/* Minetest Copyright (C) 2013 celeron55, Perttu Ahola This program is free software; you can redistribute it and/or modify it under the terms of the GNU Lesser General Public License as published by the Free Software Foundation; either version 2.1 of the License, or (at your option) any later version. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public License for more details. You should have received a copy of the GNU Lesser General Public License along with this program; if not, write to the Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA. */ #include "client.h" #include #include "clientserver.h" #include "jmutexautolock.h" #include "main.h" #include #include "porting.h" #include "mapsector.h" #include "mapblock_mesh.h" #include "mapblock.h" #include "settings.h" #include "profiler.h" #include "log.h" #include "nodemetadata.h" #include "nodedef.h" #include "itemdef.h" #include "shader.h" #include #include "sha1.h" #include "base64.h" #include "clientmap.h" #include "filecache.h" #include "sound.h" #include "util/string.h" #include "hex.h" #include "IMeshCache.h" #include "util/serialize.h" #include "config.h" #if USE_CURL #include #endif static std::string getMediaCacheDir() { return porting::path_user + DIR_DELIM + "cache" + DIR_DELIM + "media"; } /* QueuedMeshUpdate */ QueuedMeshUpdate::QueuedMeshUpdate(): p(-1337,-1337,-1337), data(NULL), ack_block_to_server(false) { } QueuedMeshUpdate::~QueuedMeshUpdate() { if(data) delete data; } /* MeshUpdateQueue */ MeshUpdateQueue::MeshUpdateQueue() { m_mutex.Init(); } MeshUpdateQueue::~MeshUpdateQueue() { JMutexAutoLock lock(m_mutex); for(std::vector::iterator i = m_queue.begin(); i != m_queue.end(); i++) { QueuedMeshUpdate *q = *i; delete q; } } /* peer_id=0 adds with nobody to send to */ void MeshUpdateQueue::addBlock(v3s16 p, MeshMakeData *data, bool ack_block_to_server, bool urgent) { DSTACK(__FUNCTION_NAME); assert(data); JMutexAutoLock lock(m_mutex); if(urgent) m_urgents.insert(p); /* Find if block is already in queue. If it is, update the data and quit. */ for(std::vector::iterator i = m_queue.begin(); i != m_queue.end(); i++) { QueuedMeshUpdate *q = *i; if(q->p == p) { if(q->data) delete q->data; q->data = data; if(ack_block_to_server) q->ack_block_to_server = true; return; } } /* Add the block */ QueuedMeshUpdate *q = new QueuedMeshUpdate; q->p = p; q->data = data; q->ack_block_to_server = ack_block_to_server; m_queue.push_back(q); } // Returned pointer must be deleted // Returns NULL if queue is empty QueuedMeshUpdate * MeshUpdateQueue::pop() { JMutexAutoLock lock(m_mutex); bool must_be_urgent = !m_urgents.empty(); for(std::vector::iterator i = m_queue.begin(); i != m_queue.end(); i++) { QueuedMeshUpdate *q = *i; if(must_be_urgent && m_urgents.count(q->p) == 0) continue; m_queue.erase(i); m_urgents.erase(q->p); return q; } return NULL; } /* MeshUpdateThread */ void * MeshUpdateThread::Thread() { ThreadStarted(); log_register_thread("MeshUpdateThread"); DSTACK(__FUNCTION_NAME); BEGIN_DEBUG_EXCEPTION_HANDLER while(getRun()) { /*// Wait for output queue to flush. // Allow 2 in queue, this makes less frametime jitter. // Umm actually, there is no much difference if(m_queue_out.size() >= 2) { sleep_ms(3); continue; }*/ QueuedMeshUpdate *q = m_queue_in.pop(); if(q == NULL) { sleep_ms(3); continue; } ScopeProfiler sp(g_profiler, "Client: Mesh making"); MapBlockMesh *mesh_new = new MapBlockMesh(q->data); if(mesh_new->getMesh()->getMeshBufferCount() == 0) { delete mesh_new; mesh_new = NULL; } MeshUpdateResult r; r.p = q->p; r.mesh = mesh_new; r.ack_block_to_server = q->ack_block_to_server; /*infostream<<"MeshUpdateThread: Processed " <<"("<p.X<<","<p.Y<<","<p.Z<<")" <::iterator i = m_file_requests.begin(); i != m_file_requests.end(); ++i) { curl = curl_easy_init(); assert(curl); curl_easy_setopt(curl, CURLOPT_NOSIGNAL, 1); curl_easy_setopt(curl, CURLOPT_URL, (m_remote_url + i->name).c_str()); curl_easy_setopt(curl, CURLOPT_FAILONERROR, true); std::ostringstream stream; curl_easy_setopt(curl, CURLOPT_WRITEFUNCTION, curl_write_data); curl_easy_setopt(curl, CURLOPT_WRITEDATA, &stream); res = curl_easy_perform(curl); if (res == CURLE_OK) { std::string data = stream.str(); m_file_data.push_back(make_pair(i->name, data)); } else { m_failed.push_back(*i); infostream << "cURL request failed for " << i->name << std::endl; } curl_easy_cleanup(curl); } #endif END_DEBUG_EXCEPTION_HANDLER(errorstream) return NULL; } Client::Client( IrrlichtDevice *device, const char *playername, std::string password, MapDrawControl &control, IWritableTextureSource *tsrc, IWritableShaderSource *shsrc, IWritableItemDefManager *itemdef, IWritableNodeDefManager *nodedef, ISoundManager *sound, MtEventManager *event ): m_tsrc(tsrc), m_shsrc(shsrc), m_itemdef(itemdef), m_nodedef(nodedef), m_sound(sound), m_event(event), m_mesh_update_thread(this), m_env( new ClientMap(this, this, control, device->getSceneManager()->getRootSceneNode(), device->getSceneManager(), 666), device->getSceneManager(), tsrc, this, device ), m_con(PROTOCOL_ID, 512, CONNECTION_TIMEOUT, this), m_device(device), m_server_ser_ver(SER_FMT_VER_INVALID), m_playeritem(0), m_inventory_updated(false), m_inventory_from_server(NULL), m_inventory_from_server_age(0.0), m_animation_time(0), m_crack_level(-1), m_crack_pos(0,0,0), m_map_seed(0), m_password(password), m_access_denied(false), m_media_cache(getMediaCacheDir()), m_media_receive_started(false), m_media_count(0), m_media_received_count(0), m_itemdef_received(false), m_nodedef_received(false), m_time_of_day_set(false), m_last_time_of_day_f(-1), m_time_of_day_update_timer(0), m_recommended_send_interval(0.1), m_removed_sounds_check_timer(0) { m_packetcounter_timer = 0.0; //m_delete_unused_sectors_timer = 0.0; m_connection_reinit_timer = 0.0; m_avg_rtt_timer = 0.0; m_playerpos_send_timer = 0.0; m_ignore_damage_timer = 0.0; // Build main texture atlas, now that the GameDef exists (that is, us) if(g_settings->getBool("enable_texture_atlas")) m_tsrc->buildMainAtlas(this); else infostream<<"Not building texture atlas."