/* Minetest-c55 Copyright (C) 2010 celeron55, Perttu Ahola This program is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program; if not, write to the Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA. */ // This file contains the DEPRECATED MapBlockObject system #include "mapblockobject.h" #include "mapblock.h" // For object wrapping #include "map.h" #include "inventory.h" #include "utility.h" /* MapBlockObject */ // This is here because it uses the MapBlock v3f MapBlockObject::getAbsolutePos() { if(m_block == NULL) return m_pos; // getPosRelative gets nodepos relative to map origin v3f blockpos = intToFloat(m_block->getPosRelative(), BS); return blockpos + m_pos; } void MapBlockObject::setBlockChanged() { if(m_block) m_block->setChangedFlag(); } /* MovingObject */ v3f MovingObject::getAbsoluteShowPos() { if(m_block == NULL) return m_pos; // getPosRelative gets nodepos relative to map origin v3f blockpos = intToFloat(m_block->getPosRelative(), BS); return blockpos + m_showpos; } void MovingObject::move(float dtime, v3f acceleration) { DSTACKF("%s: typeid=%i, pos=(%f,%f,%f), speed=(%f,%f,%f)" ", dtime=%f, acc=(%f,%f,%f)", __FUNCTION_NAME, getTypeId(), m_pos.X, m_pos.Y, m_pos.Z, m_speed.X, m_speed.Y, m_speed.Z, dtime, acceleration.X, acceleration.Y, acceleration.Z ); v3s16 oldpos_i = floatToInt(m_pos, BS); if(m_block->isValidPosition(oldpos_i) == false) { // Should have wrapped, cancelling further movement. return; } // No collisions if there is no collision box if(m_collision_box == NULL) { m_speed += dtime * acceleration; m_pos += m_speed * dtime; return; } // Set insane speed to zero // Otherwise there will be divides by zero and other silly stuff if(m_speed.getLength() > 1000.0*BS) m_speed = v3f(0,0,0); // Limit speed to a reasonable value float speed_limit = 20.0*BS; if(m_speed.getLength() > speed_limit) m_speed = m_speed * (speed_limit / m_speed.getLength()); v3f position = m_pos; v3f oldpos = position; /*std::cout<<"oldpos_i=("< 0.001) dtime_max_increment = 0.05*BS / speedlength; else dtime_max_increment = 0.5; m_touching_ground = false; u32 loopcount = 0; do { loopcount++; f32 dtime_part; if(dtime > dtime_max_increment) dtime_part = dtime_max_increment; else dtime_part = dtime; dtime -= dtime_part; // Begin of dtime limited code m_speed += acceleration * dtime_part; position += m_speed * dtime_part; /* Collision detection */ v3s16 pos_i = floatToInt(position, BS); // The loop length is limited to the object moving a distance f32 d = (float)BS * 0.15; core::aabbox3d objectbox( m_collision_box->MinEdge + position, m_collision_box->MaxEdge + position ); core::aabbox3d objectbox_old( m_collision_box->MinEdge + oldpos, m_collision_box->MaxEdge + oldpos ); //TODO: Get these ranges from somewhere for(s16 y = oldpos_i.Y - 1; y <= oldpos_i.Y + 2; y++) for(s16 z = oldpos_i.Z - 1; z <= oldpos_i.Z + 1; z++) for(s16 x = oldpos_i.X - 1; x <= oldpos_i.X + 1; x++) { try{ if(content_walkable(m_block->getNodeParent(v3s16(x,y,z)).d) == false) continue; } catch(InvalidPositionException &e) { // Doing nothing here will block the object from // walking over map borders } core::aabbox3d nodebox = getNodeBox(v3s16(x,y,z), BS); // See if the object is touching ground if( fabs(nodebox.MaxEdge.Y-objectbox.MinEdge.Y) < d && nodebox.MaxEdge.X-d > objectbox.MinEdge.X && nodebox.MinEdge.X+d < objectbox.MaxEdge.X && nodebox.MaxEdge.Z-d > objectbox.MinEdge.Z && nodebox.MinEdge.Z+d < objectbox.MaxEdge.Z ){ m_touching_ground = true; } if(objectbox.intersectsWithBox(nodebox)) { v3f dirs[3] = { v3f(0,0,1), // back v3f(0,1,0), // top