master #6

Merged
BRNSystems merged 85 commits from Mirrorlandia_minetest/minetest:master into master 2024-01-09 17:53:52 +01:00
17 changed files with 35 additions and 36 deletions
Showing only changes of commit 961652c2e9 - Show all commits

@ -261,10 +261,9 @@ void RemoteClient::GetNextBlocks (
Get the border/face dot coordinates of a "d-radiused"
box
*/
std::vector<v3s16> list = FacePositionCache::getFacePositions(d);
const auto &list = FacePositionCache::getFacePositions(d);
std::vector<v3s16>::iterator li;
for (li = list.begin(); li != list.end(); ++li) {
for (auto li = list.begin(); li != list.end(); ++li) {
v3s16 p = *li + center;
/*

@ -942,8 +942,8 @@ void ModStorageDatabaseSQLite3::listMods(std::vector<std::string> *res)
return 0;
}, (void *) res, &errmsg);
if (status != SQLITE_OK) {
DatabaseException e(std::string("Error trying to list mods with metadata: ") + errmsg);
auto msg = std::string("Error trying to list mods with metadata: ") + errmsg;
sqlite3_free(errmsg);
throw e;
throw DatabaseException(msg);
}
}

@ -392,7 +392,7 @@ bool ItemStack::itemFits(ItemStack newitem,
return newitem.empty();
}
bool ItemStack::stacksWith(ItemStack other) const
bool ItemStack::stacksWith(const ItemStack &other) const
{
return (this->name == other.name &&
this->wear == other.wear &&

@ -164,7 +164,7 @@ struct ItemStack
// Checks if another itemstack would stack with this one.
// Does not check if the item actually fits in the stack.
bool stacksWith(ItemStack other) const;
bool stacksWith(const ItemStack &other) const;
// Takes some items.
// If there are not enough, takes as many as it can.

@ -625,7 +625,7 @@ void Schematic::condenseContentIds()
numids++;
m_nodenames.push_back(m_ndef->get(c).name);
nodeidmap.emplace(std::make_pair(c, id));
nodeidmap.emplace(c, id);
} else {
id = it->second;
}

@ -21,7 +21,7 @@ with this program; if not, write to the Free Software Foundation, Inc.,
#include "cpp_api/s_internal.h"
#include "common/c_converter.h"
void ScriptApiMainMenu::setMainMenuData(MainMenuDataForScript *data)
void ScriptApiMainMenu::setMainMenuData(const MainMenuDataForScript *data)
{
SCRIPTAPI_PRECHECKHEADER
@ -38,7 +38,7 @@ void ScriptApiMainMenu::setMainMenuData(MainMenuDataForScript *data)
lua_pop(L, 1);
}
void ScriptApiMainMenu::handleMainMenuEvent(std::string text)
void ScriptApiMainMenu::handleMainMenuEvent(const std::string &text)
{
SCRIPTAPI_PRECHECKHEADER

@ -29,13 +29,13 @@ public:
* Hand over MainMenuDataForScript to lua to inform lua of the content
* @param data the data
*/
void setMainMenuData(MainMenuDataForScript *data);
void setMainMenuData(const MainMenuDataForScript *data);
/**
* process events received from formspec
* @param text events in textual form
*/
void handleMainMenuEvent(std::string text);
void handleMainMenuEvent(const std::string &text);
/**
* process field data received from formspec

@ -678,7 +678,7 @@ int ModApiItem::l_get_content_id(lua_State *L)
// If this is called at mod load time, NodeDefManager isn't aware of
// aliases yet, so we need to handle them manually
std::string alias_name = idef->getAlias(name);
const auto &alias_name = idef->getAlias(name);
content_t content_id;
if (alias_name != name) {

@ -43,7 +43,7 @@ with this program; if not, write to the Free Software Foundation, Inc.,
#include "common/c_converter.h"
/******************************************************************************/
std::string ModApiMainMenu::getTextData(lua_State *L, std::string name)
std::string ModApiMainMenu::getTextData(lua_State *L, const std::string &name)
{
lua_getglobal(L, "gamedata");
@ -56,7 +56,7 @@ std::string ModApiMainMenu::getTextData(lua_State *L, std::string name)
}
/******************************************************************************/
int ModApiMainMenu::getIntegerData(lua_State *L, std::string name,bool& valid)
int ModApiMainMenu::getIntegerData(lua_State *L, const std::string &name, bool& valid)
{
lua_getglobal(L, "gamedata");
@ -65,14 +65,14 @@ int ModApiMainMenu::getIntegerData(lua_State *L, std::string name,bool& valid)
if(lua_isnil(L, -1)) {
valid = false;
return -1;
}
}
valid = true;
return luaL_checkinteger(L, -1);
}
/******************************************************************************/
int ModApiMainMenu::getBoolData(lua_State *L, std::string name,bool& valid)
int ModApiMainMenu::getBoolData(lua_State *L, const std::string &name, bool& valid)
{
lua_getglobal(L, "gamedata");
@ -81,7 +81,7 @@ int ModApiMainMenu::getBoolData(lua_State *L, std::string name,bool& valid)
if(lua_isnil(L, -1)) {
valid = false;
return false;
}
}
valid = true;
return readParam<bool>(L, -1);
@ -553,7 +553,7 @@ int ModApiMainMenu::l_create_world(lua_State *L)
// Set the settings for world creation
// this is a bad hack but the best we have right now..
StringMap backup;
for (auto it : use_settings) {
for (auto &it : use_settings) {
if (g_settings->existsLocal(it.first))
backup[it.first] = g_settings->get(it.first);
g_settings->set(it.first, it.second);
@ -569,7 +569,7 @@ int ModApiMainMenu::l_create_world(lua_State *L)
}
// Restore previous settings
for (auto it : use_settings) {
for (auto &it : use_settings) {
auto it2 = backup.find(it.first);
if (it2 == backup.end())
g_settings->remove(it.first); // wasn't set before

