/* Minetest Copyright (C) 2010-2013 celeron55, Perttu Ahola This program is free software; you can redistribute it and/or modify it under the terms of the GNU Lesser General Public License as published by the Free Software Foundation; either version 2.1 of the License, or (at your option) any later version. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public License for more details. You should have received a copy of the GNU Lesser General Public License along with this program; if not, write to the Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA. */ #ifndef MAPGEN_HEADER #define MAPGEN_HEADER #include "irrlichttypes_extrabloated.h" #include "util/container.h" // UniqueQueue #include "gamedef.h" #include "mapnode.h" #include "noise.h" #include "settings.h" #include /////////////////// Mapgen flags #define MG_TREES 0x01 #define MG_CAVES 0x02 #define MG_DUNGEONS 0x04 #define MGV6_FORESTS 0x08 #define MGV6_BIOME_BLEND 0x10 #define MG_FLAT 0x20 extern FlagDesc flagdesc_mapgen[]; class BiomeDefManager; class Biome; class EmergeManager; class MapBlock; class ManualMapVoxelManipulator; class VoxelManipulator; class INodeDefManager; class BlockMakeData; class VoxelArea; struct MapgenParams { std::string mg_name; int chunksize; u64 seed; int water_level; u32 flags; MapgenParams() { mg_name = "v6"; seed = 0; water_level = 1; chunksize = 5; flags = MG_TREES | MG_CAVES | MGV6_BIOME_BLEND; } virtual bool readParams(Settings *settings) = 0; virtual void writeParams(Settings *settings) {}; }; class Mapgen { public: int seed; int water_level; bool generating; int id; ManualMapVoxelManipulator *vm; INodeDefManager *ndef; void updateLiquid(UniqueQueue *trans_liquid, v3s16 nmin, v3s16 nmax); void setLighting(v3s16 nmin, v3s16 nmax, u8 light); void lightSpread(VoxelArea &a, v3s16 p, u8 light); void updateLighting(v3s16 nmin, v3s16 nmax); void updateLightingOld(v3s16 nmin, v3s16 nmax); virtual void makeChunk(BlockMakeData *data) {}; virtual int getGroundLevelAtPoint(v2s16 p) = 0; //Legacy functions for Farmesh (pending removal) static bool get_have_beach(u64 seed, v2s16 p2d); static double tree_amount_2d(u64 seed, v2s16 p); static s16 find_ground_level_from_noise(u64 seed, v2s16 p2d, s16 precision); }; struct MapgenFactory { virtual Mapgen *createMapgen(int mgid, MapgenParams *params, EmergeManager *emerge) = 0; virtual MapgenParams *createMapgenParams() = 0; }; #endif