forked from Mirrorlandia_minetest/minetest
master #6
@ -7556,17 +7556,32 @@ child will follow movement and rotation of that bone.
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object.
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* `set_detach()`: Detaches object. No-op if object was not attached.
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* `set_bone_position([bone, position, rotation])`
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* `bone`: string. Default is `""`, the root bone
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* `position`: `{x=num, y=num, z=num}`, relative, `default {x=0, y=0, z=0}`
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* `rotation`: `{x=num, y=num, z=num}`, default `{x=0, y=0, z=0}`
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* `get_bone_position(bone)`:
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* returns bone parameters previously set by `set_bone_position`
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* returns `position, rotation` of the specified bone (as vectors)
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* note: position is relative to the object
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* `set_properties(object property table)`:
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* set a number of object properties in the given table
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* only properties listed in the table will be changed
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* see the 'Object properties' section for details
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* Shorthand for `set_bone_override(bone, {position = position, rotation = rotation:apply(math.rad)})` using absolute values.
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* **Note:** Rotation is in degrees, not radians.
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* **Deprecated:** Use `set_bone_override` instead.
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* `get_bone_position(bone)`: returns the previously set position and rotation of the bone
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* Shorthand for `get_bone_override(bone).position.vec, get_bone_override(bone).rotation.vec:apply(math.deg)`.
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* **Note:** Returned rotation is in degrees, not radians.
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* **Deprecated:** Use `get_bone_override` instead.
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* `set_bone_override(bone, override)`
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* `bone`: string
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* `override`: `{ position = property, rotation = property, scale = property }` or `nil`
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* `property`: `{ vec = vector, interpolation = 0, absolute = false}` or `nil`;
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* `vec` is in the same coordinate system as the model, and in degrees for rotation
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* `property = nil` is equivalent to no override on that property
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* `absolute`: If set to `false`, the override will be relative to the animated property:
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* Transposition in the case of `position`;
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* Composition in the case of `rotation`;
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* Multiplication in the case of `scale`
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* `interpolation`: Old and new values are interpolated over this timeframe (in seconds)
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* `override = nil` (including omission) is shorthand for `override = {}` which clears the override
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* **Note:** Unlike `set_bone_position`, the rotation is in radians, not degrees.
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* Compatibility note: Clients prior to 5.9.0 only support absolute position and rotation.
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All values are treated as absolute and are set immediately (no interpolation).
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* `get_bone_override(bone)`: returns `override` in the above format
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* **Note:** Unlike `get_bone_position`, the returned rotation is in radians, not degrees.
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* `get_bone_overrides()`: returns all bone overrides as table `{[bonename] = override, ...}`
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* `set_properties(object property table)`
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* `get_properties()`: returns a table of all object properties
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* `is_player()`: returns true for players, false otherwise
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* `get_nametag_attributes()`
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@ -21,7 +21,9 @@ with this program; if not, write to the Free Software Foundation, Inc.,
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#include "irr_aabb3d.h"
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#include "irr_v3d.h"
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#include <quaternion.h>
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#include <string>
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#include <unordered_map>
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enum ActiveObjectType {
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@ -72,6 +74,78 @@ enum ActiveObjectCommand {
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AO_CMD_SET_ANIMATION_SPEED
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};
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struct BoneOverride
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{
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struct PositionProperty
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{
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v3f previous;
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v3f vector;
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bool absolute = false;
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f32 interp_timer = 0;
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} position;
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v3f getPosition(v3f anim_pos) const {
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f32 progress = dtime_passed / position.interp_timer;
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if (progress > 1.0f || position.interp_timer == 0.0f)
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progress = 1.0f;
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return position.vector.getInterpolated(position.previous, progress)
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+ (position.absolute ? v3f() : anim_pos);
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}
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struct RotationProperty
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{
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core::quaternion previous;
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core::quaternion next;
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bool absolute = false;
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f32 interp_timer = 0;
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} rotation;
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v3f getRotationEulerDeg(v3f anim_rot_euler) const {
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core::quaternion rot;
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f32 progress = dtime_passed / rotation.interp_timer;
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if (progress > 1.0f || rotation.interp_timer == 0.0f)
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progress = 1.0f;
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rot.slerp(rotation.previous, rotation.next, progress);
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if (!rotation.absolute) {
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core::quaternion anim_rot(anim_rot_euler * core::DEGTORAD);
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rot = rot * anim_rot; // first rotate by anim. bone rot., then rot.
