local function test_random() -- We have comprehensive unit tests in C++, this is just to make sure the API code isn't messing up local pr = PseudoRandom(13) assert(pr:next() == 22290) assert(pr:next() == 13854) local pr2 = PseudoRandom(-101) assert(pr2:next(0, 100) == 35) -- unusual case that is normally disallowed: assert(pr2:next(10000, 42767) == 12485) end unittests.register("test_random", test_random) local function test_dynamic_media(cb, player) if core.get_player_information(player:get_player_name()).protocol_version < 40 then core.log("warning", "test_dynamic_media: Client too old, skipping test.") return cb() end -- Check that the client acknowledges media transfers local path = core.get_worldpath() .. "/test_media.obj" local f = io.open(path, "w") f:write("# contents don't matter\n") f:close() local call_ok = false local ok = core.dynamic_add_media({ filepath = path, to_player = player:get_player_name(), }, function(name) if not call_ok then return cb("impossible condition") end cb() end) if not ok then return cb("dynamic_add_media() returned error") end call_ok = true -- if the callback isn't called this test will just hang :shrug: end unittests.register("test_dynamic_media", test_dynamic_media, {async=true, player=true}) local function test_v3f_metatable(player) assert(vector.check(player:get_pos())) end unittests.register("test_v3f_metatable", test_v3f_metatable, {player=true}) local function test_v3s16_metatable(player, pos) local node = minetest.get_node(pos) local found_pos = minetest.find_node_near(pos, 0, node.name, true) assert(vector.check(found_pos)) end unittests.register("test_v3s16_metatable", test_v3s16_metatable, {map=true}) local function test_clear_meta(_, pos) local ref = core.get_meta(pos) for way = 1, 3 do ref:set_string("foo", "bar") assert(ref:contains("foo")) if way == 1 then ref:from_table({}) elseif way == 2 then ref:from_table(nil) else ref:set_string("foo", "") end assert(#core.find_nodes_with_meta(pos, pos) == 0, "clearing failed " .. way) end end unittests.register("test_clear_meta", test_clear_meta, {map=true}) local on_punch_called minetest.register_on_punchnode(function() on_punch_called = true end) unittests.register("test_punch_node", function(_, pos) minetest.place_node(pos, {name="basenodes:dirt"}) on_punch_called = false minetest.punch_node(pos) minetest.remove_node(pos) -- currently failing: assert(on_punch_called) end, {map=true}) local function test_compress() -- This text should be compressible, to make sure the results are... normal local text = "The\000 icey canoe couldn't move very well on the\128 lake. The\000 ice was too stiff and the icey canoe's paddles simply wouldn't punch through." local methods = { "deflate", "zstd", -- "noodle", -- for warning alarm test } local zstd_magic = string.char(0x28, 0xB5, 0x2F, 0xFD) for _, method in ipairs(methods) do local compressed = core.compress(text, method) assert(core.decompress(compressed, method) == text, "input/output mismatch for compression method " .. method) local has_zstd_magic = compressed:sub(1, 4) == zstd_magic if method == "zstd" then assert(has_zstd_magic, "zstd magic number not in zstd method") else assert(not has_zstd_magic, "zstd magic number in method " .. method .. " (which is not zstd)") end end end unittests.register("test_compress", test_compress) local function test_game_info() local info = minetest.get_game_info() local game_conf = Settings(info.path .. "/game.conf") assert(info.id == "devtest") assert(info.title == game_conf:get("title")) end unittests.register("test_game_info", test_game_info) local function test_mapgen_edges(cb) -- Test that the map can extend to the expected edges and no further. local min_edge, max_edge = minetest.get_mapgen_edges() local min_finished = {} local max_finished = {} local function finish() if #min_finished ~= 1 then return cb("Expected 1 block to emerge around mapgen minimum edge") end if min_finished[1] ~= (min_edge / minetest.MAP_BLOCKSIZE):floor() then return cb("Expected block within minimum edge to emerge") end if #max_finished ~= 1 then return cb("Expected 1 block to emerge around mapgen maximum edge") end if max_finished[1] ~= (max_edge / minetest.MAP_BLOCKSIZE):floor() then return cb("Expected block within maximum edge to emerge") end return cb() end local emerges_left = 2 local function emerge_block(blockpos, action, blocks_left, finished) if action ~= minetest.EMERGE_CANCELLED then table.insert(finished, blockpos) end if blocks_left == 0 then emerges_left = emerges_left - 1 if emerges_left == 0 then return finish() end end end minetest.emerge_area(min_edge:subtract(1), min_edge, emerge_block, min_finished) minetest.emerge_area(max_edge, max_edge:add(1), emerge_block, max_finished) end unittests.register("test_mapgen_edges", test_mapgen_edges, {map=true, async=true}) local finish_test_on_mapblocks_changed minetest.register_on_mapblocks_changed(function(modified_blocks, modified_block_count) if finish_test_on_mapblocks_changed then finish_test_on_mapblocks_changed(modified_blocks, modified_block_count) finish_test_on_mapblocks_changed = nil end end) local function test_on_mapblocks_changed(cb, player, pos) local bp1 = (pos / minetest.MAP_BLOCKSIZE):floor() local bp2 = bp1:add(1) for _, bp in ipairs({bp1, bp2}) do -- Make a modification in the block. local p = bp * minetest.MAP_BLOCKSIZE minetest.load_area(p) local meta = minetest.get_meta(p) meta:set_int("test_on_mapblocks_changed", meta:get_int("test_on_mapblocks_changed") + 1) end finish_test_on_mapblocks_changed = function(modified_blocks, modified_block_count) if modified_block_count < 2 then return cb("Expected at least two mapblocks to be recorded as modified") end if not modified_blocks[minetest.hash_node_position(bp1)] or not modified_blocks[minetest.hash_node_position(bp2)] then return cb("The expected mapblocks were not recorded as modified") end cb() end end unittests.register("test_on_mapblocks_changed", test_on_mapblocks_changed, {map=true, async=true})