Vincent Glize
c772e0e18c
C++11 cleanup inventorymanager ( #6077 )
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* C++11 cleanup inventorymanager
2017-07-01 14:07:40 +02:00
ShadowNinja
2818d3f224
Rename Scripting API files for consistency
2017-04-25 13:41:36 -04:00
Loic Blot
2efae3ffd7
[CSM] Client side modding
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* rename GameScripting to ServerScripting
* Make getBuiltinLuaPath static serverside
* Add on_shutdown callback
* Add on_receiving_chat_message & on_sending_chat_message callbacks
* ScriptApiBase: use IGameDef instead of Server
This permits to share common attribute between client & server
* Enable mod security in client side modding without conditions
2017-03-13 23:56:05 +01:00
Loic Blot
98e36d7d68
Move ServerEnvironment to dedicated cpp/header files
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* also cleanup some unneeded inclusions
2017-01-08 12:16:06 +01:00
Rogier
4d4b8bb8a4
Move PP() and PP2() macros to basic_macros.h
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Instead of redefining them everywhere.
2016-12-24 00:32:50 +00:00
ShadowNinja
93887043d9
Clean up Strfnd
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Changes:
* Fix indentation.
* Pass strings by const reference.
* Merge Strfnd and WStrfnd into one class instead of copying them.
* Remove trailing spaces.
* Fix variable names.
* Move to util.
* Other miscellaneous style fixes.
2016-03-19 21:27:57 -04:00
ShadowNinja
6f2d785d0f
Rename macros with two leading underscores
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These names are reserved for the compiler/library implementations.
2015-10-14 02:39:37 -04:00
David Jones
34b7a147dc
Change i++ to ++i
2015-08-25 18:33:52 -04:00
est31
1fadf7f21e
Fix inventory replace bug
2015-08-19 03:42:00 +02:00
est31
7bbb9b066a
MoveItemSomewhere double bugfix
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-> Fix bug where MoveSomewhere from an infinite source would fill the destination inventory with copies of itself.
-> Fix bug where MoveSomewhere would needlessly call callbacks.
-> Remove trailing whitespaces
2015-07-19 06:23:41 +02:00
est31
2e44873ac9
Inventory manager style cleanup and further checks
2015-07-01 17:03:02 +02:00
est31
2c1fd29884
Add MoveSomewhere inventory action
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Improve shift+click experience
2015-06-23 20:18:41 +02:00
TeTpaAka
17ba584fe2
Fix bug when craft input isn't replaced
2015-06-22 19:30:35 +02:00
Craig Robbins
9527984dbc
Move globals from main.cpp to more sane locations
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Move debug streams to log.cpp|h
Move GUI-related globals to clientlauncher
Move g_settings and g_settings_path to settings.cpp|h
Move g_menuclouds to clouds.cpp|h
Move g_profiler to profiler.cpp|h
2015-04-01 23:04:25 +10:00
Loic Blot
7851c4f7a2
Don't send an InventoryAction at each setInventoryModified, we only need one SendInventory per inventory modification
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Client doesn't like to receive multiples SendInventory for one action, this can trigger glitches on clients (sometimes due to incorrect UDP packet ordering due to UDP protocol)
This fix issue #2544
2015-03-24 14:13:17 +01:00
Craig Robbins
ced6d20295
For usages of assert() that are meant to persist in Release builds (when NDEBUG is defined), replace those usages with persistent alternatives
2015-03-07 22:41:47 +10:00
onkrot
0fd1ee0380
Performance fixes.
2015-01-13 23:48:56 +10:00
ShadowNinja
b1965ac209
Clean up rollback
2014-11-19 16:21:59 -05:00
ShadowNinja
6bc4cad0ed
Split settings into seperate source and header files
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This also cleans up settings a bit
2014-09-21 14:39:35 -04:00
Novatux
bd6d4666ab
Add a callback: minetest.register_on_craft(itemstack, player,
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old_craft_grid, craft_inv) and
minetest.register_craft_predict(itemstack, player, old_craft_grid,
craft_inv)
2013-11-01 15:55:34 +01:00
Kahrl
4e1f50035e
Omnicleanup: header cleanup, add ModApiUtil shared between game and mainmenu
2013-08-14 21:03:33 +02:00
sapier
ab43377577
Move scriptapi to separate folder (by sapier)
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On the lua side, notably minetest.env:<function>(<args>) should now
be replaced by minetest.<function>(<args>).
