Novatux
bd6d4666ab
Add a callback: minetest.register_on_craft(itemstack, player,
...
old_craft_grid, craft_inv) and
minetest.register_craft_predict(itemstack, player, old_craft_grid,
craft_inv)
2013-11-01 15:55:34 +01:00
Kahrl
4e1f50035e
Omnicleanup: header cleanup, add ModApiUtil shared between game and mainmenu
2013-08-14 21:03:33 +02:00
sapier
ab43377577
Move scriptapi to separate folder (by sapier)
...
On the lua side, notably minetest.env:<function>(<args>) should now
be replaced by minetest.<function>(<args>).
The old way is and will stay supported for a long time.
Also:
Update and clean up lua_api.txt (by celeron55)
Move EnvRef to lua and remove add_rat and add_firefly (by kahrl)
Add separate src/util/CMakeLists.txt, other minor fixes (by kahrl)
2013-05-25 00:51:02 +02:00
Sfan5
6d0ea26c2d
Update Copyright Years
2013-02-24 20:15:24 +01:00
PilzAdam
497ff1ecd6
Change Minetest-c55 to Minetest
2013-02-24 18:49:03 +01:00
Perttu Ahola
cc47ff7c4c
Fix moving stuff into a mismatched stack in a "infinite" inventory
2012-09-02 23:01:42 +03:00
Perttu Ahola
e1a495ee30
Make inventory GUI do sane things when server-side inventory acts unusually
2012-09-02 22:51:38 +03:00
Ilya Zhuravlev
6a16075912
Add InventoryList width property & allow custom crafting grids.
2012-09-01 10:01:41 +03:00
Perttu Ahola
e3b831e975
Fix wrong amount of nodes being dropped from inventory
2012-08-12 15:49:23 +03:00
Perttu Ahola
a9a475ad50
Remove unwanted ! from ifs in inventory record-for-rollback code
2012-08-12 11:20:36 +03:00
Perttu Ahola
fd7ec2da91
Fix inventory segfault when rollback recording is disabled
2012-07-28 14:44:18 +03:00
Perttu Ahola
0190f9b077
Experimental-ish rollback functionality
2012-07-27 02:27:18 +03:00
Perttu Ahola
0346e68deb
Add special return value -1 to inventry callbacks
2012-07-25 16:52:00 +03:00
Perttu Ahola
983e45ae92
Improve inventory callbacks a bit
2012-07-25 15:39:39 +03:00
Perttu Ahola
0a18dda158
Remove special handling of creative mode
2012-07-25 14:07:45 +03:00
Perttu Ahola
9eaf93d41d
Detached inventory callbacks and reworked node metadata callbacks
2012-07-25 02:36:54 +03:00
Perttu Ahola
2ac20982e0
Detached inventories
2012-07-24 20:57:17 +03:00
Perttu Ahola
d0ea6f9920
Properly and efficiently use split utility headers
2012-06-17 02:40:36 +03:00
Perttu Ahola
037b259197
Switch the license to be LGPLv2/later, with small parts still remaining as GPLv2/later, by agreement of major contributors
2012-06-05 18:54:07 +03:00
Perttu Ahola
5f3c70061d
Properly handle dropping of items from nodes, and disallow moving items directly between nodes
2012-06-03 22:31:01 +03:00
Perttu Ahola
aba7134301
on_metadata_inventory_{move,offer,take}
2012-06-03 22:31:01 +03:00
Kahrl
b4dd5d3bd7
Client-side prediction of inventory changes, and some inventory menu fixes
2012-01-22 17:31:20 +02:00
Kahrl
1efdc36b22
Inventory menu (with dragging) improved. Crafting is now handled via a IACTION_CRAFT inventory action.
2012-01-22 17:31:12 +02:00
Kahrl
c920df748b
Inventory menu changes: Tooltips; dragging; drop from menu. Lag is a bit annoying (even in single player).
2012-01-13 12:35:55 +01:00
Kahrl
6a76c226e1
The huge item definition and item namespace unification patch (itemdef), see http://c55.me/minetest/wiki/doku.php?id=changes:itemdef
2012-01-12 06:10:39 +01:00
Perttu Ahola
103173fc9b
Add InvRef and InvStack (currently untested and unusable)
2012-01-02 01:49:38 +02:00