/* Minetest-c55 Copyright (C) 2010-2011 celeron55, Perttu Ahola This program is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program; if not, write to the Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA. */ #include "content_sao.h" #include "collision.h" #include "environment.h" #include "settings.h" #include "profiler.h" core::map ServerActiveObject::m_types; /* Some helper functions */ // Y is copied, X and Z change is limited void accelerate_xz(v3f &speed, v3f target_speed, f32 max_increase) { v3f d_wanted = target_speed - speed; d_wanted.Y = 0; f32 dl_wanted = d_wanted.getLength(); f32 dl = dl_wanted; if(dl > max_increase) dl = max_increase; v3f d = d_wanted.normalize() * dl; speed.X += d.X; speed.Z += d.Z; speed.Y = target_speed.Y; } /* TestSAO */ // Prototype TestSAO proto_TestSAO(NULL, v3f(0,0,0)); TestSAO::TestSAO(ServerEnvironment *env, v3f pos): ServerActiveObject(env, pos), m_timer1(0), m_age(0) { ServerActiveObject::registerType(getType(), create); } ServerActiveObject* TestSAO::create(ServerEnvironment *env, v3f pos, const std::string &data) { return new TestSAO(env, pos); } void TestSAO::step(float dtime, bool send_recommended) { m_age += dtime; if(m_age > 10) { m_removed = true; return; } m_base_position.Y += dtime * BS * 2; if(m_base_position.Y > 8*BS) m_base_position.Y = 2*BS; if(send_recommended == false) return; m_timer1 -= dtime; if(m_timer1 < 0.0) { m_timer1 += 0.125; std::string data; data += itos(0); // 0 = position data += " "; data += itos(m_base_position.X); data += " "; data += itos(m_base_position.Y); data += " "; data += itos(m_base_position.Z); ActiveObjectMessage aom(getId(), false, data); m_messages_out.push_back(aom); } } /* ItemSAO */ // Prototype ItemSAO proto_ItemSAO(NULL, v3f(0,0,0), ""); ItemSAO::ItemSAO(ServerEnvironment *env, v3f pos, const std::string inventorystring): ServerActiveObject(env, pos), m_inventorystring(inventorystring), m_speed_f(0,0,0), m_last_sent_position(0,0,0) { ServerActiveObject::registerType(getType(), create); } ServerActiveObject* ItemSAO::create(ServerEnvironment *env, v3f pos, const std::string &data) { std::istringstream is(data, std::ios::binary); char buf[1]; // read version is.read(buf, 1); u8 version = buf[0]; // check if version is supported if(version != 0) return NULL; std::string inventorystring = deSerializeString(is); infostream<<"ItemSAO::create(): Creating item \"" < box(-BS/3.,0.0,-BS/3., BS/3.,BS*2./3.,BS/3.); collisionMoveResult moveresult; // Apply gravity m_speed_f += v3f(0, -dtime*9.81*BS, 0); // Maximum movement without glitches f32 pos_max_d = BS*0.25; // Limit speed if(m_speed_f.getLength()*dtime > pos_max_d) m_speed_f *= pos_max_d / (m_speed_f.getLength()*dtime); v3f pos_f = getBasePosition(); v3f pos_f_old = pos_f; moveresult = collisionMoveSimple(&m_env->getMap(), pos_max_d, box, dtime, pos_f, m_speed_f); if(send_recommended == false) return; if(pos_f.getDistanceFrom(m_last_sent_position) > 0.05*BS) { setBasePosition(pos_f); m_last_sent_position = pos_f; std::ostringstream os(std::ios::binary); char buf[6]; // command (0 = update position) buf[0] = 0; os.write(buf, 1); // pos writeS32((u8*)buf, m_base_position.X*1000); os.write(buf, 4); writeS32((u8*)buf, m_base_position.Y*1000); os.write(buf, 4); writeS32((u8*)buf, m_base_position.Z*1000); os.write(buf, 