The old way is and will stay supported for a long time.
Also:
Update and clean up lua_api.txt (by celeron55)
Move EnvRef to lua and remove add_rat and add_firefly (by kahrl)
Add separate src/util/CMakeLists.txt, other minor fixes (by kahrl)
2013-05-25 00:51:02 +02:00
Sfan5
6d0ea26c2d
Update Copyright Years
2013-02-24 20:15:24 +01:00
PilzAdam
497ff1ecd6
Change Minetest-c55 to Minetest
2013-02-24 18:49:03 +01:00
Perttu Ahola
cc47ff7c4c
Fix moving stuff into a mismatched stack in a "infinite" inventory
2012-09-02 23:01:42 +03:00
Perttu Ahola
e1a495ee30
Make inventory GUI do sane things when server-side inventory acts unusually
2012-09-02 22:51:38 +03:00
Ilya Zhuravlev
6a16075912
Add InventoryList width property & allow custom crafting grids.
2012-09-01 10:01:41 +03:00
Perttu Ahola
e3b831e975
Fix wrong amount of nodes being dropped from inventory
2012-08-12 15:49:23 +03:00
Perttu Ahola
a9a475ad50
Remove unwanted ! from ifs in inventory record-for-rollback code
2012-08-12 11:20:36 +03:00
Perttu Ahola
fd7ec2da91
Fix inventory segfault when rollback recording is disabled
2012-07-28 14:44:18 +03:00
Perttu Ahola
0190f9b077
Experimental-ish rollback functionality
2012-07-27 02:27:18 +03:00
Perttu Ahola
0346e68deb
Add special return value -1 to inventry callbacks
2012-07-25 16:52:00 +03:00
Perttu Ahola
983e45ae92
Improve inventory callbacks a bit
2012-07-25 15:39:39 +03:00
Perttu Ahola
0a18dda158
Remove special handling of creative mode
2012-07-25 14:07:45 +03:00
Perttu Ahola
9eaf93d41d
Detached inventory callbacks and reworked node metadata callbacks
2012-07-25 02:36:54 +03:00
Perttu Ahola
2ac20982e0
Detached inventories
2012-07-24 20:57:17 +03:00
Perttu Ahola
d0ea6f9920
Properly and efficiently use split utility headers
2012-06-17 02:40:36 +03:00
Perttu Ahola
037b259197
Switch the license to be LGPLv2/later, with small parts still remaining as GPLv2/later, by agreement of major contributors
2012-06-05 18:54:07 +03:00
Perttu Ahola
5f3c70061d
Properly handle dropping of items from nodes, and disallow moving items directly between nodes
2012-06-03 22:31:01 +03:00
Perttu Ahola
aba7134301
on_metadata_inventory_{move,offer,take}
2012-06-03 22:31:01 +03:00
Kahrl
b4dd5d3bd7
Client-side prediction of inventory changes, and some inventory menu fixes
2012-01-22 17:31:20 +02:00
Kahrl
1efdc36b22
Inventory menu (with dragging) improved. Crafting is now handled via a IACTION_CRAFT inventory action.
2012-01-22 17:31:12 +02:00
Kahrl
c920df748b
Inventory menu changes: Tooltips; dragging; drop from menu. Lag is a bit annoying (even in single player).
2012-01-13 12:35:55 +01:00
Kahrl
6a76c226e1
The huge item definition and item namespace unification patch (itemdef), see http://c55.me/minetest/wiki/doku.php?id=changes:itemdef
2012-01-12 06:10:39 +01:00
Perttu Ahola
103173fc9b
Add InvRef and InvStack (currently untested and unusable)
2012-01-02 01:49:38 +02:00