--Minetest --Copyright (C) 2014 sapier -- --This program is free software; you can redistribute it and/or modify --it under the terms of the GNU Lesser General Public License as published by --the Free Software Foundation; either version 2.1 of the License, or --(at your option) any later version. -- --This program is distributed in the hope that it will be useful, --but WITHOUT ANY WARRANTY; without even the implied warranty of --MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the --GNU Lesser General Public License for more details. -- --You should have received a copy of the GNU Lesser General Public License along --with this program; if not, write to the Free Software Foundation, Inc., --51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA. local current_game, singleplayer_refresh_gamebar local valid_disabled_settings = { ["enable_damage"]=true, ["creative_mode"]=true, ["enable_server"]=true, } -- Name and port stored to persist when updating the formspec local current_name = core.settings:get("name") local current_port = core.settings:get("port") -- Currently chosen game in gamebar for theming and filtering function current_game() local gameid = core.settings:get("menu_last_game") local game = gameid and pkgmgr.find_by_gameid(gameid) -- Fall back to first game installed if one exists. if not game and #pkgmgr.games > 0 then -- If devtest is the first game in the list and there is another -- game available, pick the other game instead. local picked_game if pkgmgr.games[1].id == "devtest" and #pkgmgr.games > 1 then picked_game = 2 else picked_game = 1 end game = pkgmgr.games[picked_game] gameid = game.id core.settings:set("menu_last_game", gameid) end return game end -- Apply menu changes from given game function apply_game(game) core.set_topleft_text(game.name) core.settings:set("menu_last_game", game.id) menudata.worldlist:set_filtercriteria(game.id) mm_game_theme.update("singleplayer", game) -- this refreshes the formspec local index = filterlist.get_current_index(menudata.worldlist, tonumber(core.settings:get("mainmenu_last_selected_world"))) if not index or index < 1 then local selected = core.get_textlist_index("sp_worlds") if selected ~= nil and selected < #menudata.worldlist:get_list() then index = selected else index = #menudata.worldlist:get_list() end end menu_worldmt_legacy(index) end function singleplayer_refresh_gamebar() local old_bar = ui.find_by_name("game_button_bar") if old_bar ~= nil then old_bar:delete() end -- Hide gamebar if no games are installed if #pkgmgr.games == 0 then return false end local function game_buttonbar_button_handler(fields) for _, game in ipairs(pkgmgr.games) do if fields["game_btnbar_" .. game.id] then apply_game(game) return true end end end local btnbar = buttonbar_create( "game_button_bar", TOUCHSCREEN_GUI and {x = 0, y = 7.25} or {x = 0, y = 7.475}, {x = 15.5, y = 1.25}, "#000000", game_buttonbar_button_handler) for _, game in ipairs(pkgmgr.games) do local btn_name = "game_btnbar_" .. game.id local image = nil local text = nil local tooltip = core.formspec_escape(game.title) if (game.menuicon_path or "") ~= "" then image = core.formspec_escape(game.menuicon_path) else local part1 = game.id:sub(1,5) local part2 = game.id:sub(6,10) local part3 = game.id:sub(11) text = part1 .. "\n" .. part2 if part3 ~= "" then text = text .. "\n" .. part3 end end btnbar:add_button(btn_name, text, image, tooltip) end local plus_image = core.formspec_escape(defaulttexturedir .. "plus.png") btnbar:add_button("game_open_cdb", "", plus_image, fgettext("Install games from ContentDB")) return true end local function get_disabled_settings(game) if not game then return {} end local gameconfig = Settings(game.path .. "/game.conf") local disabled_settings = {} if gameconfig then local disabled_settings_str = (gameconfig:get("disabled_settings") or ""):split() for _, value in pairs(disabled_settings_str) do local state = false value = value:trim() if string.sub(value, 1, 1) == "!" then state = true value = string.sub(value, 2) end if valid_disabled_settings[value] then disabled_settings[value] = state else core.log("error", "Invalid disabled setting in game.conf: "..tostring(value)) end end end return disabled_settings end local function get_formspec(tabview, name, tabdata) -- Point the player to ContentDB when no games are found