master #6

Merged
BRNSystems merged 85 commits from Mirrorlandia_minetest/minetest:master into master 2024-01-09 17:53:52 +01:00
12 changed files with 375 additions and 80 deletions
Showing only changes of commit 0d61598d8a - Show all commits

@ -7556,17 +7556,32 @@ child will follow movement and rotation of that bone.
object. object.
* `set_detach()`: Detaches object. No-op if object was not attached. * `set_detach()`: Detaches object. No-op if object was not attached.
* `set_bone_position([bone, position, rotation])` * `set_bone_position([bone, position, rotation])`
* `bone`: string. Default is `""`, the root bone * Shorthand for `set_bone_override(bone, {position = position, rotation = rotation:apply(math.rad)})` using absolute values.
* `position`: `{x=num, y=num, z=num}`, relative, `default {x=0, y=0, z=0}` * **Note:** Rotation is in degrees, not radians.
* `rotation`: `{x=num, y=num, z=num}`, default `{x=0, y=0, z=0}` * **Deprecated:** Use `set_bone_override` instead.
* `get_bone_position(bone)`: * `get_bone_position(bone)`: returns the previously set position and rotation of the bone
* returns bone parameters previously set by `set_bone_position` * Shorthand for `get_bone_override(bone).position.vec, get_bone_override(bone).rotation.vec:apply(math.deg)`.
* returns `position, rotation` of the specified bone (as vectors) * **Note:** Returned rotation is in degrees, not radians.
* note: position is relative to the object * **Deprecated:** Use `get_bone_override` instead.
* `set_properties(object property table)`: * `set_bone_override(bone, override)`
* set a number of object properties in the given table * `bone`: string
* only properties listed in the table will be changed * `override`: `{ position = property, rotation = property, scale = property }` or `nil`
* see the 'Object properties' section for details * `property`: `{ vec = vector, interpolation = 0, absolute = false}` or `nil`;
* `vec` is in the same coordinate system as the model, and in degrees for rotation
* `property = nil` is equivalent to no override on that property
* `absolute`: If set to `false`, the override will be relative to the animated property:
* Transposition in the case of `position`;
* Composition in the case of `rotation`;
* Multiplication in the case of `scale`
* `interpolation`: Old and new values are interpolated over this timeframe (in seconds)
* `override = nil` (including omission) is shorthand for `override = {}` which clears the override
* **Note:** Unlike `set_bone_position`, the rotation is in radians, not degrees.
* Compatibility note: Clients prior to 5.9.0 only support absolute position and rotation.
All values are treated as absolute and are set immediately (no interpolation).
* `get_bone_override(bone)`: returns `override` in the above format
* **Note:** Unlike `get_bone_position`, the returned rotation is in radians, not degrees.
* `get_bone_overrides()`: returns all bone overrides as table `{[bonename] = override, ...}`
* `set_properties(object property table)`
* `get_properties()`: returns a table of all object properties * `get_properties()`: returns a table of all object properties
* `is_player()`: returns true for players, false otherwise * `is_player()`: returns true for players, false otherwise
* `get_nametag_attributes()` * `get_nametag_attributes()`

@ -21,7 +21,9 @@ with this program; if not, write to the Free Software Foundation, Inc.,
#include "irr_aabb3d.h" #include "irr_aabb3d.h"
#include "irr_v3d.h" #include "irr_v3d.h"
#include <quaternion.h>
#include <string> #include <string>
#include <unordered_map>
enum ActiveObjectType { enum ActiveObjectType {
@ -72,6 +74,78 @@ enum ActiveObjectCommand {
AO_CMD_SET_ANIMATION_SPEED AO_CMD_SET_ANIMATION_SPEED
}; };
struct BoneOverride
{
struct PositionProperty
{
v3f previous;
v3f vector;
bool absolute = false;
f32 interp_timer = 0;
} position;
v3f getPosition(v3f anim_pos) const {
f32 progress = dtime_passed / position.interp_timer;
if (progress > 1.0f || position.interp_timer == 0.0f)
progress = 1.0f;
return position.vector.getInterpolated(position.previous, progress)
+ (position.absolute ? v3f() : anim_pos);
}
struct RotationProperty
{
core::quaternion previous;
core::quaternion next;
bool absolute = false;
f32 interp_timer = 0;
} rotation;
v3f getRotationEulerDeg(v3f anim_rot_euler) const {
core::quaternion rot;
f32 progress = dtime_passed / rotation.interp_timer;
if (progress > 1.0f || rotation.interp_timer == 0.0f)
progress = 1.0f;
rot.slerp(rotation.previous, rotation.next, progress);
if (!rotation.absolute) {
core::quaternion anim_rot(anim_rot_euler * core::DEGTORAD);
rot = rot * anim_rot; // first rotate by anim. bone rot., then rot.