v3f(1,0,0), // right }; for(u16 i=0; i<3; i++) { f32 nodemax = nodebox.MaxEdge.dotProduct(dirs[i]); f32 nodemin = nodebox.MinEdge.dotProduct(dirs[i]); f32 playermax = objectbox.MaxEdge.dotProduct(dirs[i]); f32 playermin = objectbox.MinEdge.dotProduct(dirs[i]); f32 playermax_old = objectbox_old.MaxEdge.dotProduct(dirs[i]); f32 playermin_old = objectbox_old.MinEdge.dotProduct(dirs[i]); bool main_edge_collides = ((nodemax > playermin && nodemax <= playermin_old + d && m_speed.dotProduct(dirs[i]) < 0) || (nodemin < playermax && nodemin >= playermax_old - d && m_speed.dotProduct(dirs[i]) > 0)); bool other_edges_collide = true; for(u16 j=0; j<3; j++) { if(j == i) continue; f32 nodemax = nodebox.MaxEdge.dotProduct(dirs[j]); f32 nodemin = nodebox.MinEdge.dotProduct(dirs[j]); f32 playermax = objectbox.MaxEdge.dotProduct(dirs[j]); f32 playermin = objectbox.MinEdge.dotProduct(dirs[j]); if(!(nodemax - d > playermin && nodemin + d < playermax)) { other_edges_collide = false; break; } } if(main_edge_collides && other_edges_collide) { m_speed -= m_speed.dotProduct(dirs[i]) * dirs[i]; position -= position.dotProduct(dirs[i]) * dirs[i]; position += oldpos.dotProduct(dirs[i]) * dirs[i]; } } } // if(objectbox.intersectsWithBox(nodebox)) } // for y } // End of dtime limited loop while(dtime > 0.001); m_pos = position; } void MovingObject::simpleMove(float dtime) { m_pos_animation_time_counter += dtime; m_pos_animation_counter += dtime; v3f movevector = m_pos - m_oldpos; f32 moveratio; if(m_pos_animation_time < 0.001) moveratio = 1.0; else moveratio = m_pos_animation_counter / m_pos_animation_time; if(moveratio > 1.5) moveratio = 1.5; m_showpos = m_oldpos + movevector * moveratio; } #ifndef SERVER /* RatObject */ void RatObject::addToScene(scene::ISceneManager *smgr) { if(m_node != NULL) return; video::IVideoDriver* driver = smgr->getVideoDriver(); scene::SMesh *mesh = new scene::SMesh(); scene::IMeshBuffer *buf = new scene::SMeshBuffer(); video::SColor c(255,255,255,255); video::S3DVertex vertices[4] = { video::S3DVertex(-BS/2,-BS/4,0, 0,0,0, c, 0,1), video::S3DVertex(BS/2,-BS/4,0, 0,0,0, c, 1,1), video::S3DVertex(BS/2,BS/4,0, 0,0,0, c, 1,0), video::S3DVertex(-BS/2,BS/4,0, 0,0,0, c, 0,0), }; u16 indices[] = {0,1,2,2,3,0}; buf->append(vertices, 4, indices, 6); // Set material buf->getMaterial().setFlag(video::EMF_LIGHTING, false); buf->getMaterial().setFlag(video::EMF_BACK_FACE_CULLING, false); buf->getMaterial().setTexture (0, driver->getTexture(getTexturePath("rat.png").c_str())); buf->getMaterial().setFlag(video::EMF_BILINEAR_FILTER, false); buf->getMaterial().setFlag(video::EMF_FOG_ENABLE, true); buf->getMaterial().MaterialType = video::EMT_TRANSPARENT_ALPHA_CHANNEL; // Add to mesh mesh->addMeshBuffer(buf); buf->drop(); m_node = smgr->addMeshSceneNode(mesh, NULL); mesh->drop(); updateNodePos(); } #endif /* ItemObject */ #ifndef SERVER void ItemObject::addToScene(scene::ISceneManager *smgr) { if(m_node != NULL) return; //video::IVideoDriver* driver = smgr->getVideoDriver(); // Get image of item for showing video::ITexture *texture = getItemImage(); /* Create a mesh */ scene::SMesh *mesh = new scene::SMesh(); { scene::IMeshBuffer *buf = new scene::SMeshBuffer(); video::SColor c(255,255,255,255); video::S3DVertex vertices[4] = { /*video::S3DVertex(BS/2,-BS/2,0, 0,0,0, c, 0,1), video::S3DVertex(-BS/2,-BS/2,0, 0,0,0, c, 1,1), video::S3DVertex(-BS/2,BS/2,0, 0,0,0, c, 1,0), video::S3DVertex(BS/2,BS/2,0, 0,0,0, c, 0,0),*/ video::S3DVertex(BS/3,-BS/2,0, 0,0,0, c, 0,1), video::S3DVertex(-BS/3,-BS/2,0, 0,0,0, c, 