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}
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v3f rot_euler;
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rot.toEuler(rot_euler);
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return rot_euler * core::RADTODEG;
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}
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struct ScaleProperty
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{
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v3f previous;
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v3f vector{1, 1, 1};
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bool absolute = false;
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f32 interp_timer = 0;
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} scale;
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v3f getScale(v3f anim_scale) const {
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f32 progress = dtime_passed / scale.interp_timer;
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if (progress > 1.0f || scale.interp_timer == 0.0f)
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progress = 1.0f;
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return scale.vector.getInterpolated(scale.previous, progress)
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* (scale.absolute ? v3f(1) : anim_scale);
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}
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f32 dtime_passed = 0;
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bool isIdentity() const
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{
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return !position.absolute && position.vector == v3f()
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&& !rotation.absolute && rotation.next == core::quaternion()
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&& !scale.absolute && scale.vector == v3f(1);
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}
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};
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typedef std::unordered_map<std::string, BoneOverride> BoneOverrideMap;
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/*
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Parent class for ServerActiveObject and ClientActiveObject
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*/
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@ -46,6 +46,7 @@ with this program; if not, write to the Free Software Foundation, Inc.,
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#include <cmath>
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#include "client/shader.h"
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#include "client/minimap.h"
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#include <quaternion.h>
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class Settings;
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struct ToolCapabilities;
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@ -828,7 +829,7 @@ void GenericCAO::addToScene(ITextureSource *tsrc, scene::ISceneManager *smgr)
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updateMarker();
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updateNodePos();
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updateAnimation();
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updateBonePosition();
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updateBones(.0f);
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updateAttachments();
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setNodeLight(m_last_light);
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updateMeshCulling();
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@ -1246,7 +1247,7 @@ void GenericCAO::step(float dtime, ClientEnvironment *env)
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updatePositionRecursive(m_matrixnode);
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m_animated_meshnode->updateAbsolutePosition();
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m_animated_meshnode->animateJoints();
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updateBonePosition();
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updateBones(dtime);
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}
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}
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@ -1527,19 +1528,28 @@ void GenericCAO::updateAnimationSpeed()
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m_animated_meshnode->setAnimationSpeed(m_animation_speed);
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}
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void GenericCAO::updateBonePosition()
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void GenericCAO::updateBones(f32 dtime)
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{
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if (m_bone_position.empty() || !m_animated_meshnode)
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if (!m_animated_meshnode)
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return;
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if (m_bone_override.empty()) {
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m_animated_meshnode->setJointMode(scene::EJUOR_NONE);
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return;
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}
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m_animated_meshnode->setJointMode(scene::EJUOR_CONTROL); // To write positions to the mesh on render
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for (auto &it : m_bone_position) {
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for (auto &it : m_bone_override) {
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std::string bone_name = it.first;