}
v3f rot_euler;
rot.toEuler(rot_euler);
return rot_euler * core::RADTODEG;
}
struct ScaleProperty
{
v3f previous;
v3f vector{1, 1, 1};
bool absolute = false;
f32 interp_timer = 0;
} scale;
v3f getScale(v3f anim_scale) const {
f32 progress = dtime_passed / scale.interp_timer;
if (progress > 1.0f || scale.interp_timer == 0.0f)
progress = 1.0f;
return scale.vector.getInterpolated(scale.previous, progress)
* (scale.absolute ? v3f(1) : anim_scale);
}
f32 dtime_passed = 0;
bool isIdentity() const
{
return !position.absolute && position.vector == v3f()
&& !rotation.absolute && rotation.next == core::quaternion()
&& !scale.absolute && scale.vector == v3f(1);
}
};
typedef std::unordered_map<std::string, BoneOverride> BoneOverrideMap;
/* /*
Parent class for ServerActiveObject and ClientActiveObject Parent class for ServerActiveObject and ClientActiveObject
*/ */

@ -46,6 +46,7 @@ with this program; if not, write to the Free Software Foundation, Inc.,
#include <cmath> #include <cmath>
#include "client/shader.h" #include "client/shader.h"
#include "client/minimap.h" #include "client/minimap.h"
#include <quaternion.h>
class Settings; class Settings;
struct ToolCapabilities; struct ToolCapabilities;
@ -828,7 +829,7 @@ void GenericCAO::addToScene(ITextureSource *tsrc, scene::ISceneManager *smgr)
updateMarker(); updateMarker();
updateNodePos(); updateNodePos();
updateAnimation(); updateAnimation();
updateBonePosition(); updateBones(.0f);
updateAttachments(); updateAttachments();
setNodeLight(m_last_light); setNodeLight(m_last_light);
updateMeshCulling(); updateMeshCulling();
@ -1246,7 +1247,7 @@ void GenericCAO::step(float dtime, ClientEnvironment *env)
updatePositionRecursive(m_matrixnode); updatePositionRecursive(m_matrixnode);
m_animated_meshnode->updateAbsolutePosition(); m_animated_meshnode->updateAbsolutePosition();
m_animated_meshnode->animateJoints(); m_animated_meshnode->animateJoints();
updateBonePosition(); updateBones(dtime);
} }
} }
@ -1527,19 +1528,28 @@ void GenericCAO::updateAnimationSpeed()
m_animated_meshnode->setAnimationSpeed(m_animation_speed); m_animated_meshnode->setAnimationSpeed(m_animation_speed);
} }
void GenericCAO::updateBonePosition() void GenericCAO::updateBones(f32 dtime)
{ {
if (m_bone_position.empty() || !m_animated_meshnode) if (!m_animated_meshnode)
return; return;
if (m_bone_override.empty()) {
m_animated_meshnode->setJointMode(scene::EJUOR_NONE);
return;
}
m_animated_meshnode->setJointMode(scene::EJUOR_CONTROL); // To write positions to the mesh on render m_animated_meshnode->setJointMode(scene::EJUOR_CONTROL); // To write positions to the mesh on render
for (auto &it : m_bone_position) { for (auto &it : m_bone_override) {
std::string bone_name = it.first; std::string bone_name = it.first;
scene::IBoneSceneNode* bone = m_animated_meshnode->getJointNode(bone_name.c_str()); scene::IBoneSceneNode* bone = m_animated_meshnode->getJointNode(bone_name.c_str());
if (bone) { if (!bone)
bone->setPosition(it.second.X); continue;
bone->setRotation(it.second.Y);
} BoneOverride &props = it.second;
props.dtime_passed += dtime;
bone->setPosition(props.getPosition(bone->getPosition()));
bone->setRotation(props.getRotationEulerDeg(bone->getRotation()));
bone->setScale(props.getScale(bone->getScale()));
} }