1,1), video::S3DVertex(-BS/3,-BS/2+BS*2/3,0, 0,0,0, c, 1,0), video::S3DVertex(BS/3,-BS/2+BS*2/3,0, 0,0,0, c, 0,0), }; u16 indices[] = {0,1,2,2,3,0}; buf->append(vertices, 4, indices, 6); // Set material buf->getMaterial().setFlag(video::EMF_LIGHTING, false); buf->getMaterial().setFlag(video::EMF_BACK_FACE_CULLING, false); buf->getMaterial().setTexture(0, texture); buf->getMaterial().setFlag(video::EMF_BILINEAR_FILTER, false); buf->getMaterial().setFlag(video::EMF_FOG_ENABLE, true); buf->getMaterial().MaterialType = video::EMT_TRANSPARENT_ALPHA_CHANNEL_REF; // Add to mesh mesh->addMeshBuffer(buf); buf->drop(); } m_node = smgr->addMeshSceneNode(mesh, NULL); // Set it to use the materials of the meshbuffers directly. // This is needed for changing the texture in the future ((scene::IMeshSceneNode*)m_node)->setReadOnlyMaterials(true); mesh->drop(); updateSceneNode(); } video::ITexture * ItemObject::getItemImage() { /* Create an inventory item to see what is its image */ video::ITexture *texture = NULL; InventoryItem *item = createInventoryItem(); if(item) texture = item->getImage(); if(item) delete item; return texture; } #endif InventoryItem * ItemObject::createInventoryItem() { try{ std::istringstream is(m_itemstring, std::ios_base::binary); InventoryItem *item = InventoryItem::deSerialize(is); dstream<<__FUNCTION_NAME<<": m_itemstring=\"" < item="<getVideoDriver(); // Attach a simple mesh to the player for showing an image scene::SMesh *mesh = new scene::SMesh(); { // Front scene::IMeshBuffer *buf = new scene::SMeshBuffer(); video::SColor c(255,255,255,255); video::S3DVertex vertices[4] = { video::S3DVertex(-BS/2,0,0, 0,0,0, c, 0,1), video::S3DVertex(BS/2,0,0, 0,0,0, c, 1,1), video::S3DVertex(BS/2,BS*2,0, 0,0,0, c, 1,0), video::S3DVertex(-BS/2,BS*2,0, 0,0,0, c, 0,0), }; u16 indices[] = {0,1,2,2,3,0}; buf->append(vertices, 4, indices, 6); // Set material buf->getMaterial().setFlag(video::EMF_LIGHTING, false); //buf->getMaterial().setFlag(video::EMF_BACK_FACE_CULLING, false); buf->getMaterial().setTexture(0, driver->getTexture(getTexturePath("player.png").c_str())); buf->getMaterial().setFlag(video::EMF_BILINEAR_FILTER, false); buf->getMaterial().setFlag(video::EMF_FOG_ENABLE, true); //buf->getMaterial().MaterialType = video::EMT_TRANSPARENT_ALPHA_CHANNEL; buf->getMaterial().MaterialType = video::EMT_TRANSPARENT_ALPHA_CHANNEL_REF; // Add to mesh mesh->addMeshBuffer(buf); buf->drop(); } { // Back scene::IMeshBuffer *buf = new scene::SMeshBuffer(); video::SColor c(255,255,255,255); video::S3DVertex vertices[4] = { video::S3DVertex(BS/2,0,0, 0,0,0, c, 1,1), video::S3DVertex(-BS/2,0,0, 0,0,0, c, 0,1), video::S3DVertex(-BS/2,BS*2,0, 0,0,0, c, 0,0), video::S3DVertex(BS/2,BS*2,0, 0,0,0, c, 1,0), }; u16 indices[] = {0,1,2,2,3,0}; buf->append(vertices, 4, indices, 6); // Set material buf->getMaterial().setFlag(video::EMF_LIGHTING, false); //buf->getMaterial().setFlag(video::EMF_BACK_FACE_CULLING, false); buf->getMaterial().setTexture(0, driver->getTexture(getTexturePath("player_back.png").c_str())); buf->getMaterial().setFlag(video::EMF_BILINEAR_FILTER, false); buf->getMaterial().setFlag(video::EMF_FOG_ENABLE, true); buf->getMaterial().MaterialType = video::EMT_TRANSPARENT_ALPHA_CHANNEL_REF; // Add to mesh mesh->addMeshBuffer(buf); buf->drop(); } m_node = smgr->addMeshSceneNode(mesh, NULL); mesh->drop(); updateNodePos(); } #endif /* MapBlockObjectList */ MapBlockObjectList::MapBlockObjectList(MapBlock *block): m_block(block) { m_mutex.Init(); } MapBlockObjectList::~MapBlockObjectList() { clear(); } /* The serialization format: [0] u16 