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scene::IBoneSceneNode* bone = m_animated_meshnode->getJointNode(bone_name.c_str());
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if (bone) {
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bone->setPosition(it.second.X);
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bone->setRotation(it.second.Y);
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}
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if (!bone)
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continue;
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BoneOverride &props = it.second;
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props.dtime_passed += dtime;
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bone->setPosition(props.getPosition(bone->getPosition()));
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bone->setRotation(props.getRotationEulerDeg(bone->getRotation()));
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bone->setScale(props.getScale(bone->getScale()));
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}
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// search through bones to find mistakenly rotated bones due to bug in Irrlicht
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@ -1550,7 +1560,7 @@ void GenericCAO::updateBonePosition()
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//If bone is manually positioned there is no need to perform the bug check
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bool skip = false;
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for (auto &it : m_bone_position) {
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for (auto &it : m_bone_override) {
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if (it.first == bone->getName()) {
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skip = true;
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break;
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@ -1852,11 +1862,46 @@ void GenericCAO::processMessage(const std::string &data)
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updateAnimationSpeed();
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} else if (cmd == AO_CMD_SET_BONE_POSITION) {
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std::string bone = deSerializeString16(is);
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v3f position = readV3F32(is);
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v3f rotation = readV3F32(is);
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m_bone_position[bone] = core::vector2d<v3f>(position, rotation);
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// updateBonePosition(); now called every step
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auto it = m_bone_override.find(bone);
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BoneOverride props;
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if (it != m_bone_override.end()) {
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props = it->second;
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// Reset timer
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props.dtime_passed = 0;
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// Save previous values for interpolation
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props.position.previous = props.position.vector;
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props.rotation.previous = props.rotation.next;
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props.scale.previous = props.scale.vector;
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} else {
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// Disable interpolation
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props.position.interp_timer = 0.0f;
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props.rotation.interp_timer = 0.0f;
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props.scale.interp_timer = 0.0f;
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}
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// Read new values
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props.position.vector = readV3F32(is);
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props.rotation.next = core::quaternion(readV3F32(is) * core::DEGTORAD);
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props.scale.vector = readV3F32(is); // reads past end of string on older cmds
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if (is.eof()) {
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// Backwards compatibility
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props.scale.vector = v3f(1, 1, 1); // restore the scale which was not sent
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props.position.absolute = true;
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props.rotation.absolute = true;
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} else {
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props.position.interp_timer = readF32(is);
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props.rotation.interp_timer = readF32(is);
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props.scale.interp_timer = readF32(is);
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u8 absoluteFlag = readU8(is);
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props.position.absolute = (absoluteFlag & 1) > 0;
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props.rotation.absolute = (absoluteFlag & 2) > 0;
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props.scale.absolute = (absoluteFlag & 4) > 0;
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}
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if (props.isIdentity()) {
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m_bone_override.erase(bone);
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} else {