// search through bones to find mistakenly rotated bones due to bug in Irrlicht // search through bones to find mistakenly rotated bones due to bug in Irrlicht
@ -1550,7 +1560,7 @@ void GenericCAO::updateBonePosition()
//If bone is manually positioned there is no need to perform the bug check //If bone is manually positioned there is no need to perform the bug check
bool skip = false; bool skip = false;
for (auto &it : m_bone_position) { for (auto &it : m_bone_override) {
if (it.first == bone->getName()) { if (it.first == bone->getName()) {
skip = true; skip = true;
break; break;
@ -1852,11 +1862,46 @@ void GenericCAO::processMessage(const std::string &data)
updateAnimationSpeed(); updateAnimationSpeed();
} else if (cmd == AO_CMD_SET_BONE_POSITION) { } else if (cmd == AO_CMD_SET_BONE_POSITION) {
std::string bone = deSerializeString16(is); std::string bone = deSerializeString16(is);
v3f position = readV3F32(is); auto it = m_bone_override.find(bone);
v3f rotation = readV3F32(is); BoneOverride props;
m_bone_position[bone] = core::vector2d<v3f>(position, rotation); if (it != m_bone_override.end()) {
props = it->second;
// updateBonePosition(); now called every step // Reset timer
props.dtime_passed = 0;
// Save previous values for interpolation
props.position.previous = props.position.vector;
props.rotation.previous = props.rotation.next;
props.scale.previous = props.scale.vector;
} else {
// Disable interpolation
props.position.interp_timer = 0.0f;
props.rotation.interp_timer = 0.0f;
props.scale.interp_timer = 0.0f;
}
// Read new values
props.position.vector = readV3F32(is);
props.rotation.next = core::quaternion(readV3F32(is) * core::DEGTORAD);
props.scale.vector = readV3F32(is); // reads past end of string on older cmds
if (is.eof()) {
// Backwards compatibility
props.scale.vector = v3f(1, 1, 1); // restore the scale which was not sent
props.position.absolute = true;
props.rotation.absolute = true;
} else {
props.position.interp_timer = readF32(is);
props.rotation.interp_timer = readF32(is);
props.scale.interp_timer = readF32(is);
u8 absoluteFlag = readU8(is);
props.position.absolute = (absoluteFlag & 1) > 0;
props.rotation.absolute = (absoluteFlag & 2) > 0;
props.scale.absolute = (absoluteFlag & 4) > 0;
}
if (props.isIdentity()) {
m_bone_override.erase(bone);
} else {
m_bone_override[bone] = props;
}
// updateBones(); now called every step
} else if (cmd == AO_CMD_ATTACH_TO) { } else if (cmd == AO_CMD_ATTACH_TO) {
u16 parent_id = readS16(is); u16 parent_id = readS16(is);
std::string bone = deSerializeString16(is); std::string bone = deSerializeString16(is);

@ -104,7 +104,7 @@ private:
float m_animation_blend = 0.0f; float m_animation_blend = 0.0f;
bool m_animation_loop = true; bool m_animation_loop = true;
// stores position and rotation for each bone name // stores position and rotation for each bone name
std::unordered_map<std::string, core::vector2d<v3f>> m_bone_position; BoneOverrideMap m_bone_override;
int m_attachment_parent_id = 0; int m_attachment_parent_id = 0;
std::unordered_set<int> m_attachment_child_ids; std::unordered_set<int> m_attachment_child_ids;
@ -267,7 +267,7 @@ public:
void updateAnimationSpeed(); void updateAnimationSpeed();
void updateBonePosition(); void updateBones(f32 dtime);
void processMessage(const std::string &data) override; void processMessage(const std::string &data) override;