number of entries [2] entries (id, typeId, parameters) */ void MapBlockObjectList::serialize(std::ostream &os, u8 version) { JMutexAutoLock lock(m_mutex); u8 buf[2]; writeU16(buf, m_objects.size()); os.write((char*)buf, 2); for(core::map::Iterator i = m_objects.getIterator(); i.atEnd() == false; i++) { i.getNode()->getValue()->serialize(os, version); } } void MapBlockObjectList::update(std::istream &is, u8 version, scene::ISceneManager *smgr, u32 daynight_ratio) { JMutexAutoLock lock(m_mutex); /* Collect all existing ids to a set. As things are updated, they are removed from this. All remaining ones are deleted. */ core::map ids_to_delete; for(core::map::Iterator i = m_objects.getIterator(); i.atEnd() == false; i++) { ids_to_delete.insert(i.getNode()->getKey(), true); } u8 buf[6]; is.read((char*)buf, 2); u16 count = readU16(buf); for(u16 i=0; i::Node *n; n = m_objects.find(id); // If no entry is found for id if(n == NULL) { // Insert dummy pointer node m_objects.insert(id, NULL); // Get node n = m_objects.find(id); // A new object will be created at this node create_new = true; } // If type_id differs else if(n->getValue()->getTypeId() != type_id) { // Delete old object delete n->getValue(); // A new object will be created at this node create_new = true; } MapBlockObject *obj = NULL; if(create_new) { /*dstream<<"MapBlockObjectList adding new object" " id="<addToScene(smgr, daynight_ratio); obj->addToScene(smgr); n->setValue(obj); } else { obj = n->getValue(); obj->updatePos(pos); /*if(daynight_ratio != m_last_update_daynight_ratio) { obj->removeFromScene(); obj->addToScene(smgr, daynight_ratio); }*/ } // Now there is an object in obj. // Update it. obj->update(is, version); /* Update light on client */ if(smgr != NULL) { u8 light = LIGHT_MAX; try{ v3s16 relpos_i = floatToInt(obj->m_pos, BS); MapNode n = m_block->getNodeParent(relpos_i); light = n.getLightBlend(daynight_ratio); } catch(InvalidPositionException &e) {} obj->updateLight(light); } // Remove from deletion list if(ids_to_delete.find(id) != NULL) ids_to_delete.remove(id); } // Delete all objects whose ids_to_delete remain in ids_to_delete for(core::map::Iterator i = ids_to_delete.getIterator(); i.atEnd() == false; i++) { s16 id = i.getNode()->getKey(); /*dstream<<"MapBlockObjectList deleting object" " id="<removeFromScene(); delete obj; m_objects.remove(id); } m_last_update_daynight_ratio = daynight_ratio; } s16 MapBlockObjectList::getFreeId() throw(ContainerFullException) { s16 id = 0; for(;;) { if(m_objects.find(id) == NULL) return id; if(id == 32767) throw ContainerFullException ("MapBlockObjectList doesn't fit more objects"); id++; } } void MapBlockObjectList::add(MapBlockObject *object) throw(ContainerFullException, AlreadyExistsException) { if(object == NULL) { dstream<<"MapBlockObjectList::add(): NULL object"<m_id == -1) { object->m_id = getFreeId(); } if(m_objects.find(object->m_id) != NULL) { dstream<<"MapBlockObjectList::add(): " "object with same id already exists"<m_block = m_block; /*v3f p = object->m_pos; dstream<<"MapBlockObjectList::add(): " <<"m_block->getPos()=(" <getPos().X<<"," <getPos().Y<<"," <getPos().Z<<")" <<" inserting object with id="<m_id <<" pos=" <<"("<m_id, object); } void MapBlockObjectList::clear() { JMutexAutoLock lock(m_mutex); for(core::map::Iterator i = m_objects.getIterator(); i.atEnd() == false; i++) { MapBlockObject *obj = i.getNode()->getValue(); //FIXME: This really shouldn't be NULL at any time, // but this condition was added because it was. if(obj != NULL) { obj->removeFromScene(); delete