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m_bone_override[bone] = props;
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}
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// updateBones(); now called every step
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} else if (cmd == AO_CMD_ATTACH_TO) {
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u16 parent_id = readS16(is);
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std::string bone = deSerializeString16(is);
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@ -104,7 +104,7 @@ private:
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float m_animation_blend = 0.0f;
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bool m_animation_loop = true;
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// stores position and rotation for each bone name
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std::unordered_map<std::string, core::vector2d<v3f>> m_bone_position;
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BoneOverrideMap m_bone_override;
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int m_attachment_parent_id = 0;
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std::unordered_set<int> m_attachment_child_ids;
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@ -267,7 +267,7 @@ public:
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void updateAnimationSpeed();
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void updateBonePosition();
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void updateBones(f32 dtime);
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void processMessage(const std::string &data) override;
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@ -219,9 +219,12 @@ with this program; if not, write to the Free Software Foundation, Inc.,
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"start_time" added to TOCLIENT_PLAY_SOUND
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place_param2 type change u8 -> optional<u8>
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[scheduled bump for 5.8.0]
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PROTOCOL VERSION 44:
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AO_CMD_SET_BONE_POSITION extended
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[scheduled bump for 5.9.0]
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*/
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#define LATEST_PROTOCOL_VERSION 43
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#define LATEST_PROTOCOL_VERSION 44
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#define LATEST_PROTOCOL_VERSION_STRING TOSTRING(LATEST_PROTOCOL_VERSION)
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// Server's supported network protocol range
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@ -34,6 +34,7 @@ with this program; if not, write to the Free Software Foundation, Inc.,
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#include "server/luaentity_sao.h"
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#include "server/player_sao.h"
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#include "server/serverinventorymgr.h"
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#include "server/unit_sao.h"
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/*
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ObjectRef
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@ -518,16 +519,25 @@ int ObjectRef::l_set_animation_frame_speed(lua_State *L)
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int ObjectRef::l_set_bone_position(lua_State *L)
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{
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NO_MAP_LOCK_REQUIRED;
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log_deprecated(L,"Deprecated call to set_bone_position, use set_bone_override instead");
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ObjectRef *ref = checkObject<ObjectRef>(L, 1);
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ServerActiveObject *sao = getobject(ref);
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if (sao == nullptr)
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return 0;
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std::string bone = readParam<std::string>(L, 2, "");
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v3f position = readParam<v3f>(L, 3, v3f(0, 0, 0));
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v3f rotation = readParam<v3f>(L, 4, v3f(0, 0, 0));
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sao->setBonePosition(bone, position, rotation);
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std::string bone;
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if (!lua_isnil(L, 2))
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bone = readParam<std::string>(L, 2);
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BoneOverride props;
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if (!lua_isnil(L, 3))
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props.position.vector = check_v3f(L, 3);
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if (!lua_isnil(L, 4))
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props.rotation.next = core::quaternion(check_v3f(L, 4) * core::DEGTORAD);
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props.position.absolute = true;
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props.rotation.absolute = true;
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sao->setBoneOverride(bone, props);
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return 0;
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}
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@ -535,22 +545,144 @@ int ObjectRef::l_set_bone_position(lua_State *L)
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int ObjectRef::l_get_bone_position(lua_State *L)