@ -219,9 +219,12 @@ with this program; if not, write to the Free Software Foundation, Inc.,
"start_time" added to TOCLIENT_PLAY_SOUND "start_time" added to TOCLIENT_PLAY_SOUND
place_param2 type change u8 -> optional<u8> place_param2 type change u8 -> optional<u8>
[scheduled bump for 5.8.0] [scheduled bump for 5.8.0]
PROTOCOL VERSION 44:
AO_CMD_SET_BONE_POSITION extended
[scheduled bump for 5.9.0]
*/ */
#define LATEST_PROTOCOL_VERSION 43 #define LATEST_PROTOCOL_VERSION 44
#define LATEST_PROTOCOL_VERSION_STRING TOSTRING(LATEST_PROTOCOL_VERSION) #define LATEST_PROTOCOL_VERSION_STRING TOSTRING(LATEST_PROTOCOL_VERSION)
// Server's supported network protocol range // Server's supported network protocol range

@ -34,6 +34,7 @@ with this program; if not, write to the Free Software Foundation, Inc.,
#include "server/luaentity_sao.h" #include "server/luaentity_sao.h"
#include "server/player_sao.h" #include "server/player_sao.h"
#include "server/serverinventorymgr.h" #include "server/serverinventorymgr.h"
#include "server/unit_sao.h"
/* /*
ObjectRef ObjectRef
@ -518,16 +519,25 @@ int ObjectRef::l_set_animation_frame_speed(lua_State *L)
int ObjectRef::l_set_bone_position(lua_State *L) int ObjectRef::l_set_bone_position(lua_State *L)
{ {
NO_MAP_LOCK_REQUIRED; NO_MAP_LOCK_REQUIRED;
log_deprecated(L,"Deprecated call to set_bone_position, use set_bone_override instead");
ObjectRef *ref = checkObject<ObjectRef>(L, 1); ObjectRef *ref = checkObject<ObjectRef>(L, 1);
ServerActiveObject *sao = getobject(ref); ServerActiveObject *sao = getobject(ref);
if (sao == nullptr) if (sao == nullptr)
return 0; return 0;
std::string bone = readParam<std::string>(L, 2, ""); std::string bone;
v3f position = readParam<v3f>(L, 3, v3f(0, 0, 0)); if (!lua_isnil(L, 2))
v3f rotation = readParam<v3f>(L, 4, v3f(0, 0, 0)); bone = readParam<std::string>(L, 2);
BoneOverride props;
sao->setBonePosition(bone, position, rotation); if (!lua_isnil(L, 3))
props.position.vector = check_v3f(L, 3);
if (!lua_isnil(L, 4))
props.rotation.next = core::quaternion(check_v3f(L, 4) * core::DEGTORAD);
props.position.absolute = true;
props.rotation.absolute = true;
sao->setBoneOverride(bone, props);
return 0; return 0;
} }
@ -535,22 +545,144 @@ int ObjectRef::l_set_bone_position(lua_State *L)
int ObjectRef::l_get_bone_position(lua_State *L) int ObjectRef::l_get_bone_position(lua_State *L)
{ {
NO_MAP_LOCK_REQUIRED; NO_MAP_LOCK_REQUIRED;
log_deprecated(L,"Deprecated call to get_bone_position, use get_bone_override instead");
ObjectRef *ref = checkObject<ObjectRef>(L, 1); ObjectRef *ref = checkObject<ObjectRef>(L, 1);
ServerActiveObject *sao = getobject(ref); ServerActiveObject *sao = getobject(ref);
if (sao == nullptr) if (sao == nullptr)
return 0; return 0;
std::string bone = readParam<std::string>(L, 2, ""); std::string bone = readParam<std::string>(L, 2, "");
BoneOverride props = sao->getBoneOverride(bone);
v3f position = v3f(0, 0, 0); push_v3f(L, props.position.vector);
v3f rotation = v3f(0, 0, 0); v3f euler_rot;
sao->getBonePosition(bone, &position, &rotation); props.rotation.next.toEuler(euler_rot);
push_v3f(L, euler_rot * core::RADTODEG);
push_v3f(L, position);
push_v3f(L, rotation);
return 2; return 2;
} }
// set_bone_override(self, bone, override)
int ObjectRef::l_set_bone_override(lua_State *L)
{
NO_MAP_LOCK_REQUIRED;
