Commit Graph

6924 Commits

Author SHA1 Message Date
ShadowNinja
77597c4ff3 Clean up numeric.h and split FacePositionCache from it
I also optiized FacePositionCache a bit: I removed a map
lookup and vector copy from both branches of getFacePosition.
2017-05-06 16:09:45 -04:00
TeTpaAka
b6f4a9c7e1 Make the player collisionbox settable 2017-05-06 15:41:05 -04:00
ShadowNinja
43d1f375d1 Use a settings object for the main settings
This unifies the settings APIs.

This also unifies the sync and async registration APIs, since the async
registration API did not support adding non-functions to the API table.
2017-05-06 15:33:19 -04:00
Loic Blot
a024042bf5
Fix codestyle since CSM Camera API 2017-05-06 21:30:27 +02:00
Wuzzy
07c17db114 Add configurable key bindings for hotbar scrolling, and for changing volume. 2017-05-06 21:21:59 +02:00
Sapier
45ab62d6a3 Use stepheight from CAO instead of hardcoded value 2017-05-06 21:18:17 +02:00
red-001
5ebf8f9450 [CSM] add on_item_use (#5544) 2017-05-06 21:12:44 +02:00
TeTpaAka
6658ad3d94 Make players respect makes_footstep_sound in the object properties 2017-05-06 20:16:16 +02:00
bigfoot547
de028fc056 [CSM] Add camera API (#5609)
* [CSM] Add camera API
roper rebase & squash

* Address nerzhul's review
2017-05-05 22:07:36 +02:00
Paramat
e8b00fdf98 Clouds API: Fix yellow clouds at dawn and dusk (#5707) 2017-05-05 22:07:25 +02:00
Loic Blot
7c82f1e5dd
Add missing server sending rule for bd921a7916f0fafc493b1c4d0eeb5e2bb1d6a7c2 2017-05-05 20:21:04 +02:00
Wayward One
fe247f38f7 Fix Android build (#5706)
* Fix Android build
2017-05-05 17:27:50 +02:00
Loïc Blot
21e0a049f8 Save minetest screen width/height options when modified (#5683)
* Save minetest screen width/height options when modified

* Add autosave_screensize setting (default true)

* Fix @SmallJoker comments
2017-05-05 13:47:11 +02:00
red-001
d6cf5450a8 Add option to also check the center to find_node_near (#5255)
* Add option to also check the center to `find_node_near`
2017-05-04 22:52:58 +02:00
yellowcrash10
6fb27d3b2e Translated using Weblate (Esperanto)
Currently translated at 31.9% (293 of 918 strings)
2017-05-04 17:14:24 +02:00
Michele Mainardi
e2199874a4 Translated using Weblate (Italian)
Currently translated at 96.0% (882 of 918 strings)
2017-05-04 17:14:02 +02:00
Mário
b71ed1a957 Translated using Weblate (Portuguese)
Currently translated at 66.9% (615 of 918 strings)
2017-05-04 17:13:50 +02:00
Viktar Vauchkevich
87b6458abc Translated using Weblate (Belarusian)
Currently translated at 100.0% (918 of 918 strings)
2017-05-04 17:13:30 +02:00
David Capello
f441e0d76e Translated using Weblate (Spanish)
Currently translated at 58.0% (533 of 918 strings)
2017-05-04 17:11:37 +02:00
Laura Arjona Reina
4cf0bf8ff4 Translated using Weblate (Spanish)
Currently translated at 57.9% (532 of 918 strings)
2017-05-04 17:11:25 +02:00
metarmask
733b49b17f Added translation using Weblate (Swedish) 2017-05-04 17:09:47 +02:00
BreadW
41e9074c7d Translated using Weblate (Japanese)
Currently translated at 49.6% (456 of 918 strings)
2017-05-04 17:08:49 +02:00
monolifed
1b3ea47e99 Translated using Weblate (Japanese)
Currently translated at 49.4% (454 of 918 strings)
2017-05-04 17:08:32 +02:00
Andrey K
b8993ee5ac Translated using Weblate (Russian)
Currently translated at 60.1% (552 of 918 strings)
2017-05-04 17:07:57 +02:00
monolifed
194df438c2 Translated using Weblate (Turkish)
Currently translated at 93.6% (860 of 918 strings)
2017-05-04 17:07:36 +02:00
Muhammad Nur Hidayat Yasuyoshi
1a9cd99056 Translated using Weblate (Malay)
Currently translated at 54.9% (504 of 918 strings)
2017-05-04 17:07:36 +02:00
Vaughan Lapsley
c874bfa5c3 Remove CMAKE -ffast-math flag from OSX/FreeBSD
Fixes issue: #4274