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{
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NO_MAP_LOCK_REQUIRED;
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log_deprecated(L,"Deprecated call to get_bone_position, use get_bone_override instead");
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ObjectRef *ref = checkObject<ObjectRef>(L, 1);
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ServerActiveObject *sao = getobject(ref);
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if (sao == nullptr)
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return 0;
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std::string bone = readParam<std::string>(L, 2, "");
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v3f position = v3f(0, 0, 0);
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v3f rotation = v3f(0, 0, 0);
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sao->getBonePosition(bone, &position, &rotation);
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push_v3f(L, position);
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push_v3f(L, rotation);
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BoneOverride props = sao->getBoneOverride(bone);
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push_v3f(L, props.position.vector);
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v3f euler_rot;
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props.rotation.next.toEuler(euler_rot);
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push_v3f(L, euler_rot * core::RADTODEG);
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return 2;
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}
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// set_bone_override(self, bone, override)
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int ObjectRef::l_set_bone_override(lua_State *L)
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{
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NO_MAP_LOCK_REQUIRED;
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ObjectRef *ref = checkObject<ObjectRef>(L, 1);
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ServerActiveObject *sao = getobject(ref);
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if (sao == NULL)
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return 0;
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std::string bone = readParam<std::string>(L, 2);
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BoneOverride props;
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if (lua_isnoneornil(L, 3)) {
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sao->setBoneOverride(bone, props);
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return 0;
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}
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auto read_prop_attrs = [L](auto &prop) {
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lua_getfield(L, -1, "absolute");
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prop.absolute = lua_toboolean(L, -1);
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lua_pop(L, 1);
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lua_getfield(L, -1, "interpolate");
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if (lua_isnumber(L, -1))
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prop.interp_timer = lua_tonumber(L, -1);
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lua_pop(L, 1);
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};
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lua_getfield(L, 3, "position");
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if (!lua_isnil(L, -1)) {
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lua_getfield(L, -1, "vec");
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if (!lua_isnil(L, -1))
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props.position.vector = check_v3f(L, -1);
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lua_pop(L, 1);
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read_prop_attrs(props.position);
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}
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lua_pop(L, 1);
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lua_getfield(L, 3, "rotation");
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if (!lua_isnil(L, -1)) {
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lua_getfield(L, -1, "vec");
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if (!lua_isnil(L, -1))
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props.rotation.next = core::quaternion(check_v3f(L, -1));
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lua_pop(L, 1);
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read_prop_attrs(props.rotation);
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}
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lua_pop(L, 1);
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lua_getfield(L, 3, "scale");
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if (!lua_isnil(L, -1)) {
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lua_getfield(L, -1, "vec");
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props.scale.vector = lua_isnil(L, -1) ? v3f(1) : check_v3f(L, -1);
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lua_pop(L, 1);
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read_prop_attrs(props.scale);
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}
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lua_pop(L, 1);
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sao->setBoneOverride(bone, props);
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return 0;
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}
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static void push_bone_override(lua_State *L, const BoneOverride &props)