ObjectRef *ref = checkObject<ObjectRef>(L, 1);
ServerActiveObject *sao = getobject(ref);
if (sao == NULL)
return 0;
std::string bone = readParam<std::string>(L, 2);
BoneOverride props;
if (lua_isnoneornil(L, 3)) {
sao->setBoneOverride(bone, props);
return 0;
}
auto read_prop_attrs = [L](auto &prop) {
lua_getfield(L, -1, "absolute");
prop.absolute = lua_toboolean(L, -1);
lua_pop(L, 1);
lua_getfield(L, -1, "interpolate");
if (lua_isnumber(L, -1))
prop.interp_timer = lua_tonumber(L, -1);
lua_pop(L, 1);
};
lua_getfield(L, 3, "position");
if (!lua_isnil(L, -1)) {
lua_getfield(L, -1, "vec");
if (!lua_isnil(L, -1))
props.position.vector = check_v3f(L, -1);
lua_pop(L, 1);
read_prop_attrs(props.position);
}
lua_pop(L, 1);
lua_getfield(L, 3, "rotation");
if (!lua_isnil(L, -1)) {
lua_getfield(L, -1, "vec");
if (!lua_isnil(L, -1))
props.rotation.next = core::quaternion(check_v3f(L, -1));
lua_pop(L, 1);
read_prop_attrs(props.rotation);
}
lua_pop(L, 1);
lua_getfield(L, 3, "scale");
if (!lua_isnil(L, -1)) {
lua_getfield(L, -1, "vec");
props.scale.vector = lua_isnil(L, -1) ? v3f(1) : check_v3f(L, -1);
lua_pop(L, 1);
read_prop_attrs(props.scale);
}
lua_pop(L, 1);
sao->setBoneOverride(bone, props);
return 0;
}
static void push_bone_override(lua_State *L, const BoneOverride &props)
{
lua_newtable(L);
auto push_prop = [L](const char *name, const auto &prop, v3f vec) {
lua_newtable(L);
push_v3f(L, vec);
lua_setfield(L, -2, "vec");
lua_pushnumber(L, prop.interp_timer);
lua_setfield(L, -2, "interpolate");
lua_pushboolean(L, prop.absolute);
lua_setfield(L, -2, "absolute");
lua_setfield(L, -2, name);
};
push_prop("position", props.position, props.position.vector);
v3f euler_rot;
props.rotation.next.toEuler(euler_rot);
push_prop("rotation", props.rotation, euler_rot);
push_prop("scale", props.scale, props.scale.vector);
// leave only override table on top of the stack
}
// get_bone_override(self, bone)
int ObjectRef::l_get_bone_override(lua_State *L)
{
NO_MAP_LOCK_REQUIRED;
ObjectRef *ref = checkObject<ObjectRef>(L, 1);
ServerActiveObject *sao = getobject(ref);
if (sao == NULL)
return 0;
std::string bone = readParam<std::string>(L, 2);
push_bone_override(L, sao->getBoneOverride(bone));
return 1;
}
// get_bone_overrides(self)
int ObjectRef::l_get_bone_overrides(lua_State *L)
{
NO_MAP_LOCK_REQUIRED;
ObjectRef *ref = checkObject<ObjectRef>(L, 1);
ServerActiveObject *co = getobject(ref);
if (co == NULL)
return 0;
lua_newtable(L);
for (const auto &bone_pos : co->getBoneOverrides()) {
push_bone_override(L, bone_pos.second);
lua_setfield(L, -2, bone_pos.first.c_str());
}
return 1;
}
// set_attach(self, parent, bone, position, rotation, force_visible) // set_attach(self, parent, bone, position, rotation, force_visible)
int ObjectRef::l_set_attach(lua_State *L) int ObjectRef::l_set_attach(lua_State *L)
{ {
@ -2471,6 +2603,9 @@ luaL_Reg ObjectRef::methods[] = {
luamethod(ObjectRef, set_animation_frame_speed), luamethod(ObjectRef, set_animation_frame_speed),
luamethod(ObjectRef, set_bone_position), luamethod(ObjectRef, set_bone_position),
luamethod(ObjectRef, get_bone_position), luamethod(ObjectRef, get_bone_position),
luamethod(ObjectRef, set_bone_override),
luamethod(ObjectRef, get_bone_override),
luamethod(ObjectRef, get_bone_overrides),
luamethod(ObjectRef, set_attach), luamethod(ObjectRef, set_attach),