<updateName(playername); m_env.addPlayer(player); } for (size_t i = 0; i < g_settings->getU16("media_fetch_threads"); ++i) m_media_fetch_threads.push_back(new MediaFetchThread(this)); } Client::~Client() { { //JMutexAutoLock conlock(m_con_mutex); //bulk comment-out m_con.Disconnect(); } m_mesh_update_thread.setRun(false); while(m_mesh_update_thread.IsRunning()) sleep_ms(100); delete m_inventory_from_server; // Delete detached inventories { for(std::map::iterator i = m_detached_inventories.begin(); i != m_detached_inventories.end(); i++){ delete i->second; } } for (std::list::iterator i = m_media_fetch_threads.begin(); i != m_media_fetch_threads.end(); ++i) delete *i; // cleanup 3d model meshes on client shutdown while (m_device->getSceneManager()->getMeshCache()->getMeshCount() != 0) { scene::IAnimatedMesh * mesh = m_device->getSceneManager()->getMeshCache()->getMeshByIndex(0); if (mesh != NULL) m_device->getSceneManager()->getMeshCache()->removeMesh(mesh); } } void Client::connect(Address address) { DSTACK(__FUNCTION_NAME); //JMutexAutoLock lock(m_con_mutex); //bulk comment-out m_con.SetTimeoutMs(0); m_con.Connect(address); } bool Client::connectedAndInitialized() { //JMutexAutoLock lock(m_con_mutex); //bulk comment-out if(m_con.Connected() == false) return false; if(m_server_ser_ver == SER_FMT_VER_INVALID) return false; return true; } void Client::step(float dtime) { DSTACK(__FUNCTION_NAME); // Limit a bit if(dtime > 2.0) dtime = 2.0; if(m_ignore_damage_timer > dtime) m_ignore_damage_timer -= dtime; else m_ignore_damage_timer = 0.0; m_animation_time += dtime; if(m_animation_time > 60.0) m_animation_time -= 60.0; m_time_of_day_update_timer += dtime; //infostream<<"Client steps "< deleted_blocks; float delete_unused_sectors_timeout = g_settings->getFloat("client_delete_unused_sectors_timeout"); // Delete sector blocks /*u32 num = m_env.getMap().unloadUnusedData (delete_unused_sectors_timeout, true, &deleted_blocks);*/ // Delete whole sectors m_env.getMap().unloadUnusedData (delete_unused_sectors_timeout, &deleted_blocks); if(deleted_blocks.size() > 0) { /*infostream<<"Client: Deleted blocks of "<::Iterator i = deleted_blocks.begin(); core::list sendlist; for(;;) { if(sendlist.size() == 255 || i == deleted_blocks.end()) { if(sendlist.size() == 0) break; /* [0] u16 command [2] u8 count [3] v3s16 pos_0 [3+6] v3s16 pos_1 ... */ u32 replysize = 2+1+6*sendlist.size(); SharedBuffer reply(replysize); writeU16(&reply[0], TOSERVER_DELETEDBLOCKS); reply[2] = sendlist.size(); u32 k = 0; for(core::list::Iterator j = sendlist.begin(); j != sendlist.end(); j++) { writeV3S16(&reply[2+1+6*k], *j); k++; } m_con.Send(PEER_ID_SERVER, 1, reply, true); if(i == deleted_blocks.end()) break; sendlist.clear(); } sendlist.push_back(*i); i++; } } } } #endif if(connected == false) { float &counter = m_connection_reinit_timer; counter -= dtime; if(counter <= 0.0) { counter = 2.0; //JMutexAutoLock envlock(m_env_mutex); //bulk comment-out Player *myplayer = m_env.getLocalPlayer(); assert(myplayer != NULL); // Send TOSERVER_INIT // [0] u16 TOSERVER_INIT // [2] u8 SER_FMT_VER_HIGHEST // [3] u8[20] player_name // [23] u8[28] password (new in some version) // [51] u16 minimum supported network protocol version (added sometime) // [53] u16 maximum supported network protocol version (added later than the previous one) SharedBuffer data(2+1+PLAYERNAME_SIZE+PASSWORD_SIZE+2+2); writeU16(&data[0], TOSERVER_INIT); writeU8(&data[2], SER_FMT_VER_HIGHEST); memset((char*)&data[3], 0, PLAYERNAME_SIZE); snprintf((char*)&data[3], PLAYERNAME_SIZE, "%s", myplayer->getName()); /*infostream<<"Client: sending initial password hash: \""< deleted_blocks; m_env.getMap().timerUpdate(map_timer_and_unload_dtime, g_settings->getFloat("client_unload_unused_data_timeout"), &deleted_blocks); /*if(deleted_blocks.size() > 0) infostream<<"Client: Unloaded "<::iterator i = deleted_blocks.begin(); std::list sendlist; for(;;) { if(sendlist.size() == 255 || i == deleted_blocks.end()) { if(sendlist.size() == 0) break; /* [0] u16 command [2] u8 count [3] v3s16 pos_0 [3+6] v3s16 pos_1 ... */ u32 replysize = 2+1+6*sendlist.size(); SharedBuffer reply(replysize); writeU16(&reply[0], TOSERVER_DELETEDBLOCKS); reply[2] = sendlist.size(); u32 k = 0; for(std::list::iterator j = sendlist.begin(); j != sendlist.end(); ++j) { writeV3S16(&reply[2+1+6*k], *j); k++; } m_con.Send(PEER_ID_SERVER, 1, reply, true); if(i == deleted_blocks.end()) break; sendlist.clear(); } sendlist.push_back(*i); ++i; } } /* Handle environment */ { // 0ms //JMutexAutoLock lock(m_env_mutex); //bulk comment-out // Control local player (0ms) LocalPlayer *player = m_env.getLocalPlayer(); assert(player != NULL); player->applyControl(dtime); //TimeTaker envtimer("env step", m_device); // Step environment m_env.step(dtime); /* Get events */ for(;;) { ClientEnvEvent event = m_env.getClientEvent(); if(event.type == CEE_NONE) { break; } else if(event.type == CEE_PLAYER_DAMAGE) { if(m_ignore_damage_timer <= 0) { u8 damage = event.player_damage.amount; if(event.player_damage.send_to_server) sendDamage(damage); // Add to ClientEvent queue ClientEvent event; event.type = CE_PLAYER_DAMAGE; event.player_damage.amount = damage; m_client_event_queue.push_back(event); } } } } /* Print some info */ { float &counter = m_avg_rtt_timer; counter += dtime; if(counter >= 10) { counter = 0.0; //JMutexAutoLock lock(m_con_mutex); //bulk comment-out // connectedAndInitialized() is true, peer exists. float avg_rtt = m_con.GetPeerAvgRTT(PEER_ID_SERVER); infostream<<"Client: avg_rtt="<= m_recommended_send_interval) { counter = 0.0; sendPlayerPos(); } } /* Replace updated meshes */ { //JMutexAutoLock lock(m_env_mutex); //bulk comment-out //TimeTaker timer("** Processing mesh update result queue"); // 0ms /*infostream<<"Mesh update result queue size is " <mesh_mutex); // Delete the old mesh if(block->mesh != NULL) { // TODO: Remove hardware buffers of meshbuffers of block->mesh delete block->mesh; block->mesh = NULL; } // Replace with the new mesh block->mesh = r.mesh; } if(r.ack_block_to_server) { /*infostream<<"Client: ACK block ("< reply(replysize); writeU16(&reply[0], TOSERVER_GOTBLOCKS); reply[2] = 1; writeV3S16(&reply[3], r.p); // Send as reliable m_con.Send(PEER_ID_SERVER, 1, reply, true); } } if(num_processed_meshes > 0) g_profiler->graphAdd("num_processed_meshes", num_processed_meshes); } /* Load fetched media */ if (m_media_receive_started) { bool all_stopped = true; for (std::list::iterator thread = m_media_fetch_threads.begin(); thread != m_media_fetch_threads.end(); ++thread) { all_stopped &= !(*thread)->IsRunning(); while (!(*thread)->m_file_data.empty()) { std::pair out = (*thread)->m_file_data.pop_front(); ++m_media_received_count; bool success = loadMedia(out.second, out.first); if(success){ verbosestream<<"Client: Loaded received media: " <<"\""<::iterator n; n = m_media_name_sha1_map.find(out.first); if(n == m_media_name_sha1_map.end()) errorstream<<"The server sent a file that has not " <<"been announced."< fetch_failed; for (std::list::iterator thread = m_media_fetch_threads.begin(); thread != m_media_fetch_threads.end(); ++thread) { for (std::list::iterator request = (*thread)->m_failed.begin(); request != (*thread)->m_failed.end(); ++request) fetch_failed.push_back(*request); (*thread)->m_failed.clear(); } if (fetch_failed.size() > 0) { infostream << "Failed to remote-fetch " << fetch_failed.size() << " files. " << "Requesting them the usual way." << std::endl; request_media(fetch_failed); } } } /* If the server didn't update the inventory in a while, revert the local inventory (so the player notices the lag problem and knows something is wrong). */ if(m_inventory_from_server) { float interval = 10.0; float count_before = floor(m_inventory_from_server_age / interval); m_inventory_from_server_age += dtime; float count_after = floor(m_inventory_from_server_age / interval); if(count_after != count_before) { // Do this every seconds after TOCLIENT_INVENTORY // Reset the locally changed inventory to the authoritative inventory Player *player = m_env.getLocalPlayer(); player->inventory = *m_inventory_from_server; m_inventory_updated = true; } } /* Update positions of sounds attached to objects */ { for(std::map::iterator i = m_sounds_to_objects.begin(); i != m_sounds_to_objects.end(); i++) { int client_id = i->first; u16 object_id = i->second; ClientActiveObject *cao = m_env.getActiveObject(object_id); if(!cao) continue; v3f pos = cao->getPosition(); m_sound->updateSoundPosition(client_id, pos); } } /* Handle removed remotely initiated sounds */ m_removed_sounds_check_timer += dtime; if(m_removed_sounds_check_timer >= 2.32) { m_removed_sounds_check_timer = 0; // Find removed sounds and clear references to them std::set removed_server_ids; for(std::map::iterator i = m_sounds_server_to_client.begin(); i != m_sounds_server_to_client.end();) { s32 server_id = i->first; int client_id = i->second; i++; if(!m_sound->soundExists(client_id)){ m_sounds_server_to_client.erase(server_id); m_sounds_client_to_server.erase(client_id); m_sounds_to_objects.erase(client_id); removed_server_ids.insert(server_id); } } // Sync to server if(removed_server_ids.size() != 0) { std::ostringstream os(std::ios_base::binary); writeU16(os, TOSERVER_REMOVED_SOUNDS); writeU16(os, removed_server_ids.size()); for(std::set::iterator i = removed_server_ids.begin(); i != removed_server_ids.end(); i++) writeS32(os, *i); std::string s = os.str(); SharedBuffer data((u8*)s.c_str(), s.size()); // Send as reliable Send(0, data, true); } } } bool Client::loadMedia(const std::string &data, const std::string &filename) { // Silly irrlicht's const-incorrectness Buffer data_rw(data.c_str(), data.size()); std::string name; const char *image_ext[] = { ".png", ".jpg", ".bmp", ".tga", ".pcx", ".ppm", ".psd", ".wal", ".rgb", NULL }; name = removeStringEnd(filename, image_ext); if(name != "") { verbosestream<<"Client: Attempting to load image " <<"file \""<getFileSystem(); video::IVideoDriver *vdrv = m_device->getVideoDriver(); // Create an irrlicht memory file io::IReadFile *rfile = irrfs->createMemoryReadFile( *data_rw, data_rw.getSize(), "_tempreadfile"); assert(rfile); // Read image video::IImage *img = vdrv->createImageFromFile(rfile); if(!img){ errorstream<<"Client: Cannot create image from data of " <<"file \""<drop(); return false; } else { m_tsrc->insertSourceImage(filename, img); img->drop(); rfile->drop(); return true; } } const char *sound_ext[] = { ".0.ogg", ".1.ogg", ".2.ogg", ".3.ogg", ".4.ogg", ".5.ogg", ".6.ogg", ".7.ogg", ".8.ogg", ".9.ogg", ".ogg", NULL }; name = removeStringEnd(filename, sound_ext); if(name != "") { verbosestream<<"Client: Attempting to load sound " <<"file \""<loadSoundData(name, data); return true; } const char *model_ext[] = { ".x", ".b3d", ".md2", ".obj", NULL }; name = removeStringEnd(filename, model_ext); if(name != "") { verbosestream<<"Client: Storing model into Irrlicht: " <<"\""<getSceneManager(); //check if mesh was already cached scene::IAnimatedMesh *mesh = smgr->getMeshCache()->getMeshByName(filename.c_str()); if (mesh != NULL) { errorstream << "Multiple models with name: " << filename.c_str() << " found replacing previous model!" << std::endl; smgr->getMeshCache()->removeMesh(mesh); mesh = 0; } io::IFileSystem *irrfs = m_device->getFileSystem(); io::IReadFile *rfile = irrfs->createMemoryReadFile( *data_rw, data_rw.getSize(), filename.c_str()); assert(rfile); mesh = smgr->getMesh(rfile); smgr->getMeshCache()->addMesh(filename.c_str(), mesh); rfile->drop(); return true; } errorstream<<"Client: Don't know how to load file \"" <id=" <id< &file_requests) { std::ostringstream os(std::ios_base::binary); writeU16(os, TOSERVER_REQUEST_MEDIA); writeU16(os, file_requests.size()); for(std::list::const_iterator i = file_requests.begin(); i != file_requests.end(); ++i) { os<name); } // Make data buffer std::string s = os.str(); SharedBuffer data((u8*)s.c_str(), s.size()); // Send as reliable Send(0, data, true); infostream<<"Client: Sending media request list to server (" < start_ms + 100) break; try{ Receive(); g_profiler->graphAdd("client_received_packets", 1); } catch(con::NoIncomingDataException &e) { break; } catch(con::InvalidIncomingDataException &e) { infostream<<"Client::ReceiveAll(): " "InvalidIncomingDataException: what()=" < data; u16 sender_peer_id; u32 datasize; { //TimeTaker t1("con mutex and receive", m_device); //JMutexAutoLock lock(m_con_mutex); //bulk comment-out datasize = m_con.Receive(sender_peer_id, data); } //TimeTaker t1("ProcessData", m_device); ProcessData(*data, datasize, sender_peer_id); } /* sender_peer_id given to this shall be quaranteed to be a valid peer */ void Client::ProcessData(u8 *data, u32 datasize, u16 sender_peer_id) { DSTACK(__FUNCTION_NAME); // Ignore packets that don't even fit a command if(datasize < 2) { m_packetcounter.add(60000); return; } ToClientCommand command = (ToClientCommand)readU16(&data[0]); //infostream<<"Client: received command="<= 2+1+6) playerpos_s16 = readV3S16(&data[2+1]); v3f playerpos_f = intToFloat(playerpos_s16, BS) - v3f(0, BS/2, 0); { //envlock //JMutexAutoLock envlock(m_env_mutex); //bulk comment-out // Set player position Player *player = m_env.getLocalPlayer(); assert(player != NULL); player->setPosition(playerpos_f); } if(datasize >= 2+1+6+8) { // Get map seed m_map_seed = readU64(&data[2+1+6]); infostream<<"Client: received map seed: "<= 2+1+6+8+4) { // Get map seed m_recommended_send_interval = readF1000(&data[2+1+6+8]); infostream<<"Client: received recommended send interval " < reply(replysize); writeU16(&reply[0], TOSERVER_INIT2); // Send as reliable m_con.Send(PEER_ID_SERVER, 1, reply, true); return; } if(command == TOCLIENT_ACCESS_DENIED) { // The server didn't like our password. Note, this needs // to be processed even if the serialisation format has // not been agreed yet, the same as TOCLIENT_INIT. m_access_denied = true; m_access_denied_reason = L"Unknown"; if(datasize >= 4) { std::string datastring((char*)&data[2], datasize-2); std::istringstream is(datastring, std::ios_base::binary); m_access_denied_reason = deSerializeWideString(is); } return; } if(ser_version == SER_FMT_VER_INVALID) { infostream<<"Client: Server serialization" " format invalid or not initialized." " Skipping incoming command="<getPos() == p2d); //TimeTaker timer("MapBlock deSerialize"); // 0ms block = sector->getBlockNoCreateNoEx(p.Y); if(block) { /* Update an existing block */ //infostream<<"Updating"<deSerialize(istr, ser_version, false); } else { /* Create a new block */ //infostream<<"Creating new"<deSerialize(istr, ser_version, false); sector->insertBlock(block); } #if 0 /* Acknowledge block */ /* [0] u16 command [2] u8 count [3] v3s16 pos_0 [3+6] v3s16 pos_1 ... */ u32 replysize = 2+1+6; SharedBuffer reply(replysize); writeU16(&reply[0], TOSERVER_GOTBLOCKS); reply[2] = 1; writeV3S16(&reply[3], p); // Send as reliable m_con.Send(PEER_ID_SERVER, 1, reply, true); #endif /* Add it to mesh update queue and set it to be acknowledged after update. */ //infostream<<"Adding mesh update task for received block"<inventory.deSerialize(is); //t1.stop(); m_inventory_updated = true; delete m_inventory_from_server; m_inventory_from_server = new Inventory(player->inventory); m_inventory_from_server_age = 0.0; //infostream<<"Client got player inventory:"<inventory.print(infostream); } } else if(command == TOCLIENT_TIME_OF_DAY) { if(datasize < 4) return; u16 time_of_day = readU16(&data[2]); time_of_day = time_of_day % 24000; //infostream<<"Client: time_of_day="<= 2 + 2 + 4){ time_speed = readF1000(&data[4]); } else { // Old message; try to approximate speed of time by ourselves float time_of_day_f = (float)time_of_day / 24000.0; float tod_diff_f = 0; if(time_of_day_f < 0.2 && m_last_time_of_day_f > 