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{
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lua_newtable(L);
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auto push_prop = [L](const char *name, const auto &prop, v3f vec) {
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lua_newtable(L);
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push_v3f(L, vec);
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lua_setfield(L, -2, "vec");
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lua_pushnumber(L, prop.interp_timer);
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lua_setfield(L, -2, "interpolate");
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lua_pushboolean(L, prop.absolute);
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lua_setfield(L, -2, "absolute");
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lua_setfield(L, -2, name);
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};
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|
||||
push_prop("position", props.position, props.position.vector);
|
||||
|
||||
v3f euler_rot;
|
||||
props.rotation.next.toEuler(euler_rot);
|
||||
push_prop("rotation", props.rotation, euler_rot);
|
||||
|
||||
push_prop("scale", props.scale, props.scale.vector);
|
||||
|
||||
// leave only override table on top of the stack
|
||||
}
|
||||
|
||||
// get_bone_override(self, bone)
|
||||
int ObjectRef::l_get_bone_override(lua_State *L)
|
||||
{
|
||||
NO_MAP_LOCK_REQUIRED;
|
||||
ObjectRef *ref = checkObject<ObjectRef>(L, 1);
|
||||
ServerActiveObject *sao = getobject(ref);
|
||||
if (sao == NULL)
|
||||
return 0;
|
||||
|
||||
std::string bone = readParam<std::string>(L, 2);
|
||||
|
||||
push_bone_override(L, sao->getBoneOverride(bone));
|
||||
return 1;
|
||||
}
|
||||
|
||||
// get_bone_overrides(self)
|
||||
int ObjectRef::l_get_bone_overrides(lua_State *L)
|
||||
{
|
||||
NO_MAP_LOCK_REQUIRED;
|
||||
ObjectRef *ref = checkObject<ObjectRef>(L, 1);
|
||||
ServerActiveObject *co = getobject(ref);
|
||||
if (co == NULL)
|
||||
return 0;
|
||||
lua_newtable(L);
|
||||
for (const auto &bone_pos : co->getBoneOverrides()) {
|
||||
push_bone_override(L, bone_pos.second);
|
||||
lua_setfield(L, -2, bone_pos.first.c_str());
|
||||
}
|
||||
return 1;
|
||||
}
|
||||
|
||||
// set_attach(self, parent, bone, position, rotation, force_visible)
|
||||
int ObjectRef::l_set_attach(lua_State *L)
|
||||
{
|
||||
@ -2471,6 +2603,9 @@ luaL_Reg ObjectRef::methods[] = {
|
||||
luamethod(ObjectRef, set_animation_frame_speed),
|
||||
luamethod(ObjectRef, set_bone_position),
|
||||
luamethod(ObjectRef, get_bone_position),
|
||||
luamethod(ObjectRef, set_bone_override),
|
||||
luamethod(ObjectRef, get_bone_override),
|
||||
luamethod(ObjectRef, get_bone_overrides),
|
||||
luamethod(ObjectRef, set_attach),
|
||||
luamethod(ObjectRef, get_attach),
|
||||
luamethod(ObjectRef, get_children),
|
||||
|
@ -130,6 +130,15 @@ private:
|
||||
// get_bone_position(self, bone)
|
||||
static int l_get_bone_position(lua_State *L);
|
||||
|
||||
// set_bone_override(self, bone)
|
||||
static int l_set_bone_override(lua_State *L);
|
||||
|
||||
// get_bone_override(self, bone)
|
||||
static int l_get_bone_override(lua_State *L);
|
||||
|
||||
// get_bone_override(self)
|
||||
static int l_get_bone_overrides(lua_State *L);
|
||||
|
||||
// set_attach(self, parent, bone, position, rotation)
|
||||
static int l_set_attach(lua_State *L);
|
||||
|
||||
|
@ -256,13 +256,13 @@ std::string LuaEntitySAO::getClientInitializationData(u16 protocol_version)
|
||||
msg_os << serializeString32(getPropertyPacket()); // message 1
|
||||
msg_os << serializeString32(generateUpdateArmorGroupsCommand()); // 2
|
||||
msg_os << serializeString32(generateUpdateAnimationCommand()); // 3
|
||||
for (const auto &bone_pos : m_bone_position) {
|
||||
msg_os << serializeString32(generateUpdateBonePositionCommand(
|
||||
bone_pos.first, bone_pos.second.X, bone_pos.second.Y)); // 3 + N
|
||||
for (const auto &bone_override : m_bone_override) {
|
||||
msg_os << serializeString32(generateUpdateBoneOverrideCommand(
|
||||
bone_override.first, bone_override.second)); // 3 + N
|
||||
}
|
||||
msg_os << serializeString32(generateUpdateAttachmentCommand()); // 4 + m_bone_position.size
|
||||
msg_os << serializeString32(generateUpdateAttachmentCommand()); // 4 + m_bone_override.size
|
||||
|
||||
int message_count = 4 + m_bone_position.size();
|
||||
int message_count = 4 + m_bone_override.size();
|
||||
|
||||
for (const auto &id : getAttachmentChildIds()) {
|
||||
if (ServerActiveObject *obj = m_env->getActiveObject(id)) {
|
||||
|
@ -121,14 +121,14 @@ std::string PlayerSAO::getClientInitializationData(u16 protocol_version)
|
||||
msg_os << serializeString32(getPropertyPacket()); // message 1
|
||||
msg_os << serializeString32(generateUpdateArmorGroupsCommand()); // 2
|
||||
msg_os << serializeString32(generateUpdateAnimationCommand()); // 3
|
||||
for (const auto &bone_pos : m_bone_position) {
|
||||
msg_os << serializeString32(generateUpdateBonePositionCommand(
|
||||
bone_pos.first, bone_pos.second.X, bone_pos.second.Y)); // 3 + N
|
||||
for (const auto &it : m_bone_override) {
|
||||
msg_os << serializeString32(generateUpdateBoneOverrideCommand(
|
||||
it.first, it.second)); // 3 + N
|
||||
}
|
||||
msg_os << serializeString32(generateUpdateAttachmentCommand()); // 4 + m_bone_position.size
|
||||
msg_os << serializeString32(generateUpdatePhysicsOverrideCommand()); // 5 + m_bone_position.size
|
||||
msg_os << serializeString32(generateUpdateAttachmentCommand()); // 4 + m_bone_override.size
|
||||
msg_os << serializeString32(generateUpdatePhysicsOverrideCommand()); // 5 + m_bone_override.size
|
||||
|
||||
int message_count = 5 + m_bone_position.size();
|
||||
int message_count = 5 + m_bone_override.size();
|
||||
|
||||
for (const auto &id : getAttachmentChildIds()) {
|
||||
if (ServerActiveObject *obj = m_env->getActiveObject(id)) {
