/* Minetest Copyright (C) 2013 sapier This program is free software; you can redistribute it and/or modify it under the terms of the GNU Lesser General Public License as published by the Free Software Foundation; either version 2.1 of the License, or (at your option) any later version. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public License for more details. You should have received a copy of the GNU Lesser General Public License along with this program; if not, write to the Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA. */ #include "guiEngine.h" #include #include #include "client/renderingengine.h" #include "scripting_mainmenu.h" #include "util/numeric.h" #include "config.h" #include "version.h" #include "porting.h" #include "filesys.h" #include "settings.h" #include "guiMainMenu.h" #include "sound.h" #include "client/sound_openal.h" #include "httpfetch.h" #include "log.h" #include "client/fontengine.h" #include "client/guiscalingfilter.h" #include "irrlicht_changes/static_text.h" #include "client/tile.h" /******************************************************************************/ void TextDestGuiEngine::gotText(const StringMap &fields) { m_engine->getScriptIface()->handleMainMenuButtons(fields); } /******************************************************************************/ void TextDestGuiEngine::gotText(const std::wstring &text) { m_engine->getScriptIface()->handleMainMenuEvent(wide_to_utf8(text)); } /******************************************************************************/ MenuTextureSource::~MenuTextureSource() { u32 before = m_driver->getTextureCount(); for (const auto &it: m_to_delete) { m_driver->removeTexture(it); } m_to_delete.clear(); infostream << "~MenuTextureSource() before cleanup: "<< before << " after: " << m_driver->getTextureCount() << std::endl; } /******************************************************************************/ video::ITexture *MenuTextureSource::getTexture(const std::string &name, u32 *id) { if (id) *id = 0; if (name.empty()) return NULL; // return if already loaded video::ITexture *retval = m_driver->findTexture(name.c_str()); if (retval) return retval; video::IImage *image = m_driver->createImageFromFile(name.c_str()); if (!image) return NULL; image = Align2Npot2(image, m_driver); retval = m_driver->addTexture(name.c_str(), image); image->drop(); if (retval) m_to_delete.push_back(retval); return retval; } /******************************************************************************/ /** MenuMusicFetcher */ /******************************************************************************/ void MenuMusicFetcher::addThePaths(const std::string &name, std::vector &paths) { // Allow full paths if (name.find(DIR_DELIM_CHAR) != std::string::npos) { addAllAlternatives(name, paths); } else { addAllAlternatives(porting::path_share + DIR_DELIM + "sounds" + DIR_DELIM + name, paths); addAllAlternatives(porting::path_user + DIR_DELIM + "sounds" + DIR_DELIM + name, paths); } } /******************************************************************************/ /** GUIEngine */ /******************************************************************************/ GUIEngine::GUIEngine(JoystickController *joystick, gui::IGUIElement *parent, RenderingEngine *rendering_engine, IMenuManager *menumgr, MainMenuData *data, bool &kill) : m_rendering_engine(rendering_engine), m_parent(parent), m_menumanager(menumgr), m_smgr(rendering_engine->get_scene_manager()), m_data(data), m_kill(kill) { // initialize texture pointers for (image_definition &texture : m_textures) { texture.texture = NULL; } // is deleted by guiformspec! auto buttonhandler = std::make_unique(this); m_buttonhandler = buttonhandler.get(); // create texture source m_texture_source = std::make_unique(rendering_engine->get_video_driver()); // create soundmanager #if USE_SOUND if (g_settings->getBool("enable_sound") && g_sound_manager_singleton.get()) { m_sound_manager = createOpenALSoundManager(g_sound_manager_singleton.get(), std::make_unique()); } #endif if (!m_sound_manager) m_sound_manager = std::make_unique(); // create topleft header m_toplefttext = L""; core::rect rect(0, 0, g_fontengine->getTextWidth(m_toplefttext.c_str()), g_fontengine->getTextHeight()); rect += v2s32(4, 0); m_irr_toplefttext = gui::StaticText::add(rendering_engine->get_gui_env(), m_toplefttext, rect, false, true, 0, -1); // create formspecsource auto formspecgui = std::make_unique(""); m_formspecgui = formspecgui.get(); /* Create menu */ m_menu = make_irr( joystick, m_parent, -1, m_menumanager, nullptr /* &client */, m_rendering_engine->get_gui_env(), m_texture_source.get(), m_sound_manager.get(), formspecgui.release(), buttonhandler.release(), "", false); m_menu->allowClose(false); m_menu->lockSize(true,v2u32(800,600)); // Initialize scripting infostream << "GUIEngine: Initializing Lua" << std::endl; m_script = std::make_unique(this); try { m_script->setMainMenuData(&m_data->script_data); m_data->script_data.errormessage.clear(); if (!loadMainMenuScript()) { errorstream << "No future without main menu!" << std::endl; abort(); } run(); } catch (LuaError &e) { errorstream << "Main menu error: " << e.what() << std::endl; m_data->script_data.errormessage = e.what(); } m_menu->quitMenu(); m_menu.reset(); } /******************************************************************************/ bool GUIEngine::loadMainMenuScript() { // Set main menu path (for core.get_mainmenu_path()) m_scriptdir = g_settings->get("main_menu_path"); if (m_scriptdir.empty()) { m_scriptdir = porting::path_share + DIR_DELIM + "builtin" + DIR_DELIM + "mainmenu"; } // Load builtin (which will load the main menu script) std::string script = porting::path_share + DIR_DELIM "builtin" + DIR_DELIM "init.lua"; try { m_script->loadScript(script); m_script->checkSetByBuiltin(); // Menu script loaded return true; } catch (const ModError &e) { errorstream << "GUIEngine: execution of menu script failed: " << e.what() << std::endl; } return false; } /******************************************************************************/ void GUIEngine::run() { // Always create clouds because they may or may not be // needed based on the game selected video::IVideoDriver *driver = m_rendering_engine->get_video_driver(); cloudInit(); unsigned int text_height = g_fontengine->getTextHeight(); // Reset fog color { video::SColor fog_color; video::E_FOG_TYPE fog_type = video::EFT_FOG_LINEAR; f32 fog_start = 0; f32 fog_end = 0; f32 fog_density = 0; bool fog_pixelfog = false; bool fog_rangefog = false; driver->getFog(fog_color, fog_type, fog_start, fog_end, fog_density, fog_pixelfog, fog_rangefog); driver->setFog(RenderingEngine::MENU_SKY_COLOR, fog_type, fog_start, fog_end, fog_density, fog_pixelfog, fog_rangefog); } const irr::core::dimension2d initial_screen_size( g_settings->getU16("screen_w"), g_settings->getU16("screen_h") ); const bool initial_window_maximized = g_settings->getBool("window_maximized"); u64 t_last_frame = porting::getTimeUs(); f32 dtime = 0.0f; while (m_rendering_engine->run() && (!m_startgame) && (!m_kill)) { //check if we need to update the "upper left corner"-text if (text_height != g_fontengine->getTextHeight()) { updateTopLeftTextSize(); text_height = g_fontengine->getTextHeight(); } driver->beginScene(true, true, RenderingEngine::MENU_SKY_COLOR); if (m_clouds_enabled) { cloudPreProcess(); drawOverlay(driver); } else drawBackground(driver); drawHeader(driver); drawFooter(driver); m_rendering_engine->get_gui_env()->drawAll(); driver->endScene(); IrrlichtDevice *device = m_rendering_engine->get_raw_device(); u32 frametime_min = 1000 / (device->isWindowFocused() ? g_settings->getFloat("fps_max") : g_settings->getFloat("fps_max_unfocused")); if (m_clouds_enabled) cloudPostProcess(frametime_min, device); else sleep_ms(frametime_min); u64 t_now = porting::getTimeUs(); dtime = static_cast(t_now - t_last_frame) * 1.0e-6f; t_last_frame = t_now; m_script->step(); m_sound_manager->step(dtime); #ifdef __ANDROID__ m_menu->getAndroidUIInput(); #endif } RenderingEngine::autosaveScreensizeAndCo(initial_screen_size, initial_window_maximized); } /******************************************************************************/ GUIEngine::~GUIEngine() { // deinitialize script first. gc destructors might depend on other stuff infostream << "GUIEngine: Deinitializing scripting" << std::endl; m_script.reset(); m_sound_manager.reset(); m_irr_toplefttext->setText(L""); //clean up texture pointers for (image_definition &texture : m_textures) { if (texture.texture) m_rendering_engine->get_video_driver()->removeTexture(texture.texture); } m_texture_source.reset(); m_cloud.clouds.reset(); } /******************************************************************************/ void GUIEngine::cloudInit() { m_cloud.clouds = make_irr(m_smgr, -1, rand()); m_cloud.clouds->setHeight(100.0f); m_cloud.clouds->update(v3f(0, 0, 0), video::SColor(255,240,240,255)); m_cloud.camera = m_smgr->addCameraSceneNode(0, v3f(0,0,0), v3f(0, 60, 100)); m_cloud.camera->setFarValue(10000); m_cloud.lasttime = m_rendering_engine->get_timer_time(); } /******************************************************************************/ void GUIEngine::cloudPreProcess() { u32 time = m_rendering_engine->get_timer_time(); if(time > m_cloud.lasttime) m_cloud.dtime = (time - m_cloud.lasttime) / 1000.0; else m_cloud.dtime = 0; m_cloud.lasttime = time; m_cloud.clouds->step(m_cloud.dtime*3); m_cloud.clouds->render(); m_smgr->drawAll(); } /******************************************************************************/ void GUIEngine::cloudPostProcess(u32 frametime_min, IrrlichtDevice *device) { // Time of frame without fps limit u32 busytime_u32; // not using getRealTime is necessary for wine u32 time = m_rendering_engine->get_timer_time(); if(time > m_cloud.lasttime) busytime_u32 = time - m_cloud.lasttime; else busytime_u32 = 0; // FPS limit if (busytime_u32 < frametime_min) { u32 sleeptime = frametime_min - busytime_u32; device->sleep(sleeptime); } } /******************************************************************************/ void GUIEngine::setFormspecPrepend(const std::string &fs) { if (m_menu) { m_menu->setFormspecPrepend(fs); } } /******************************************************************************/ void GUIEngine::drawBackground(video::IVideoDriver *driver) { v2u32 screensize = driver->getScreenSize(); video::ITexture* texture = m_textures[TEX_LAYER_BACKGROUND].texture; /* If no texture, draw background of solid color */ if(!texture){ video::SColor color(255,80,58,37); core::rect rect(0, 0, screensize.X, screensize.Y); driver->draw2DRectangle(color, rect, NULL); return; } v2u32 sourcesize = texture->getOriginalSize(); if (m_textures[TEX_LAYER_BACKGROUND].tile) { v2u32 tilesize( MYMAX(sourcesize.X,m_textures[TEX_LAYER_BACKGROUND].minsize), MYMAX(sourcesize.Y,m_textures[TEX_LAYER_BACKGROUND].minsize)); for (unsigned int x = 0; x < screensize.X; x += tilesize.X ) { for (unsigned int y = 0; y < screensize.Y; y += tilesize.Y ) { draw2DImageFilterScaled(driver, texture, core::rect(x, y, x+tilesize.X, y+tilesize.Y), core::rect(0, 0, sourcesize.X, sourcesize.Y), NULL, NULL, true); } } return; } // Chop background image to the smaller screen dimension v2u32 bg_size = screensize; v2f32 scale( (f32) bg_size.X / sourcesize.X, (f32) bg_size.Y / sourcesize.Y); if (scale.X < scale.Y) bg_size.X = (int) (scale.Y * sourcesize.X); else bg_size.Y = (int) (scale.X * sourcesize.Y); v2s32 offset = v2s32( (s32) screensize.X - (s32) bg_size.X, (s32) screensize.Y - (s32) bg_size.Y ) / 2; /* Draw background texture */ draw2DImageFilterScaled(driver, texture, core::rect(offset.X, offset.Y, bg_size.X + offset.X, bg_size.Y + offset.Y), core::rect(0, 0, sourcesize.X, sourcesize.Y), NULL, NULL, true); } /******************************************************************************/ void GUIEngine::drawOverlay(video::IVideoDriver *driver) { v2u32 screensize = driver->getScreenSize(); video::ITexture* texture = m_textures[TEX_LAYER_OVERLAY].texture; /* If no texture, draw nothing */ if(!texture) return; /* Draw background texture */ v2u32 sourcesize = texture->getOriginalSize(); draw2DImageFilterScaled(driver, texture, core::rect(0, 