if #pkgmgr.games == 0 then return table.concat({ "style[label_button;border=false]", "button[2.75,1.5;10,1;label_button;", fgettext("You have no games installed."), "]", "button[5.25,3.5;5,1.2;game_open_cdb;", fgettext("Install a game"), "]"}) end local retval = "" local index = filterlist.get_current_index(menudata.worldlist, tonumber(core.settings:get("mainmenu_last_selected_world"))) local list = menudata.worldlist:get_list() local world = list and index and list[index] local game if world then game = pkgmgr.find_by_gameid(world.gameid) else game = current_game() end local disabled_settings = get_disabled_settings(game) local creative, damage, host = "", "", "" -- Y offsets for game settings checkboxes local y = 0.2 local yo = 0.5625 if disabled_settings["creative_mode"] == nil then creative = "checkbox[0,"..y..";cb_creative_mode;".. fgettext("Creative Mode") .. ";" .. dump(core.settings:get_bool("creative_mode")) .. "]" y = y + yo end if disabled_settings["enable_damage"] == nil then damage = "checkbox[0,"..y..";cb_enable_damage;".. fgettext("Enable Damage") .. ";" .. dump(core.settings:get_bool("enable_damage")) .. "]" y = y + yo end if disabled_settings["enable_server"] == nil then host = "checkbox[0,"..y..";cb_server;".. fgettext("Host Server") ..";" .. dump(core.settings:get_bool("enable_server")) .. "]" y = y + yo end retval = retval .. "container[5.25,4.875]" .. "button[0,0;3.225,0.8;world_delete;".. fgettext("Delete") .. "]" .. "button[3.325,0;3.225,0.8;world_configure;".. fgettext("Select Mods") .. "]" .. "button[6.65,0;3.225,0.8;world_create;".. fgettext("New") .. "]" .. "container_end[]" .. "container[0.375,0.375]" .. creative .. damage .. host .. "container_end[]" .. "container[5.25,0.375]" .. "label[0,0.2;".. fgettext("Select World:") .. "]".. "textlist[0,0.5;9.875,3.9;sp_worlds;" .. menu_render_worldlist() .. ";" .. index .. "]" .. "container_end[]" if core.settings:get_bool("enable_server") and disabled_settings["enable_server"] == nil then retval = retval .. "button[10.1875,5.925;4.9375,0.8;play;".. fgettext("Host Game") .. "]" .. "container[0.375,0.375]" .. "checkbox[0,"..y..";cb_server_announce;" .. fgettext("Announce Server") .. ";" .. dump(core.settings:get_bool("server_announce")) .. "]" -- Reset y so that the text fields always start at the same position, -- regardless of whether some of the checkboxes are hidden. y = 0.2 + 4 * yo + 0.35 retval = retval .. "field[0," .. y .. ";4.5,0.75;te_playername;" .. fgettext("Name") .. ";" .. core.formspec_escape(current_name) .. "]" y = y + 1.15 + 0.25 retval = retval .. "pwdfield[0," .. y .. ";4.5,0.75;te_passwd;" .. fgettext("Password") .. "]" y = y + 1.15 + 0.25 local bind_addr = core.settings:get("bind_address") if bind_addr ~= nil and bind_addr ~= "" then retval = retval .. "field[0," .. y .. ";3,0.75;te_serveraddr;" .. fgettext("Bind Address") .. ";" .. core.formspec_escape(core.settings:get("bind_address")) .. "]" .. "field[3.25," .. y .. ";1.25,0.75;te_serverport;" .. fgettext("Port") .. ";" .. core.formspec_escape(current_port) .. "]" else retval = retval .. "field[0," .. y .. ";4.5,0.75;te_serverport;" .. fgettext("Server Port") .. ";" .. core.formspec_escape(current_port) .. "]" end retval = retval .. "container_end[]" else retval = retval .. "button[10.1875,5.925;4.9375,0.8;play;" .. fgettext("Play Game") .. "]" end return retval end local function main_button_handler(this, fields, name, tabdata) assert(name == "local") if fields.game_open_cdb then local maintab = ui.find_by_name("maintab") local dlg = create_store_dlg("game") dlg:set_parent(maintab) maintab:hide() dlg:show() return true end if this.dlg_create_world_closed_at == nil then this.dlg_create_world_closed_at = 0 end local world_doubleclick = false if fields["te_playername"] then current_name = fields["te_playername"] end if fields["te_serverport"] then current_port = fields["te_serverport"] end if fields["sp_worlds"] ~= nil then local event = core.explode_textlist_event(fields["sp_worlds"]) local selected = core.get_textlist_index("sp_worlds") menu_worldmt_legacy(selected) if event.type == "DCL" then world_doubleclick = true end if event.type == "CHG" and selected ~= nil then core.settings:set("mainmenu_last_selected_world", menudata.worldlist:get_raw_index(selected)) return true end end if