--Minetest --Copyright (C) 2014 sapier -- --This program is free software; you can redistribute it and/or modify --it under the terms of the GNU Lesser General Public License as published by --the Free Software Foundation; either version 2.1 of the License, or --(at your option) any later version. -- --This program is distributed in the hope that it will be useful, --but WITHOUT ANY WARRANTY; without even the implied warranty of --MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the --GNU Lesser General Public License for more details. -- --You should have received a copy of the GNU Lesser General Public License along --with this program; if not, write to the Free Software Foundation, Inc., --51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA. local function table_to_flags(ftable) -- Convert e.g. { jungles = true, caves = false } to "jungles,nocaves" local str = {} for flag, is_set in pairs(ftable) do str[#str + 1] = is_set and flag or ("no" .. flag) end return table.concat(str, ",") end -- Same as check_flag but returns a string local function strflag(flags, flag) return (flags[flag] == true) and "true" or "false" end local cb_caverns = { "caverns", fgettext("Caverns"), fgettext("Very large caverns deep in the underground") } local flag_checkboxes = { v5 = { cb_caverns, }, v7 = { cb_caverns, { "ridges", fgettext("Rivers"), fgettext("Sea level rivers") }, { "mountains", fgettext("Mountains") }, { "floatlands", fgettext("Floatlands (experimental)"), fgettext("Floating landmasses in the sky") }, }, carpathian = { cb_caverns, { "rivers", fgettext("Rivers"), fgettext("Sea level rivers") }, }, valleys = { { "altitude_chill", fgettext("Altitude chill"), fgettext("Reduces heat with altitude") }, { "altitude_dry", fgettext("Altitude dry"), fgettext("Reduces humidity with altitude") }, { "humid_rivers", fgettext("Humid rivers"), fgettext("Increases humidity around rivers") }, { "vary_river_depth", fgettext("Vary river depth"), fgettext("Low humidity and high heat causes shallow or dry rivers") }, }, flat = { cb_caverns, { "hills", fgettext("Hills") }, { "lakes", fgettext("Lakes") }, }, fractal = { { "terrain", fgettext("Additional terrain"), fgettext("Generate non-fractal terrain: Oceans and underground") }, }, v6 = { { "trees", fgettext("Trees and jungle grass") }, { "flat", fgettext("Flat terrain") }, { "mudflow", fgettext("Mud flow"), fgettext("Terrain surface erosion") }, -- Biome settings are in mgv6_biomes below }, } local mgv6_biomes = { { fgettext("Temperate, Desert, Jungle, Tundra, Taiga"), {jungles = true, snowbiomes = true} }, { fgettext("Temperate, Desert, Jungle"), {jungles = true, snowbiomes = false} }, { fgettext("Temperate, Desert"), {jungles = false, snowbiomes = false} }, } local function create_world_formspec(dialogdata) -- Point the player to ContentDB when no games are found if #pkgmgr.games == 0 then return "size[8,2.5,true]" .. "style[label_button;border=false]" .. "button[0.5,0.5;7,0.5;label_button;" .. fgettext("You have no games installed.") .. "]" .. "button[0.5,1.5;2.5,0.5;world_create_open_cdb;" .. fgettext("Install a game") .. "]" .. "button[5.0,1.5;2.5,0.5;world_create_cancel;" .. fgettext("Cancel") .. "]" end local current_mg = dialogdata.mg local mapgens = core.get_mapgen_names() local flags = dialogdata.flags local game = pkgmgr.find_by_gameid(core.settings:get("menu_last_game")) if game == nil then -- should never happen but just pick the first game game = pkgmgr.games[1] core.settings:set("menu_last_game", game.id) end local disallowed_mapgen_settings = {} if game ~= nil then local gameconfig = Settings(game.path.."/game.conf") local allowed_mapgens = (gameconfig:get("allowed_mapgens") or ""):split() for key, value in pairs(allowed_mapgens) do allowed_mapgens[key] = value:trim() end local disallowed_mapgens = (gameconfig:get("disallowed_mapgens") or ""):split() for key, value in pairs(disallowed_mapgens) do disallowed_mapgens[key] = value:trim() end if #allowed_mapgens > 0 then for i = #mapgens, 1, -1 do if table.indexof(allowed_mapgens, mapgens[i]) == -1 then table.remove(mapgens, i) end end end if #disallowed_mapgens > 0 then for i = #mapgens, 1, -1 do if table.indexof(disallowed_mapgens, mapgens[i]) > 0 then table.remove(mapgens, i) end end end local ds = (gameconfig:get("disallowed_mapgen_settings") or ""):split() for _, value in pairs(ds) do disallowed_mapgen_settings[value:trim()] = true end end local mglist = "" local selindex do -- build the list of mapgens local i = 1 local first_mg for k, v in pairs(mapgens) do if not first_mg then first_mg = v end if current_mg == v then selindex = i end i = i + 1 mglist = mglist .. core.formspec_escape(v) .. "," end if not selindex then selindex = 1 current_mg = first_mg end mglist = mglist:sub(1, -2) end -- The logic of the flag element IDs is as follows: -- "flag_main_foo-bar-baz" controls dialogdata.flags["main"]["foo_bar_baz"] -- see the buttonhandler for the implementation of this local mg_main_flags = function(mapgen, y) if mapgen == "singlenode" then return "", y end if disallowed_mapgen_settings["mg_flags"] then return "", y end local form = "checkbox[0," .. y .. ";flag_main_caves;" .. fgettext("Caves") .. ";"..strflag(flags.main, "caves").."]" y = y + 0.5 form = form .. "checkbox[0,"..y..";flag_main_dungeons;" .. fgettext("Dungeons") .. ";"..strflag(flags.main, "dungeons").."]" y = y + 0.5 local d_name = fgettext("Decorations") local d_tt if mapgen == "v6" then d_tt = fgettext("Structures appearing on the terrain (no effect on trees and jungle grass created by v6)") else d_tt = fgettext("Structures appearing on the terrain, typically trees and plants") end form = form .. "checkbox[0,"..y..";flag_main_decorations;" .. d_name .. ";" .. strflag(flags.main, "decorations").."]" .. "tooltip[flag_mg_decorations;" .. d_tt .. "]" y = y + 0.5 form = form .. "tooltip[flag_main_caves;" .. fgettext("Network of tunnels and caves") .. "]" return form, y end local mg_specific_flags = function(mapgen, y) if not flag_checkboxes[mapgen] then return "", y end if disallowed_mapgen_settings["mg"..mapgen.."_spflags"] then return "", y end local form = "" for _, tab in pairs(flag_checkboxes[mapgen]) do local id = "flag_"..mapgen.."_"..tab[1]:gsub("_", "-") form = form .. ("checkbox[0,%f;%s;%s;%s]"): format(y, id, tab[2], strflag(flags[mapgen], tab[1])) if tab[3] then form = form .. "tooltip["..id..";"..tab[3].."]" end y = y + 0.5 end if mapgen ~= "v6" then -- No special treatment return form, y end -- Special treatment for v6 (add biome widgets) -- Biome type (jungles, snowbiomes) local biometype if flags.v6.snowbiomes == true then biometype = 1 elseif flags.v6.jungles == true then biometype = 2 else biometype = 3 end y = y + 0.3 form = form .. "label[0,"..(y+0.1)..";" .. fgettext("Biomes") .. "]" y = y + 0.6 form = form .. "dropdown[0,"..y..";6.3;mgv6_biomes;" for b=1, #mgv6_biomes do form = form .. mgv6_biomes[b][1] if b < #mgv6_biomes then form = form .. "," end end form = form .. ";" .. biometype.. "]" -- biomeblend y = y + 0.55 form = form .. "checkbox[0,"..y..";flag_v6_biomeblend;" .. fgettext("Biome blending") .. ";"..strflag(flags.v6, "biomeblend").."]" .. "tooltip[flag_v6_biomeblend;" .. fgettext("Smooth transition between biomes") .. "]" return form, y end local y_start = 0.0 local y = y_start local str_flags, str_spflags local label_flags, label_spflags = "", "" y = y + 0.3 str_flags, y = mg_main_flags(current_mg, y) if str_flags ~= "" then label_flags = "label[0,"..y_start..";" .. fgettext("Mapgen flags") .. "]" y_start = y + 0.4 else y_start = 0.0 end y = y_start + 0.3 str_spflags = mg_specific_flags(current_mg, y) if str_spflags ~= "" then label_spflags = "label[0,"..y_start..";" .. fgettext("Mapgen-specific flags") .. "]" end local retval = "size[12.25,7,true]" .. -- Left side "container[0,0]".. "field[0.3,0.6;6,0.5;te_world_name;" .. fgettext("World name") .. ";" .. core.formspec_escape(dialogdata.worldname) .. "]" .. "set_focus[te_world_name;false]" if not disallowed_mapgen_settings["seed"] then retval = retval .. "field[0.3,1.7;6,0.5;te_seed;" .. fgettext("Seed") .. ";".. core.formspec_escape(dialogdata.seed) .. "]" end retval = retval .. "label[0,2;" .. fgettext("Mapgen") .. "]".. "dropdown[0,2.5;6.3;dd_mapgen;" .. mglist .. ";" .. selindex .. "]" -- Warning if only devtest is installed if #pkgmgr.games == 1 and pkgmgr.games[1].id == "devtest" then retval = retval .. "container[0,3.5]" .. "box[0,0;5.8,1.7;#ff8800]" .. "textarea[0.4,0.1;6,1.8;;;".. fgettext("Development Test is meant for