luamethod(ObjectRef, get_attach), luamethod(ObjectRef, get_attach),
luamethod(ObjectRef, get_children), luamethod(ObjectRef, get_children),

@ -130,6 +130,15 @@ private:
// get_bone_position(self, bone) // get_bone_position(self, bone)
static int l_get_bone_position(lua_State *L); static int l_get_bone_position(lua_State *L);
// set_bone_override(self, bone)
static int l_set_bone_override(lua_State *L);
// get_bone_override(self, bone)
static int l_get_bone_override(lua_State *L);
// get_bone_override(self)
static int l_get_bone_overrides(lua_State *L);
// set_attach(self, parent, bone, position, rotation) // set_attach(self, parent, bone, position, rotation)
static int l_set_attach(lua_State *L); static int l_set_attach(lua_State *L);

@ -256,13 +256,13 @@ std::string LuaEntitySAO::getClientInitializationData(u16 protocol_version)
msg_os << serializeString32(getPropertyPacket()); // message 1 msg_os << serializeString32(getPropertyPacket()); // message 1
msg_os << serializeString32(generateUpdateArmorGroupsCommand()); // 2 msg_os << serializeString32(generateUpdateArmorGroupsCommand()); // 2
msg_os << serializeString32(generateUpdateAnimationCommand()); // 3 msg_os << serializeString32(generateUpdateAnimationCommand()); // 3
for (const auto &bone_pos : m_bone_position) { for (const auto &bone_override : m_bone_override) {
msg_os << serializeString32(generateUpdateBonePositionCommand( msg_os << serializeString32(generateUpdateBoneOverrideCommand(
bone_pos.first, bone_pos.second.X, bone_pos.second.Y)); // 3 + N bone_override.first, bone_override.second)); // 3 + N
} }
msg_os << serializeString32(generateUpdateAttachmentCommand()); // 4 + m_bone_position.size msg_os << serializeString32(generateUpdateAttachmentCommand()); // 4 + m_bone_override.size
int message_count = 4 + m_bone_position.size(); int message_count = 4 + m_bone_override.size();
for (const auto &id : getAttachmentChildIds()) { for (const auto &id : getAttachmentChildIds()) {
if (ServerActiveObject *obj = m_env->getActiveObject(id)) { if (ServerActiveObject *obj = m_env->getActiveObject(id)) {

@ -121,14 +121,14 @@ std::string PlayerSAO::getClientInitializationData(u16 protocol_version)
msg_os << serializeString32(getPropertyPacket()); // message 1 msg_os << serializeString32(getPropertyPacket()); // message 1
msg_os << serializeString32(generateUpdateArmorGroupsCommand()); // 2 msg_os << serializeString32(generateUpdateArmorGroupsCommand()); // 2
msg_os << serializeString32(generateUpdateAnimationCommand()); // 3 msg_os << serializeString32(generateUpdateAnimationCommand()); // 3
for (const auto &bone_pos : m_bone_position) { for (const auto &it : m_bone_override) {
msg_os << serializeString32(generateUpdateBonePositionCommand( msg_os << serializeString32(generateUpdateBoneOverrideCommand(
bone_pos.first, bone_pos.second.X, bone_pos.second.Y)); // 3 + N it.first, it.second)); // 3 + N
} }
msg_os << serializeString32(generateUpdateAttachmentCommand()); // 4 + m_bone_position.size msg_os << serializeString32(generateUpdateAttachmentCommand()); // 4 + m_bone_override.size
msg_os << serializeString32(generateUpdatePhysicsOverrideCommand()); // 5 + m_bone_position.size msg_os << serializeString32(generateUpdatePhysicsOverrideCommand()); // 5 + m_bone_override.size