@ -34,7 +34,7 @@ private:
* @param name name of variable to read
* @return string value of requested variable
*/
static std::string getTextData(lua_State *L, std::string name);
static std::string getTextData(lua_State *L, const std::string &name);
/**
* read an integer variable from gamedata table within lua stack
@ -42,7 +42,7 @@ private:
* @param name name of variable to read
* @return integer value of requested variable
*/
static int getIntegerData(lua_State *L, std::string name,bool& valid);
static int getIntegerData(lua_State *L, const std::string &name, bool& valid);
/**
* read a bool variable from gamedata table within lua stack
@ -50,7 +50,7 @@ private:
* @param name name of variable to read
* @return bool value of requested variable
*/
static int getBoolData(lua_State *L, std::string name,bool& valid);
static int getBoolData(lua_State *L, const std::string &name ,bool& valid);
/**
* Checks if a path may be modified. Paths in the temp directory or the user

@ -403,7 +403,7 @@ bool Settings::updateConfigFile(const char *filename)
bool Settings::parseCommandLine(int argc, char *argv[],
std::map<std::string, ValueSpec> &allowed_options)
const std::map<std::string, ValueSpec> &allowed_options)
{
int nonopt_index = 0;
for (int i = 1; i < argc; i++) {
@ -424,8 +424,7 @@ bool Settings::parseCommandLine(int argc, char *argv[],
std::string name = arg_name.substr(2);
std::map<std::string, ValueSpec>::iterator n;
n = allowed_options.find(name);
auto n = allowed_options.find(name);
if (n == allowed_options.end()) {
errorstream << "Unknown command-line parameter \""
<< arg_name << "\"" << std::endl;

@ -147,7 +147,7 @@ public:
bool updateConfigFile(const char *filename);
// NOTE: Types of allowed_options are ignored. Returns success.
bool parseCommandLine(int argc, char *argv[],
std::map<std::string, ValueSpec> &allowed_options);
const std::map<std::string, ValueSpec> &allowed_options);
bool parseConfigLines(std::istream &is);
void writeLines(std::ostream &os, u32 tab_depth=0) const;

@ -46,7 +46,7 @@ static const std::map<std::string, OverrideTarget> override_LUT = {
{ "*", OverrideTarget::ALL_FACES }
};
TextureOverrideSource::TextureOverrideSource(std::string filepath)
TextureOverrideSource::TextureOverrideSource(const std::string &filepath)
{
std::ifstream infile(filepath.c_str());
std::string line;
@ -115,7 +115,7 @@ TextureOverrideSource::TextureOverrideSource(std::string filepath)
}
//! Get all overrides that apply to item definitions
std::vector<TextureOverride> TextureOverrideSource::getItemTextureOverrides()
std::vector<TextureOverride> TextureOverrideSource::getItemTextureOverrides() const
{
std::vector<TextureOverride> found_overrides;
@ -128,7 +128,7 @@ std::vector<TextureOverride> TextureOverrideSource::getItemTextureOverrides()
}
//! Get all overrides that apply to node definitions
std::vector<TextureOverride> TextureOverrideSource::getNodeTileOverrides()
std::vector<TextureOverride> TextureOverrideSource::getNodeTileOverrides() const
{
std::vector<TextureOverride> found_overrides;

@ -70,13 +70,13 @@ struct TextureOverride
class TextureOverrideSource
{
public:
TextureOverrideSource(std::string filepath);
TextureOverrideSource(const std::string &filepath);
//! Get all overrides that apply to item definitions
std::vector<TextureOverride> getItemTextureOverrides();
std::vector<TextureOverride> getItemTextureOverrides() const;
//! Get all overrides that apply to node definitions
std::vector<TextureOverride> getNodeTileOverrides();
std::vector<TextureOverride> getNodeTileOverrides() const;
private:
std::vector<TextureOverride> m_overrides;

@ -59,10 +59,11 @@ void EnrichedString::clear()
m_background = irr::video::SColor(0, 0, 0, 0);
}
void EnrichedString::operator=(const wchar_t *str)
EnrichedString &EnrichedString::operator=(const wchar_t *str)
{
clear();
addAtEnd(translate_string(std::wstring(str)), m_default_color);
return *this;
}
void EnrichedString::addAtEnd(const std::wstring &s, SColor initial_color)

@ -34,7 +34,7 @@ public:
const video::SColor &color = video::SColor(255, 255, 255, 255));
EnrichedString(const std::wstring &string,
const std::vector<video::SColor> &colors);
void operator=(const wchar_t *str);
EnrichedString &operator=(const wchar_t *str);
void clear();

@ -846,7 +846,7 @@ std::string sanitizeDirName(const std::string &str, const std::string &optional_
{
std::wstring safe_name = utf8_to_wide(str);
for (std::wstring disallowed_name : disallowed_dir_names) {
for (auto &disallowed_name : disallowed_dir_names) {
if (str_equal(safe_name, disallowed_name, true)) {
safe_name = utf8_to_wide(optional_prefix) + safe_name;
break;