developers.") .. "]" .. "button[1,1;4,0.5;world_create_open_cdb;" .. fgettext("Install another game") .. "]" .. "container_end[]" end retval = retval .. "container_end[]" .. -- Right side "container[6.2,0]".. label_flags .. str_flags .. label_spflags .. str_spflags .. "container_end[]".. -- Menu buttons "button[3.25,6.5;3,0.5;world_create_confirm;" .. fgettext("Create") .. "]" .. "button[6.25,6.5;3,0.5;world_create_cancel;" .. fgettext("Cancel") .. "]" return retval end local function create_world_buttonhandler(this, fields) if fields["world_create_open_cdb"] then local dlg = create_store_dlg("game") dlg:set_parent(this.parent) this:delete() this.parent:hide() dlg:show() return true end if fields["world_create_confirm"] or fields["key_enter"] then local worldname = fields["te_world_name"] local game, _ = pkgmgr.find_by_gameid(core.settings:get("menu_last_game")) local message if game == nil then message = fgettext("No game selected") end if message == nil then -- For unnamed worlds use the generated name 'world', -- where the number increments: it is set to 1 larger than the largest -- generated name number found. if worldname == "" then local worldnum_max = 0 for _, world in ipairs(menudata.worldlist:get_list()) do if world.name:match("^world%d+$") then local worldnum = tonumber(world.name:sub(6)) worldnum_max = math.max(worldnum_max, worldnum) end end worldname = "world" .. worldnum_max + 1 end if menudata.worldlist:uid_exists_raw(worldname) then message = fgettext("A world named \"$1\" already exists", worldname) end end if message == nil then this.data.seed = fields["te_seed"] or "" this.data.mg = fields["dd_mapgen"] -- actual names as used by engine local settings = { fixed_map_seed = this.data.seed, mg_name = this.data.mg, mg_flags = table_to_flags(this.data.flags.main), mgv5_spflags = table_to_flags(this.data.flags.v5), mgv6_spflags = table_to_flags(this.data.flags.v6), mgv7_spflags = table_to_flags(this.data.flags.v7), mgfractal_spflags = table_to_flags(this.data.flags.fractal), mgcarpathian_spflags = table_to_flags(this.data.flags.carpathian), mgvalleys_spflags = table_to_flags(this.data.flags.valleys), mgflat_spflags = table_to_flags(this.data.flags.flat), } message = core.create_world(worldname, game.id, settings) end if message == nil then core.settings:set("menu_last_game", game.id) menudata.worldlist:set_filtercriteria(game.id) menudata.worldlist:refresh() core.settings:set("mainmenu_last_selected_world", menudata.worldlist:raw_index_by_uid(worldname)) end gamedata.errormessage = message this:delete() return true end this.data.worldname = fields["te_world_name"] this.data.seed = fields["te_seed"] or "" if fields["games"] then local gameindex = core.get_textlist_index("games") core.settings:set("menu_last_game", pkgmgr.games[gameindex].id) return true end for k,v in pairs(fields) do local split = string.split(k, "_", nil, 3) if split and split[1] == "flag" then -- We replaced the underscore of flag names with a dash. local flag = string.gsub(split[3], "-", "_") local ftable = this.data.flags[split[2]] assert(ftable) ftable[flag] = v == "true" return true end end if fields["world_create_cancel"] then this:delete() return true end if fields["mgv6_biomes"] then local entry = core.formspec_escape(fields["mgv6_biomes"]) for b=1, #mgv6_biomes do if entry == mgv6_biomes[b][1] then local ftable = this.data.flags.v6 ftable.jungles = mgv6_biomes[b][2].jungles ftable.snowbiomes = mgv6_biomes[b][2].snowbiomes return true end end end if fields["dd_mapgen"] then this.data.mg = fields["dd_mapgen"] return true end return false end function create_create_world_dlg() local retval = dialog_create("sp_create_world", create_world_formspec, create_world_buttonhandler, nil) retval.data = { worldname = "", -- settings the world is created with: seed = core.settings:get("fixed_map_seed") or "", mg = core.settings:get("mg_name"), flags = { main = core.settings:get_flags("mg_flags"), v5 = core.settings:get_flags("mgv5_spflags"), v6 = core.settings:get_flags("mgv6_spflags"), v7 = core.settings:get_flags("mgv7_spflags"), fractal = core.settings:get_flags("mgfractal_spflags"), carpathian = core.settings:get_flags("mgcarpathian_spflags"), valleys = core.settings:get_flags("mgvalleys_spflags"), flat = core.settings:get_flags("mgflat_spflags"), } } return retval end