int message_count = 5 + m_bone_position.size(); int message_count = 5 + m_bone_override.size();
for (const auto &id : getAttachmentChildIds()) { for (const auto &id : getAttachmentChildIds()) {
if (ServerActiveObject *obj = m_env->getActiveObject(id)) { if (ServerActiveObject *obj = m_env->getActiveObject(id)) {

@ -26,6 +26,7 @@ with this program; if not, write to the Free Software Foundation, Inc.,
#include "itemgroup.h" #include "itemgroup.h"
#include "util/container.h" #include "util/container.h"
/* /*
Some planning Some planning
@ -167,14 +168,16 @@ public:
{} {}
virtual void setAnimationSpeed(float frame_speed) virtual void setAnimationSpeed(float frame_speed)
{} {}
virtual void setBonePosition(const std::string &bone, v3f position, v3f rotation) virtual void setBoneOverride(const std::string &bone, const BoneOverride &props)
{}
virtual void getBonePosition(const std::string &bone, v3f *position, v3f *lotation)
{} {}
virtual BoneOverride getBoneOverride(const std::string &bone)
{ BoneOverride props; return props; }
virtual const BoneOverrideMap &getBoneOverrides() const
{ static BoneOverrideMap rv; return rv; }
virtual const std::unordered_set<int> &getAttachmentChildIds() const virtual const std::unordered_set<int> &getAttachmentChildIds() const
{ static std::unordered_set<int> rv; return rv; } { static std::unordered_set<int> rv; return rv; }
virtual ServerActiveObject *getParent() const { return nullptr; } virtual ServerActiveObject *getParent() const { return nullptr; }
virtual ObjectProperties* accessObjectProperties() virtual ObjectProperties *accessObjectProperties()
{ return NULL; } { return NULL; }
virtual void notifyObjectPropertiesModified() virtual void notifyObjectPropertiesModified()
{} {}

@ -76,20 +76,20 @@ void UnitSAO::setAnimationSpeed(float frame_speed)
m_animation_speed_sent = false; m_animation_speed_sent = false;
} }
void UnitSAO::setBonePosition(const std::string &bone, v3f position, v3f rotation) void UnitSAO::setBoneOverride(const std::string &bone, const BoneOverride &props)
{ {
// store these so they can be updated to clients // store these so they can be updated to clients
m_bone_position[bone] = core::vector2d<v3f>(position, rotation); m_bone_override[bone] = props;
m_bone_position_sent = false; m_bone_override_sent = false;
} }
void UnitSAO::getBonePosition(const std::string &bone, v3f *position, v3f *rotation) BoneOverride UnitSAO::getBoneOverride(const std::string &bone)
{ {
auto it = m_bone_position.find(bone); auto it = m_bone_override.find(bone);
if (it != m_bone_position.end()) { BoneOverride props;
*position = it->second.X; if (it != m_bone_override.end())
*rotation = it->second.Y; props = it->second;
} return props;
} }
void UnitSAO::sendOutdatedData() void UnitSAO::sendOutdatedData()
@ -109,11 +109,11 @@ void UnitSAO::sendOutdatedData()
m_messages_out.emplace(getId(), true, generateUpdateAnimationSpeedCommand()); m_messages_out.emplace(getId(), true, generateUpdateAnimationSpeedCommand());
} }
if (!m_bone_position_sent) { if (!m_bone_override_sent) {
m_bone_position_sent = true; m_bone_override_sent = true;
for (const auto &bone_pos : m_bone_position) { for (const auto &bone_pos : m_bone_override) {
m_messages_out.emplace(getId(), true, generateUpdateBonePositionCommand( m_messages_out.emplace(getId(), true, generateUpdateBoneOverrideCommand(