obj; } } m_objects.clear(); } void MapBlockObjectList::remove(s16 id) { JMutexAutoLock lock(m_mutex); core::map::Node *n; n = m_objects.find(id); if(n == NULL) return; n->getValue()->removeFromScene(); delete n->getValue(); m_objects.remove(id); } MapBlockObject * MapBlockObjectList::get(s16 id) { core::map::Node *n; n = m_objects.find(id); if(n == NULL) return NULL; else return n->getValue(); } void MapBlockObjectList::step(float dtime, bool server, u32 daynight_ratio) { DSTACK(__FUNCTION_NAME); JMutexAutoLock lock(m_mutex); core::map ids_to_delete; { DSTACKF("%s: stepping objects", __FUNCTION_NAME); for(core::map::Iterator i = m_objects.getIterator(); i.atEnd() == false; i++) { MapBlockObject *obj = i.getNode()->getValue(); DSTACKF("%s: stepping object type %i", __FUNCTION_NAME, obj->getTypeId()); if(server) { // Update light u8 light = LIGHT_MAX; try{ v3s16 relpos_i = floatToInt(obj->m_pos, BS); MapNode n = m_block->getNodeParent(relpos_i); light = n.getLightBlend(daynight_ratio); } catch(InvalidPositionException &e) {} obj->updateLight(light); bool to_delete = obj->serverStep(dtime, daynight_ratio); if(to_delete) ids_to_delete.insert(obj->m_id, true); } else { obj->clientStep(dtime); } } } { DSTACKF("%s: deleting objects", __FUNCTION_NAME); // Delete objects in delete queue for(core::map::Iterator i = ids_to_delete.getIterator(); i.atEnd() == false; i++) { s16 id = i.getNode()->getKey(); MapBlockObject *obj = m_objects[id]; obj->removeFromScene(); delete obj; m_objects.remove(id); } } /* Wrap objects on server */ if(server == false) return; { DSTACKF("%s: object wrap loop", __FUNCTION_NAME); for(core::map::Iterator i = m_objects.getIterator(); i.atEnd() == false; i++) { MapBlockObject *obj = i.getNode()->getValue(); v3s16 pos_i = floatToInt(obj->m_pos, BS); if(m_block->isValidPosition(pos_i)) { // No wrap continue; } bool impossible = wrapObject(obj); if(impossible) { // No wrap continue; } // Restart find i = m_objects.getIterator(); } } } bool MapBlockObjectList::wrapObject(MapBlockObject *object) { DSTACK(__FUNCTION_NAME); // No lock here; this is called so that the lock is already locked. //JMutexAutoLock lock(m_mutex); assert(object->m_block == m_block); assert(m_objects.find(object->m_id) != NULL); assert(m_objects[object->m_id] == object); Map *map = m_block->getParent(); // Calculate blockpos on map v3s16 oldblock_pos_i_on_map = m_block->getPosRelative(); v3f pos_f_on_oldblock = object->m_pos; v3s16 pos_i_on_oldblock = floatToInt(pos_f_on_oldblock, BS); v3s16 pos_i_on_map = pos_i_on_oldblock + oldblock_pos_i_on_map; v3s16 pos_blocks_on_map = getNodeBlockPos(pos_i_on_map); // Get new block MapBlock *newblock; try{ newblock = map->getBlockNoCreate(pos_blocks_on_map); } catch(InvalidPositionException &e) { // Couldn't find block -> not wrapping /*dstream<<"WARNING: Wrapping object not possible: " <<"could not find new block" <<"("<getPosRelative(); v3f newblock_pos_f_on_map = intToFloat(newblock_pos_i_on_map, BS); v3f pos_f_on_newblock = pos_f_on_oldblock - newblock_pos_f_on_map + oldblock_pos_f_on_map; // Remove object from this block m_objects.remove(object->m_id); // Add object to new block object->m_pos = pos_f_on_newblock; object->m_id = -1; object->m_block = NULL; newblock->addObject(object); //dstream<<"NOTE: Wrapped object"< &dest) { for(core::map::Iterator i = m_objects.getIterator(); i.atEnd() == false; i++) { MapBlockObject *obj = i.getNode()->getValue(); f32 d = (obj->getRelativeShowPos() - origin).getLength(); if(d > max_d) continue; DistanceSortedObject dso(obj, d); dest.push_back(dso); } } //END