I have tested on MacOS 10.12.4

Requires testing on:
FreeBSD, Windows and Linux which I do not have access to.
2017-05-04 13:24:36 +02:00
Loic Blot
9a9ae7d65c
LINT fix since cloud API merge 2017-05-04 07:52:31 +02:00
paramat
dd591119a3 Directional coloured fog: Fix order of SColor components
'video::SColor pointcolor' was initialised with order RGBA instead of ARGB.
No change in behaviour as 'm_bgcolor' has alpha 255.
2017-05-04 04:26:06 +01:00
paramat
76ec6b8313 Clouds: Fix reddish clouds. Add missing alpha update
Fix accidental swap of red and blue components that caused reddish clouds
Add missing update of alpha in remoteplayer.cpp
2017-05-04 04:26:06 +01:00
red-001
ae0d8f74d7 Add function to get server info. 2017-05-04 04:25:45 +01:00
SmallJoker
468eeb618e Fading soungs: Fix client crash on older servers 2017-05-03 13:48:46 +02:00
paramat
ad9fcf859e Set sky API: Add bool for clouds in front of custom skybox
Default true.
Add 'm_clouds_enabled' bool to sky.h, set from new bool in 'set sky' API.
Make 'getCloudsVisible()' depend on 'm_clouds_enabled' instead of
'm_visible' (whether normal sky is visible).
2017-05-02 20:42:35 -07:00
SmallJoker
f9fdb48dc8 Sneak: Improve and fix various things
Remove useless `got_teleported`.
Fix jitter when walking against the sneak limits.
Fix damage evading on sneak ladders.
2017-05-03 03:16:20 +01:00
Brandon
bd921a7916 Sound API: Add fading sounds 2017-05-03 03:12:45 +01:00
Ben Deutsch
f1d7a26b7c Add clouds API 2017-04-30 00:06:13 +01:00
Loïc Blot
95409da87d Optimize updateFastFaceRow processing by removing some TileSpec copy (#5678)
* Optimize updateFastFaceRow processing by removing some TileSpec copy

It permit to decrease this function from 54% runtime to 45% and reduce copy from 14% runtime to 12.5%
getTileInfo also reduced from 27% to 23%

* makeFastFace should use a const ref too

this trigger a const pointer need in the underlying function

Also fix some code style and prevent calculating 4 times the same position at a point

* Reduce a comparison cost for lights in updateFastFaceRow
2017-04-29 20:36:09 +02:00
shivajiva101
c729543ec4 Fix visual slide issue with set_detach, fixes #5620 2017-04-29 18:18:46 +02:00
Loïc Blot
3251e44938 content_cao: fix getPlayerControl structure copy on each step (#5677)
Also fix some codestyle issues around it.
2017-04-29 18:16:58 +02:00
Loïc Blot
3db66b4531 Client & ClientEnvirnment: don't create fake events (#5676)
Instead of create fake events on the stack on each loop call (Game::run), verify is queue is empty or not and handle event directly if there is.

This prevents fake ClientEvent creation & memory allocations

Same fix is also applied on ClientEnvironment, & rename getClientEvent to getClientEnvEvent to match ClientEnvEvent object
2017-04-29 17:25:25 +02:00
SmallJoker
f727f54192 Fix Travis/unittest broken since b662a45 2017-04-29 16:40:56 +02:00
Loic Blot
9762650f97
Remove legacy unused define DIGGING_PARTICLES_AMOUNT 2017-04-29 12:18:58 +02:00
Vincent Glize
dc5bc6cac7 [CSM] Add event on_place_node API lua (#5548)
* [CSM] Add event on_place_node API lua
2017-04-29 12:08:16 +02:00
Loic Blot
ecf08255b0
Fix Lint broken by b662a4577d692329b9ca83525e6039f2ddcd1ac1 2017-04-29 09:47:22 +02:00
Auke Kok
1ecc8756bc Reorder TileLayer. (#5638)
Despite the split of TileSpec into TileDef and TileLayer, the
TileLayer struct is still 66 bytes large, and doesn't fit in
a single cacheline.

I'm moving the color member to cacheline 2, in the hope that it
is less used and the compiler loads all the hot members in a single
cacheline instead. Only color sits now in cacheline 2, all the
other members are in cacheline 1.

Note: is_color is probably rarely set, most nodes will likely
not use hardware coloring, but this may change in the future.
Ideally, this class is shrunk to 64 bytes.
2017-04-29 09:16:32 +02:00
Vincent Glize
19960e26c6 [CSM] add screenshot api lua (#5674)
* [CSM] add screenshot api lua
2017-04-29 09:16:06 +02:00
ShadowNinja
b662a4577d Clean up getTime helpers
This increases size of the getTime return values to 64 bits.
It also removes the TimeGetter classes since the getTime functions
are now very precise.
2017-04-28 14:43:18 -04:00
you
7f4cdbcbe9 Fix click-digging torches (#5652)
Torches are dug instantly again.
When the digging time is 0, a delay of 0.15 seconds is added between digging nodes. If the left mouse button is released, the delay is set to 0, thus click-digging.
2017-04-28 20:12:28 +02:00
Auke Kok
e21a1ab3bd Allow mesh and nodeboxes to wave like plants or leaves. (#3497)
We introduce a new value for "waving" - 2:

0 - waving disabled
1 - wave like a plant
2 - wave like a leave

Plantlike nodes will only allow waving = 1, but for leaves we will
permit both 1 and 2 since current minetest_game sets it to 1 for
all leaves. This makes it somewhat backwards compatible.

For mesh and nodebox, values 1 and 2 are both valid, and the node
can wave in both fashions as desired.

I've tested this with the crops:corn plants, which are mesh nodes,
and the results are really good. The code change is trivial as
well, so I've opted to document the waving parameter in lua_api.txt
because it was missing from there.

Nodeboxes likely will not wave properly unless waving = 2. However
it's possible that waving=1 may be desired by some mod developers
for geometries I have not tried, so the code will not prohibit
either value for mesh and nodebox drawtypes.

Add lua_api.txt documentation for this feature and document both
the existing functionality and the expansion to mesh and nodebox
drawtypes.
2017-04-28 20:11:43 +02:00
ShadowNinja
c761717f11 Fix Travis builds 2017-04-27 10:57:46 -04:00