0.8) tod_diff_f = time_of_day_f - m_last_time_of_day_f + 1.0; else tod_diff_f = time_of_day_f - m_last_time_of_day_f; m_last_time_of_day_f = time_of_day_f; float time_diff = m_time_of_day_update_timer; m_time_of_day_update_timer = 0; if(m_time_of_day_set){ time_speed = 3600.0*24.0 * tod_diff_f / time_diff; infostream<<"Client: Measured time_of_day speed (old format): " <getBool("enable_experimental")) { /* u16 command u16 count of removed objects for all removed objects { u16 id } u16 count of added objects for all added objects { u16 id u8 type u32 initialization data length string initialization data } */ char buf[6]; // Get all data except the command number std::string datastring((char*)&data[2], datasize-2); // Throw them in an istringstream std::istringstream is(datastring, std::ios_base::binary); // Read stuff // Read removed objects is.read(buf, 2); u16 removed_count = readU16((u8*)buf); for(u16 i=0; igetBool("enable_experimental")) { /* u16 command for all objects { u16 id u16 message length string message } */ char buf[6]; // Get all data except the command number std::string datastring((char*)&data[2], datasize-2); // Throw them in an istringstream std::istringstream is(datastring, std::ios_base::binary); while(is.eof() == false) { // Read stuff is.read(buf, 2); u16 id = readU16((u8*)buf); if(is.eof()) break; is.read(buf, 2); u16 message_size = readU16((u8*)buf); std::string message; message.reserve(message_size); for(u16 i=0; imovement_acceleration_default = readF1000(is) * BS; player->movement_acceleration_air = readF1000(is) * BS; player->movement_acceleration_fast = readF1000(is) * BS; player->movement_speed_walk = readF1000(is) * BS; player->movement_speed_crouch = readF1000(is) * BS; player->movement_speed_fast = readF1000(is) * BS; player->movement_speed_climb = readF1000(is) * BS; player->movement_speed_jump = readF1000(is) * BS; player->movement_liquid_fluidity = readF1000(is) * BS; player->movement_liquid_fluidity_smooth = readF1000(is) * BS; player->movement_liquid_sink = readF1000(is) * BS; player->movement_gravity = readF1000(is) * BS; } else if(command == TOCLIENT_HP) { std::string datastring((char*)&data[2], datasize-2); std::istringstream is(datastring, std::ios_base::binary); Player *player = m_env.getLocalPlayer(); assert(player != NULL); u8 oldhp = player->hp; u8 hp = readU8(is); player->hp = hp; if(hp < oldhp) { // Add to ClientEvent queue ClientEvent event; event.type = CE_PLAYER_DAMAGE; event.player_damage.amount = oldhp - hp; m_client_event_queue.push_back(event); } } else if(command == TOCLIENT_MOVE_PLAYER) { std::string datastring((char*)&data[2], datasize-2); std::istringstream is(datastring, std::ios_base::binary); Player *player = m_env.getLocalPlayer(); assert(player != NULL); v3f pos = readV3F1000(is); f32 pitch = readF1000(is); f32 yaw = readF1000(is); player->setPosition(pos); /*player->setPitch(pitch); player->setYaw(yaw);*/ infostream<<"Client got TOCLIENT_MOVE_PLAYER" <<" pos=("< file_requests; for(int i=0; i::iterator cur = m_media_fetch_threads.begin(); for(std::list::iterator i = file_requests.begin(); i != file_requests.end(); ++i) { (*cur)->m_file_requests.push_back(*i); cur++; if (cur == m_media_fetch_threads.end()) cur = m_media_fetch_threads.begin(); } for (std::list::iterator i = m_media_fetch_threads.begin(); i != m_media_fetch_threads.end(); ++i) { (*i)->m_remote_url = remote_media; (*i)->Start(); } #endif // notify server we received everything std::ostringstream os(std::ios_base::binary); writeU16(os, TOSERVER_RECEIVED_MEDIA); std::string s = os.str(); SharedBuffer data((u8*)s.c_str(), s.size()); // Send as reliable Send(0, data, true); } ClientEvent event; event.type = CE_TEXTURES_UPDATED; m_client_event_queue.push_back(event); } else if(command == TOCLIENT_MEDIA) { if (m_media_count == 0) return; std::string datastring((char*)&data[2], datasize-2); std::istringstream is(datastring, std::ios_base::binary); // Mesh update thread must be stopped while // updating content definitions assert(!m_mesh_update_thread.IsRunning()); /* u16 command u16 total number of file bunches u16 index of this bunch u32 number of files in this bunch for each file { u16 length of name string name u32 length of data data } */ int num_bunches = readU16(is); int bunch_i = readU16(is); int num_files = readU32(is); infostream<<"Client: Received files: bunch "<::iterator n; n = m_media_name_sha1_map.find(name); if(n == m_media_name_sha1_map.end()) errorstream<<"The server sent a file that has not " <<"been announced."<deSerialize(tmp_is2); m_nodedef_received = true; } else if(command == TOCLIENT_CRAFTITEMDEF) { infostream<<"Client: WARNING: Ignoring TOCLIENT_CRAFTITEMDEF"<deSerialize(tmp_is2); m_itemdef_received = true; } else if(command == TOCLIENT_PLAY_SOUND) { std::string datastring((char*)&data[2], datasize-2); std::istringstream is(datastring, std::ios_base::binary); s32 server_id = readS32(is); std::string name = deSerializeString(is); float gain = readF1000(is); int type = readU8(is); // 0=local, 1=positional, 2=object v3f pos = readV3F1000(is); u16 object_id = readU16(is); bool loop = readU8(is); // Start playing int client_id = -1; switch(type){ case 0: // local client_id = m_sound->playSound(name, loop, gain); break; case 1: // positional client_id = m_sound->playSoundAt(name, loop, gain, pos); break; case 2: { // object ClientActiveObject *cao = m_env.getActiveObject(object_id); if(cao) pos = cao->getPosition(); client_id = m_sound->playSoundAt(name, loop, gain, pos); // TODO: Set up sound to move with object break; } default: break; } if(client_id != -1){ m_sounds_server_to_client[server_id] = client_id; m_sounds_client_to_server[client_id] = server_id; if(object_id != 0) m_sounds_to_objects[client_id] = object_id; } } else if(command == TOCLIENT_STOP_SOUND) { std::string datastring((char*)&data[2], datasize-2); std::istringstream is(datastring, std::ios_base::binary); s32 server_id = readS32(is); std::map::iterator i = m_sounds_server_to_client.find(server_id); if(i != m_sounds_server_to_client.end()){ int client_id = i->second; m_sound->stopSound(client_id); } } else if(command == TOCLIENT_PRIVILEGES) { std::string datastring((char*)&data[2], datasize-2); std::istringstream is(datastring, std::ios_base::binary); m_privileges.clear(); infostream<<"Client: Privileges updated: "; u16 num_privileges = readU16(is); for(u16 i=0; iinventory_formspec = deSerializeLongString(is); } else if(command == TOCLIENT_DETACHED_INVENTORY) { std::string datastring((char*)&data[2], datasize-2); std::istringstream is(datastring, std::ios_base::binary); std::string name = deSerializeString(is); infostream<<"Client: Detached inventory update: \""< 0) inv = m_detached_inventories[name]; else{ inv = new Inventory(m_itemdef); m_detached_inventories[name] = inv; } inv->deSerialize(is); } else if(command == TOCLIENT_SHOW_FORMSPEC) { std::string datastring((char*)&data[2], datasize-2); std::istringstream is(datastring, std::ios_base::binary); std::string formspec = deSerializeLongString(is); std::string formname = deSerializeString(is); ClientEvent event; event.type = CE_SHOW_FORMSPEC; // pointer is required as event is a struct only! // adding a std:string to a struct isn't possible event.show_formspec.formspec = new std::string(formspec); event.show_formspec.formname = new std::string(formname); m_client_event_queue.push_back(event); } else if(command == TOCLIENT_SPAWN_PARTICLE) { std::string datastring((char*)&data[2], datasize-2); std::istringstream is(datastring, std::ios_base::binary); v3f pos = readV3F1000(is); v3f vel = readV3F1000(is); v3f acc = readV3F1000(is); float expirationtime = readF1000(is); float size = readF1000(is); bool collisiondetection = readU8(is); std::string texture = deSerializeLongString(is); ClientEvent event; event.type = CE_SPAWN_PARTICLE; event.spawn_particle.pos = new v3f (pos); event.spawn_particle.vel = new v3f (vel); event.spawn_particle.acc = new v3f (acc); event.spawn_particle.expirationtime = expirationtime; event.spawn_particle.size = size; event.add_particlespawner.collisiondetection = collisiondetection; event.spawn_particle.texture = new std::string(texture); m_client_event_queue.push_back(event); } else if(command == TOCLIENT_ADD_PARTICLESPAWNER) { std::string datastring((char*)&data[2], datasize-2); std::istringstream is(datastring, std::ios_base::binary); u16 amount = readU16(is); float spawntime = readF1000(is); v3f minpos = readV3F1000(is); v3f maxpos = readV3F1000(is); v3f minvel = readV3F1000(is); v3f maxvel = readV3F1000(is); v3f minacc = readV3F1000(is); v3f maxacc = readV3F1000(is); float minexptime = readF1000(is); float maxexptime = readF1000(is); float minsize = readF1000(is); float maxsize = readF1000(is); bool collisiondetection = readU8(is); std::string texture = deSerializeLongString(is); u32 id = readU32(is); ClientEvent event; event.type = CE_ADD_PARTICLESPAWNER; event.add_particlespawner.amount = amount; event.add_particlespawner.spawntime = spawntime; event.add_particlespawner.minpos = new v3f (minpos); event.add_particlespawner.maxpos = new v3f (maxpos); event.add_particlespawner.minvel = new v3f (minvel); event.add_particlespawner.maxvel = new v3f (maxvel); event.add_particlespawner.minacc = new v3f (minacc); event.add_particlespawner.maxacc = new v3f (maxacc); event.add_particlespawner.minexptime = minexptime; event.add_particlespawner.maxexptime = maxexptime; event.add_particlespawner.minsize = minsize; event.add_particlespawner.maxsize = maxsize; event.add_particlespawner.collisiondetection = collisiondetection; event.add_particlespawner.texture = new std::string(texture); event.add_particlespawner.id = id; m_client_event_queue.push_back(event); } else if(command == TOCLIENT_DELETE_PARTICLESPAWNER) { std::string datastring((char*)&data[2], datasize-2); std::istringstream is(datastring, std::ios_base::binary); u32 id = readU16(is); ClientEvent event; event.type = CE_DELETE_PARTICLESPAWNER; event.delete_particlespawner.id = id; m_client_event_queue.push_back(event); } else if(command == TOCLIENT_HUDADD) { std::string datastring((char*)&data[2], datasize-2); std::istringstream is(datastring, std::ios_base::binary); u32 id = readU32(is); u8 type = readU8(is); core::vector2df pos = readV2F1000(is); std::string name = deSerializeString(is); core::vector2df scale = readV2F1000(is); std::string text = deSerializeString(is); u32 number = readU32(is); u32 item = readU32(is); u32 dir = readU32(is); ClientEvent event; event.type = CE_HUDADD; event.hudadd.id = id; event.hudadd.type = type; event.hudadd.pos = new v2f(pos); event.hudadd.name = new std::string(name); event.hudadd.scale = new v2f(scale); event.hudadd.text = new std::string(text); event.hudadd.number = number; event.hudadd.item = item; event.hudadd.dir = dir; m_client_event_queue.push_back(event); } else if(command == TOCLIENT_HUDRM) { std::string datastring((char*)&data[2], datasize-2); std::istringstream