4); // create message and add to list ActiveObjectMessage aom(getId(), false, os.str()); m_messages_out.push_back(aom); } } std::string ItemSAO::getClientInitializationData() { std::ostringstream os(std::ios::binary); char buf[6]; // version buf[0] = 0; os.write(buf, 1); // pos writeS32((u8*)buf, m_base_position.X*1000); os.write(buf, 4); writeS32((u8*)buf, m_base_position.Y*1000); os.write(buf, 4); writeS32((u8*)buf, m_base_position.Z*1000); os.write(buf, 4); // inventorystring os< item="<use(m_env, player); if(to_be_deleted) m_removed = true; else // Reflect changes to the item here m_inventorystring = item->getItemString(); delete item; } /* RatSAO */ // Prototype RatSAO proto_RatSAO(NULL, v3f(0,0,0)); RatSAO::RatSAO(ServerEnvironment *env, v3f pos): ServerActiveObject(env, pos), m_is_active(false), m_speed_f(0,0,0) { ServerActiveObject::registerType(getType(), create); m_oldpos = v3f(0,0,0); m_last_sent_position = v3f(0,0,0); m_yaw = myrand_range(0,PI*2); m_counter1 = 0; m_counter2 = 0; m_age = 0; m_touching_ground = false; } ServerActiveObject* RatSAO::create(ServerEnvironment *env, v3f pos, const std::string &data) { std::istringstream is(data, std::ios::binary); char buf[1]; // read version is.read(buf, 1); u8 version = buf[0]; // check if version is supported if(version != 0) return NULL; return new RatSAO(env, pos); } void RatSAO::step(float dtime, bool send_recommended) { ScopeProfiler sp2(g_profiler, "RatSAO::step avg", SPT_AVG); assert(m_env); if(m_is_active == false) { if(m_inactive_interval.step(dtime, 0.5)==false) return; } /* The AI */ /*m_age += dtime; if(m_age > 60) { // Die m_removed = true; return; }*/ // Apply gravity m_speed_f.Y -= dtime*9.81*BS; /* Move around if some player is close */ bool player_is_close = false; // Check connected players core::list players = m_env->getPlayers(true); core::list::Iterator i; for(i = players.begin(); i != players.end(); i++) { Player *player = *i; v3f playerpos = player->getPosition(); if(m_base_position.getDistanceFrom(playerpos) < BS*10.0) { player_is_close = true; break; } } m_is_active = player_is_close; if(player_is_close == false) { m_speed_f.X = 0; m_speed_f.Z = 0; } else { // Move around v3f dir(cos(m_yaw/180*PI),0,sin(m_yaw/180*PI)); f32 speed = 2*BS; m_speed_f.X = speed * dir.X; m_speed_f.Z = speed * dir.Z; if(m_touching_ground && (m_oldpos - m_base_position).getLength() < dtime*speed/2) { m_counter1 -= dtime; if(m_counter1 < 0.0) { m_counter1 += 1.0; m_speed_f.Y = 5.0*BS; } } { m_counter2 -= dtime; if(m_counter2 < 0.0) { m_counter2 += (float)(myrand()%100)/100*3.0; m_yaw += ((float)(myrand()%200)-100)/100*180; m_yaw = wrapDegrees(m_yaw); } } } m_oldpos = m_base_position; /* Move it, with collision detection */ core::aabbox3d box(-BS/3.,0.0,-BS/3., BS/3.,BS*2./3.,BS/3.); collisionMoveResult moveresult; // Maximum movement without glitches f32 pos_max_d = BS*0.25; // Limit speed if(m_speed_f.getLength()*dtime > pos_max_d) m_speed_f *= pos_max_d / (m_speed_f.getLength()*dtime); v3f pos_f = getBasePosition(); v3f pos_f_old = pos_f; moveresult = collisionMoveSimple(&m_env->getMap(), pos_max_d, box, dtime, pos_f, m_speed_f); m_touching_ground = moveresult.touching_ground; setBasePosition(pos_f); if(send_recommended == false) return; if(pos_f.getDistanceFrom(m_last_sent_position) > 