menu_handle_key_up_down(fields,"sp_worlds","mainmenu_last_selected_world") then return true end if fields["cb_creative_mode"] then core.settings:set("creative_mode", fields["cb_creative_mode"]) local selected = core.get_textlist_index("sp_worlds") menu_worldmt(selected, "creative_mode", fields["cb_creative_mode"]) return true end if fields["cb_enable_damage"] then core.settings:set("enable_damage", fields["cb_enable_damage"]) local selected = core.get_textlist_index("sp_worlds") menu_worldmt(selected, "enable_damage", fields["cb_enable_damage"]) return true end if fields["cb_server"] then core.settings:set("enable_server", fields["cb_server"]) return true end if fields["cb_server_announce"] then core.settings:set("server_announce", fields["cb_server_announce"]) local selected = core.get_textlist_index("srv_worlds") menu_worldmt(selected, "server_announce", fields["cb_server_announce"]) return true end if fields["play"] ~= nil or world_doubleclick or fields["key_enter"] then local enter_key_duration = core.get_us_time() - this.dlg_create_world_closed_at if world_doubleclick and enter_key_duration <= 200000 then -- 200 ms this.dlg_create_world_closed_at = 0 return true end local selected = core.get_textlist_index("sp_worlds") gamedata.selected_world = menudata.worldlist:get_raw_index(selected) if selected == nil or gamedata.selected_world == 0 then gamedata.errormessage = fgettext_ne("No world created or selected!") return true end -- Update last game local world = menudata.worldlist:get_raw_element(gamedata.selected_world) local game_obj if world then game_obj = pkgmgr.find_by_gameid(world.gameid) core.settings:set("menu_last_game", game_obj.id) end local disabled_settings = get_disabled_settings(game_obj) for k, _ in pairs(valid_disabled_settings) do local v = disabled_settings[k] if v ~= nil then if k == "enable_server" and v == true then error("Setting 'enable_server' cannot be force-enabled! The game.conf needs to be fixed.") end core.settings:set_bool(k, disabled_settings[k]) end end if core.settings:get_bool("enable_server") then gamedata.playername = fields["te_playername"] gamedata.password = fields["te_passwd"] gamedata.port = fields["te_serverport"] gamedata.address = "" core.settings:set("port",gamedata.port) if fields["te_serveraddr"] ~= nil then core.settings:set("bind_address",fields["te_serveraddr"]) end else gamedata.singleplayer = true end core.start() return true end if fields["world_create"] ~= nil then this.dlg_create_world_closed_at = 0 local create_world_dlg = create_create_world_dlg() create_world_dlg:set_parent(this) this:hide() create_world_dlg:show() mm_game_theme.update("singleplayer", current_game()) return true end if fields["world_delete"] ~= nil then local selected = core.get_textlist_index("sp_worlds") if selected ~= nil and selected <= menudata.worldlist:size() then local world = menudata.worldlist:get_list()[selected] if world ~= nil and world.name ~= nil and world.name ~= "" then local index = menudata.worldlist:get_raw_index(selected) local delete_world_dlg = create_delete_world_dlg(world.name,index) delete_world_dlg:set_parent(this) this:hide() delete_world_dlg:show() mm_game_theme.update("singleplayer",current_game()) end end return true end if fields["world_configure"] ~= nil then local selected = core.get_textlist_index("sp_worlds") if selected ~= nil then local configdialog = create_configure_world_dlg( menudata.worldlist:get_raw_index(selected)) if (configdialog ~= nil) then configdialog:set_parent(this) this:hide() configdialog:show() mm_game_theme.update("singleplayer",current_game()) end end return true end end local function on_change(type, old_tab, new_tab) if (type == "ENTER") then local game = current_game() if game then apply_game(game) end if singleplayer_refresh_gamebar() then ui.find_by_name("game_button_bar"):show() end else menudata.worldlist:set_filtercriteria(nil) local gamebar = ui.find_by_name("game_button_bar") if gamebar then gamebar:hide() end core.set_topleft_text("") -- If new_tab is nil, a dialog is being shown; avoid resetting the theme if new_tab then mm_game_theme.update(new_tab,nil) end end end -------------------------------------------------------------------------------- return { name = "local", caption = fgettext("Start Game"), cbf_formspec = get_formspec, cbf_button_handler = main_button_handler, on_change = on_change }