0, screensize.X, screensize.Y), core::rect(0, 0, sourcesize.X, sourcesize.Y), NULL, NULL, true); } /******************************************************************************/ void GUIEngine::drawHeader(video::IVideoDriver *driver) { core::dimension2d screensize = driver->getScreenSize(); video::ITexture* texture = m_textures[TEX_LAYER_HEADER].texture; /* If no texture, draw nothing */ if(!texture) return; f32 mult = (((f32)screensize.Width / 2.0)) / ((f32)texture->getOriginalSize().Width); v2s32 splashsize(((f32)texture->getOriginalSize().Width) * mult, ((f32)texture->getOriginalSize().Height) * mult); // Don't draw the header if there isn't enough room s32 free_space = (((s32)screensize.Height)-320)/2; if (free_space > splashsize.Y) { core::rect splashrect(0, 0, splashsize.X, splashsize.Y); splashrect += v2s32((screensize.Width/2)-(splashsize.X/2), ((free_space/2)-splashsize.Y/2)+10); draw2DImageFilterScaled(driver, texture, splashrect, core::rect(core::position2d(0,0), core::dimension2di(texture->getOriginalSize())), NULL, NULL, true); } } /******************************************************************************/ void GUIEngine::drawFooter(video::IVideoDriver *driver) { core::dimension2d screensize = driver->getScreenSize(); video::ITexture* texture = m_textures[TEX_LAYER_FOOTER].texture; /* If no texture, draw nothing */ if(!texture) return; f32 mult = (((f32)screensize.Width)) / ((f32)texture->getOriginalSize().Width); v2s32 footersize(((f32)texture->getOriginalSize().Width) * mult, ((f32)texture->getOriginalSize().Height) * mult); // Don't draw the footer if there isn't enough room s32 free_space = (((s32)screensize.Height)-320)/2; if (free_space > footersize.Y) { core::rect rect(0,0,footersize.X,footersize.Y); rect += v2s32(screensize.Width/2,screensize.Height-footersize.Y); rect -= v2s32(footersize.X/2, 0); draw2DImageFilterScaled(driver, texture, rect, core::rect(core::position2d(0,0), core::dimension2di(texture->getOriginalSize())), NULL, NULL, true); } } /******************************************************************************/ bool GUIEngine::setTexture(texture_layer layer, const std::string &texturepath, bool tile_image, unsigned int minsize) { video::IVideoDriver *driver = m_rendering_engine->get_video_driver(); if (m_textures[layer].texture) { driver->removeTexture(m_textures[layer].texture); m_textures[layer].texture = NULL; } if (texturepath.empty() || !fs::PathExists(texturepath)) { return false; } m_textures[layer].texture = driver->getTexture(texturepath.c_str()); m_textures[layer].tile = tile_image; m_textures[layer].minsize = minsize; if (!m_textures[layer].texture) { return false; } return true; } /******************************************************************************/ bool GUIEngine::downloadFile(const std::string &url, const std::string &target) { #if USE_CURL std::ofstream target_file(target.c_str(), std::ios::out | std::ios::binary); if (!target_file.good()) { return false; } HTTPFetchRequest fetch_request; HTTPFetchResult fetch_result; fetch_request.url = url; fetch_request.caller = HTTPFETCH_SYNC; fetch_request.timeout = g_settings->getS32("curl_file_download_timeout"); httpfetch_sync(fetch_request, fetch_result); if (!fetch_result.succeeded) { target_file.close(); fs::DeleteSingleFileOrEmptyDirectory(target); return false; } target_file << fetch_result.data; return true; #else return false; #endif } /******************************************************************************/ void GUIEngine::setTopleftText(const std::string &text) { m_toplefttext = translate_string(utf8_to_wide(text)); updateTopLeftTextSize(); } /******************************************************************************/ void GUIEngine::updateTopLeftTextSize() { core::rect rect(0, 0, g_fontengine->getTextWidth(m_toplefttext.c_str()), g_fontengine->getTextHeight()); rect += v2s32(4, 0); m_irr_toplefttext->remove(); m_irr_toplefttext = gui::StaticText::add(m_rendering_engine->get_gui_env(), m_toplefttext, rect, false, true, 0, -1); }