is(datastring, std::ios_base::binary); u32 id = readU32(is); ClientEvent event; event.type = CE_HUDRM; event.hudrm.id = id; m_client_event_queue.push_back(event); } else if(command == TOCLIENT_HUDCHANGE) { std::string datastring((char*)&data[2], datasize-2); std::istringstream is(datastring, std::ios_base::binary); u32 id = readU32(is); u8 stat = readU8(is); core::vector2df v2fdata; std::string sdata; u32 data = 0; if(stat == 0 || stat == 2) { v2fdata = readV2F1000(is); } else if(stat == 1 || stat == 3) { sdata = deSerializeString(is); } else { data = readU32(is); } ClientEvent event; event.type = CE_HUDCHANGE; event.hudchange.id = id; event.hudchange.stat = stat; event.hudchange.v2fdata = new v2f(v2fdata); event.hudchange.sdata = new std::string(sdata); event.hudchange.data = data; m_client_event_queue.push_back(event); } else { infostream<<"Client: Ignoring unknown command " < data, bool reliable) { //JMutexAutoLock lock(m_con_mutex); //bulk comment-out m_con.Send(PEER_ID_SERVER, channelnum, data, reliable); } void Client::interact(u8 action, const PointedThing& pointed) { if(connectedAndInitialized() == false){ infostream<<"Client::interact() " "cancelled (not connected)" < data((u8*)s.c_str(), s.size()); // Send as reliable Send(0, data, true); } void Client::sendNodemetaFields(v3s16 p, const std::string &formname, const std::map &fields) { std::ostringstream os(std::ios_base::binary); writeU16(os, TOSERVER_NODEMETA_FIELDS); writeV3S16(os, p); os<::const_iterator i = fields.begin(); i != fields.end(); i++){ const std::string &name = i->first; const std::string &value = i->second; os< data((u8*)s.c_str(), s.size()); // Send as reliable Send(0, data, true); } void Client::sendInventoryFields(const std::string &formname, const std::map &fields) { std::ostringstream os(std::ios_base::binary); writeU16(os, TOSERVER_INVENTORY_FIELDS); os<::const_iterator i = fields.begin(); i != fields.end(); i++){ const std::string &name = i->first; const std::string &value = i->second; os< data((u8*)s.c_str(), s.size()); // Send as reliable Send(0, data, true); } void Client::sendInventoryAction(InventoryAction *a) { std::ostringstream os(std::ios_base::binary); u8 buf[12]; // Write command writeU16(buf, TOSERVER_INVENTORY_ACTION); os.write((char*)buf, 2); a->serialize(os); // Make data buffer std::string s = os.str(); SharedBuffer data((u8*)s.c_str(), s.size()); // Send as reliable Send(0, data, true); } void Client::sendChatMessage(const std::wstring &message) { std::ostringstream os(std::ios_base::binary); u8 buf[12]; // Write command writeU16(buf, TOSERVER_CHAT_MESSAGE); os.write((char*)buf, 2); // Write length writeU16(buf, message.size()); os.write((char*)buf, 2); // Write string for(u32 i=0; i data((u8*)s.c_str(), s.size()); // Send as reliable Send(0, data, true); } void Client::sendChangePassword(const std::wstring oldpassword, const std::wstring newpassword) { Player *player = m_env.getLocalPlayer(); if(player == NULL) return; std::string playername = player->getName(); std::string oldpwd = translatePassword(playername, oldpassword); std::string newpwd = translatePassword(playername, newpassword); std::ostringstream os(std::ios_base::binary); u8 buf[2+PASSWORD_SIZE*2]; /* [0] u16 TOSERVER_PASSWORD [2] u8[28] old password [30] u8[28] new password */ writeU16(buf, TOSERVER_PASSWORD); for(u32 i=0;i data((u8*)s.c_str(), s.size()); // Send as reliable Send(0, data, true); } void Client::sendDamage(u8 damage) { DSTACK(__FUNCTION_NAME); std::ostringstream os(std::ios_base::binary); writeU16(os, TOSERVER_DAMAGE); writeU8(os, damage); // Make data buffer std::string s = os.str(); SharedBuffer data((u8*)s.c_str(), s.size()); // Send as reliable Send(0, data, true); } void Client::sendRespawn() { DSTACK(__FUNCTION_NAME); std::ostringstream os(std::ios_base::binary); writeU16(os, TOSERVER_RESPAWN); // Make data buffer std::string s = os.str(); SharedBuffer data((u8*)s.c_str(), s.size()); // Send as reliable Send(0, data, true); } void Client::sendPlayerPos() { //JMutexAutoLock envlock(m_env_mutex); //bulk comment-out LocalPlayer *myplayer = m_env.getLocalPlayer(); if(myplayer == NULL) return; // Save bandwidth by only updating position when something changed if(myplayer->last_position == myplayer->getPosition() && myplayer->last_speed == myplayer->getSpeed() && myplayer->last_pitch == myplayer->getPitch() && myplayer->last_yaw == myplayer->getYaw() && myplayer->last_keyPressed == myplayer->keyPressed) return; myplayer->last_position = myplayer->getPosition(); myplayer->last_speed = myplayer->getSpeed(); myplayer->last_pitch = myplayer->getPitch(); myplayer->last_yaw = myplayer->getYaw(); myplayer->last_keyPressed = myplayer->keyPressed; u16 our_peer_id; { //JMutexAutoLock lock(m_con_mutex); //bulk comment-out our_peer_id = m_con.GetPeerID(); } // Set peer id if not set already if(myplayer->peer_id == PEER_ID_INEXISTENT) myplayer->peer_id = our_peer_id; // Check that an existing peer_id is the same as the connection's assert(myplayer->peer_id == our_peer_id); v3f pf = myplayer->getPosition(); v3s32 position(pf.X*100, pf.Y*100, pf.Z*100); v3f sf = myplayer->getSpeed(); v3s32 speed(sf.X*100, sf.Y*100, sf.Z*100); s32 pitch = myplayer->getPitch() * 100; s32 yaw = myplayer->getYaw() * 100; u32 keyPressed=myplayer->keyPressed; /* Format: [0] u16 command [2] v3s32 position*100 [2+12] v3s32 speed*100 [2+12+12] s32 pitch*100 [2+12+12+4] s32 yaw*100 [2+12+12+4+4] u32 keyPressed */ SharedBuffer