0.05*BS) { m_last_sent_position = pos_f; std::ostringstream os(std::ios::binary); // command (0 = update position) writeU8(os, 0); // pos writeV3F1000(os, m_base_position); // yaw writeF1000(os, m_yaw); // create message and add to list ActiveObjectMessage aom(getId(), false, os.str()); m_messages_out.push_back(aom); } } std::string RatSAO::getClientInitializationData() { std::ostringstream os(std::ios::binary); // version writeU8(os, 0); // pos writeV3F1000(os, m_base_position); return os.str(); } std::string RatSAO::getStaticData() { //infostream<<__FUNCTION_NAME<m_hp = hp; return o; } void Oerkki1SAO::step(float dtime, bool send_recommended) { ScopeProfiler sp2(g_profiler, "Oerkki1SAO::step avg", SPT_AVG); assert(m_env); if(m_is_active == false) { if(m_inactive_interval.step(dtime, 0.5)==false) return; } /* The AI */ m_age += dtime; if(m_age > 120) { // Die m_removed = true; return; } m_after_jump_timer -= dtime; v3f old_speed = m_speed_f; // Apply gravity m_speed_f.Y -= dtime*9.81*BS; /* Move around if some player is close */ bool player_is_close = false; bool player_is_too_close = false; v3f near_player_pos; // Check connected players core::list players = m_env->getPlayers(true); core::list::Iterator i; for(i = players.begin(); i != players.end(); i++) { Player *player = *i; v3f playerpos = player->getPosition(); f32 dist = m_base_position.getDistanceFrom(playerpos); if(dist < BS*0.6) { m_removed = true; return; player_is_too_close = true; near_player_pos = playerpos; } else if(dist < BS*15.0 && !player_is_too_close) { player_is_close = true; near_player_pos = playerpos; } } m_is_active = player_is_close; v3f target_speed = m_speed_f; if(!player_is_close) { target_speed = v3f(0,0,0); } else { // Move around v3f ndir = near_player_pos - m_base_position; ndir.Y = 0; ndir.normalize(); f32 nyaw = 180./PI*atan2(ndir.Z,ndir.X); if(nyaw < m_yaw - 180) nyaw += 360; else if(nyaw > m_yaw + 180) nyaw -= 360; m_yaw = 0.95*m_yaw + 0.05*nyaw; m_yaw = wrapDegrees(m_yaw); f32 speed = 2*BS; if((m_touching_ground || m_after_jump_timer > 0.0) && !player_is_too_close) { v3f dir(cos(m_yaw/180*PI),0,sin(m_yaw/180*PI)); target_speed.X = speed * dir.X; target_speed.Z = speed * dir.Z; } if(m_touching_ground && (m_oldpos - m_base_position).getLength() < dtime*speed/2) { m_counter1 -= dtime; if(m_counter1 < 0.0) { m_counter1 += 0.2; // Jump target_speed.Y = 5.0*BS; m_after_jump_timer = 1.0; } } { m_counter2 -= dtime; if(m_counter2 < 0.0) { m_counter2 += (float)(myrand()%100)/100*3.0; //m_yaw += ((float)(myrand()%200)-100)/100*180; m_yaw += ((float)(myrand()%200)-100)/100*90; m_yaw = wrapDegrees(m_yaw); } } } if((m_speed_f - target_speed).getLength() > BS*4 || player_is_too_close) accelerate_xz(m_speed_f, target_speed, dtime*BS*8); else accelerate_xz(m_speed_f, target_speed, dtime*BS*4); m_oldpos = m_base_position; /* Move it, with collision detection */ core::aabbox3d box(-BS/3.,0.0,-BS/3., BS/3.,BS*5./3.,BS/3.); collisionMoveResult moveresult; // Maximum movement without glitches f32 pos_max_d = BS*0.25; /*// Limit speed if(m_speed_f.getLength()*dtime > pos_max_d) m_speed_f *= pos_max_d / (m_speed_f.getLength()*dtime);*/ v3f pos_f = getBasePosition(); v3f pos_f_old = pos_f; moveresult = collisionMovePrecise(&m_env->getMap(), pos_max_d, box, dtime, pos_f, m_speed_f); m_touching_ground = moveresult.touching_ground; // Do collision damage float tolerance = BS*30; float factor = BS*0.5; v3f speed_diff = old_speed - m_speed_f; // Increase effect in X and Z speed_diff.X *= 2; speed_diff.Z *= 2; float vel = speed_diff.getLength(); if(vel > tolerance) { f32 damage_f = (vel - tolerance)/BS*factor; u16 damage = (u16)(damage_f+0.5); doDamage(damage); } setBasePosition(pos_f); if(send_recommended == false && m_speed_f.getLength() < 3.0*BS) return; if(pos_f.getDistanceFrom(m_last_sent_position) > 0.05*BS) { m_last_sent_position = pos_f; std::ostringstream os(std::ios::binary); // command (0 = update position) writeU8(os, 0); // pos writeV3F1000(os, m_base_position); // yaw writeF1000(os, m_yaw); // create message and add to list ActiveObjectMessage aom(getId(), false, os.str()); m_messages_out.push_back(aom); } } std::string Oerkki1SAO::getClientInitializationData() { std::ostringstream os(std::ios::binary); // version writeU8(os, 0); // pos writeV3F1000(os, m_base_position); return os.str(); } std::string Oerkki1SAO::getStaticData() { //infostream<<__FUNCTION_NAME< players = m_env->getPlayers(true); core::list::Iterator i; for(i = players.begin(); i != players.end(); i++) { Player *player = *i; v3f playerpos = player->getPosition(); if(m_base_position.getDistanceFrom(playerpos) < BS*10.0) { player_is_close = true; break; } } m_is_active = player_is_close; if(player_is_close == false) { m_speed_f.X = 0; m_speed_f.Z = 0; } else { // Move around v3f dir(cos(m_yaw/180*PI),0,sin(m_yaw/180*PI)); f32 speed = BS/2; m_speed_f.X = speed * dir.X; m_speed_f.Z = speed * dir.Z; if(m_touching_ground && (m_oldpos - m_base_position).getLength() < dtime*speed/2) { m_counter1 -= dtime; if(m_counter1 < 0.0) { m_counter1 += 1.0; m_speed_f.Y = 5.0*BS; } } { m_counter2 -= dtime; if(m_counter2 < 0.0) { m_counter2 += (float)(myrand()%100)/100*3.0; m_yaw += ((float)(myrand()%200)-100)/100*180; m_yaw = wrapDegrees(m_yaw); } } } m_oldpos = m_base_position; /* Move it, with collision detection */ core::aabbox3d box(-BS/3.,-BS*2/3.0,-BS/3., BS/3.,BS*4./3.,BS/3.); collisionMoveResult moveresult; // Maximum movement without glitches f32 pos_max_d = BS*0.25; // Limit speed if(m_speed_f.getLength()*dtime > pos_max_d) m_speed_f *= pos_max_d / (m_speed_f.getLength()*dtime); v3f pos_f = getBasePosition(); v3f pos_f_old = pos_f; moveresult = collisionMoveSimple(&m_env->getMap(), pos_max_d, box, dtime, pos_f, m_speed_f); m_touching_ground = moveresult.touching_ground; setBasePosition(pos_f); if(send_recommended == false) return; if(pos_f.getDistanceFrom(m_last_sent_position) > 0.05*BS) { m_last_sent_position = pos_f; std::ostringstream os(std::ios::binary); // command (0 = update position) writeU8(os, 0); // pos writeV3F1000(os, m_base_position); // yaw writeF1000(os, m_yaw); // create message and add to list ActiveObjectMessage aom(getId(), false, os.str()); m_messages_out.push_back(aom); } } std::string FireflySAO::getClientInitializationData() { std::ostringstream os(std::ios::binary); // version writeU8(os, 0); // pos writeV3F1000(os, m_base_position); return os.str(); } std::string FireflySAO::getStaticData() { //infostream<<__FUNCTION_NAME<update(*init_properties); m_properties->setV3F("pos", pos); setPropertyDefaults(); readProperties(); } MobV2SAO::~MobV2SAO() { delete