# This file is read by default from: # ../minetest.conf # ../../minetest.conf # Any other path can be chosen by passing the path as a parameter # to the program, eg. "minetest.exe ../minetest.conf.example" # # By default, all the settings are commented and not functional. # Uncomment settings by removing the preceding #. # Client side stuff #wanted_fps = 30 #fps_max = 60 #viewing_range_nodes_max = 300 #viewing_range_nodes_min = 50 #screenW = 800 #screenH = 600 #host_game = #port = 30000 #address = kray.dy.fi #name = #random_input = false #client_delete_unused_sectors_timeout = 1200 #enable_fog = true # Server side stuff # - The possible generators are: # (Indeed you can do all of them with only "power" 8)) # H=value: # constant <value> # H=slope.dot(pos): # linear <height> <slope.X> <slope.Y> # H=slope.dot(pos^power): # power <height> <slope.X> <slope.Y> <power> #mapgen_heightmap_blocksize = 32 #height_randmax = constant 50.0 #height_randfactor = constant 0.6 #height_base = linear 0 0 0 #plants_amount = 1.0 #ravines_amount = 1.0 #coal_amount = 1.0 # Set to true to enable creative mode (unlimited inventory) #creative_mode = false # Player and object positions are sent at intervals specified by this #objectdata_inverval = 0.2 #active_object_range = 2 #max_simultaneous_block_sends_per_client = 1 #max_simultaneous_block_sends_server_total = 4 #max_block_send_distance = 5 #max_block_generate_distance = 4 #disable_water_climb = true # Note that this gets applied at map generation time #endless_water = true # 20 min/day #time_speed = 72 # 4 min/day #time_speed = 360 # 1 min/day #time_speed = 1440 #time_send_interval = 5 #server_unload_unused_sectors_timeout = 60 #server_map_save_interval = 60