data(2+12+12+4+4+4); writeU16(&data[0], TOSERVER_PLAYERPOS); writeV3S32(&data[2], position); writeV3S32(&data[2+12], speed); writeS32(&data[2+12+12], pitch); writeS32(&data[2+12+12+4], yaw); writeU32(&data[2+12+12+4+4], keyPressed); // Send as unreliable Send(0, data, false); } void Client::sendPlayerItem(u16 item) { Player *myplayer = m_env.getLocalPlayer(); if(myplayer == NULL) return; u16 our_peer_id = m_con.GetPeerID(); // Set peer id if not set already if(myplayer->peer_id == PEER_ID_INEXISTENT) myplayer->peer_id = our_peer_id; // Check that an existing peer_id is the same as the connection's assert(myplayer->peer_id == our_peer_id); SharedBuffer data(2+2); writeU16(&data[0], TOSERVER_PLAYERITEM); writeU16(&data[2], item); // Send as reliable Send(0, data, true); } void Client::removeNode(v3s16 p) { std::map modified_blocks; try { //TimeTaker t("removeNodeAndUpdate", m_device); m_env.getMap().removeNodeAndUpdate(p, modified_blocks); } catch(InvalidPositionException &e) { } // add urgent task to update the modified node addUpdateMeshTaskForNode(p, false, true); for(std::map::iterator i = modified_blocks.begin(); i != modified_blocks.end(); ++i) { addUpdateMeshTaskWithEdge(i->first); } } void Client::addNode(v3s16 p, MapNode n) { TimeTaker timer1("Client::addNode()"); std::map modified_blocks; try { //TimeTaker timer3("Client::addNode(): addNodeAndUpdate"); m_env.getMap().addNodeAndUpdate(p, n, modified_blocks); } catch(InvalidPositionException &e) {} for(std::map::iterator i = modified_blocks.begin(); i != modified_blocks.end(); ++i) { addUpdateMeshTaskWithEdge(i->first); } } void Client::setPlayerControl(PlayerControl &control) { //JMutexAutoLock envlock(m_env_mutex); //bulk comment-out LocalPlayer *player = m_env.getLocalPlayer(); assert(player != NULL); player->control = control; } void Client::selectPlayerItem(u16 item) { //JMutexAutoLock envlock(m_env_mutex); //bulk comment-out m_playeritem = item; m_inventory_updated = true; sendPlayerItem(item); } // Returns true if the inventory of the local player has been // updated from the server. If it is true, it is set to false. bool Client::getLocalInventoryUpdated() { // m_inventory_updated is behind envlock //JMutexAutoLock envlock(m_env_mutex); //bulk comment-out bool updated = m_inventory_updated; m_inventory_updated = false; return updated; } // Copies the inventory of the local player to parameter void Client::getLocalInventory(Inventory &dst) { //JMutexAutoLock envlock(m_env_mutex); //bulk comment-out Player *player = m_env.getLocalPlayer(); assert(player != NULL); dst = player->inventory; } Inventory* Client::getInventory(const InventoryLocation &loc) { switch(loc.type){ case InventoryLocation::UNDEFINED: {} break; case InventoryLocation::CURRENT_PLAYER: { Player *player = m_env.getLocalPlayer(); assert(player != NULL); return &player->inventory; } break; case InventoryLocation::PLAYER: { Player *player = m_env.getPlayer(loc.name.c_str()); if(!player) return NULL; return &player->inventory; } break; case InventoryLocation::NODEMETA: { NodeMetadata *meta = m_env.getMap().getNodeMetadata(loc.p); if(!meta) return NULL; return meta->getInventory(); } break; case InventoryLocation::DETACHED: { if(m_detached_inventories.count(loc.name) == 0) return NULL; return m_detached_inventories[loc.name]; } break; default: assert(0); } return NULL; } void Client::inventoryAction(InventoryAction *a) { /* Send it to the server */ sendInventoryAction(a); /* Predict some local inventory changes */ a->clientApply(this, this); } ClientActiveObject * Client::getSelectedActiveObject( f32 max_d, v3f from_pos_f_on_map, core::line3d shootline_on_map ) { std::vector objects; m_env.getActiveObjects(from_pos_f_on_map, max_d, objects); //infostream<<"Collected "< *selection_box = obj->getSelectionBox(); if(selection_box == NULL) continue; v3f pos = obj->getPosition(); core::aabbox3d offsetted_box( selection_box->MinEdge + pos, selection_box->MaxEdge + pos ); if(offsetted_box.intersectsWithLine(shootline_on_map)) { //infostream<<"Returning selected object"<getName()); m_chat_queue.push_back( (std::wstring)L"<"+name+L"> "+message); } } void Client::addUpdateMeshTask(v3s16 p, bool ack_to_server, bool urgent) { /*infostream<<"Client::addUpdateMeshTask(): " <<"("<fill(b); data->setCrack(m_crack_level, m_crack_pos); data->setSmoothLighting(g_settings->getBool("smooth_lighting")); } // Debug wait //while(m_mesh_update_thread.m_queue_in.size() > 0) sleep_ms(10); // Add task to queue m_mesh_update_thread.m_queue_in.addBlock(p, data, ack_to_server, urgent); /*infostream<<"Mesh update input queue size is " <rebuildImagesAndTextures(); // Update texture atlas infostream<<"- Updating texture atlas"<getBool("enable_texture_atlas")) m_tsrc->buildMainAtlas(this); // Rebuild shaders m_shsrc->rebuildShaders(); // Update node aliases infostream<<"- Updating node aliases"<updateAliases(m_itemdef); // Update node textures infostream<<"- Updating node textures"<updateTextures(m_tsrc); // Preload item textures and meshes if configured to if(g_settings->getBool("preload_item_visuals")) { verbosestream<<"Updating item textures and meshes"< names = m_itemdef->getAll(); for(std::set::const_iterator i = names.begin(); i != names.end(); ++i){ // Asking for these caches the result m_itemdef->getInventoryTexture(*i, this); m_itemdef->getWieldMesh(*i, this); } } // Start mesh update thread after setting up content definitions infostream<<"- Starting mesh update thread"<