bone_pos.first, bone_pos.second.X, bone_pos.second.Y)); bone_pos.first, bone_pos.second));
} }
} }
@ -275,16 +275,25 @@ std::string UnitSAO::generateUpdateAttachmentCommand() const
return os.str(); return os.str();
} }
std::string UnitSAO::generateUpdateBonePositionCommand( std::string UnitSAO::generateUpdateBoneOverrideCommand(
const std::string &bone, const v3f &position, const v3f &rotation) const std::string &bone, const BoneOverride &props)
{ {
std::ostringstream os(std::ios::binary); std::ostringstream os(std::ios::binary);
// command // command
writeU8(os, AO_CMD_SET_BONE_POSITION); writeU8(os, AO_CMD_SET_BONE_POSITION);
// parameters // parameters
os << serializeString16(bone); os << serializeString16(bone);
writeV3F32(os, position); writeV3F32(os, props.position.vector);
writeV3F32(os, rotation); v3f euler_rot;
props.rotation.next.toEuler(euler_rot);
writeV3F32(os, euler_rot * core::RADTODEG);
writeV3F32(os, props.scale.vector);
writeF32(os, props.position.interp_timer);
writeF32(os, props.rotation.interp_timer);
writeF32(os, props.scale.interp_timer);
writeU8(os, (props.position.absolute & 1) << 0
| (props.rotation.absolute & 1) << 1
| (props.scale.absolute & 1) << 2);
return os.str(); return os.str();
} }

@ -70,8 +70,10 @@ public:
void setAnimationSpeed(float frame_speed); void setAnimationSpeed(float frame_speed);
// Bone position // Bone position
void setBonePosition(const std::string &bone, v3f position, v3f rotation); void setBoneOverride(const std::string &bone, const BoneOverride &props);
void getBonePosition(const std::string &bone, v3f *position, v3f *rotation); BoneOverride getBoneOverride(const std::string &bone);
const std::unordered_map<std::string, BoneOverride>
&getBoneOverrides() const { return m_bone_override; };
// Attachments // Attachments
ServerActiveObject *getParent() const; ServerActiveObject *getParent() const;
@ -100,8 +102,8 @@ public:
const v3f &velocity, const v3f &acceleration, const v3f &rotation, const v3f &velocity, const v3f &acceleration, const v3f &rotation,
bool do_interpolate, bool is_movement_end, f32 update_interval); bool do_interpolate, bool is_movement_end, f32 update_interval);
std::string generateSetPropertiesCommand(const ObjectProperties &prop) const; std::string generateSetPropertiesCommand(const ObjectProperties &prop) const;
static std::string generateUpdateBonePositionCommand(const std::string &bone, static std::string generateUpdateBoneOverrideCommand(
const v3f &position, const v3f &rotation); const std::string &bone, const BoneOverride &props);
void sendPunchCommand(); void sendPunchCommand();
protected: protected:
@ -117,7 +119,7 @@ protected:
ObjectProperties m_prop; ObjectProperties m_prop;
// Stores position and rotation for each bone name // Stores position and rotation for each bone name
std::unordered_map<std::string, core::vector2d<v3f>> m_bone_position; std::unordered_map<std::string, BoneOverride> m_bone_override;
int m_attachment_parent_id = 0; int m_attachment_parent_id = 0;
@ -139,7 +141,7 @@ private:
bool m_animation_speed_sent = false; bool m_animation_speed_sent = false;
// Bone positions // Bone positions
bool m_bone_position_sent = false; bool m_bone_override_sent = false;
// Attachments // Attachments
std::unordered_set<int> m_attachment_child_ids; std::unordered_set<int> m_attachment_child_ids;