m_properties; } ServerActiveObject* MobV2SAO::create(ServerEnvironment *env, v3f pos, const std::string &data) { std::istringstream is(data, std::ios::binary); Settings properties; properties.parseConfigLines(is, "MobArgsEnd"); MobV2SAO *o = new MobV2SAO(env, pos, &properties); return o; } std::string MobV2SAO::getStaticData() { updateProperties(); std::ostringstream os(std::ios::binary); m_properties->writeLines(os); return os.str(); } std::string MobV2SAO::getClientInitializationData() { //infostream<<__FUNCTION_NAME<getNodeNoEx(p); if(n.getContent() != CONTENT_AIR) return false; } return true; } bool checkWalkablePosition(Map *map, v3s16 p0) { v3s16 p = p0 + v3s16(0,-1,0); MapNode n = map->getNodeNoEx(p); if(n.getContent() != CONTENT_AIR) return true; return false; } bool checkFreeAndWalkablePosition(Map *map, v3s16 p0, v3s16 size) { if(!checkFreePosition(map, p0, size)) return false; if(!checkWalkablePosition(map, p0)) return false; return true; } static void get_random_u32_array(u32 a[], u32 len) { u32 i, n; for(i=0; i 1){ u32 k = myrand() % n; n--; u32 temp = a[n]; a[n] = a[k]; a[k] = temp; } } #define PP(x) "("<<(x).X<<","<<(x).Y<<","<<(x).Z<<")" static void explodeSquare(Map *map, v3s16 p0, v3s16 size) { core::map modified_blocks; for(int dx=0; dxgetNodeNoEx(p); if(n.getContent() == CONTENT_IGNORE) continue; //map->removeNodeWithEvent(p); map->removeNodeAndUpdate(p, modified_blocks); } // Send a MEET_OTHER event MapEditEvent event; event.type = MEET_OTHER; for(core::map::Iterator i = modified_blocks.getIterator(); i.atEnd() == false; i++) { v3s16 p = i.getNode()->getKey(); event.modified_blocks.insert(p, true); } map->dispatchEvent(&event); } void MobV2SAO::step(float dtime, bool send_recommended) { ScopeProfiler sp2(g_profiler, "MobV2SAO::step avg", SPT_AVG); assert(m_env); Map *map = &m_env->getMap(); m_age += dtime; if(m_die_age >= 0.0 && m_age >= m_die_age){ m_removed = true; return; } m_random_disturb_timer += dtime; if(m_random_disturb_timer >= 5.0) { m_random_disturb_timer = 0; // Check connected players core::list players = m_env->getPlayers(true); core::list::Iterator i; for(i = players.begin(); i != players.end(); i++) { Player *player = *i; v3f playerpos = player->getPosition(); f32 dist = m_base_position.getDistanceFrom(playerpos); if(dist < BS*16) { if(myrand_range(0,3) == 0){ actionstream<<"Mob id="<getName()<getName(); m_disturb_timer = 0; break; } } } } Player *disturbing_player = m_env->getPlayer(m_disturbing_player.c_str()); v3f disturbing_player_off = v3f(0,1,0); v3f disturbing_player_norm = v3f(0,1,0); float disturbing_player_distance = 1000000; float disturbing_player_dir = 0; if(disturbing_player){ disturbing_player_off = disturbing_player->getPosition() - m_base_position; disturbing_player_distance = disturbing_player_off.getLength(); disturbing_player_norm = disturbing_player_off; disturbing_player_norm.normalize(); disturbing_player_dir = 180./PI*atan2(disturbing_player_norm.Z, disturbing_player_norm.X); } m_disturb_timer += dtime; if(!m_falling) { m_shooting_timer -= dtime; if(m_shooting_timer <= 0.0 && m_shooting){ m_shooting = false; std::string shoot_type = m_properties->get("shoot_type"); v3f shoot_pos(0,0,0); shoot_pos.Y += m_properties->getFloat("shoot_y") * BS; if(shoot_type == "fireball"){ v3f dir(cos(m_yaw/180*PI),0,sin(m_yaw/180*PI)); dir.Y = m_shoot_y; dir.normalize(); v3f speed = dir * BS * 10.0; v3f pos = m_base_position + shoot_pos; infostream<<__FUNCTION_NAME<<": Mob id="<addActiveObjectAsStatic(obj); m_env->addActiveObject(obj); } else { infostream<<__FUNCTION_NAME<<": Mob id="<= reload_time && !m_next_pos_exists && (m_disturb_timer <= 60.0 || shoot_without_player)) { m_shoot_y = 0; if(m_disturb_timer < 60.0 && disturbing_player && disturbing_player_distance < 16*BS && fabs(disturbing_player_norm.Y) < 0.8){ m_yaw = disturbing_player_dir; sendPosition(); m_shoot_y += disturbing_player_norm.Y; } else { m_shoot_y = 0.01 * myrand_range(-30,10); } m_shoot_reload_timer = 0.0; m_shooting = true; m_shooting_timer = 1.5; { std::ostringstream os(std::ios::binary); // command (2 = shooting) writeU8(os, 2); // time writeF1000(os, m_shooting_timer + 0.1); // bright? writeU8(os, true); // create message and add to list ActiveObjectMessage aom(getId(), false, os.str()); m_messages_out.push_back(aom); } } } if(m_move_type == "ground_nodes") { if(!m_shooting){ m_walk_around_timer -= dtime; if(m_walk_around_timer <= 0.0){ m_walk_around = !m_walk_around; if(m_walk_around) m_walk_around_timer = 0.1*myrand_range(10,50); else m_walk_around_timer = 0.1*myrand_range(30,70); } } /* Move */ if(m_next_pos_exists){ v3f pos_f = m_base_position; v3f next_pos_f = intToFloat(m_next_pos_i, BS); v3f v = next_pos_f - pos_f; m_yaw = atan2(v.Z, v.X) / PI * 180; v3f diff = next_pos_f - pos_f; v3f dir = diff; dir.normalize(); float speed = BS * 0.5; if(m_falling) speed = BS * 3.0; dir *= dtime * speed; bool arrived = false; if(dir.getLength() > diff.getLength()){ dir = diff; arrived = true; } pos_f += dir; m_base_position = pos_f; if((pos_f - next_pos_f).getLength() < 0.1 || arrived){ m_next_pos_exists = false; } } v3s16 pos_i = floatToInt(m_base_position, BS); v3s16 size_blocks = v3s16(m_size.X+0.5,m_size.Y+0.5,m_size.X+0.5); v3s16 pos_size_off(0,0,0); if(m_size.X >= 2.5){ pos_size_off.X = -1; pos_size_off.Y = -1; } if(!m_next_pos_exists){ /* Check whether to drop down */ if(checkFreePosition(map, pos_i + pos_size_off + v3s16(0,-1,0), size_blocks)){ m_next_pos_i = pos_i + v3s16(0,-1,0); m_next_pos_exists = true; m_falling = true; } else { m_falling = false; } } if(m_walk_around) { if(!m_next_pos_exists){ /* Find some position where to go next */ v3s16 dps[3*3*3]; int num_dps = 0; for(int dx=-1; dx<=1; dx++) for(int dy=-1; dy<=1; dy++) for(int dz=-1; dz<=1; dz++){ if(dx == 0 && dy == 0) continue; if(dx != 0 && dz != 0 && dy != 0) continue; dps[num_dps++] = v3s16(dx,dy,dz); } u32 order[3*3*3]; get_random_u32_array(order, num_dps); for(int i=0; i= 2.5){ pos_size_off.X = -1; pos_size_off.Y = -1; } bool free = checkFreePosition(map, pos_i + pos_size_off, size_blocks); if(!free){ explodeSquare(map, pos_i, v3s16(3,3,3)); m_removed = true; return; } } else { errorstream<<"MobV2SAO::step(): id="< 0.05*BS) { sendPosition(); } } u16 MobV2SAO::punch(const std::string &toolname, v3f dir, const std::string &playername) { assert(m_env); Map *map = &m_env->getMap(); actionstream<= 2.5){ pos_size_off.X = -1; pos_size_off.Y = -1; } bool free = checkFreePosition(map, pos_i + pos_size_off, size_blocks); if(free) m_base_position = new_base_position; } sendPosition(); u16 amount = 2; /* See tool names in inventory.h */ if(toolname == "WSword") amount = 4; if(toolname == "STSword") amount = 6; if(toolname == "SteelSword") amount = 8; if(toolname == "STAxe") amount = 3; if(toolname == "SteelAxe") amount = 4; if(toolname == "SteelPick") amount = 3; doDamage(amount); return 65536/100; } bool MobV2SAO::isPeaceful() { return m_properties->getBool("is_peaceful"); } void MobV2SAO::sendPosition() { m_last_sent_position = m_base_position; std::ostringstream os(std::ios::binary); // command (0 = update position) writeU8(os, 0); // pos writeV3F1000(os, m_base_position); // yaw writeF1000(os, m_yaw); // create message and add to list ActiveObjectMessage aom(getId(), false, os.str()); m_messages_out.push_back(aom); } void MobV2SAO::setPropertyDefaults() { m_properties->setDefault("is_peaceful", "false"); m_properties->setDefault("move_type", "ground_nodes"); m_properties->setDefault("speed", "(0,0,0)"); m_properties->setDefault("age", "0"); m_properties->setDefault("yaw", "0"); m_properties->setDefault("pos", "(0,0,0)"); m_properties->setDefault("hp", "0"); m_properties->setDefault("die_age", "-1"); m_properties->setDefault("size", "(1,2)"); m_properties->setDefault("shoot_type", "fireball"); m_properties->setDefault("shoot_y", "0"); m_properties->setDefault("mindless_rage", "false"); } void MobV2SAO::readProperties() { m_move_type = m_properties->get("move_type"); m_speed = m_properties->getV3F("speed"); m_age = m_properties->getFloat("age"); m_yaw = m_properties->getFloat("yaw"); m_base_position = m_properties->getV3F("pos"); m_hp = m_properties->getS32("hp"); m_die_age = m_properties->getFloat("die_age"); m_size = m_properties->getV2F("size"); } void MobV2SAO::updateProperties() { m_properties->set("move_type", m_move_type); m_properties->setV3F("speed", m_speed); m_properties->setFloat("age", m_age); m_properties->setFloat("yaw", m_yaw); m_properties->setV3F("pos", m_base_position); m_properties->setS32("hp", m_hp); m_properties->setFloat("die_age", m_die_age); m_properties->setV2F("size", m_size); m_properties->setS32("version", 0); } void MobV2SAO::doDamage(u16 d) { infostream<<"MobV2 hp="<getLua(); scriptapi_luaentity_rm(L, m_id); } } void LuaEntitySAO::addedToEnvironment(u16 id) { ServerActiveObject::addedToEnvironment(id); // Create entity by name and state m_registered = true; lua_State *L = m_env->getLua(); scriptapi_luaentity_add(L, id, m_init_name.c_str(), m_init_state.c_str()); } ServerActiveObject* LuaEntitySAO::create(ServerEnvironment *env, v3f pos, const std::string &data) { std::istringstream is(data, std::ios::binary); // read version u8 version = readU8(is); // check if version is supported if(version != 0) return NULL; // read name std::string name = deSerializeString(is); // read state std::string state = deSerializeLongString(is); // create object infostream<<"LuaEntitySAO::create(name=\""<getLua(); scriptapi_luaentity_step(L, m_id, dtime); } } std::string LuaEntitySAO::getClientInitializationData() { std::ostringstream os(std::ios::binary); // version writeU8(os, 0); // pos writeV3F1000(os, m_base_position); return os.str(); } std::string LuaEntitySAO::getStaticData() { infostream<<__FUNCTION_NAME<getLua(); std::string state = scriptapi_luaentity_get_state(L, m_id); os<