02:00
Perttu Ahola
6286c555d4
Initialize ABM timer to random value to spread processing
2012-01-02 21:06:38 +02:00
Perttu Ahola
4630281318
Fix ABM trigger chance being often way too high
2012-01-02 20:26:33 +02:00
Perttu Ahola
1c15f53318
Add EnvRef:get_objects_inside_radius(pos, radius)
2011-12-28 18:18:08 +02:00
Perttu Ahola
7d37913ea4
Add ABM required neighbor check
2011-12-03 18:18:59 +02:00
Perttu Ahola
2dc9a0c724
Fix player double damage
2011-12-02 11:16:51 +02:00
Perttu Ahola
5344dec760
Move ServerRemotePlayer to a separate file
2011-12-02 10:44:20 +02:00
Perttu Ahola
e4daa4c065
Make players be again visible from a long distance
2011-12-02 01:08:14 +02:00
Perttu Ahola
af32240545
Players are more like objects + related stuff
2011-12-01 23:33:48 +02:00
Perttu Ahola
ee0d3bacbc
Player-is-SAO WIP
2011-12-01 18:23:58 +02:00
Perttu Ahola
e6e3eef0ef
Add ServerActiveObject::removingFromEnvironment()
2011-12-01 13:22:33 +02:00
Perttu Ahola
49e4f55b09
Fix player getting reset to 0,0 at connect if being far from 0,0
2011-11-30 00:39:36 +02:00
Perttu Ahola
1c19f959db
Fix active_object_count and active_object_count_wider not getting updated between ABM calls causing huge amounts of DMs and rats and stuff
2011-11-29 19:13:58 +02:00
Perttu Ahola
fe64f2b673
Silly MSVC doesn't know how to handle type conversions for parameters of pow(). Help it.
2011-11-29 19:13:57 +02:00
Perttu Ahola
7bb4b7911b
Comment out debug output in ServerEnvironment::activateBlock
2011-11-29 19:13:57 +02:00
Perttu Ahola
fadf248892
Handle ActiveBlockModifier intervals properly, down to 1s
2011-11-29 19:13:57 +02:00
Perttu Ahola
842eb5da28
Replace old active block random node modifying things with actual ActiveBlockModifiers
2011-11-29 19:13:56 +02:00
Perttu Ahola
5c1cb01936
Make blocks to be loaded from disk when the active block area reaches them
2011-11-29 19:13:55 +02:00
Perttu Ahola
41c473cf5e
Fix player getting thrown underground after connecting
2011-11-29 19:13:54 +02:00
Perttu Ahola
65b2a2cb02
Make lighting update occur immediately after ClientActiveObject addition to make objects show up much more responsively
2011-11-29 19:13:53 +02:00
Perttu Ahola
1ce749c86a
Optimize active block modifier stuff (was left horribly unoptimized after making content ids dynamic)
2011-11-29 19:13:53 +02:00
Kahrl
c1479a2732
Add node definitions in Lua and do not use content_mapnode_init anymore (except in test.cpp)
2011-11-29 19:13:52 +02:00
Perttu Ahola
1b765b9740
Add reason parameter to setModified and print it out to verbosestream when saving block
2011-11-29 19:13:49 +02:00
Perttu Ahola
df8346ef4d
Do not expose CONTENT_* stuff in content_mapnode.h and use a name converter wrapper in old code
2011-11-29 19:13:47 +02:00
Perttu Ahola
c6fd2986d4
GameDef compiles
2011-11-29 19:13:42 +02:00
Perttu Ahola
abceeee92f
Create framework for getting rid of global definitions of node/tool/item/whatever types
2011-11-29 19:13:41 +02:00
Perttu Ahola
3b77a63d5d
Allocate MapBlock::m_node_metadata on heap to allow less header bloat
2011-11-29 19:13:41 +02:00
Perttu Ahola
64996422c0
Move ContentFeatures to mapnode_contentfeatures.{h,cpp} and clean stuff
2011-11-29 19:13:40 +02:00
Perttu Ahola
73bb3bc595
Scripting WIP: Add global environment step function on_step
2011-11-29 19:13:40 +02:00
Perttu Ahola
75a0ca6bd6
Scripting WIP
2011-11-29 19:13:40 +02:00
Perttu Ahola
38944467d3
Scripting WIP
2011-11-29 19:13:39 +02:00
Perttu Ahola
f145d498a6
Scripting WIP
2011-11-29 19:13:39 +02:00
Perttu Ahola
bfc68d3151
Scripting WIP
2011-11-29 19:13:38 +02:00
Perttu Ahola
22b07bdb30
Fix object duplication bug
2011-10-18 02:58:15 +03:00
Perttu Ahola
78f4142f4f
Add /clearobjects
2011-10-18 00:01:50 +03:00
Perttu Ahola
ea1fda5ebc
Made a scheme to get rid of the objects in the worst object flooded blocks
2011-10-17 20:57:58 +03:00
Perttu Ahola
6661d9be1a
Attempt to fix objects getting multiplicated by objects getting deactivated in a different block than where they were loaded and then the original block, from where the static object was removed, not getting saved at unload
2011-10-17 20:19:37 +03:00
Perttu Ahola
9a62a909bc
Add a log message to SEnv and make it load objects if there are < 51 of them, to load blocks that were limited to 50
2011-10-17 19:44:28 +03:00
Perttu Ahola
e9888c8e25
Workaround for blocks having a huge amount of active objects; add log messages related to active objects for investigation
2011-10-17 11:52:38 +03:00
celeron55
d39f98aeb0
Improve active object handling log output
2011-10-17 10:47:06 +03:00
Perttu Ahola
2419d0029a
Some more profiler stuff to get the hang on what really uses CPU
2011-10-16 22:39:35 +03:00
Perttu Ahola
b8f2dcea4d
Improve debug profiler usage for investigating CPU usage of server
2011-10-16 21:16:44 +03:00
Perttu Ahola
6470743e51
Make dungeon masters not shoot the walls with no reason
2011-10-16 19:39:20 +03:00
Perttu Ahola
369177aa80
Better player damage prevention when falling on unloaded blocks, not involving getting stuck in there.
2011-10-16 18:45:17 +03:00
Perttu Ahola
b65a5aceb0
Use the logger; also, default to not showing much crap in console. Use --info-on-stderr to enable crap.
2011-10-16 14:57:53 +03:00
Perttu Ahola
414c614893
Add peaceful / not peaceful distinction in mobs and the only_peaceful_mobs setting
2011-10-16 11:52:33 +03:00
Perttu Ahola
3f58028d31
Make dungeon masters though and make oerkkis disappear when they get to you (because hitting them doesn't work for some unknown reason)
2011-10-15 16:04:25 +03:00
Perttu Ahola
5341bf59c2
Improve mobv2
2011-10-15 12:17:21 +03:00
Perttu Ahola
43a28f04fa
mobv2
2011-10-15 02:28:57 +03:00