forked from Mirrorlandia_minetest/minetest
master #6
@ -145,7 +145,7 @@ void LuaEntitySAO::step(float dtime, bool send_recommended)
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// If attached, check that our parent is still there. If it isn't, detach.
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if (m_attachment_parent_id && !isAttached()) {
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// This is handled when objects are removed from the map
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warningstream << "LuaEntitySAO::step() id=" << m_id <<
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warningstream << "LuaEntitySAO::step() " << m_init_name << " at: " << PP(m_last_sent_position) << ", id=" << m_id <<
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" is attached to nonexistent parent. This is a bug." << std::endl;
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clearParentAttachment();
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sendPosition(false, true);
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