/* Minetest Copyright (C) 2013 celeron55, Perttu Ahola This program is free software; you can redistribute it and/or modify it under the terms of the GNU Lesser General Public License as published by the Free Software Foundation; either version 2.1 of the License, or (at your option) any later version. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public License for more details. You should have received a copy of the GNU Lesser General Public License along with this program; if not, write to the Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA. */ #pragma once /* All kinds of stuff that needs to be exposed from main.cpp */ #include "modalMenu.h" #include #include class IGameCallback { public: virtual void exitToOS() = 0; virtual void keyConfig() = 0; virtual void disconnect() = 0; virtual void changePassword() = 0; virtual void changeVolume() = 0; virtual void signalKeyConfigChange() = 0; }; // FIXME: do we really need this global variable? extern gui::IGUIEnvironment *guienv; // Handler for the modal menus class MainMenuManager : public IMenuManager { public: virtual void createdMenu(gui::IGUIElement *menu) { #ifndef NDEBUG for (gui::IGUIElement *i : m_stack) { assert(i != menu); } #endif if(!m_stack.empty()) m_stack.back()->setVisible(false); m_stack.push_back(menu); } virtual void deletingMenu(gui::IGUIElement *menu) { // Remove all entries if there are duplicates m_stack.remove(menu); if(!m_stack.empty()) m_stack.back()->setVisible(true); } // Returns true to prevent further processing virtual bool preprocessEvent(const SEvent& event) { if (m_stack.empty()) return false; GUIModalMenu *mm = dynamic_cast(m_stack.back()); return mm && mm->preprocessEvent(event); } u32 menuCount() { return m_stack.size(); } bool pausesGame() { for (gui::IGUIElement *i : m_stack) { GUIModalMenu *mm = dynamic_cast(i); if (mm && mm->pausesGame()) return true; } return false; } std::list m_stack; }; extern MainMenuManager g_menumgr; extern bool isMenuActive(); class MainGameCallback : public IGameCallback { public: MainGameCallback() = default; virtual ~MainGameCallback() = default; virtual void exitToOS() { shutdown_requested = true; } virtual void disconnect() { disconnect_requested = true; } virtual void changePassword() { changepassword_requested = true; } virtual void changeVolume() { changevolume_requested = true; } virtual void keyConfig() { keyconfig_requested = true; } virtual void signalKeyConfigChange() { keyconfig_changed = true; } bool disconnect_requested = false; bool changepassword_requested = false; bool changevolume_requested = false; bool keyconfig_requested = false; bool shutdown_requested = false; bool keyconfig_changed = false; }; extern MainGameCallback *g_gamecallback;