master #6

Merged
BRNSystems merged 85 commits from Mirrorlandia_minetest/minetest:master into master 2024-01-09 17:53:52 +01:00
3 changed files with 8 additions and 4 deletions
Showing only changes of commit 04dc4a10f0 - Show all commits

@ -2617,7 +2617,7 @@ void Game::updateCameraOrientation(CameraOrientation *cam, float dtime)
#ifdef HAVE_TOUCHSCREENGUI #ifdef HAVE_TOUCHSCREENGUI
if (g_touchscreengui) { if (g_touchscreengui) {
cam->camera_yaw += g_touchscreengui->getYawChange(); cam->camera_yaw += g_touchscreengui->getYawChange();
cam->camera_pitch = g_touchscreengui->getPitch(); cam->camera_pitch += g_touchscreengui->getPitchChange();
} else { } else {
#endif #endif
v2s32 center(driver->getScreenSize().Width / 2, driver->getScreenSize().Height / 2); v2s32 center(driver->getScreenSize().Width / 2, driver->getScreenSize().Height / 2);

@ -832,7 +832,7 @@ void TouchScreenGUI::translateEvent(const SEvent &event)
const double d = g_settings->getFloat("touchscreen_sensitivity", 0.001f, 10.0f) * 3.0f; const double d = g_settings->getFloat("touchscreen_sensitivity", 0.001f, 10.0f) * 3.0f;
m_camera_yaw_change -= dir_free.X * d; m_camera_yaw_change -= dir_free.X * d;
m_camera_pitch = MYMIN(MYMAX(m_camera_pitch + (dir_free.Y * d), -180.0f), 180.0f); m_camera_pitch_change += dir_free.Y * d;
// update shootline // update shootline
// no need to update (X, Y) when using crosshair since the shootline is not used // no need to update (X, Y) when using crosshair since the shootline is not used

@ -171,7 +171,11 @@ public:
return res; return res;
} }
double getPitch() { return m_camera_pitch; } double getPitchChange() {
double res = m_camera_pitch_change;
m_camera_pitch_change = 0;
return res;
}
/** /**
* Returns a line which describes what the player is pointing at. * Returns a line which describes what the player is pointing at.
@ -213,7 +217,7 @@ private:
// value in degree // value in degree
double m_camera_yaw_change = 0.0; double m_camera_yaw_change = 0.0;
double m_camera_pitch = 0.0; double m_camera_pitch_change = 0.0;
/** /**
* A line starting at the camera and pointing towards the selected object. * A line starting at the camera and pointing towards the selected object.