|
||||
|
@ -26,6 +26,7 @@ with this program; if not, write to the Free Software Foundation, Inc.,
|
||||
#include "itemgroup.h"
|
||||
#include "util/container.h"
|
||||
|
||||
|
||||
/*
|
||||
|
||||
Some planning
|
||||
@ -167,10 +168,12 @@ public:
|
||||
{}
|
||||
virtual void setAnimationSpeed(float frame_speed)
|
||||
{}
|
||||
virtual void setBonePosition(const std::string &bone, v3f position, v3f rotation)
|
||||
{}
|
||||
virtual void getBonePosition(const std::string &bone, v3f *position, v3f *lotation)
|
||||
virtual void setBoneOverride(const std::string &bone, const BoneOverride &props)
|
||||
{}
|
||||
virtual BoneOverride getBoneOverride(const std::string &bone)
|
||||
{ BoneOverride props; return props; }
|
||||
virtual const BoneOverrideMap &getBoneOverrides() const
|
||||
{ static BoneOverrideMap rv; return rv; }
|
||||
virtual const std::unordered_set<int> &getAttachmentChildIds() const
|
||||
{ static std::unordered_set<int> rv; return rv; }
|
||||
virtual ServerActiveObject *getParent() const { return nullptr; }
|
||||
|
@ -76,20 +76,20 @@ void UnitSAO::setAnimationSpeed(float frame_speed)
|
||||
m_animation_speed_sent = false;
|
||||
}
|
||||
|
||||
void UnitSAO::setBonePosition(const std::string &bone, v3f position, v3f rotation)
|
||||
void UnitSAO::setBoneOverride(const std::string &bone, const BoneOverride &props)
|
||||
{
|
||||
// store these so they can be updated to clients
|
||||
m_bone_position[bone] = core::vector2d<v3f>(position, rotation);
|
||||
m_bone_position_sent = false;
|
||||
m_bone_override[bone] = props;
|
||||
m_bone_override_sent = false;
|
||||
}
|
||||
|
||||
void UnitSAO::getBonePosition(const std::string &bone, v3f *position, v3f *rotation)
|
||||
BoneOverride UnitSAO::getBoneOverride(const std::string &bone)
|
||||
{
|
||||
auto it = m_bone_position.find(bone);
|
||||
if (it != m_bone_position.end()) {
|
||||
*position = it->second.X;
|
||||
*rotation = it->second.Y;
|
||||
}
|
||||
auto it = m_bone_override.find(bone);
|
||||
BoneOverride props;
|
||||
if (it != m_bone_override.end())
|
||||
props = it->second;
|
||||
return props;
|
||||
}
|
||||
|
||||
void UnitSAO::sendOutdatedData()
|
||||
@ -109,11 +109,11 @@ void UnitSAO::sendOutdatedData()
|
||||
m_messages_out.emplace(getId(), true, generateUpdateAnimationSpeedCommand());
|
||||
}
|
||||
|
||||
if (!m_bone_position_sent) {
|
||||
m_bone_position_sent = true;
|
||||
for (const auto &bone_pos : m_bone_position) {
|
||||
m_messages_out.emplace(getId(), true, generateUpdateBonePositionCommand(
|
||||
bone_pos.first, bone_pos.second.X, bone_pos.second.Y));
|
||||
if (!m_bone_override_sent) {
|
||||
m_bone_override_sent = true;
|
||||
for (const auto &bone_pos : m_bone_override) {
|
||||
m_messages_out.emplace(getId(), true, generateUpdateBoneOverrideCommand(
|
||||
bone_pos.first, bone_pos.second));
|
||||
}
|
||||
}
|
||||
|
||||
@ -275,16 +275,25 @@ std::string UnitSAO::generateUpdateAttachmentCommand() const
|
||||
return os.str();
|
||||
}
|
||||
|
||||
std::string UnitSAO::generateUpdateBonePositionCommand(
|
||||
const std::string &bone, const v3f &position, const v3f &rotation)
|
||||
std::string UnitSAO::generateUpdateBoneOverrideCommand(
|
||||
const std::string &bone, const BoneOverride &props)
|
||||
{
|
||||
std::ostringstream os(std::ios::binary);
|
||||
// command
|
||||
writeU8(os, AO_CMD_SET_BONE_POSITION);
|
||||
// parameters
|
||||
os << serializeString16(bone);
|
||||
writeV3F32(os, position);
|
||||
writeV3F32(os, rotation);
|
||||
writeV3F32(os, props.position.vector);
|
||||
v3f euler_rot;
|
||||
props.rotation.next.toEuler(euler_rot);
|
||||
writeV3F32(os, euler_rot * core::RADTODEG);
|
||||
writeV3F32(os, props.scale.vector);
|
||||
writeF32(os, props.position.interp_timer);
|
||||
writeF32(os, props.rotation.interp_timer);
|
||||
writeF32(os, props.scale.interp_timer);
|
||||
writeU8(os, (props.position.absolute & 1) << 0
|
||||
| (props.rotation.absolute & 1) << 1
|
||||
| (props.scale.absolute & 1) << 2);
|
||||
return os.str();
|
||||
}
|
||||
|
||||
|
@ -70,8 +70,10 @@ public:
|
||||
void setAnimationSpeed(float frame_speed);
|
||||
|
||||
// Bone position
|
||||
void setBonePosition(const std::string &bone, v3f position, v3f rotation);
|
||||
void getBonePosition(const std::string &bone, v3f *position, v3f *rotation);
|
||||
void setBoneOverride(const std::string &bone, const BoneOverride &props);
|
||||
BoneOverride getBoneOverride(const std::string &bone);
|
||||
const std::unordered_map<std::string, BoneOverride>
|
||||
&getBoneOverrides() const { return m_bone_override; };
|
||||
|
||||
// Attachments
|
||||
ServerActiveObject *getParent() const;
|
||||
@ -100,8 +102,8 @@ public:
|
||||
const v3f &velocity, const v3f &acceleration, const v3f &rotation,
|
||||
bool do_interpolate, bool is_movement_end, f32 update_interval);
|
||||
std::string generateSetPropertiesCommand(const ObjectProperties &prop) const;
|
||||
static std::string generateUpdateBonePositionCommand(const std::string &bone,
|
||||
const v3f &position, const v3f &rotation);
|
||||
static std::string generateUpdateBoneOverrideCommand(
|
||||
const std::string &bone, const BoneOverride &props);
|
||||
void sendPunchCommand();
|
||||
|
||||
protected:
|
||||
@ -117,7 +119,7 @@ protected:
|
||||
ObjectProperties m_prop;
|
||||
|
||||
// Stores position and rotation for each bone name
|
||||
std::unordered_map<std::string, core::vector2d<v3f>> m_bone_position;
|
||||
std::unordered_map<std::string, BoneOverride> m_bone_override;
|
||||
|
||||
int m_attachment_parent_id = 0;
|
||||
|
||||
@ -139,7 +141,7 @@ private:
|
||||
bool m_animation_speed_sent = false;
|
||||
|
||||
// Bone positions
|
||||
bool m_bone_position_sent = false;
|
||||
bool m_bone_override_sent = false;
|
||||
|
||||
// Attachments
|
||||
std::unordered_set<int> m_attachment_child_ids;
|
||||
|
Loading…
Reference in New Issue
Block a user